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authorCampbell Barton <ideasman42@gmail.com>2013-06-22 21:25:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-22 21:25:02 +0400
commite4bb9135103f404d7af0f95d1effab208f0a8a15 (patch)
tree04f6a225c32cb90b1287c169dcace2a6901d8b9c
parent240fb6fa26674b8fefeed2a226352ab4c31cfe74 (diff)
Extend existing editmesh connect tool so it can connect across multiple faces.
only use this when 2 vertices are selected, otherwise use the same behavior as before. This works a little like a fast knife tool, but it only cuts straight lines and doesnt depend on the view-port. Examples: - http://www.graphicall.org/ftp/ideasman42/mesh_connect_pair.png - http://www.graphicall.org/ftp/ideasman42/mesh_connect_pair_curve.png
-rw-r--r--source/blender/bmesh/CMakeLists.txt1
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c21
-rw-r--r--source/blender/bmesh/intern/bmesh_operators_private.h1
-rw-r--r--source/blender/bmesh/operators/bmo_connect.c2
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c546
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c23
6 files changed, 590 insertions, 4 deletions
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index 1e704e04b43..e6b5fc15f52 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -43,6 +43,7 @@ set(SRC
operators/bmo_bevel.c
operators/bmo_bridge.c
operators/bmo_connect.c
+ operators/bmo_connect_pair.c
operators/bmo_create.c
operators/bmo_dissolve.c
operators/bmo_dupe.c
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index c66e886bfa9..7e4d5e06100 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -841,6 +841,26 @@ static BMOpDefine bmo_connect_verts_def = {
};
/*
+ * Connect Verts.
+ *
+ * Split faces by adding edges that connect **verts**.
+ */
+static BMOpDefine bmo_connect_vert_pair_def = {
+ "connect_vert_pair",
+ /* slots_in */
+ {{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}},
+ {{'\0'}},
+ },
+ /* slots_out */
+ {{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
+ {{'\0'}},
+ },
+ bmo_connect_vert_pair_exec,
+ BMO_OPTYPE_FLAG_UNTAN_MULTIRES | BMO_OPTYPE_FLAG_NORMALS_CALC | BMO_OPTYPE_FLAG_SELECT_FLUSH,
+};
+
+
+/*
* Extrude Faces.
*
* Extrude operator (does not transform)
@@ -1685,6 +1705,7 @@ const BMOpDefine *bmo_opdefines[] = {
&bmo_collapse_def,
&bmo_collapse_uvs_def,
&bmo_connect_verts_def,
+ &bmo_connect_vert_pair_def,
&bmo_contextual_create_def,
#ifdef WITH_BULLET
&bmo_convex_hull_def,
diff --git a/source/blender/bmesh/intern/bmesh_operators_private.h b/source/blender/bmesh/intern/bmesh_operators_private.h
index acdd8296ce3..e6a4760060c 100644
--- a/source/blender/bmesh/intern/bmesh_operators_private.h
+++ b/source/blender/bmesh/intern/bmesh_operators_private.h
@@ -40,6 +40,7 @@ void bmo_bridge_loops_exec(BMesh *bm, BMOperator *op);
void bmo_collapse_exec(BMesh *bm, BMOperator *op);
void bmo_collapse_uvs_exec(BMesh *bm, BMOperator *op);
void bmo_connect_verts_exec(BMesh *bm, BMOperator *op);
+void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op);
void bmo_contextual_create_exec(BMesh *bm, BMOperator *op);
void bmo_convex_hull_exec(BMesh *bm, BMOperator *op);
void bmo_create_circle_exec(BMesh *bm, BMOperator *op);
diff --git a/source/blender/bmesh/operators/bmo_connect.c b/source/blender/bmesh/operators/bmo_connect.c
index 2aa97916e70..a6b0d9c522b 100644
--- a/source/blender/bmesh/operators/bmo_connect.c
+++ b/source/blender/bmesh/operators/bmo_connect.c
@@ -23,7 +23,7 @@
/** \file blender/bmesh/operators/bmo_connect.c
* \ingroup bmesh
*
- * Connect verts across faces (splits faces) and bridge tool.
