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authorBastien Montagne <montagne29@wanadoo.fr>2014-11-13 10:56:39 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2014-11-13 10:56:39 +0300
commitcbf76d165f968c10ab74980de0d6f8865d839f54 (patch)
tree7ea7f1a75061ed09cb108d751665ce7c6ebc5481
parent4828c6a1ce76591dc1bf1decd307d950b2aaf372 (diff)
Fix missing UV field in Wave modifier.
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index efc430db50f..7a969963911 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -962,7 +962,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
col.template_ID(md, "texture", new="texture.new")
layout.prop(md, "texture_coords")
- if md.texture_coords == 'MAP_UV' and ob.type == 'MESH':
+ if md.texture_coords == 'UV' and ob.type == 'MESH':
layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
elif md.texture_coords == 'OBJECT':
layout.prop(md, "texture_coords_object")