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authorSergej Reich <sergej.reich@googlemail.com>2014-11-11 20:16:20 +0300
committerSergej Reich <sergej.reich@googlemail.com>2014-11-11 20:16:20 +0300
commit52d571e189d5ba48dbbc2ad0cf24608f30c6bbc2 (patch)
tree1677047e684f3c44168e3be30ceddec926782110
parent490b73ff22ce554eaed6f0804b1fd1e9f36ceb43 (diff)
Avoid calling powf with integer exponent in more places
Move powX functions from particle code into math library and use them.
-rw-r--r--source/blender/blenkernel/intern/brush.c2
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c32
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenlib/BLI_math_base.h5
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c18
-rw-r--r--source/blender/editors/interface/interface_handlers.c2
-rw-r--r--source/blender/editors/interface/interface_widgets.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
-rw-r--r--source/blender/render/intern/source/rayshade.c4
11 files changed, 39 insertions, 34 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index ae6ae6087af..0fdd838f5fc 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -1048,7 +1048,7 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary)
for (i = 0; i < side; ++i) {
for (j = 0; j < side; ++j) {
- float magn = sqrtf(powf(i - half, 2) + powf(j - half, 2));
+ float magn = sqrtf(pow2f(i - half) + pow2f(j - half));
im->rect_float[i * side + j] = BKE_brush_curve_strength_clamp(br, magn, half);
}
}
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index aacf02555d4..3932a8ead2f 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -789,7 +789,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
// Kicking goal factor to simplify things...who uses that anyway?
// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
- verts->goal = powf(verts->goal, 4.0f);
+ verts->goal = pow4f(verts->goal);
if ( verts->goal >= SOFTGOALSNAP )
verts->flags |= CLOTH_VERT_FLAG_PINNED;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 155299b69c3..7ad99c14565 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2764,24 +2764,6 @@ static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, floa
sphdata->pass++;
}
-/* powf is really slow for raising to integer powers. */
-MINLINE float pow2(float x)
-{
- return x * x;
-}
-MINLINE float pow3(float x)
-{
- return pow2(x) * x;
-}
-MINLINE float pow4(float x)
-{
- return pow2(pow2(x));
-}
-MINLINE float pow7(float x)
-{
- return pow2(pow3(x)) * x;
-}
-
static void sphclassical_density_accum_cb(void *userdata, int index, float UNUSED(squared_dist))
{
SPHRangeData *pfr = (SPHRangeData *)userdata;
@@ -2803,7 +2785,7 @@ static void sphclassical_density_accum_cb(void *userdata, int index, float UNUSE
/* Smoothing factor. Utilise the Wendland kernel. gnuplot:
* q1(x) = (2.0 - x)**4 * ( 1.0 + 2.0 * x)
* plot [0:2] q1(x) */
- q = qfac / pow3(pfr->h) * pow4(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h);
+ q = qfac / pow3f(pfr->h) * pow4f(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h);
q *= pfr->npsys->part->mass;
if (pfr->use_size)
@@ -2857,7 +2839,7 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo
float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.0f);
// Use speed of sound squared
- float stiffness = pow2(fluid->stiffness_k);
+ float stiffness = pow2f(fluid->stiffness_k);
ParticleData *npa;
float vec[3];
@@ -2878,10 +2860,10 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo
pfr.pa = pa;
sph_evaluate_func(NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb);
- pressure = stiffness * (pow7(pa->sphdensity / rest_density) - 1.0f);
+ pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f);
/* multiply by mass so that we return a force, not accel */
- qfac2 *= sphdata->mass / pow3(pfr.h);
+ qfac2 *= sphdata->mass / pow3f(pfr.h);
pfn = pfr.neighbors;
for (i = 0; i < pfr.tot_neighbors; i++, pfn++) {
@@ -2902,19 +2884,19 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo
if (rij_h > 2.0f)
continue;
- npressure = stiffness * (pow7(npa->sphdensity / rest_density) - 1.0f);
+ npressure = stiffness * (pow7f(npa->sphdensity / rest_density) - 1.0f);
/* First derivative of smoothing factor. Utilise the Wendland kernel.
* gnuplot:
* q2(x) = 2.0 * (2.0 - x)**4 - 4.0 * (2.0 - x)**3 * (1.0 + 2.0 * x)
* plot [0:2] q2(x)
* Particles > 2h away are excluded above. */
- dq = qfac2 * (2.0f * pow4(2.0f - rij_h) - 4.0f * pow3(2.0f - rij_h) * (1.0f + 2.0f * rij_h) );
+ dq = qfac2 * (2.0f * pow4f(2.0f - rij_h) - 4.0f * pow3f(2.0f - rij_h) * (1.0f + 2.0f * rij_h) );
if (pfn->psys->part->flag & PART_SIZEMASS)
dq *= npa->size;
- pressureTerm = pressure / pow2(pa->sphdensity) + npressure / pow2(npa->sphdensity);
+ pressureTerm = pressure / pow2f(pa->sphdensity) + npressure / pow2f(npa->sphdensity);
/* Note that 'minus' is removed, because vec = vecBA, not vecAB.