+ * Connect verts across faces (splits faces).
*/
#include "MEM_guardedalloc.h"
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
new file mode 100644
index 00000000000..8ffa064a843
--- /dev/null
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -0,0 +1,546 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/operators/bmo_connect_pair.c
+ * \ingroup bmesh
+ *
+ * Connect vertex pair across multiple faces (splits faces).
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "bmesh.h"
+
+#include "intern/bmesh_operators_private.h" /* own include */
+
+#include "BLI_mempool.h"
+#include "BLI_listbase.h"
+
+/**
+ * Method for connecting across many faces.
+ *
+ * - use the line between both verts and their normal average to construct a matrix.
+ * - using the matrix, we can find all intersecting verts/edges and build connection data.
+ * - then walk the connected data and find the shortest path (as we do with other shortest-path functions).
+ * - if the connection can't be found - fail.
+ * - with the connection found, split all edges tagging verts (or tag verts that sit on the intersection).
+ * - run the standard connect operator.
+ */
+
+#define CONNECT_EPS 0.0001f
+#define VERT_OUT 1
+
+// #define DEBUG_PRINT
+
+typedef struct PathContext {
+ ListBase state_lb;
+ float matrix[3][3];
+ float axis_sep;
+
+ BMVert *v_a, *v_b;
+
+ BLI_mempool *link_pool;
+} PathContext;
+
+/**
+ * Single linked list where each item contains state and points to previous path item.
+ */
+typedef struct PathLink {
+ struct PathLink *next;
+ BMElem *ele; /* edge or vert */
+ BMElem *ele_from; /* edge or face we game from (not 'next->ele') */
+} PathLink;
+
+typedef struct PathLinkState {
+ struct PathLinkState *next, *prev;
+
+ /* chain of links */
+ struct PathLink *link_last;
+
+ /* length along links */
+ float dist;
+ float co_prev[3];
+} PathLinkState;
+
+/* only the x axis */
+static float mul_v1_m3v3(float M[3][3], const float a[3])
+{
+ return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
+}
+
+static int state_isect_co_pair(const PathContext *pc,
+ const float co_a[3], const float co_b[3])
+{
+ const float diff_a = mul_v1_m3v3((float (*)[3])pc->matrix, co_a) - pc->axis_sep;
+ const float diff_b = mul_v1_m3v3((float (*)[3])pc->matrix, co_b) - pc->axis_sep;
+
+ const int test_a = (fabsf(diff_a) < CONNECT_EPS) ? 0 : (diff_a < 0.0f) ? -1 : 1;
+ const int test_b = (fabsf(diff_b) < CONNECT_EPS) ? 0 : (diff_b < 0.0f) ? -1 : 1;
+
+ if ((test_a && test_b) && (test_a != test_b)) {
+ return 1; /* on either side */
+ }
+ else {
+ return 0;
+ }
+}
+
+static int state_isect_co_exact(const PathContext *pc,
+ const float co[3])
+{
+ const float diff = mul_v1_m3v3((float (*)[3])pc->matrix, co) - pc->axis_sep;
+ return (fabsf(diff) < CONNECT_EPS);
+}
+
+static float state_calc_co_pair_fac(const PathContext *pc,
+ const float co_a[3], const float co_b[3])
+{
+ float diff_a, diff_b, diff_tot;
+
+ diff_a = fabsf(mul_v1_m3v3((float (*)[3])pc->matrix, co_a) - pc->axis_sep);
+ diff_b = fabsf(mul_v1_m3v3((float (*)[3])pc->matrix, co_b) - pc->axis_sep);
+ diff_tot = (diff_a + diff_b);
+ return (diff_tot > FLT_EPSILON) ? (diff_a / diff_tot) : 0.5f;
+}
+
+static void state_calc_co_pair(const PathContext *pc,
+ const float co_a[3], const float co_b[3],
+ float r_co[3])
+{
+ const float fac = state_calc_co_pair_fac(pc, co_a, co_b);
+ interp_v3_v3v3(r_co, co_a, co_b, fac);
+}
+
+/**
+ * Ideally we wouldn't need this and for most cases we don't.
