diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-22 20:09:27 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-22 20:09:27 +0400 |
commit | 7126a4699e3b85f47cd2cc84bdb6a511e9a17f69 (patch) | |
tree | 74af0d993321a75c5a3fb61e6fbeca2011784b24 | |
parent | 52a131b6006e131b02225040d0c9e48f5fd8efac (diff) | |
parent | 535668eef01b29b18b71022d1d8f04962251e34c (diff) |
svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint merge
35 files changed, 1924 insertions, 105 deletions
diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake index f09a8058f14..d2b791baede 100644 --- a/build_files/cmake/config/blender_lite.cmake +++ b/build_files/cmake/config/blender_lite.cmake @@ -1,4 +1,4 @@ -# turn everything OFF except for python which defaults to ON +# turn everything OFF CACHE FORCE BOOL) except for python which defaults to ON # and is needed for the UI # # Example usage: diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index 75df7dad5f2..a94a45958de 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -35,6 +35,10 @@ class MESH_MT_vertex_group_specials(Menu): layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA') layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT') layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True + layout.separator() + layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock All").action = 'SELECT' + layout.operator("object.vertex_group_lock", icon='UNLOCK', text="UnLock All").action = 'DESELECT' + layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock Invert All").action = 'INVERT' class MESH_MT_shape_key_specials(Menu): diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 3a88ed6519a..67d05b209bc 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1071,6 +1071,7 @@ class VIEW3D_MT_paint_weight(Menu): layout.operator("object.vertex_group_invert", text="Invert") layout.operator("object.vertex_group_clean", text="Clean") layout.operator("object.vertex_group_levels", text="Levels") + layout.operator("object.vertex_group_fix", text="Fix Deforms") layout.separator() diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 4b2ee57df68..e322a6dcd13 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -646,6 +646,7 @@ class VIEW3D_PT_tools_brush(PaintPanel, Panel): elif context.weight_paint_object and brush: layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True) layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize") + layout.prop(context.tool_settings, "use_multipaint", text="Multi-Paint") col = layout.column() @@ -1058,6 +1059,7 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel): col.operator("object.vertex_group_invert", text="Invert") col.operator("object.vertex_group_clean", text="Clean") col.operator("object.vertex_group_levels", text="Levels") + col.operator("object.vertex_group_fix", text="Fix Deforms") class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel): diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 7d60c00156d..8836999bc9b 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -100,6 +100,8 @@ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[] void vec_roll_to_mat3(float *vec, float roll, float mat[][3]); void mat3_to_vec_roll(float mat[][3], float *vec, float *roll); +int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len); + /* Common Conversions Between Co-ordinate Spaces */ void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]); void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc); diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index ad739c5d83c..f71279837a2 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -59,6 +59,7 @@ void paint_brush_set(struct Paint *paint, struct Brush *br); * Texture paint could be removed since selected faces are not used * however hiding faces is useful */ int paint_facesel_test(struct Object *ob); +int paint_vertsel_test(struct Object *ob); /* Session data (mode-specific) */ diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index d579bc0d3c7..dea40b70a49 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -40,6 +40,7 @@ #include "DNA_cloth_types.h" #include "DNA_key_types.h" #include "DNA_meshdata_types.h" +#include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" // N_T @@ -60,6 +61,7 @@ #include "BKE_paint.h" #include "BKE_texture.h" #include "BKE_multires.h" +#include "BKE_armature.h" #include "BKE_particle.h" #include "BKE_tessmesh.h" #include "BKE_bvhutils.h" @@ -858,20 +860,64 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb) } } -static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col) +/* draw_flag's for calc_weightpaint_vert_color */ +enum { + CALC_WP_MULTIPAINT= (1<<0), + CALC_WP_AUTO_NORMALIZE= (1<<1), +}; + +static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag) { Mesh *me = ob->data; float colf[4], input = 0.0f; int i; + + int make_black= FALSE; + if (me->dvert) { - for (i=0; i<me->dvert[vert].totweight; i++) - if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) - input+=me->dvert[vert].dw[i].weight; - } + if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) { + + int was_a_nonzero= FALSE; + for (i=0; i<me->dvert[vert].totweight; i++) { + /* in multipaint, get the average if auto normalize is inactive + * get the sum if it is active */ + if(dg_flags[me->dvert[vert].dw[i].def_nr]) { + if(me->dvert[vert].dw[i].weight) { + input+= me->dvert[vert].dw[i].weight; + was_a_nonzero= TRUE; + } + } + } - CLAMP(input, 0.0f, 1.0f); + /* make it black if the selected groups have no weight on a vertex */ + if(was_a_nonzero == FALSE) { + make_black = TRUE; + } + else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) { + input /= selected; /* get the average */ + } + } + else { + /* default, non tricky behavior */ + for (i=0; i<me->dvert[vert].totweight; i++) { + if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) { + input+=me->dvert[vert].dw[i].weight; + } + } + } + } + if (make_black) { + col[3] = 0; + col[2] = 0; + col[1] = 0; + col[0] = 255; + return; + } + + CLAMP(input, 0.0f, 1.0f); + if(coba) do_colorband(coba, input, colf); else @@ -890,7 +936,7 @@ void vDM_ColorBand_store(ColorBand *coba) stored_cb= coba; } -static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm) +static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag) { // Mesh *me = ob->data; // UNUSED MFace *mf = dm->getTessFaceArray(dm); @@ -902,18 +948,23 @@ static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm) BLI_array_declare(wlcol); int i, j, totface=dm->getNumTessFaces(dm), totloop; int *origIndex = dm->getVertDataArray(dm, CD_ORIGINDEX); - + + int defbase_len = BLI_countlist(&ob->defbase); + char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__); + int selected = get_selected_defgroups(ob, defbase_sel, defbase_len); + int unselected = defbase_len - selected; + wtcol = MEM_callocN (sizeof (unsigned char) * totface*4*4, "weightmap"); /*first add colors to the tesselation faces*/ memset(wtcol, 0x55, sizeof (unsigned char) * totface*4*4); for (i=0; i<totface; i++, mf++) { /*origindex being NULL means we're operating on original mesh data*/ - calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v1] : mf->v1, &wtcol[(i*4 + 0)*4]); - calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v2] : mf->v2, &wtcol[(i*4 + 1)*4]); - calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v3] : mf->v3, &wtcol[(i*4 + 2)*4]); + calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag); + calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag); + calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag); if (mf->v4) - calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v4] : mf->v4, &wtcol[(i*4 + 3)*4]); + calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag); } CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, totface); @@ -927,7 +978,7 @@ static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm) BLI_array_growone(wlcol); calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[ml->v] : ml->v, - (unsigned char *)&wlcol[totloop]); + (unsigned char *)&wlcol[totloop], defbase_sel, selected, unselected, draw_flag); } } @@ -1045,6 +1096,9 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos int has_multires = mmd != NULL, multires_applied = 0; int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt; + int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) | + (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0)); + if(mmd && !mmd->sculptlvl) has_multires = 0; @@ -1244,16 +1298,13 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); - orig = DM_get_vert_data_layer(dm, CD_ORIGINDEX); - for(i=0; i<dm->numVertData; i++) *orig++= i; - orig = DM_get_edge_data_layer(dm, CD_ORIGINDEX); - for(i=0; i<dm->numEdgeData; i++) *orig++= i; - orig = DM_get_face_data_layer(dm, CD_ORIGINDEX); - for(i=0; i<dm->numPolyData; i++) *orig++= i; + range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0); + range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0); + range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numPolyData, 0); } if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT)) - add_weight_mcol_dm(ob, dm); + add_weight_mcol_dm(ob, dm, draw_flag); } @@ -1348,7 +1399,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos CDDM_calc_normals(finaldm); if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT)) - add_weight_mcol_dm(ob, finaldm); + add_weight_mcol_dm(ob, finaldm, draw_flag); } else if(dm) { finaldm = dm; } else { @@ -1370,8 +1421,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos CDDM_calc_normals(finaldm); if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT)) - add_weight_mcol_dm(ob, finaldm); - + add_weight_mcol_dm(ob, finaldm, draw_flag); } /* add an orco layer if needed */ diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 