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authorCampbell Barton <ideasman42@gmail.com>2016-01-26 23:32:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-26 23:37:33 +0300
commit161e2343b7e1d749ced1bbac871d7f37778018d5 (patch)
tree6c7bb4a40b77a6cbcac25388c86e001350a75ee7
parenta2b9633791ffbab446dd2a0d8902c60b05eaac15 (diff)
Cleanup: minmac -> minmax & RE_render_ext naming
Use more conventional API word-ordering for RE_render_ext
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c8
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c6
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h57
-rw-r--r--source/blender/render/intern/source/pointdensity.c32
-rw-r--r--source/blender/render/intern/source/render_texture.c10
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c16
-rw-r--r--source/creator/creator.c2
8 files changed, 69 insertions, 64 deletions
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index e7026f7ed71..635fc1e7a66 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -122,7 +122,7 @@ void free_blender(void)
DAG_exit();
BKE_brush_system_exit();
- RE_exit_texture_rng();
+ RE_texture_rng_exit();
BLI_callback_global_finalize();
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 3ed148023a3..6c8eae69ccc 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2717,13 +2717,13 @@ static void dynamicPaint_updateBrushMaterials(Object *brushOb, Material *ui_mat,
if (tot) {
bMats->ob_mats = MEM_callocN(sizeof(Material *) * (tot), "BrushMaterials");
for (i = 0; i < tot; i++) {
- bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb, (i + 1)), scene);
+ bMats->ob_mats[i] = RE_sample_material_init(give_current_material(brushOb, (i + 1)), scene);
}
}
bMats->tot = tot;
}
else {
- bMats->mat = RE_init_sample_material(ui_mat, scene);
+ bMats->mat = RE_sample_material_init(ui_mat, scene);
}
}
@@ -2734,12 +2734,12 @@ static void dynamicPaint_freeBrushMaterials(BrushMaterials *bMats)
if (bMats->ob_mats) {
int i;
for (i = 0; i < bMats->tot; i++) {
- RE_free_sample_material(bMats->ob_mats[i]);
+ RE_sample_material_free(bMats->ob_mats[i]);
}
MEM_freeN(bMats->ob_mats);
}
else if (bMats->mat) {
- RE_free_sample_material(bMats->mat);
+ RE_sample_material_free(bMats->mat);
}
}
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 14014186e0f..f06492e4ec5 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3063,7 +3063,7 @@ void rna_ShaderNodePointDensity_density_cache(bNode *self,
pd->color_source = point_density_color_source_from_shader(shader_point_density);
/* Single-threaded sampling of the voxel domain. */
- RE_cache_point_density(scene,
+ RE_point_density_cache(scene,
pd,
settings == 1);
}
@@ -3091,7 +3091,7 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self,
}
/* Single-threaded sampling of the voxel domain. */
- RE_sample_point_density(scene, pd,
+ RE_point_density_sample(scene, pd,
shader_point_density->resolution,
settings == 1,
*values);
@@ -3113,7 +3113,7 @@ void rna_ShaderNodePointDensity_density_minmax(bNode *self,
zero_v3(r_max);
return;
}
- RE_minmac_point_density(scene, pd, settings == 1, r_min, r_max);
+ RE_point_density_minmax(scene, pd, settings == 1, r_min, r_max);
}
#else
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index d5af16d9b6e..b67986666ea 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -42,44 +42,49 @@ struct ImagePool;
struct MTex;
struct Scene;
-/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
-int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image);
-
-/* particle.c */
+/* render_texture.c */
+/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
+int externtex(
+ struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
+ const int thread, struct ImagePool *pool, const bool skip_load_image);
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
-/* node_composite.c */
-void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
-void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+void RE_texture_rng_init(void);
+void RE_texture_rng_exit(void);
-/* dynamicpaint.c */
-struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
-void RE_free_sample_material(struct Material *mat);
+struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene);
+void RE_sample_material_free(struct Material *mat);
void RE_sample_material_color(
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
-/* pointdensity.c */
+/* imagetexture.c */
+void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
+
+/* zbuf.c */
+void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+
+/* pointdensity.c */
struct PointDensity;
-void RE_cache_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params);
+void RE_point_density_cache(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params);
-void RE_minmac_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params,
- float r_min[3],
- float r_max[3]);
+void RE_point_density_minmax(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params,
+ float r_min[3], float r_max[3]);
-void RE_sample_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const int resolution,
- const bool use_render_params,
- float *values);
+void RE_point_density_sample(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const int resolution,
+ const bool use_render_params,
+ float *values);
-void RE_init_texture_rng(void);
-void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index d98c47249ad..1fcd6184e46 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -715,9 +715,10 @@ static void particle_system_minmax(Scene *scene,
}
}
-void RE_cache_point_density(Scene *scene,
- PointDensity *pd,
- const bool use_render_params)
+void RE_point_density_cache(
+ Scene *scene,
+ PointDensity *pd,
+ const bool use_render_params)
{
float mat[4][4];
/* Same matricies/resolution as dupli_render_particle_set(). */
@@ -727,11 +728,11 @@ void RE_cache_point_density(Scene *scene,
BLI_mutex_unlock(&sample_mutex);
}
-void RE_minmac_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params,
- float r_min[3],
- float r_max[3])
+void RE_point_density_minmax(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params,
+ float r_min[3], float r_max[3])
{
Object *object = pd->object;
if (object == NULL) {
@@ -770,14 +771,15 @@ void RE_minmac_point_density(struct Scene *scene,
}
}
-/* NOTE 1: Requires RE_cache_point_density() to be called first.