+ * But when a face has vertices that are on the boundary more then once this becomes tricky.
+ */
+static bool state_link_find(PathLinkState *state, BMElem *ele)
+{
+ PathLink *link = state->link_last;
+ BLI_assert(ELEM3(ele->head.htype, BM_VERT, BM_EDGE, BM_FACE));
+ if (link) {
+ do {
+ if (link->ele == ele) {
+ return true;
+ }
+ } while ((link = link->next));
+ }
+ return false;
+}
+
+static void state_link_add(PathContext *pc, PathLinkState *state,
+ BMElem *ele, BMElem *ele_from)
+{
+ PathLink *step_new = BLI_mempool_alloc(pc->link_pool);
+ BLI_assert(ele != ele_from);
+ BLI_assert(state_link_find(state, ele) == false);
+
+#ifdef DEBUG_PRINT
+ printf("%s: adding to state %p:%d, %.4f - ", __func__, state, BLI_findindex(&pc->state_lb, state), state->dist);
+ if (ele->head.htype == BM_VERT) {
+ printf("vert %d, ", BM_elem_index_get(ele));
+ }
+ else if (ele->head.htype == BM_EDGE) {
+ printf("edge %d, ", BM_elem_index_get(ele));
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ if (ele_prev == NULL) {
+ printf("from NULL\n");
+ }
+ else if (ele_prev->head.htype == BM_EDGE) {
+ printf("from edge %d\n", BM_elem_index_get(ele_prev));
+ }
+ else if (ele_prev->head.htype == BM_FACE) {
+ printf("from face %d\n", BM_elem_index_get(ele_prev));
+ }
+ else {
+ BLI_assert(0);
+ }
+#endif
+
+ /* track distance */
+ {
+ float co[3];
+ if (ele->head.htype == BM_VERT) {
+ copy_v3_v3(co, ((BMVert *)ele)->co);
+ }
+ else if (ele->head.htype == BM_EDGE) {
+ state_calc_co_pair(pc, ((BMEdge *)ele)->v1->co, ((BMEdge *)ele)->v2->co, co);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ /* tally distance */
+ if (ele_from) {
+ state->dist += len_v3v3(state->co_prev, co);
+ }
+ copy_v3_v3(state->co_prev, co);
+ }
+
+ step_new->ele = ele;
+ step_new->ele_from = ele_from;
+ step_new->next = state->link_last;
+ state->link_last = step_new;
+}
+
+static PathLinkState *state_dupe_add(PathContext *pc,
+ PathLinkState *state, const PathLinkState *state_orig)
+{
+ state = MEM_mallocN(sizeof(*state), __func__);
+ *state = *state_orig;
+ BLI_addhead(&pc->state_lb, state);
+ return state;
+}
+
+/* walk around the face edges */
+static PathLinkState *state_step__face_edges(PathContext *pc,
+ PathLinkState *state, const PathLinkState *state_orig,
+ BMLoop *l_iter, BMLoop *l_last)
+{
+ do {
+ if (state_isect_co_pair(pc, l_iter->v->co, l_iter->next->v->co)) {
+ BMElem *ele_next = (BMElem *)l_iter->e;
+ BMElem *ele_next_from = (BMElem *)l_iter->f;
+
+ if (state_link_find(state, ele_next) == false) {
+ if (state_orig->link_last != state->link_last) {
+ state = state_dupe_add(pc, state, state_orig);
+ }
+ state_link_add(pc, state, ele_next, ele_next_from);
+ }
+ }
+ } while ((l_iter = l_iter->next) != l_last);
+ return state;
+}
+
+/* walk around the face verts */
+static PathLinkState *state_step__face_verts(PathContext *pc,