08a95477c2e..1149d8eee25 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2464,3 +2464,33 @@ void where_is_pose (Scene *scene, Object *ob) } } } + + +/* Returns total selected vgroups, + * wpi.defbase_sel is assumed malloc'd, all values are set */ +int get_selected_defgroups(Object *ob, char *dg_selection, int defbase_len) +{ + bDeformGroup *defgroup; + unsigned int i; + Object *armob= object_pose_armature_get(ob); + int dg_flags_sel_tot= 0; + + if(armob) { + bPose *pose= armob->pose; + for (i= 0, defgroup= ob->defbase.first; i < defbase_len && defgroup; defgroup = defgroup->next, i++) { + bPoseChannel *pchan= get_pose_channel(pose, defgroup->name); + if(pchan && (pchan->bone->flag & BONE_SELECTED)) { + dg_selection[i]= TRUE; + dg_flags_sel_tot++; + } + else { + dg_selection[i]= FALSE; + } + } + } + else { + memset(dg_selection, FALSE, sizeof(char) * defbase_len); + } + + return dg_flags_sel_tot; +} diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index d00eb6192da..ddeb42d608e 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -97,6 +97,10 @@ int paint_facesel_test(Object *ob) return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))); } +int paint_vertsel_test(Object *ob) +{ + return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_VERT_SEL) && (ob->mode & OB_MODE_WEIGHT_PAINT)); +} void paint_init(Paint *p, const char col[3]) { Brush *brush; diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index f78821939cd..a16c900c1b6 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -4290,10 +4290,15 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { + Object *ob_act= OBACT; bArmature *arm= ob->data; - /* since we do unified select, we don't shift+select a bone if the armature object was not active yet */ - if (!(extend) || (base != scene->basact)) { + /* since we do unified select, we don't shift+select a bone if the + * armature object was not active yet. + * note, special exception for armature mode so we can do multi-select + * we could check for multi-select explicitly but think its fine to + * always give pradictable behavior in weight paint mode - campbell */ + if (!(extend) || (base->object != ob_act && !(ob_act->mode & OB_MODE_WEIGHT_PAINT))) { ED_pose_deselectall(ob, 0); nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_bone= nearBone; @@ -4324,7 +4329,7 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor } /* in weightpaint we select the associated vertex group too */ - if (OBACT && OBACT->mode & OB_MODE_WEIGHT_PAINT) { + if (ob_act && ob_act->mode & OB_MODE_WEIGHT_PAINT) { if (nearBone == arm->act_bone) { ED_vgroup_select_by_name(OBACT, nearBone->name); DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA); @@ -5062,6 +5067,10 @@ void POSE_OT_select_inverse(wmOperatorType *ot) static int pose_de_select_all_exec(bContext *C, wmOperator *op) { int action = RNA_enum_get(op->ptr, "action"); + + Object *ob = NULL; + Scene *scene= CTX_data_scene(C); + int multipaint = scene->toolsettings->multipaint; if (action == SEL_TOGGLE) { action= CTX_DATA_COUNT(C, selected_pose_bones) ? SEL_DESELECT : SEL_SELECT; @@ -5092,6 +5101,11 @@ static int pose_de_select_all_exec(bContext *C, wmOperator *op) WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, NULL); + if(multipaint) { + ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + } + return OPERATOR_FINISHED; } diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index e32b558ff80..34838e7bc34 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -657,22 +657,41 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource, int *vertsflipped = NULL, *mask= NULL; int a, totface, j, bbone, firstsegment, lastsegment; + MVert *mvert = me->mvert; + int use_vert_sel= FALSE; + int use_face_sel= FALSE; + *err_str= NULL; /* count triangles and create mask */ - if(me->editflag & ME_EDIT_PAINT_MASK) + if( (use_face_sel= (me->editflag & ME_EDIT_PAINT_MASK) != 0) || + (use_vert_sel= ((me->editflag & ME_EDIT_VERT_SEL) != 0))) + { mask= MEM_callocN(sizeof(int)*me->totvert, "heat_bone_weighting mask"); + } for(totface=0, a=0, mface=me->mface; a<me->totface; a++, mface++) { totface++; if(mface->v4) totface++; - if(mask && (mface->flag & ME_FACE_SEL)) { - mask[mface->v1]= 1; - mask[mface->v2]= 1; - mask[mface->v3]= 1; - if(mface->v4) - mask[mface->v4]= 1; + /* (added selectedVerts content for vertex mask, they used to just equal 1) */ + if(use_vert_sel) { + mask[mface->v1]= (mvert[mface->v1].flag & SELECT) != 0; + mask[mface->v2]= (mvert[mface->v2].flag & SELECT) != 0; + mask[mface->v3]= (mvert[mface->v3].flag & SELECT) != 0; + if(mface->v4) { + mask[mface->v4]= (mvert[mface->v4].flag & SELECT) != 0; + } + } + else { + if(use_face_sel) { + mask[mface->v1]= 1; + mask[mface->v2]= 1; + mask[mface->v3]= 1; + if(mface->v4) { + mask[mface->v4]= 1; + } + } } } diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index e3725d00fd6..cc4ed12c41e 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -241,6 +241,9 @@ int paintface_minmax(struct Object *ob, float *min, float *max); void paintface_hide(struct Object *ob, const int unselected); void paintface_reveal(struct Object *ob); +void paintvert_deselect_all_visible(struct Object *ob, int action, short flush_flags); +void paintvert_flush_flags(struct Object *ob); + /* object_vgroup.c */ #define WEIGHT_REPLACE 1 diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 9b818d5cf9b..e835c4d96e2 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -56,6 +56,7 @@ struct Scene; struct View3D; struct ViewContext; struct wmWindow; +struct MVert; /* for derivedmesh drawing callbacks, for view3d_select, .... */ diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index 5c912bc202d..493ccebc19e 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2124,6 +2124,18 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe //uiItemR(row, itemptr, "mute", 0, "", ICON_MUTE_IPO_OFF); uiBlockSetEmboss(block, UI_EMBOSS); } + else if(itemptr->type == &RNA_VertexGroup) { + bDeformGroup *dg= (bDeformGroup *)itemptr->data; + uiItemL(sub, name, icon); + /* RNA does not allow nice lock icons, use lower level buttons */ +#if 0 + uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "lock_weight", 0, 0, 0, 0, 0, NULL); +#else + uiBlockSetEmboss(block, UI_EMBOSSN); + uiDefIconButBitC(block, TOG, DG_LOCK_WEIGHT, 0, (dg->flag & DG_LOCK_WEIGHT) ? ICON_LOCKED : ICON_UNLOCKED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &dg->flag, 0, 0, 0, 0, "Maintain relative weights while painting"); + uiBlockSetEmboss(block, UI_EMBOSS); +#endif + } else if(itemptr->type == &RNA_KeyingSetPath) { KS_Path *ksp = (KS_Path*)itemptr->data; diff --git a/source/blender/editors/mesh/bmesh_select.c b/source/blender/editors/mesh/bmesh_select.c index 2b060a70009..db9717958e8 100644 --- a/source/blender/editors/mesh/bmesh_select.c +++ b/source/blender/editors/mesh/bmesh_select.c @@ -248,6 +248,7 @@ int EDBM_mask_init_backbuf_border(ViewContext *vc, int mcords[][2], short tot, s /* method in use for face selecting too */ if(vc->obedit==NULL) { if(paint_facesel_test(vc->obact)); + else if(paint_vertsel_test(vc->obact)); else return 0; } else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0; @@ -303,6 +304,7 @@ int EDBM_init_backbuf_circle(ViewContext *vc, short xs, short ys, short rads) /* method in use for face selecting too */ if(vc->obedit==NULL) { if(paint_facesel_test(vc->obact)); + else if(paint_vertsel_test(vc->obact)); else return 0; } else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0; diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c index 53cc8409c39..d7734867bbb 100644 --- a/source/blender/editors/mesh/editface.c +++ b/source/blender/editors/mesh/editface.c @@ -624,3 +624,101 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend) return OPERATOR_FINISHED; } + + +/* (similar to void paintface_flush_flags(Object *ob)) + * copy the vertex flags, most importantly selection from the mesh to the final derived mesh, + * use in object mode when selecting vertices (while painting) */ +void paintvert_flush_flags(Object *ob) +{ + Mesh *me= get_mesh(ob); + DerivedMesh *dm= ob->derivedFinal; + MVert *dm_mvert, *dm_mv; + int *index_array = NULL; + int totvert; + int i; + + if(me==NULL || dm==NULL) + return; + + index_array = dm->getVertDataArray(dm, CD_ORIGINDEX); + + dm_mvert = dm->getVertArray(dm); + totvert = dm->getNumVerts(dm); + + dm_mv= dm_mvert; + + if(index_array) { + int orig_index; + for (i= 0; i<totvert; i++, dm_mv++) { + orig_index= index_array[i]; + if(orig_index != ORIGINDEX_NONE) { + dm_mv->flag= me->mvert[index_array[i]].flag; + } + } + } + else { + for (i= 0; i<totvert; i++, dm_mv++) { + dm_mv->flag= me->mvert[i].flag; + } + } +} +/* note: if the caller passes FALSE to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */ +void paintvert_deselect_all_visible(Object *ob, int action, short flush_flags) +{ + Mesh *me; + MVert *mvert; + int a; + + me= get_mesh(ob); + if(me==NULL) return; + + if(action == SEL_INVERT) { + mvert= me->mvert; + a= me->totvert; + while(a--) { + if((mvert->flag & ME_HIDE) == 0) { + mvert->flag ^= SELECT; + } + mvert++; + } + } + else { + if (action == SEL_TOGGLE) { + action = SEL_SELECT; + + mvert= me->mvert; + a= me->totvert; + while(a--) { + if((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) { + action = SEL_DESELECT; + break; + } + mvert++; + } + } + + mvert= me->mvert; + a= me->totvert; + while(a--) { + if((mvert->flag & ME_HIDE) == 0) { + switch (action) { + case SEL_SELECT: + mvert->flag |= SELECT; + break; + case SEL_DESELECT: + mvert->flag &= ~SELECT; + break; + case SEL_INVERT: + mvert->flag ^= SELECT; + break; + } + } + mvert++; + } + } + + if(flush_flags) { + paintvert_flush_flags(ob); + } +} diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 