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authorTon Roosendaal <ton@blender.org>2004-07-18 21:42:57 +0400
committerTon Roosendaal <ton@blender.org>2004-07-18 21:42:57 +0400
commit1620a9199e89f13e20086f55521ab91135b66704 (patch)
tree590934f8f915c4f43551d28f5117bc148f53d2a0
parente9f86f281ef8fb3b47d77c97ac16fe585eb507f2 (diff)
Adding the new blending modes, and coding nice code broke having
multiple layers of textures... silly cut/paste error. Fixed! (check; moto9.blend in regression files)
-rw-r--r--source/blender/render/intern/source/texture.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 11af46416ab..bb079318868 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1485,7 +1485,7 @@ void do_material_tex(ShadeInput *shi)
mat_col= shi->matren;
}
if(mtex->mapto & MAP_COLSPEC) {
- texture_rgb_blend(&shi->matren->specr, tcol, &mat_col->specr, Tin, mtex->colfac, mtex->blendtype);
+ texture_rgb_blend(&shi->matren->specr, tcol, &mat_colspec->specr, Tin, mtex->colfac, mtex->blendtype);
mat_colspec= shi->matren;
}
if(mtex->mapto & MAP_COLMIR) {
@@ -1499,7 +1499,7 @@ void do_material_tex(ShadeInput *shi)
shi->refcol[3]= fact*tcol[2] + facm*shi->refcol[3];
}
else {
- texture_rgb_blend(&shi->matren->mirr, tcol, &mat_col->mirr, Tin, mtex->colfac, mtex->blendtype);
+ texture_rgb_blend(&shi->matren->mirr, tcol, &mat_colmir->mirr, Tin, mtex->colfac, mtex->blendtype);
}
mat_colmir= shi->matren;
}
@@ -1586,7 +1586,7 @@ void do_material_tex(ShadeInput *shi)
if(mtex->mapto & MAP_SPEC) {
int flip= mtex->maptoneg & MAP_SPEC;
- shi->matren->spec= texture_value_blend(mtex->def_var, mat_ref->spec, Tin, mtex->varfac, mtex->blendtype, flip);
+ shi->matren->spec= texture_value_blend(mtex->def_var, mat_spec->spec, Tin, mtex->varfac, mtex->blendtype, flip);
if(shi->matren->spec<0.0) shi->matren->spec= 0.0;
mat_spec= shi->matren;
@@ -1594,7 +1594,7 @@ void do_material_tex(ShadeInput *shi)
if(mtex->mapto & MAP_EMIT) {
int flip= mtex->maptoneg & MAP_EMIT;
- shi->matren->emit= texture_value_blend(mtex->def_var, mat_ref->emit, Tin, mtex->varfac, mtex->blendtype, flip);
+ shi->matren->emit= texture_value_blend(mtex->def_var, mat_emit->emit, Tin, mtex->varfac, mtex->blendtype, flip);
if(shi->matren->emit<0.0) shi->matren->emit= 0.0;
mat_emit= shi->matren;
@@ -1602,7 +1602,7 @@ void do_material_tex(ShadeInput *shi)
if(mtex->mapto & MAP_ALPHA) {
int flip= mtex->maptoneg & MAP_ALPHA;
- shi->matren->alpha= texture_value_blend(mtex->def_var, mat_ref->alpha, Tin, mtex->varfac, mtex->blendtype, flip);
+ shi->matren->alpha= texture_value_blend(mtex->def_var, mat_alpha->alpha, Tin, mtex->varfac, mtex->blendtype, flip);
if(shi->matren->alpha<0.0) shi->matren->alpha= 0.0;
else if(shi->matren->alpha>1.0) shi->matren->alpha= 1.0;
@@ -1612,7 +1612,7 @@ void do_material_tex(ShadeInput *shi)
int flip= mtex->maptoneg & MAP_HAR;
float har; // have to map to 0-1
- har= ((float)mat_ref->har)/128.0;
+ har= ((float)mat_har->har)/128.0;
har= 128.0*texture_value_blend(mtex->def_var, har, Tin, mtex->varfac, mtex->blendtype, flip);
if(har<1.0) shi->matren->har= 1;
@@ -1623,7 +1623,7 @@ void do_material_tex(ShadeInput *shi)
if(mtex->mapto & MAP_RAYMIRR) {
int flip= mtex->maptoneg & MAP_RAYMIRR;
- shi->matren->ray_mirror= texture_value_blend(mtex->def_var, mat_ref->ray_mirror, Tin, mtex->varfac, mtex->blendtype, flip);
+ shi->matren->ray_mirror= texture_value_blend(mtex->def_var, mat_ray_mirr->ray_mirror, Tin, mtex->varfac, mtex->blendtype, flip);
if(shi->matren->ray_mirror<0.0) shi->matren->ray_mirror= 0.0;
else if(shi->matren->ray_mirror>1.0) shi->matren->ray_mirror= 1.0;
@@ -1632,7 +1632,7 @@ void do_material_tex(ShadeInput *shi)
if(mtex->mapto & MAP_TRANSLU) {
int flip= mtex->maptoneg & MAP_TRANSLU;
- shi->matren->translucency= texture_value_blend(mtex->def_var, mat_ref->translucency, Tin, mtex->varfac, mtex->blendtype, flip);
+ shi->matren->translucency= texture_value_blend(mtex->def_var, mat_translu->translucency, Tin, mtex->varfac, mtex->blendtype, flip);
if(shi->matren->translucency<0.0) shi->matren->translucency= 0.0;
else if(shi->matren->translucency>1.0) shi->matren->translucency= 1.0;
@@ -1641,7 +1641,7 @@ void do_material_tex(ShadeInput *shi)
if(mtex->mapto & MAP_AMB) {
int flip= mtex->maptoneg & MAP_AMB;
- shi->matren->amb= texture_value_blend(mtex->def_var, mat_ref->amb, Tin, mtex->varfac, mtex->blendtype, flip);
+ shi->matren->amb= texture_value_blend(mtex->def_var, mat_amb->amb, Tin, mtex->varfac, mtex->blendtype, flip);
if(shi->matren->amb<0.0) shi->matren->amb= 0.0;
else if(shi->matren->amb>1.0) shi->matren->amb= 1.0;