+/* NOTE 1: Requires RE_point_density_cache() to be called first.
* NOTE 2: Frees point density structure after sampling.
*/
-void RE_sample_point_density(Scene *scene,
- PointDensity *pd,
- const int resolution,
- const bool use_render_params,
- float *values)
+void RE_point_density_sample(
+ Scene *scene,
+ PointDensity *pd,
+ const int resolution,
+ const bool use_render_params,
+ float *values)
{
const size_t resolution2 = resolution * resolution;
Object *object = pd->object;
@@ -793,7 +795,7 @@ void RE_sample_point_density(Scene *scene,
return;
}
- RE_minmac_point_density(scene,
+ RE_point_density_minmax(scene,
pd,
use_render_params,
min,
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index f781d1169c7..29d8f17a72b 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -85,12 +85,12 @@ extern struct Render R;
static RNG_THREAD_ARRAY *random_tex_array;
-void RE_init_texture_rng(void)
+void RE_texture_rng_init(void)
{
random_tex_array = BLI_rng_threaded_new();
}
-void RE_exit_texture_rng(void)
+void RE_texture_rng_exit(void)
{
BLI_rng_threaded_free(random_tex_array);
}
@@ -3556,7 +3556,7 @@ static void textured_face_generate_uv(
}
/* Generate an updated copy of material to use for color sampling. */
-Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
+Material *RE_sample_material_init(Material *orig_mat, Scene *scene)
{
Tex *tex = NULL;
Material *mat;
@@ -3644,8 +3644,8 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
return mat;
}
-/* free all duplicate data allocated by RE_init_sample_material() */
-void RE_free_sample_material(Material *mat)
+/* free all duplicate data allocated by RE_sample_material_init() */
+void RE_sample_material_free(Material *mat)
{
int tex_nr;
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 82951bd5406..859e6d7aa6a 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -226,8 +226,8 @@ bool EDBM_mtexpoly_check(struct BMEditMesh *em) RET_ZERO
float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
float RE_filter_value(int type, float x) RET_ZERO
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL
-void RE_init_texture_rng() RET_NONE
-void RE_exit_texture_rng() RET_NONE
+void RE_texture_rng_init() RET_NONE
+void RE_texture_rng_exit() RET_NONE
bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
@@ -254,8 +254,8 @@ int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], i
int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image) RET_ZERO
int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, struct ImagePool *pool) RET_ZERO
-struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) RET_NULL
-void RE_free_sample_material(struct Material *mat) RET_NONE
+struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene) RET_NULL
+void RE_sample_material_free(struct Material *mat) RET_NONE
void RE_sample_material_color(
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob) RET_NONE
@@ -285,7 +285,6 @@ struct Render *RE_NewRender(const char *name) RET_NULL
void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE
bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO
-void RE_cache_point_density(struct Scene *scene, struct PointDensity *pd, const bool use_render_params) RET_NONE
/* rna */
float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL
@@ -632,10 +631,9 @@ void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used,
struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE
void RE_FreePersistentData(void) RET_NONE
-void RE_sample_point_density(struct Scene *scene, struct PointDensity *pd, int resolution, const bool use_render_params, float *values) RET_NONE;
-void RE_minmac_point_density(
- struct Scene *scene, struct PointDensity *pd, const bool use_render_params,
- float r_min[3], float r_max[3]) RET_NONE;
+void RE_point_density_cache(struct Scene *scene, struct PointDensity *pd, const bool use_render_params) RET_NONE
+void RE_point_density_minmax(struct Scene *scene, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE;
+void RE_point_density_sample(sstruct Scene *scene, struct PointDensity *pd, int resolution, const bool use_render_params, float *values) RET_NONE;
void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE
void RE_FreeAllPersistentData(void) RET_NONE
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 01aff855713..b2bfe7f5d83 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -1932,7 +1932,7 @@ int main(
DAG_init();
BKE_brush_system_init();
- RE_init_texture_rng();
+ RE_texture_rng_init();
BLI_callback_global_init();