44cf3adcd32..02e5f9e7e75 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -201,6 +201,8 @@ void OBJECT_OT_vertex_group_copy(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_normalize(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_normalize_all(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_levels(struct wmOperatorType *ot); +void OBJECT_OT_vertex_group_lock(struct wmOperatorType *ot); +void OBJECT_OT_vertex_group_fix(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_blend(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_clean(struct wmOperatorType *ot); diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index 235784fefd8..3f5434352a7 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -174,6 +174,8 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_vertex_group_copy); WM_operatortype_append(OBJECT_OT_vertex_group_normalize); WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all); + WM_operatortype_append(OBJECT_OT_vertex_group_lock); + WM_operatortype_append(OBJECT_OT_vertex_group_fix); WM_operatortype_append(OBJECT_OT_vertex_group_invert); WM_operatortype_append(OBJECT_OT_vertex_group_levels); WM_operatortype_append(OBJECT_OT_vertex_group_blend); diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index 5d3951f6c1d..8c7ffb33984 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -50,6 +50,7 @@ #include "DNA_scene_types.h" #include "DNA_particle_types.h" +#include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_cellalloc.h" #include "BLI_utildefines.h" @@ -62,6 +63,7 @@ #include "BKE_mesh.h" #include "BKE_tessmesh.h" #include "BKE_report.h" +#include "BKE_DerivedMesh.h" #include "RNA_access.h" #include "RNA_define.h" @@ -703,6 +705,10 @@ static void vgroup_normalize(Object *ob) MDeformWeight *dw; MDeformVert *dvert, **dvert_array=NULL; int i, def_nr, dvert_tot=0; + + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; ED_vgroup_give_parray(ob->data, &dvert_array, &dvert_tot); @@ -714,6 +720,11 @@ static void vgroup_normalize(Object *ob) def_nr= ob->actdef-1; for(i = 0; i < dvert_tot; i++) { + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } + dvert = dvert_array[i]; dw = defvert_find_index(dvert, def_nr); if(dw) { @@ -723,6 +734,11 @@ static void vgroup_normalize(Object *ob) if(weight_max > 0.0f) { for(i = 0; i < dvert_tot; i++) { + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } + dvert = dvert_array[i]; dw = defvert_find_index(dvert, def_nr); if(dw) { @@ -738,6 +754,401 @@ static void vgroup_normalize(Object *ob) if (dvert_array) MEM_freeN(dvert_array); } +/* This adds the indices of vertices to a list if they are not already present +It returns the number that it added (0-2) +It relies on verts having -1 for unassigned indices +*/ +static int tryToAddVerts(int *verts, int length, int a, int b) { + char containsA = FALSE; + char containsB = FALSE; + int added = 0; + int i; + for(i = 0; i < length && (!containsA || !containsB); i++) { + if(verts[i] == a) { + containsA = TRUE; + } else if(verts[i] == b) { + containsB = TRUE; + } else if(verts[i] == -1) { + if(!containsA) { + verts[i] = a; + containsA = TRUE; + added++; + } else if(!containsB){ + verts[i] = b; + containsB = TRUE; + added++; + } + } + } + return added; +} + +/* This finds all of the vertices connected to vert by an edge +and returns an array of indices of size count + +count is an int passed by reference so it can be assigned the value of the length here. +*/ +static int* getSurroundingVerts(Mesh *me, int vert, int *count) { + int length = 0; + int *tverts; + int *verts = NULL; + MFace *mf = me->mface; + int totface = me->totface; + int found = 0; + int i; + for(i = 0; i < totface; i++, mf++) { + if(vert == mf->v1 || vert == mf->v2 || vert == mf->v3 || (mf->v4 &&vert == mf->v4)) { + length+=2; + } + } + if(!length) { + return 0; + } + tverts = MEM_mallocN(sizeof(int)*length, "tempSurroundingVerts"); + mf = me->mface; + for(i = 0; i < length; i++) { + tverts[i] = -1; + } + for(i = 0; i < totface; i++, mf++) { + int a=-1, b=-1; + if(mf->v1 == vert) { + a = mf->v2; + if(mf->v4) { + b = mf->v4; + } else { + b = mf->v3; + } + } else if(mf->v2 == vert) { + a = mf->v1; + b = mf->v3; + } else if(mf->v3 == vert) { + a = mf->v2; + if(mf->v4) { + b = mf->v4; + } else { + b = mf->v1; + } + } else if (mf->v4 && mf->v4 == vert){ + a = mf->v1; + b = mf->v3; + } else { + continue; + } + found += tryToAddVerts(tverts, length, a, b); + } + if(found) { + verts = MEM_mallocN(sizeof(int)* found, "surroundingVerts"); + for(i = 0; i < found; i++) { + verts[i] = tverts[i]; + } + *count = found; + } + MEM_freeN(tverts); + return verts; +} + +/* get a single point in space by averaging a point cloud (vectors of size 3) +coord is the place the average is stored, points is the point cloud, count is the number of points in the cloud +*/ +static void getSingleCoordinate(MVert *points, int count, float coord[3]) { + int i; + zero_v3(coord); + for(i = 0; i < count; i++) { + add_v3_v3(coord, points[i].co); + } + mul_v3_fl(coord, 1.0f/count); +} + +/* find the closest point on a plane to another point and store it in dst */ +/* coord is a point on the plane */ +/* point is the point that you want the nearest of */ +/* norm is the plane's normal, and d is the last number in the plane equation 0 = ax + by + cz + d */ +static void getNearestPointOnPlane(const float norm[3], const float coord[3], const float point[3], float dst_r[3]) +{ + float temp[3]; + float dotprod; + + sub_v3_v3v3(temp, point, coord); + dotprod= dot_v3v3(temp, norm); + + dst_r[0] = point[0] - (norm[0] * dotprod); + dst_r[1] = point[1] - (norm[1] * dotprod); + dst_r[2] = point[2] - (norm[2] * dotprod); +} + +/* distance of two vectors a and b of size length */ +static float distance(float* a, float *b, int length) { + int i; + float sum = 0; + for(i = 0; i < length; i++) { + sum += (b[i]-a[i])*(b[i]-a[i]); + } + return sqrt(sum); +} + +/* given a plane and a start and end position, +compute the amount of vertical distance relative to the plane and store it in dists, +then get the horizontal and vertical change and store them in changes +*/ +static void getVerticalAndHorizontalChange(float *norm, float d, float *coord, float *start, float distToStart, float *end, float (*changes)[2], float *dists, int index) { + // A=Q-((Q-P).N)N + // D = (a*x0 + b*y0 +c*z0 +d) + float projA[3] = {0}, projB[3] = {0}; + + getNearestPointOnPlane(norm, coord, start, projA); + getNearestPointOnPlane(norm, coord, end, projB); + // (vertical and horizontal refer to the plane's y and xz respectively) + // vertical distance + dists[index] = norm[0]*end[0] + norm[1]*end[1] + norm[2]*end[2] + d; + // vertical change + changes[index][0] = dists[index] - distToStart; + //printf("vc %f %f\n", distance(end, projB, 3)-distance(start, projA, 3), changes[index][0]); + // horizontal change + changes[index][1] = distance(projA, projB, 3); +} + +// I need the derived mesh to be forgotten so the positions are recalculated with weight changes (see dm_deform_recalc) +static void dm_deform_clear(DerivedMesh *dm, Object *ob) { + if(ob->derivedDeform && (ob->derivedDeform)==dm) { + ob->derivedDeform->needsFree = 1; + ob->derivedDeform->release(ob->derivedDeform); + ob->derivedDeform = NULL; + } + else if(dm) { + dm->needsFree = 1; + dm->release(dm); + } +} + +// recalculate the deformation +static DerivedMesh* dm_deform_recalc(Scene *scene, Object *ob) { + return mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); +} + +/* by changing nonzero weights, try to move a vertex in me->mverts with index 'index' to distToBe distance away from the provided plane +strength can change distToBe so that it moves towards distToBe by that percentage +cp changes how much the weights are adjusted to check the distance + +index is the index of the vertex being moved +norm and d are the plane's properties for the equation: ax + by + cz + d = 0 +coord is a point on the plane +*/ +static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, int index, float norm[3], float coord[3], float d, float distToBe, float strength, float cp) { + DerivedMesh *dm; + MDeformWeight *dw; + MVert m; + MDeformVert *dvert = me->dvert+index; + int totweight = dvert->totweight; + float oldw = 0; + float oldPos[3] = {0}; + float vc, hc, dist; + int i, k; + float (*changes)[2] = MEM_mallocN(sizeof(float *)*totweight*2, "vertHorzChange"); + float *dists = MEM_mallocN(sizeof(float)*totweight, "distance"); + int *upDown = MEM_callocN(sizeof(int)*totweight, "upDownTracker");// track if up or down moved it closer for each bone + int *dwIndices = MEM_callocN(sizeof(int)*totweight, "dwIndexTracker"); + float distToStart; + int bestIndex = 0; + char wasChange; + char wasUp; + int lastIndex = -1; + float originalDistToBe = distToBe; + do { + wasChange = FALSE; + dm = dm_deform_recalc(scene, ob); + dm->getVert(dm, index, &m); + oldPos[0] = m.co[0]; + oldPos[1] = m.co[1]; + oldPos[2] = m.co[2]; + distToStart = norm[0]*oldPos[0] + norm[1]*oldPos[1] + norm[2]*oldPos[2] + d; + + if(distToBe == originalDistToBe) { + distToBe += distToStart - distToStart*strength; + } + for(i = 0; i < totweight; i++) { + dwIndices[i] = i; + dw = (dvert->dw+i); + vc = hc = 0; + if(!dw->weight) { + changes[i][0] = 0; + changes[i][1] = 0; + dists[i] = distToStart; + continue; + } + for(k = 0; k < 2; k++) { + if(dm) { + dm_deform_clear(dm, ob); dm = NULL; + } + oldw = dw->weight; + if(k) { + dw->weight *= 1+cp; + } else { + dw->weight /= 1+cp; + } + if(dw->weight == oldw) { + changes[i][0] = 0; + changes[i][1] = 0; + dists[i] = distToStart; + break; + } + if(dw->weight > 1) { + dw->weight = 1; + } + dm = dm_deform_recalc(scene, ob); + dm->getVert(dm, index, &m); + getVerticalAndHorizontalChange(norm, d, coord, oldPos, distToStart, m.co, changes, dists, i); + dw->weight = oldw; + if(!k) { + vc = changes[i][0]; + hc = changes[i][1]; + dist = dists[i]; + } else { + if(fabs(dist - distToBe) < fabs(dists[i] - distToBe)) { + upDown[i] = 0; + changes[i][0] = vc; + changes[i][1] = hc; + dists[i] = dist; + } else { + upDown[i] = 1; + } + if(fabs(dists[i] - distToBe) > fabs(distToStart - distToBe)) { + changes[i][0] = 0; + changes[i][1] = 0; + dists[i] = distToStart; + } + } + } + } + // sort the changes by the vertical change + for(k = 0; k < totweight; k++) { + float tf; + int ti; + bestIndex = k; + for(i = k+1; i < totweight; i++) { + dist = dists[i]; + + if(fabs(dist) > fabs(dists[i])) { + bestIndex = i; + } + } + // switch with k + if(bestIndex != k) { + ti = upDown[k]; + upDown[k] = upDown[bestIndex]; + upDown[bestIndex] = ti; + + ti = dwIndices[k]; + dwIndices[k] = dwIndices[bestIndex]; + dwIndices[bestIndex] = ti; + + tf = changes[k][0]; + changes[k][0] = changes[bestIndex][0]; + changes[bestIndex][0] = tf; + + tf = changes[k][1]; + changes[k][1] = changes[bestIndex][1]; + changes[bestIndex][1] = tf; + + tf = dists[k]; + dists[k] = dists[bestIndex]; + dists[bestIndex] = tf; + } + } + bestIndex = -1; + // find the best change with an acceptable horizontal change + for(i = 0; i < totweight; i++) { + if(fabs(changes[i][0]) > fabs(changes[i][1]*2.0f)) { + bestIndex = i; + break; + } + } + if(bestIndex != -1) { + wasChange = TRUE; + // it is a good place to stop if it tries to move the opposite direction + // (relative to the plane) of last time + if(lastIndex != -1) { + if(wasUp != upDown[bestIndex]) { + wasChange = FALSE; + } + } + lastIndex = bestIndex; + wasUp = upDown[bestIndex]; + dw = (dvert->dw+dwIndices[bestIndex]); + oldw = dw->weight; + if(upDown[bestIndex]) { + dw->weight *= 1+cp; + } else { + dw->weight /= 1+cp; + } + if(dw->weight > 1) { + dw->weight = 1; + } + if(oldw == dw->weight) { + wasChange = FALSE; + } + if(dm) { + dm_deform_clear(dm, ob); dm = NULL; + } + } + }while(wasChange && (distToStart-distToBe)/fabs(distToStart-distToBe) == (dists[bestIndex]-distToBe)/fabs(dists[bestIndex]-distToBe)); + MEM_freeN(upDown); + MEM_freeN(changes); + MEM_freeN(dists); + MEM_freeN(dwIndices); +} + +/* this is used to try to smooth a surface by only adjusting the nonzero weights of a vertex +but it could be used to raise or lower an existing 'bump.' */ +static void vgroup_fix(Scene *scene, Object *ob, float distToBe, float strength, float cp) +{ + int i; + + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; + int *verts = NULL; + for(i = 0; i < me->totvert && mvert; i++, mvert++) { + + if(use_vert_sel && (mvert->flag & SELECT)) { + + int count=0; + if((verts = getSurroundingVerts(me, i, &count))) { + MVert m; + MVert *p = MEM_callocN(sizeof(MVert)*(count), "deformedPoints"); + int k; + + DerivedMesh *dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); + for(k = 0; k < count; k++) { + dm->getVert(dm, verts[k], &m); + p[k] = m; + } + + if(count >= 3) { + float d /*, dist */ /* UNUSED */, mag; + float coord[3] = {0}; + float norm[3] = {0}; + getSingleCoordinate(p, count, coord); + dm->getVert(dm, i, &m); + norm[0] = m.co[0]-coord[0]; + norm[1] = m.co[1]-coord[1]; + norm[2] = m.co[2]-coord[2]; + mag = sqrt(norm[0]*norm[0] + norm[1]*norm[1] + norm[2]*norm[2]); + if(mag) {// zeros fix + mul_v3_fl(norm, 1.0f/mag); + + d = -norm[0]*coord[0] -norm[1]*coord[1] -norm[2]*coord[2]; + /* dist = (norm[0]*m.co[0] + norm[1]*m.co[1] + norm[2]*m.co[2] + d); */ /* UNUSED */ + moveCloserToDistanceFromPlane(scene, ob, me, i, norm, coord, d, distToBe, strength, cp); + } + } + + MEM_freeN(verts); + MEM_freeN(p); + } + } + } +} + static void vgroup_levels(Object *ob, float offset, float gain) { bDeformGroup *dg; @@ -745,6 +1156,10 @@ static void vgroup_levels(Object *ob, float offset, float gain) MDeformVert *dvert, **dvert_array=NULL; int i, def_nr, dvert_tot=0; + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; + ED_vgroup_give_parray(ob->data, &dvert_array, &dvert_tot); dg = BLI_findlink(&ob->defbase, (ob->actdef-1)); @@ -753,6 +1168,11 @@ static void vgroup_levels(Object *ob, float offset, float gain) def_nr= ob->actdef-1; for(i = 0; i < dvert_tot; i++) { + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } + dvert = dvert_array[i]; dw = defvert_find_index(dvert, def_nr); if(dw) { @@ -774,6 +1194,11 @@ static void vgroup_normalize_all(Object *ob, int lock_active) int i, dvert_tot=0; float tot_weight; + + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; + ED_vgroup_give_parray(ob->data, &dvert_array, &dvert_tot); if(dvert_array) { @@ -783,6 +1208,10 @@ static void vgroup_normalize_all(Object *ob, int lock_active) for(i = 0; i < dvert_tot; i++) { float lock_iweight= 1.0f; int j; + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } tot_weight= 0.0f; dw_act= NULL; @@ -823,6 +1252,11 @@ static void vgroup_normalize_all(Object *ob, int lock_active) else { for(i = 0; i < dvert_tot; i++) { int j; + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } + tot_weight= 0.0f; dvert = dvert_array[i]; @@ -850,12 +1284,45 @@ static void vgroup_normalize_all(Object *ob, int lock_active) } +static void vgroup_lock_all(Object *ob, int action) +{ + bDeformGroup *dg; + + if(action == SEL_TOGGLE) { + action= SEL_SELECT; + for(dg= ob->defbase.first; dg; dg= dg->next) { + if(dg->flag & DG_LOCK_WEIGHT) { + action= SEL_DESELECT; + break; + } + } + } + + for(dg= ob->defbase.first; dg; dg= dg->next) { + switch(action) { + case SEL_SELECT: + dg->flag |= DG_LOCK_WEIGHT; + break; + case SEL_DESELECT: + dg->flag &= ~DG_LOCK_WEIGHT; + break; + case SEL_INVERT: + dg->flag ^= DG_LOCK_WEIGHT; + break; + } + } +} + static void vgroup_invert(Object *ob, int auto_assign, int auto_remove) { bDeformGroup *dg; MDeformWeight *dw; MDeformVert *dvert, **dvert_array=NULL; int i, def_nr, dvert_tot=0; + + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; ED_vgroup_give_parray(ob->data, &dvert_array, &dvert_tot); @@ -866,6 +1333,10 @@ static void vgroup_invert(Object *ob, int auto_assign, int auto_remove) for(i = 0; i < dvert_tot; i++) { + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } dvert = dvert_array[i]; if(auto_assign) { @@ -979,6 +1450,10 @@ static void vgroup_clean(Object *ob, float eul, int keep_single) MDeformWeight *dw; MDeformVert *dvert, **dvert_array=NULL; int i, def_nr, dvert_tot=0; + + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; ED_vgroup_give_parray(ob->data, &dvert_array, &dvert_tot); @@ -988,6 +1463,10 @@ static void vgroup_clean(Object *ob, float eul, int keep_single) def_nr= ob->actdef-1; for(i = 0; i < dvert_tot; i++) { + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } dvert = dvert_array[i]; dw= defvert_find_index(dvert, def_nr); @@ -1009,12 +1488,21 @@ static void vgroup_clean_all(Object *ob, float eul, int keep_single) MDeformWeight *dw; MDeformVert *dvert, **dvert_array=NULL; int i, dvert_tot=0; + + Mesh *me = ob->data; + MVert *mvert = me->mvert; + const int use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; ED_vgroup_give_parray(ob->data, &dvert_array, &dvert_tot); if(dvert_array) { for(i = 0; i < dvert_tot; i++) { int j; + + if(use_vert_sel && !(mvert[i].flag & SELECT)) { + continue; + } + dvert = dvert_array[i]; j= dvert->totweight; @@ -1844,6 +2332,82 @@ void OBJECT_OT_vertex_group_normalize_all(wmOperatorType *ot) RNA_def_boolean(ot->srna, "lock_active", TRUE, "Lock Active", "Keep the values of the active group while normalizing others"); } +static int vertex_group_fix_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_active_object(C); + Scene *scene= CTX_data_scene(C); + + float distToBe= RNA_float_get(op->ptr, "dist"); + float strength= RNA_float_get(op->ptr, "strength"); + float cp= RNA_float_get(op->ptr, "accuracy"); + ModifierData *md= ob->modifiers.first; + + while(md) { + if(md->type == eModifierType_Mirror && (md->mode&eModifierMode_Realtime)) { + break; + } + md = md->next; + } + + if(md && md->type == eModifierType_Mirror) { + BKE_report(op->reports, RPT_ERROR_INVALID_CONTEXT, "This operator does not support an active mirror modifier"); + return OPERATOR_CANCELLED; + } + vgroup_fix(scene, ob, distToBe, strength, cp); + + DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data); + + return OPERATOR_FINISHED; +} + +void OBJECT_OT_vertex_group_fix(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Fix Vertex Group Deform"; + ot->idname= "OBJECT_OT_vertex_group_fix"; + ot->description= "Modify the position of selected vertices by changing only their respective groups' weights (this tool may be slow for many vertices)."; + + /* api callbacks */ + ot->poll= vertex_group_poll; + ot->exec= vertex_group_fix_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + RNA_def_float(ot->srna, "dist", 0.0f, -FLT_MAX, FLT_MAX, "Distance", "The distance to move to.", -10.0f, 10.0f); + RNA_def_float(ot->srna, "strength", 1.f, -2.0f, FLT_MAX, "Strength", "The distance moved can be changed by this multiplier.", -2.0f, 2.0f); + RNA_def_float(ot->srna, "accuracy", 1.0f, 0.05f, FLT_MAX, "Change Sensitivity", "Changes the amount weights are altered with each iteration: lower values are slower.", 0.05f, 1.f); +} + + +static int vertex_group_lock_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_active_object(C); + + int action = RNA_enum_get(op->ptr, "action"); + + vgroup_lock_all(ob, action); + + return OPERATOR_FINISHED; +} + +void OBJECT_OT_vertex_group_lock(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Change the Lock On Vertex Groups"; + ot->idname= "OBJECT_OT_vertex_group_lock"; + + /* api callbacks */ + ot->poll= vertex_group_poll; + ot->exec= vertex_group_lock_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + + WM_operator_properties_select_all(ot); +} + static int vertex_group_invert_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 7b52dd7a0d4..63804b9fbc2 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -5433,6 +5433,15 @@ int facemask_paint_poll(bContext *C) return paint_facesel_test(CTX_data_active_object(C)); } +int vert_paint_poll(bContext *C) +{ + return paint_vertsel_test(CTX_data_active_object(C)); +} + +int mask_paint_poll(bContext *C) +{ + return paint_facesel_test(CTX_data_active_object(C)) || paint_vertsel_test(CTX_data_active_object(C)); +} /* use project paint to re-apply an image */ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op) { diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h index 5a0ee19d6c9..f671b7b1713 100644 --- a/source/blender/editors/sculpt_paint/paint_intern.h +++ b/source/blender/editors/sculpt_paint/paint_intern.h @@ -122,6 +122,11 @@ void PAINT_OT_face_select_inverse(struct wmOperatorType *ot); void PAINT_OT_face_select_hide(struct wmOperatorType *ot); void PAINT_OT_face_select_reveal(struct wmOperatorType *ot); +void PAINT_OT_vert_select_all(struct wmOperatorType *ot); +void PAINT_OT_vert_select_inverse(struct wmOperatorType *ot); +int vert_paint_poll(struct bContext *C); +int mask_paint_poll(struct bContext *C); + int facemask_paint_poll(struct bContext *C); /* stroke operator */ diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c index 69af50415cc..287d204115c 100644 --- a/source/blender/editors/sculpt_paint/paint_ops.c +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -373,6 +373,10 @@ void ED_operatortypes_paint(void) WM_operatortype_append(PAINT_OT_weight_sample); WM_operatortype_append(PAINT_OT_weight_sample_group); + /* vertex selection */ + WM_operatortype_append(PAINT_OT_vert_select_all); + WM_operatortype_append(PAINT_OT_vert_select_inverse); + /* vertex */ WM_operatortype_append(PAINT_OT_vertex_paint_toggle); WM_operatortype_append(PAINT_OT_vertex_paint); @@ -607,6 +611,17 @@ void ED_keymap_paint(wmKeyConfig *keyconf) WM_keymap_verify_item(keymap, "PAINT_OT_weight_from_bones", WKEY, KM_PRESS, 0, 0); + + /*Weight paint's Vertex Selection Mode */ + keymap= WM_keymap_find(keyconf, "Weight Paint Vertex Selection", 0, 0); + keymap->poll= vert_paint_poll; + WM_keymap_add_item(keymap, "PAINT_OT_vert_select_all", AKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "PAINT_OT_vert_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "VIEW3D_OT_select_border", BKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "VIEW3D_OT_select_lasso", EVT_TWEAK_A, KM_ANY, KM_CTRL, 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "VIEW3D_OT_select_lasso", EVT_TWEAK_A, KM_ANY, KM_SHIFT|KM_CTRL, 0)->ptr, "deselect", 1); + WM_keymap_add_item(keymap, "VIEW3D_OT_select_circle", CKEY, KM_PRESS, 0, 0); + /* Image/Texture Paint mode */ keymap= WM_keymap_find(keyconf, "Image Paint", 0, 0); keymap->poll= image_texture_paint_poll; diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index f385db8dc97..bed482e6a58 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -387,6 +387,49 @@ void PAINT_OT_face_select_all(wmOperatorType *ot) WM_operator_properties_select_all(ot); } + +static int vert_select_all_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_active_object(C); + paintvert_deselect_all_visible(ob, RNA_enum_get(op->ptr, "action"), TRUE); + ED_region_tag_redraw(CTX_wm_region(C)); + return OPERATOR_FINISHED; +} + + +void PAINT_OT_vert_select_all(wmOperatorType *ot) +{ + ot->name= "Vertex Selection"; + ot->description= "Change selection for all vertices"; + ot->idname= "PAINT_OT_vert_select_all"; + + ot->exec= vert_select_all_exec; + ot->poll= vert_paint_poll; + + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + + WM_operator_properties_select_all(ot); +} + +static int vert_select_inverse_exec(bContext *C, wmOperator *UNUSED(op)) +{ + Object *ob= CTX_data_active_object(C); + paintvert_deselect_all_visible(ob, SEL_INVERT, TRUE); + ED_region_tag_redraw(CTX_wm_region(C)); + return OPERATOR_FINISHED; +} + +void PAINT_OT_vert_select_inverse(wmOperatorType *ot) +{ + ot->name= "Vertex Select Invert"; + ot->description= "Invert selection of vertices"; + ot->idname= "PAINT_OT_vert_select_inverse"; + + ot->exec= vert_select_inverse_exec; + ot->poll= vert_paint_poll; + + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} static int face_select_inverse_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob= CTX_data_active_object(C); diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 38ad0b320d9..48c53dcef0c 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -65,6 +65,7 @@ #include "RNA_enum_types.h" #include "BKE_DerivedMesh.h" +#include "BKE_armature.h" #include "BKE_action.h" #include "BKE_brush.h" #include "BKE_context.h" @@ -473,10 +474,14 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight) int vgroup_mirror= -1; int selected; + int use_vert_sel; + me= ob->data; if(me==NULL || me->totface==0 || me->dvert==NULL || !me->mface) return; selected= (me->editflag & ME_EDIT_PAINT_MASK); + + use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; indexar= get_indexarray(me); @@ -511,7 +516,12 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight) faceverts[2]= mface->v3; faceverts[3]= mface->v4; for (i=0; i<3 || faceverts[i]; i++) { - if(!((me->dvert+faceverts[i])->flag)) { + if(!me->dvert[faceverts[i]].flag) { + + if(use_vert_sel && !(me->mvert[faceverts[i]].flag & SELECT)) { + continue; + } + dw= defvert_verify_index(me->dvert+faceverts[i], vgroup); if(dw) { uw= defvert_verify_index(wp->wpaint_prev+faceverts[i], vgroup); @@ -866,7 +876,7 @@ static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], fl return alpha; } -static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip) +static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip, int multipaint) { Brush *brush = paint_brush(&wp->paint); int tool = brush->vertexpaint_tool; @@ -904,7 +914,10 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float if (dw->weight > paintval) dw->weight = paintval*alpha + dw->weight*(1.0f-alpha); } - CLAMP(dw->weight, 0.0f, 1.0f); + /* delay clamping until the end so multi-paint can function when the active group is at the limits */ + if(multipaint == FALSE) { + CLAMP(dw->weight, 0.0f, 1.0f); + } /* if no spray, clip result with orig weight & orig alpha */ if((wp->flag & VP_SPRAY)==0) { @@ -931,15 +944,17 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float else testw = uw->weight; } - CLAMP(testw, 0.0f, 1.0f); - - if( testw<uw->weight ) { - if(dw->weight < testw) dw->weight= testw; - else if(dw->weight > uw->weight) dw->weight= uw->weight; - } - else { - if(dw->weight > testw) dw->weight= testw; - else if(dw->weight < uw->weight) dw->weight= uw->weight; + + if(multipaint == FALSE) { + CLAMP(testw, 0.0f, 1.0f); + if( testw<uw->weight ) { + if(dw->weight < testw) dw->weight= testw; + else if(dw->weight > uw->weight) dw->weight= uw->weight; + } + else { + if(dw->weight > testw) dw->weight= testw; + else if(dw->weight < uw->weight) dw->weight= uw->weight; + } } } @@ -1179,14 +1194,456 @@ static void do_weight_paint_auto_normalize(MDeformVert *dvert, } } -static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index, - float alpha, float paintweight, int flip, - int vgroup_mirror, char *validmap) +/* the active group should be involved in auto normalize */ +static void do_weight_paint_auto_normalize_all_groups(MDeformVert *dvert, char *map, char do_auto_normalize) +{ +// MDeformWeight *dw = dvert->dw; + float sum=0.0f, fac=0.0f; + int i, tot=0; + + if (do_auto_normalize == FALSE) + return; + + for (i=0; i<dvert->totweight; i++) { + if (map[dvert->dw[i].def_nr]) { + tot += 1; + sum += dvert->dw[i].weight; + } + } + + if (!tot || sum == 1.0f) + return; + + fac = sum; + fac = fac==0.0f ? 1.0f : 1.0f / fac; + + for (i=0; i<dvert->totweight; i++) { + if (map[dvert->dw[i].def_nr]) { + dvert->dw[i].weight *= fac; + } + } +} + +/* +See if the current deform vertex has a locked group +*/ +static char has_locked_group(MDeformVert *dvert, const char *lock_flags) +{ + int i; + for(i = 0; i < dvert->totweight; i++) { + if(lock_flags[dvert->dw[i].def_nr] && dvert->dw[i].weight > 0.0f) { + return TRUE; + } + } + return FALSE; +} +/* + * gen_lck_flags gets the status of "flag" for each bDeformGroup + *in ob->defbase and returns an array containing them + */ +static char *gen_lock_flags(Object* ob, int defbase_tot) +{ + char is_locked = FALSE; + int i; + //int defbase_tot = BLI_countlist(&ob->defbase); + char *lock_flags = MEM_mallocN(defbase_tot*sizeof(char), "defflags"); + bDeformGroup *defgroup; + + for(i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) { + lock_flags[i] = ((defgroup->flag & DG_LOCK_WEIGHT) != 0); + is_locked |= lock_flags[i]; + } + if(is_locked){ + return lock_flags; + } + // don't forget to free it if it is unneeded + MEM_freeN(lock_flags); + return NULL; +} + +static int has_locked_group_selected(int defbase_tot, char *defbase_sel, char *lock_flags) { + int i; + for(i = 0; i < defbase_tot; i++) { + if(defbase_sel[i] && lock_flags[i]) { + return TRUE; + } + } + return FALSE; +} + + +#if 0 /* UNUSED */ +static int has_unselected_unlocked_bone_group(int defbase_tot, char *defbase_sel, int selected, char *lock_flags, char *vgroup_validmap) { + int i; + if(defbase_tot == selected) { + return FALSE; + } + for(i = 0; i < defbase_tot; i++) { + if(vgroup_validmap[i] && !defbase_sel[i] && !lock_flags[i]) { + return TRUE; + } + } + return FALSE; +} +#endif + + +static void multipaint_selection(MDeformVert *dvert, float change, char *defbase_sel, int defbase_tot) { + int i; + MDeformWeight *dw; + float val; + // make sure they are all at most 1 after the change + for(i = 0; i < defbase_tot; i++) { + if(defbase_sel[i]) { + dw = defvert_find_index(dvert, i); + if(dw && dw->weight) { + val = dw->weight * change; + if(val > 1) { + /* TODO: when the change is reduced, you need to recheck the earlier values to make sure they are not 0 (precision error) */ + change = 1.0f/dw->weight; + } + // the value should never reach zero while multi-painting if it was nonzero beforehand + if(val <= 0) { + return; + } + } + } + } + // apply the valid change + for(i = 0; i < defbase_tot; i++) { + if(defbase_sel[i]) { + dw = defvert_find_index(dvert, i); + if(dw && dw->weight) { + dw->weight = dw->weight * change; + } + } + } +} + +// move all change onto valid, unchanged groups. If there is change left over, then return it. +// assumes there are valid groups to shift weight onto +static float redistribute_change(MDeformVert *ndv, char *change_status, int changeme, int changeto, const char *vgroup_validmap, float totchange, float total_valid, char do_auto_normalize) { + float was_change; + float change; + float oldval; + MDeformWeight *ndw; + int i; + do { + // assume there is no change until you see one + was_change = FALSE; + // change each group by the same amount each time + change = totchange/total_valid; + for(i = 0; i < ndv->totweight && total_valid && totchange; i++) { + ndw = (ndv->dw+i); + // change only the groups with a valid status + if(change_status[ndw->def_nr] == changeme) { + oldval = ndw->weight; + // if auto normalize is active, don't worry about upper bounds + if(do_auto_normalize == FALSE && ndw->weight + change > 1) { + totchange -= 1-ndw->weight; + ndw->weight = 1; + // stop the changes to this group + change_status[ndw->def_nr] = changeto; + total_valid--; + } else if(ndw->weight + change < 0) { // check the lower bound + totchange -= ndw->weight; + ndw->weight = 0; + change_status[ndw->def_nr] = changeto; + total_valid--; + } else {// a perfectly valid change occurred to ndw->weight + totchange -= change; + ndw->weight += change; + } + // see if there was a change + if(oldval != ndw->weight) { + was_change = TRUE; + } + } + } + // don't go again if there was no change, if there is no valid group, or there is no change left + }while(was_change && total_valid && totchange); + // left overs + (void)vgroup_validmap; + return totchange; +} + +// observe the changes made to the weights of groups. +// make sure all locked groups on the vertex have the same deformation +// by moving the changes made to groups onto other unlocked groups +static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_tot, + const char *lock_flags, const char *vgroup_validmap, char do_auto_normalize) +{ + float totchange = 0.0f; + float totchange_allowed = 0.0f; + float left_over; + + int total_valid = 0; + int total_changed = 0; + int i; + MDeformWeight *ndw; + MDeformWeight *odw; + MDeformWeight *ndw2; + MDeformWeight *odw2; + int designatedw = -1; + int designatedw_changed = FALSE; + float storedw; + char *change_status; + char new_weight_has_zero = FALSE; + + if(!lock_flags || !has_locked_group(ndv, lock_flags)) { + return; + } + // record if a group was changed, unlocked and not changed, or locked + change_status = MEM_callocN(sizeof(char)*defbase_tot, "unlocked_unchanged"); + + for(i = 0; i < defbase_tot; i++) { + ndw = defvert_find_index(ndv, i); + odw = defvert_find_index(odv, i); + // the weights are zero, so we can assume a lot + if(!ndw || !odw) { + if (!lock_flags[i] && vgroup_validmap[i]){ + defvert_verify_index(odv, i); + defvert_verify_index(ndv, i); + total_valid++; + change_status[i] = 1; // can be altered while redistributing + } + continue; + } + // locked groups should not be changed + if(lock_flags[i]) { + ndw->weight = odw->weight; + } + else if(ndw->weight != odw->weight) { // changed groups are handled here + totchange += ndw->weight - odw->weight; + change_status[i] = 2; // was altered already + total_changed++; + if(ndw->weight == 0) { + new_weight_has_zero = TRUE; + } + else if(designatedw == -1){ + designatedw = i; + } + } // unchanged, unlocked bone groups are handled here + else if (vgroup_validmap[i]){ + totchange_allowed += ndw->weight; + total_valid++; + change_status[i] = 1; // can be altered while redistributing + } + } + // if there was any change, redistribute it + if(total_changed) { + // auto normalize will allow weights to temporarily go above 1 in redistribution + if(vgroup_validmap && total_changed < 0 && total_valid) { + totchange_allowed = total_valid; + } + // there needs to be change allowed, or you should not bother + if(totchange_allowed) { + // the way you modify the unlocked+unchanged groups is different depending + // on whether or not you are painting the weight(s) up or down + if(totchange < 0) { + totchange_allowed = total_valid - totchange_allowed; + } + else { + totchange_allowed *= -1; + } + left_over = 0; + if(fabsf(totchange_allowed) < fabsf(totchange)) { + // this amount goes back onto the changed, unlocked weights + left_over = fabsf(fabsf(totchange) - fabsf(totchange_allowed)); + if(totchange > 0) { + left_over *= -1; + } + } + else { + // all of the change will be permitted + totchange_allowed = -totchange; + } + // move the weight evenly between the allowed groups, move excess back onto the used groups based on the change + totchange_allowed = redistribute_change(ndv, change_status, 1, -1, vgroup_validmap, totchange_allowed, total_valid, do_auto_normalize); + left_over += totchange_allowed; + if(left_over) { + // more than one nonzero weights were changed with the same ratio, so keep them changed that way! + if(total_changed > 1 && !new_weight_has_zero && designatedw >= 0) { + // this dw is special, it is used as a base to determine how to change the others + ndw = defvert_find_index(ndv, designatedw); + odw = defvert_find_index(odv, designatedw); + storedw = ndw->weight; + for(i = 0; i < ndv->totweight; i++) { + if(change_status[ndw->def_nr] == 2) { + odw2 = (odv->dw+i); + ndw2 = (ndv->dw+i); + if(!designatedw_changed) { + ndw->weight = (totchange_allowed + odw->weight + odw2->weight)/(1 + ndw2->weight/ndw->weight); + designatedw_changed = TRUE; + } + ndw2->weight = ndw->weight * ndw2->weight / storedw; + } + } + } + // a weight was changed to zero, only one weight was changed, or designatedw is still -1 + // put weight back as evenly as possible + else { + redistribute_change(ndv, change_status, 2, -2, vgroup_validmap, left_over, total_changed, do_auto_normalize); + } + } + } + else { + // reset the weights + for(i = 0; i < ndv->totweight; i++) { + ndv->dw[i].weight = odv->dw[i].weight; + } + } + } + + MEM_freeN(change_status); +} + +// multi-paint's initial, potential change is computed here based on the user's stroke +static float get_mp_change(MDeformVert *odv, char *defbase_sel, float brush_change) { + float selwsum = 0.0f; + int i; + MDeformWeight *dw; + for(i=0; i < odv->totweight; i++) { + if(defbase_sel[(dw= &odv->dw[i])->def_nr]) { + selwsum += dw->weight; + } + } + if(selwsum && selwsum+brush_change > 0) { + return (selwsum+brush_change)/selwsum; + } + return 0.0f; +} + +// change the weights back to the wv's weights +// it assumes you already have the correct pointer index +static void reset_to_prev(MDeformVert *wv, MDeformVert *dv) { + int i; + MDeformWeight *d; + MDeformWeight *w; + for(i = 0; i < dv->totweight; i++) { + d= &dv->dw[i]; + w= defvert_find_index(wv, d->def_nr); + /* if there was no w when there is a d, then the old weight was 0 */ + d->weight = w ? w->weight : 0.0f; + } +} + +static void clamp_weights(MDeformVert *dvert) { + int i; + for (i = 0; i < dvert->totweight; i++) { + CLAMP((dvert->dw+i)->weight, 0.0f, 1.0f); + } +} + +/* struct to avoid passing many args each call to do_weight_paint_vertex() + * this _could_ be made a part of the operators 'WPaintData' struct, or at + * least a member, but for now keep its own struct, initialized on every + * paint stroke update - campbell */ +typedef struct WeightPaintInfo { + + int defbase_tot; + + /* both must add up to 'defbase_tot' */ + int defbase_tot_sel; + int defbase_tot_unsel; + + int vgroup_mirror; /* mirror group or -1 */ + + char *lock_flags; /* boolean array for locked bones, + * length of defbase_tot */ + char *defbase_sel; /* boolean array for selected bones, + * length of defbase_tot */ + + char *vgroup_validmap; /* same as WeightPaintData.vgroup_validmap, + * only added here for convenience */ + + char do_flip; + char do_multipaint; + char do_auto_normalize; +} WeightPaintInfo; + +/* fresh start to make multi-paint and locking modular */ +/* returns TRUE if it thinks you need to reset the weights due to + * normalizing while multi-painting */ +static int apply_mp_locks_normalize(Mesh *me, const WeightPaintInfo *wpi, + const int index, + MDeformWeight *dw, MDeformWeight *tdw, + float change, float oldChange, + float oldw, float neww) +{ + MDeformVert *dv= me->dvert+index; + MDeformVert dv_test= {NULL}; + + dv_test.dw= MEM_dupallocN(dv->dw); + dv_test.flag = dv->flag; + dv_test.totweight = dv->totweight; + /* do not multi-paint if a locked group is selected or the active group is locked + * !lock_flags[dw->def_nr] helps if nothing is selected, but active group is locked */ + if((wpi->lock_flags == NULL) || (wpi->lock_flags[dw->def_nr] == FALSE && has_locked_group_selected(wpi->defbase_tot, wpi->defbase_sel, wpi->lock_flags) == FALSE)) { + if(wpi->do_multipaint && wpi->defbase_tot_sel > 1) { + if(change && change!