+ PathLinkState *state, const PathLinkState *state_orig,
+ BMLoop *l_iter, BMLoop *l_last)
+{
+ do {
+ if (state_isect_co_exact(pc, l_iter->v->co)) {
+ BMElem *ele_next = (BMElem *)l_iter->v;
+ BMElem *ele_next_from = (BMElem *)l_iter->f;
+
+ if (state_link_find(state, ele_next) == false) {
+ if (state_orig->link_last != state->link_last) {
+ state = state_dupe_add(pc, state, state_orig);
+ }
+ state_link_add(pc, state, ele_next, ele_next_from);
+ }
+ }
+ } while ((l_iter = l_iter->next) != l_last);
+ return state;
+}
+
+static bool state_step(PathContext *pc, PathLinkState *state)
+{
+ PathLinkState state_orig = *state;
+ BMElem *ele = state->link_last->ele;
+ const void *ele_from = state->link_last->ele_from;
+
+ if (ele->head.htype == BM_EDGE) {
+ BMEdge *e = (BMEdge *)ele;
+
+ BMIter liter;
+ BMLoop *l_start;
+
+ BM_ITER_ELEM (l_start, &liter, e, BM_LOOPS_OF_EDGE) {
+ if (l_start->f != ele_from) {
+ /* very similar to block below */
+ if (BM_vert_in_face(l_start->f, pc->v_b)) {
+ if (state_orig.link_last != state->link_last) {
+ state = state_dupe_add(pc, state, &state_orig);
+ }
+
+ state_link_add(pc, state, (BMElem *)pc->v_b, (BMElem *)l_start->f);
+ }
+ else {
+ state = state_step__face_edges(pc, state, &state_orig,
+ l_start->next, l_start);
+ }
+ }
+ }
+ }
+ else if (ele->head.htype == BM_VERT) {
+ BMVert *v = (BMVert *)ele;
+
+ /* vert loops */
+ {
+ BMIter liter;
+ BMLoop *l_start;
+
+ BM_ITER_ELEM (l_start, &liter, v, BM_LOOPS_OF_VERT) {
+ if (l_start->f != ele_from) {
+ /* very similar to block above */
+ if (BM_vert_in_face(l_start->f, pc->v_b)) {
+ BMElem *ele_next = (BMElem *)pc->v_b;
+ BMElem *ele_next_from = (BMElem *)l_start->f;
+
+ if (state_orig.link_last != state->link_last) {
+ state = state_dupe_add(pc, state, &state_orig);
+ }
+ state_link_add(pc, state, ele_next, ele_next_from);
+ }
+ else {
+ state = state_step__face_edges(pc, state, &state_orig,
+ l_start->next, l_start->prev);
+ if (l_start->f->len > 3) {
+ /* adjacent verts are handled in state_step__vert_edges */
+ state = state_step__face_verts(pc, state, &state_orig,
+ l_start->next->next, l_start->prev);
+ }
+ }
+ }
+ }
+ }
+
+ /* vert edges */
+ {
+ BMIter eiter;
+ BMEdge *e;
+ BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
+ if ((BMElem *)e != ele_from) {
+ BMVert *v_other = BM_edge_other_vert(e, v);
+ if (v_other == pc->v_b) {
+ BMElem *ele_next = (BMElem *)pc->v_b;
+ BMElem *ele_next_from = (BMElem *)e;
+
+ if (state_orig.link_last != state->link_last) {
+ state = state_dupe_add(pc, state, &state_orig);
+ }
+ state_link_add(pc, state, ele_next, ele_next_from);
+ }
+ else {
+ if (state_isect_co_exact(pc, v_other->co)) {
+ BMElem *ele_next = (BMElem *)v_other;
+ BMElem *ele_next_from = (BMElem *)e;
+ if (state_link_find(state, ele_next) == false) {
+ if (state_orig.link_last != state->link_last) {
+ state = state_dupe_add(pc, state, &state_orig);