* This applies to the viscosity calculation below, too. */
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 90ac712e55a..1a13fcf99d9 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -2020,7 +2020,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
if (fuel && fuel[index] > FLT_EPSILON) {
/* instead of using 1.0 for all new fuel add slight falloff
* to reduce flow blockiness */
- float value = 1.0f - powf(1.0f - emission_value, 2.0f);
+ float value = 1.0f - pow2f(1.0f - emission_value);
if (value > react[index]) {
float f = fuel_flow / fuel[index];
diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h
index 07de074e717..5711d09b530 100644
--- a/source/blender/blenlib/BLI_math_base.h
+++ b/source/blender/blenlib/BLI_math_base.h
@@ -157,6 +157,11 @@ static const int NAN_INT = 0x7FC00000;
/******************************* Float ******************************/
+MINLINE float pow2f(float x);
+MINLINE float pow3f(float x);
+MINLINE float pow4f(float x);
+MINLINE float pow7f(float x);
+
MINLINE float sqrt3f(float f);
MINLINE double sqrt3d(double d);
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index e6217329145..39116d6f30f 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -44,6 +44,24 @@
# define UNLIKELY(x) (x)
#endif
+/* powf is really slow for raising to integer powers. */
+MINLINE float pow2f(float x)
+{
+ return x * x;
+}
+MINLINE float pow3f(float x)
+{
+ return pow2f(x) * x;
+}
+MINLINE float pow4f(float x)
+{
+ return pow2f(pow2f(x));
+}
+MINLINE float pow7f(float x)
+{
+ return pow2f(pow3f(x)) * x;
+}
+
MINLINE float sqrt3f(float f)
{
if (UNLIKELY(f == 0.0f)) return 0.0f;
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 992c72cacf8..bca7b7c43b9 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -5381,7 +5381,7 @@ static bool ui_numedit_but_HISTOGRAM(uiBut *but, uiHandleButtonData *data, int m
float dy = my - data->draglasty;
/* scale histogram values (dy / 10 for better control) */
- const float yfac = min_ff(powf(hist->ymax, 2.0f), 1.0f) * 0.5f;
+ const float yfac = min_ff(pow2f(hist->ymax), 1.0f) * 0.5f;
hist->ymax += (dy * 0.1f) * yfac;
/* 0.1 allows us to see HDR colors up to 10 */
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 97f560df7be..b402981dfde 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -2119,7 +2119,7 @@ void ui_hsvcircle_pos_from_vals(uiBut *but, const rcti *rect, float *hsv, float
ang = 2.0f * (float)M_PI * hsv[0] + 0.5f * (float)M_PI;
if ((but->flag & UI_BUT_COLOR_CUBIC) && (U.color_picker_type == USER_CP_CIRCLE_HSV))
- radius_t = (1.0f - powf(1.0f - hsv[1], 3.0f));
+ radius_t = (1.0f - pow3f(1.0f - hsv[1]));
else
radius_t = hsv[1];
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f8f7bd1137e..ecedf35dde2 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1331,7 +1331,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw the circle/square representing spotbl */
if (la->type == LA_SPOT) {
- float spotblcirc = fabsf(z) * (1.0f - powf(la->spotblend, 2));
+ float spotblcirc = fabsf(z) * (1.0f - pow2f(la->spotblend));
/* hide line if it is zero size or overlaps with outer border,
* previously it adjusted to always to show it but that seems
* confusing because it doesn't show the actual blend size */
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index a6e83ce0311..525cedb859f 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -325,7 +325,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
a = fabsf(uvang[i] - ang[i]) / (float)M_PI;
- weight_to_rgb(col, 1.0f - powf((1.0f - a), 2.0f));
+ weight_to_rgb(col, 1.0f - pow2f(1.0f - a));
glColor3fv(col);
glVertex2fv(luv->uv);
}
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index ff1f502cc1a..54fb3b8d8a3 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -1299,7 +1299,7 @@ static void trace_refract(float col[4], ShadeInput *shi, ShadeResult *shr)
float v_refract[3], v_refract_new[3];
float sampcol[4], colsq[4];
- float blur = powf(1.0f - shi->mat->gloss_tra, 3);
+ float blur = pow3f(1.0f - shi->mat->gloss_tra);
short max_samples = shi->mat->samp_gloss_tra;
float adapt_thresh = shi->mat->adapt_thresh_tra;
@@ -1400,7 +1400,7 @@ static void trace_reflect(float col[3], ShadeInput *shi, ShadeResult *shr, float
float v_nor_new[3], v_reflect[3];
float sampcol[4], colsq[4];
- float blur = powf(1.0f - shi->mat->gloss_mir, 3);
+ float blur = pow3f(1.0f - shi->mat->gloss_mir);
short max_samples = shi->mat->samp_gloss_mir;
float adapt_thresh = shi->mat->adapt_thresh_mir;
float aniso = 1.0f - shi->mat->aniso_gloss_mir;