+ }
+ state_link_add(pc, state, ele_next, ele_next_from);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ }
+ else {
+ BLI_assert(0);
+ }
+ return (state_orig.link_last != state->link_last);
+}
+
+void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
+{
+ BMOpSlot *op_verts_slot = BMO_slot_get(op->slots_in, "verts");
+
+ PathContext pc;
+ bool found_all;
+ float found_dist_best = -1.0f;
+
+ if (op_verts_slot->len != 2) {
+ /* fail! */
+ return;
+ }
+
+ pc.v_a = ((BMVert **)op_verts_slot->data.p)[0];
+ pc.v_b = ((BMVert **)op_verts_slot->data.p)[1];
+
+ /* fail! */
+ if (!(pc.v_a && pc.v_a)) {
+ return;
+ }
+
+#ifdef DEBUG_PRINT
+ printf("%s: v_a: %d\n", __func__, BM_elem_index_get(pc.v_a));
+ printf("%s: v_b: %d\n", __func__, BM_elem_index_get(pc.v_b));
+#endif
+
+ /* setup context */
+ {
+ pc.state_lb.first = NULL;
+ pc.state_lb.last = NULL;
+ pc.link_pool = BLI_mempool_create(sizeof(PathLink), 1, 512, BLI_MEMPOOL_SYSMALLOC);
+ }
+
+ /* calculate matrix */
+ {
+ float basis_dir[3];
+ float basis_tmp[3];
+ float basis_nor[3];
+
+
+ sub_v3_v3v3(basis_dir, pc.v_a->co, pc.v_b->co);
+
+#if 0
+ add_v3_v3v3(basis_nor, pc.v_a->no, pc.v_b->no);
+ cross_v3_v3v3(basis_tmp, basis_nor, basis_dir);
+ cross_v3_v3v3(basis_nor, basis_tmp, basis_dir);
+#else
+ /* align both normals to the directions before combining */
+ {
+ float basis_nor_a[3];
+ float basis_nor_b[3];
+
+ /* align normal to direction */
+ cross_v3_v3v3(basis_tmp, pc.v_a->no, basis_dir);
+ cross_v3_v3v3(basis_nor_a, basis_tmp, basis_dir);
+
+ cross_v3_v3v3(basis_tmp, pc.v_b->no, basis_dir);
+ cross_v3_v3v3(basis_nor_b, basis_tmp, basis_dir);
+
+ /* combine the normals */
+ normalize_v3(basis_nor_a);
+ normalize_v3(basis_nor_b);
+
+ /* for flipped faces */
+ if (dot_v3v3(basis_nor_a, basis_nor_b) < 0.0f) {
+ negate_v3(basis_nor_b);
+ }
+ add_v3_v3v3(basis_nor, basis_nor_a, basis_nor_b);
+ }
+#endif
+
+ /* get third axis */
+ cross_v3_v3v3(basis_tmp, basis_dir, basis_nor);
+
+ normalize_v3_v3(pc.matrix[0], basis_tmp);
+ normalize_v3_v3(pc.matrix[1], basis_dir);
+ normalize_v3_v3(pc.matrix[2], basis_nor);
+ invert_m3(pc.matrix);
+
+ pc.axis_sep = mul_v1_m3v3(pc.matrix, pc.v_a->co);
+ }
+
+ /* add first vertex */
+ {
+ PathLinkState *state;
+ state = MEM_callocN(sizeof(*state), __func__);
+ BLI_addtail(&pc.state_lb, state);
+ state_link_add(&pc, state, (BMElem *)pc.v_a, NULL);
+ }
+
+
+ found_all = false;
+ while (pc.state_lb.first) {
+ PathLinkState *state, *state_next;
+ found_all = true;
+ for (state = pc.state_lb.first; state; state = state_next) {
+ state_next = state->next;
+ if (state->link_last->ele == (BMElem *)pc.v_b) {
+ /* pass, wait until all are found */
+#ifdef DEBUG_PRINT
+ printf("%s: state %p loop found %.4f\n", __func__, state, state->dist);
+#endif
+ if ((found_dist_best == -1.0f) || (found_dist_best > state->dist)) {
+ found_dist_best = state->dist;
+ }
+ }
+ else if (state_step(&pc, state)) {
+ if ((found_dist_best != -1.0f) && (found_dist_best <= state->dist)) {
+ BLI_remlink(&pc.state_lb, state);
+ MEM_freeN(state);
+ }
+ else {
+ found_all = false;
+ }
+ }
+ else {
+ /* didn't reach the end, remove it,
+ * links are shared between states so just free the link_pool at the end */
+ BLI_remlink(&pc.state_lb, state);
+ MEM_freeN(state);
+ }
+ }
+
+ if (found_all) {
+ break;
+ }
+ }
+
+ if (pc.state_lb.first == NULL) {
+ found_all = false;
+ }
+
+ if (found_all) {
+ PathLinkState *state, *state_best = NULL;
+ PathLink *link;
+ float state_best_dist = FLT_MAX;
+
+ /* find the best state */
+ for (state = pc.state_lb.first; state; state = state->next) {
+ if ((state_best == NULL) || (state->dist < state_best_dist)) {
+ state_best = state;
+ state_best_dist = state_best->dist;
+ }
+ }
+
+ link = state_best->link_last;
+ do {
+ if (link->ele->head.htype == BM_EDGE) {
+ BMEdge *e = (BMEdge *)link->ele;
+ BMVert *v_new;
+ float e_fac = state_calc_co_pair_fac(&pc, e->v1->co, e->v2->co);
+ v_new = BM_edge_split(bm, e, e->v1, NULL, e_fac);
+ BMO_elem_flag_enable(bm, v_new, VERT_OUT);
+ }
+ else if (link->ele->head.htype == BM_VERT) {
+ BMVert *v = (BMVert *)link->ele;
+ BMO_elem_flag_enable(bm, v, VERT_OUT);
+ }
+ else {
+ BLI_assert(0);
+ }
+ } while ((link = link->next));
+ }
+
+ BMO_elem_flag_enable(bm, pc.v_a, VERT_OUT);
+ BMO_elem_flag_enable(bm, pc.v_b, VERT_OUT);
+
+ BLI_mempool_destroy(pc.link_pool);
+ BLI_freelistN(&pc.state_lb);
+
+#if 1
+ if (found_all) {
+ BMOperator op_sub;
+ BMO_op_initf(bm, &op_sub, 0,
+ "connect_verts verts=%fv", VERT_OUT);
+ BMO_op_exec(bm, &op_sub);
+ BMO_slot_copy(&op_sub, slots_out, "edges.out",
+ op, slots_out, "edges.out");
+ BMO_op_finish(bm, &op_sub);
+ }
+#endif
+}
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index bab9a2d8f5a..508936190c8 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -778,13 +778,30 @@ static int edbm_vert_connect(bContext *C, wmOperator *op)
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BMOperator bmop;
- int len = 0;
+ const bool is_pair = (bm->totvertsel == 2);
+ int len;
- if (!EDBM_op_init(em, &bmop, op, "connect_verts verts=%hv", BM_ELEM_SELECT)) {
- return OPERATOR_CANCELLED;
+ if (is_pair) {
+ if (!EDBM_op_init(em, &bmop, op, "connect_vert_pair verts=%hv", BM_ELEM_SELECT)) {
+ return OPERATOR_CANCELLED;
+ }
}
+ else {
+ if (!EDBM_op_init(em, &bmop, op, "connect_verts verts=%hv", BM_ELEM_SELECT)) {
+ return OPERATOR_CANCELLED;
+ }
+ }
+
BMO_op_exec(bm, &bmop);
len = BMO_slot_get(bmop.slots_out, "edges.out")->len;
+
+ if (len) {
+ if (is_pair) {
+ /* new verts have been added, we have to select the edges, not just flush */
+ BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
+ }
+ }
+
if (!EDBM_op_finish(em, &bmop, op, true)) {
return OPERATOR_CANCELLED;
}