=1) { + multipaint_selection(dv, change, wpi->defbase_sel, wpi->defbase_tot); + } + } + else { /* this lets users paint normally, but don't let them paint locked groups */ + dw->weight = neww; + } + } + clamp_weights(dv); + + enforce_locks(&dv_test, dv, wpi->defbase_tot, wpi->lock_flags, wpi->vgroup_validmap, wpi->do_auto_normalize); + + do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize); + + if(oldChange && wpi->do_multipaint && wpi->defbase_tot_sel > 1) { + if(tdw->weight != oldw) { + if(neww > oldw) { + if(tdw->weight <= oldw) { + MEM_freeN(dv_test.dw); + return TRUE; + } + } + else { + if(tdw->weight >= oldw) { + MEM_freeN(dv_test.dw); + return TRUE; + } + } + } + } + MEM_freeN(dv_test.dw); + return FALSE; +} + +/* within the current dvert index, get the dw that is selected and has a weight + * above 0, this helps multi-paint */ +static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *defbase_sel) { + int i; + MDeformWeight *dw; + for(i=0; i< dvert->totweight; i++) { + dw = &dvert->dw[i]; + if(defbase_sel[dw->def_nr] && dw->weight > 0) { + return i; + } + } + return -1; +} + + +static char *wpaint_make_validmap(Object *ob); + + +static void do_weight_paint_vertex( /* vars which remain the same for every vert */ + VPaint *wp, Object *ob, const WeightPaintInfo *wpi, + /* vars which change on each stroke */ + int index, float alpha, float paintweight + ) { Mesh *me= ob->data; + MDeformWeight *dw, *uw; int vgroup= ob->actdef-1; - + if(wp->flag & VP_ONLYVGROUP) { dw= defvert_find_index(me->dvert+index, vgroup); uw= defvert_find_index(wp->wpaint_prev+index, vgroup); @@ -1197,22 +1654,115 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index, } if(dw==NULL || uw==NULL) return; - - wpaint_blend(wp, dw, uw, alpha, paintweight, flip); - do_weight_paint_auto_normalize(me->dvert+index, vgroup, validmap); - if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */ - int j= -1; //BMESH_TODO mesh_get_x_mirror_vert(ob, index); - if(j>=0) { - /* copy, not paint again */ - if(vgroup_mirror != -1) - uw= defvert_verify_index(me->dvert+j, vgroup_mirror); - else - uw= defvert_verify_index(me->dvert+j, vgroup); - - uw->weight= dw->weight; + /* TODO: De-duplicate the simple weight paint - jason */ + /* ... or not, since its <10 SLOC - campbell */ - do_weight_paint_auto_normalize(me->dvert+j, vgroup, validmap); + /* If there are no locks or multipaint, + * then there is no need to run the more complicated checks */ + if((wpi->do_multipaint == FALSE || wpi->defbase_tot_sel <= 1) && (wpi->lock_flags == NULL || has_locked_group(&me->dvert[index], wpi->lock_flags) == FALSE)) { + wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, FALSE); + do_weight_paint_auto_normalize_all_groups(me->dvert+index, wpi->vgroup_validmap, wpi->do_auto_normalize); + + if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */ + int j= mesh_get_x_mirror_vert(ob, index); + if(j>=0) { + /* copy, not paint again */ + uw= defvert_verify_index(me->dvert+j, (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup); + + uw->weight= dw->weight; + + do_weight_paint_auto_normalize_all_groups(me->dvert+j, wpi->vgroup_validmap, wpi->do_auto_normalize); + } + } + } + else { + /* use locks and/or multipaint */ + float oldw; + float neww; + float testw=0; + float change = 0; + float oldChange = 0; + int i; + MDeformWeight *tdw = NULL, *tuw; + MDeformVert dv= {NULL}; + + oldw = dw->weight; + wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, wpi->do_multipaint && wpi->defbase_tot_sel >1); + neww = dw->weight; + dw->weight = oldw; + + // setup multi-paint + if(wpi->defbase_tot_sel > 1 && wpi->do_multipaint) { + dv.dw= MEM_dupallocN((me->dvert+index)->dw); + dv.flag = me->dvert[index].flag; + dv.totweight = (me->dvert+index)->totweight; + tdw = dw; + tuw = uw; + change = get_mp_change(wp->wpaint_prev+index, wpi->defbase_sel, neww - oldw); + if(change) { + if(!tdw->weight) { + i = get_first_selected_nonzero_weight(me->dvert+index, wpi->defbase_sel); + if(i>=0) { + tdw = &(me->dvert[index].dw[i]); + tuw = defvert_verify_index(wp->wpaint_prev+index, tdw->def_nr); + } + else { + change = 0; + } + } + if(change && tuw->weight && tuw->weight * change) { + if(tdw->weight != tuw->weight) { + oldChange = tdw->weight/tuw->weight; + testw = tuw->weight*change; + if( testw > tuw->weight ) { + if(change > oldChange) { + /* reset the weights and use the new change */ + reset_to_prev(wp->wpaint_prev+index, me->dvert+index); + } + else { + /* the old change was more significant, so set + * the change to 0 so that it will not do another multi-paint */ + change = 0; + } + } + else { + if(change < oldChange) { + reset_to_prev(wp->wpaint_prev+index, me->dvert+index); + } + else { + change = 0; + } + } + } + } + else { + change = 0; + } + } + } + + if(apply_mp_locks_normalize(me, wpi, index, dw, tdw, change, oldChange, oldw, neww)) { + reset_to_prev(&dv, me->dvert+index); + change = 0; + oldChange = 0; + } + if(dv.dw) { + MEM_freeN(dv.dw); + } + /* dvert may have been altered greatly */ + dw = defvert_find_index(me->dvert+index, vgroup); + + if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */ + int j= mesh_get_x_mirror_vert(ob, index); + if(j>=0) { + /* copy, not paint again */ + uw= defvert_verify_index(me->dvert+j, (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup); + + //uw->weight= dw->weight; + + apply_mp_locks_normalize(me, wpi, j, uw, tdw, change, oldChange, oldw, neww); + } } } } @@ -1309,16 +1859,15 @@ struct WPaintData { /*variables for auto normalize*/ int auto_normalize; char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/ + char *lock_flags; + int defbase_tot; }; static char *wpaint_make_validmap(Object *ob) { bDeformGroup *dg; ModifierData *md; - char *validmap; - bPose *pose; - bPoseChannel *chan; - ArmatureModifierData *amd; + char *vgroup_validmap; GHash *gh = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "wpaint_make_validmap gh"); int i = 0, step1=1; @@ -1330,7 +1879,7 @@ static char *wpaint_make_validmap(Object *ob) if (!i) return NULL; - validmap = MEM_callocN(i, "wpaint valid map"); + vgroup_validmap= MEM_callocN(i, "wpaint valid map"); /*now loop through the armature modifiers and identify deform bones*/ for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), modifiers_getVirtualModifierList(ob) : md->next) { @@ -1339,10 +1888,11 @@ static char *wpaint_make_validmap(Object *ob) if (md->type == eModifierType_Armature) { - amd = (ArmatureModifierData*) md; + ArmatureModifierData *amd= (ArmatureModifierData*) md; if(amd->object && amd->object->pose) { - pose = amd->object->pose; + bPose *pose= amd->object->pose; + bPoseChannel *chan; for (chan=pose->chanbase.first; chan; chan=chan->next) { if (chan->bone->flag & BONE_NO_DEFORM) @@ -1360,13 +1910,13 @@ static char *wpaint_make_validmap(Object *ob) /*add all names to a hash table*/ for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) { if (BLI_ghash_lookup(gh, dg->name) != NULL) { - validmap[i] = 1; + vgroup_validmap[i] = TRUE; } } BLI_ghash_free(gh, NULL, NULL); - return validmap; + return vgroup_validmap; } static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED(event)) @@ -1407,7 +1957,9 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED /*set up auto-normalize, and generate map for detecting which vgroups affect deform bones*/ wpd->auto_normalize = ts->auto_normalize; - if (wpd->auto_normalize) + wpd->defbase_tot = BLI_countlist(&ob->defbase); + wpd->lock_flags = gen_lock_flags(ob, wpd->defbase_tot); + if (wpd->auto_normalize || ts->multipaint || wpd->lock_flags) wpd->vgroup_validmap = wpaint_make_validmap(ob); // if(qual & LR_CTRLKEY) { @@ -1474,10 +2026,14 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P float mat[4][4]; float paintweight; int *indexar; - int totindex, index, totw, flip; + int totindex, index, totw; float alpha; float mval[2], pressure; - + int use_vert_sel; + + /* intentionally dont initialize as NULL, make sure we initialize all members below */ + WeightPaintInfo wpi; + /* cannot paint if there is no stroke data */ if (wpd == NULL) { // XXX: force a redraw here, since even though we can't paint, @@ -1496,17 +2052,39 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P /* load projection matrix */ mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat); - flip = RNA_boolean_get(itemptr, "pen_flip"); pressure = RNA_float_get(itemptr, "pressure"); RNA_float_get_array(itemptr, "mouse", mval); mval[0]-= vc->ar->winrct.xmin; mval[1]-= vc->ar->winrct.ymin; - + + + + /* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */ + wpi.defbase_tot= wpd->defbase_tot; + wpi.defbase_sel= MEM_mallocN(wpi.defbase_tot*sizeof(char), "wpi.defbase_sel"); + wpi.defbase_tot_sel= get_selected_defgroups(ob, wpi.defbase_sel, wpi.defbase_tot); + if(wpi.defbase_tot_sel == 0 && ob->actdef) wpi.defbase_tot_sel = 1; + wpi.defbase_tot_unsel= wpi.defbase_tot - wpi.defbase_tot_sel; + wpi.vgroup_mirror= wpd->vgroup_mirror; + wpi.lock_flags= wpd->lock_flags; + wpi.vgroup_validmap= wpd->vgroup_validmap; + wpi.do_flip= RNA_boolean_get(itemptr, "pen_flip"); + wpi.do_multipaint= (ts->multipaint != 0); + wpi.do_auto_normalize= (ts->auto_normalize != 0); + /* *** done setting up WeightPaintInfo *** */ + + + swap_m4m4(wpd->vc.rv3d->persmat, mat); - + + use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0; + /* which faces are involved */ if(wp->flag & VP_AREA) { + // Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell + me->editflag &= ~ME_EDIT_VERT_SEL; totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush)); + me->editflag |= use_vert_sel ? ME_EDIT_VERT_SEL : 0; } else { indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]); @@ -1552,8 +2130,15 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P MLoop *ml = me->mloop + mpoly->loopstart; int i; - for (i=0; i<mpoly->totloop; i++, ml++) { - (me->dvert+ml->v)->flag = 1; + if(use_vert_sel) { + for (i=0; i<mpoly->totloop; i++, ml++) { + me->dvert[ml->v].flag = (me->mvert[ml->v].flag & SELECT); + } + } + else { + for (i=0; i<mpoly->totloop; i++, ml++) { + me->dvert[ml->v].flag = 1; + } } if(brush->vertexpaint_tool==VP_BLUR) { @@ -1570,7 +2155,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P if (dw) { paintweight += dw->weight; totw++; - } + } } } } @@ -1586,19 +2171,24 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P int i; for (i=0; i<mpoly->totloop; i++, ml++) { - if ((me->dvert+ml->v)->flag) { - alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*ml->v, mval, pressure); + unsigned int vidx= ml->v; + if (me->dvert[vidx].flag) { + alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*vidx, mval, pressure); if(alpha != 0.0f) { - do_weight_paint_vertex(wp, ob, ml->v, - alpha, paintweight, flip, wpd->vgroup_mirror, - wpd->vgroup_validmap); + do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight); } - (me->dvert+ml->v)->flag= 0; + me->dvert[vidx].flag= 0; } } } } - + + + /* *** free wpi members */ + MEM_freeN(wpi.defbase_sel); + /* *** dont freeing wpi members */ + + swap_m4m4(vc->rv3d->persmat, mat); DAG_id_tag_update(ob->data, 0); @@ -1618,7 +2208,9 @@ static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke) if (wpd->vgroup_validmap) MEM_freeN(wpd->vgroup_validmap); - + if(wpd->lock_flags) + MEM_freeN(wpd->lock_flags); + MEM_freeN(wpd); } @@ -1704,7 +2296,7 @@ void PAINT_OT_weight_set(wmOperatorType *ot) /* api callbacks */ ot->exec= weight_paint_set_exec; - ot->poll= facemask_paint_poll; + ot->poll= mask_paint_poll; /* it was facemask_paint_poll */ /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 0b671dd9705..63b610a9758 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -550,7 +550,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) if(ob->mode & OB_MODE_EDIT) return; else if(ob==OBACT) - if(paint_facesel_test(ob)) + if(paint_facesel_test(ob) || paint_vertsel_test(ob)) return; ddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 4e185d6603a..cbdfc312f09 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1745,6 +1745,31 @@ void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BMVert dm->release(dm); } +/* draw callback */ +static void drawSelectedVertices__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) +{ + MVert *mv = &((MVert *)userData)[index]; + + if(!(mv->flag & ME_HIDE)) { + const char sel= mv->flag & SELECT; + + // TODO define selected color + if(sel) { + glColor3f(1.0f, 1.0f, 0.0f); + } + else { + glColor3f(0.0f, 0.0f, 0.0f); + } + + glVertex3fv(co); + } +} + +static void drawSelectedVertices(DerivedMesh *dm, Mesh *me) { + glBegin(GL_POINTS); + dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, me->mvert); + glEnd(); +} static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0co, float *v1co) { struct { void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData; @@ -3012,7 +3037,16 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D bglPolygonOffset(rv3d->dist, 0.0); } } - + + if(paint_vertsel_test(ob)) { + + glColor3f(0.0f, 0.0f, 0.0f); + glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); + + drawSelectedVertices(dm, ob->data); + + glPointSize(1.0f); + } dm->release(dm); } @@ -6604,6 +6638,32 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* ***************** BACKBUF SEL (BBS) ********* */ +static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) +{ + struct {void* offset; MVert *mvert;} *data = userData; + MVert *mv = &data->mvert[index]; + int offset = (intptr_t) data->offset; + + if (!(mv->flag & ME_HIDE)) { + WM_set_framebuffer_index_color(offset+index); + bglVertex3fv(co); + } +} + +static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset) +{ + struct {void* offset; struct MVert *mvert;} data; + Mesh *me = ob->data; + MVert *mvert = me->mvert; + data.mvert = mvert; + data.offset = (void*)(intptr_t) offset; + glPointSize( UI_GetThemeValuef(TH_VERTEX_SIZE) ); + bglBegin(GL_POINTS); + dm->foreachMappedVert(dm, bbs_obmode_mesh_verts__mapFunc, &data); + bglEnd(); + glPointSize(1.0); +} + static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { void **ptrs = userData; @@ -6712,6 +6772,17 @@ static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUS } } +// must have called WM_set_framebuffer_index_color beforehand +static int bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r)) +{ + Mesh *me = userData; + + if (!(me->mface[index].flag & ME_HIDE)) { + return 1; + } else { + return 0; + } +} static void bbs_mesh_solid(Scene *scene, Object *ob) { DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); @@ -6770,7 +6841,21 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec EDBM_free_index_arrays(em); } else { - bbs_mesh_solid(scene, ob); + Mesh *me= ob->data; + if(me->editflag & ME_EDIT_VERT_SEL) { + DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); + glColor3ub(0, 0, 0); + + dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, me, 0, GPU_enable_material, NULL); + + + bbs_obmode_mesh_verts(ob, dm, 1); + bm_vertoffs = me->totvert+1; + dm->release(dm); + } + else { + bbs_mesh_solid(scene, ob); + } } break; case OB_CURVE: diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index d9fcb45881c..b2d430ac7f0 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -371,6 +371,10 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar) keymap= WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); + + keymap= WM_keymap_find(wm->defaultconf, "Weight Paint Vertex Selection", 0, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); + /* pose is not modal, operator poll checks for this */ keymap= WM_keymap_find(wm->defaultconf, "Pose", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index e4c316a91f2..4ac5dc2e70c 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -501,7 +501,15 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) PointerRNA meshptr; RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr); - uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); + if(ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) { + uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); + } + else { + + row= uiLayoutRow(layout, 1); + uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); + uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); + } } else { const char *str_menu; diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 990df969d68..7dc4112d729 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -54,6 +54,11 @@ #include "BLI_linklist.h" #include "BLI_utildefines.h" +/* vertex box select */ +#include "IMB_imbuf_types.h" +#include "IMB_imbuf.h" +#include "BKE_global.h" + #include "BKE_context.h" #include "BKE_paint.h" #include "BKE_armature.h" @@ -204,6 +209,25 @@ static void EDBM_backbuf_checkAndSelectFaces(BMEditMesh *em, int select) } } + +/* object mode, EM_ prefix is confusing here, rename? */ +static void EDBM_backbuf_checkAndSelectVerts_obmode(Mesh *me, int select) +{ + MVert *mv = me->mvert; + int a; + + if (mv) { + for(a=1; a<=me->totvert; a++, mv++) { + if(EDBM_check_backbuf(a)) { + if(!(mv->flag & ME_HIDE)) { + mv->flag = select?(mv->flag|SELECT):(mv->flag&~SELECT); + } + } + } + } +} +/* object mode, EM_ prefix is confusing here, rename? */ + static void EDBM_backbuf_checkAndSelectTFaces(Mesh *me, int select) { MPoly *mpoly = me->mpoly; @@ -237,7 +261,7 @@ static int view3d_selectable_data(bContext *C) if (ob->mode & OB_MODE_SCULPT) { return 0; } - if (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT) && !paint_facesel_test(ob)) { + if (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT) && !paint_facesel_test(ob) && !paint_vertsel_test(ob)) { return 0; } } @@ -733,6 +757,88 @@ static void do_lasso_select_meta(ViewContext *vc, int mcords[][2], short moves, } } +int do_paintvert_box_select(ViewContext *vc, rcti *rect, int select, int extend) +{ + Mesh *me; + MVert *mvert; + struct ImBuf *ibuf; + unsigned int *rt; + int a, index; + char *selar; + int sx= rect->xmax-rect->xmin+1; + int sy= rect->ymax-rect->ymin+1; + + me= vc->obact->data; + + if(me==NULL || me->totvert==0 || sx*sy <= 0) + return OPERATOR_CANCELLED; + + selar= MEM_callocN(me->totvert+1, "selar"); + + if (extend == 0 && select) + paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE); + + view3d_validate_backbuf(vc); + + ibuf = IMB_allocImBuf(sx,sy,32,IB_rect); + rt = ibuf->rect; + glReadPixels(rect->xmin+vc->ar->winrct.xmin, rect->ymin+vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); + if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf); + + a= sx*sy; + while(a--) { + if(*rt) { + index= WM_framebuffer_to_index(*rt); + if(index<=me->totvert) selar[index]= 1; + } + rt++; + } + + mvert= me->mvert; + for(a=1; a<=me->totvert; a++, mvert++) { + if(selar[a]) { + if(mvert->flag & ME_HIDE); + else { + if(select) mvert->flag |= SELECT; + else mvert->flag &= ~SELECT; + } + } + } + + IMB_freeImBuf(ibuf); + MEM_freeN(selar); + +#ifdef __APPLE__ + glReadBuffer(GL_BACK); +#endif + + paintvert_flush_flags(vc->obact); + + return OPERATOR_FINISHED; +} + +static void do_lasso_select_paintvert(ViewContext *vc, int mcords[][2], short moves, short extend, short select) +{ + Object *ob= vc->obact; + Mesh *me= ob?ob->data:NULL; + rcti rect; + + if(me==NULL || me->totvert==0) + return; + + if(extend==0 && select) + paintvert_deselect_all_visible(ob, SEL_DESELECT, FALSE); /* flush selection at the end */ + bm_vertoffs= me->totvert+1; /* max index array */ + + lasso_select_boundbox(&rect, mcords, moves); + EDBM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); + + EDBM_backbuf_checkAndSelectVerts_obmode(me, select); + + EDBM_free_backbuf(); + + paintvert_flush_flags(ob); +} static void do_lasso_select_paintface(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { Object *ob= vc->obact; @@ -795,6 +901,8 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc, int mcords[][2], s if(vc->obedit==NULL) { /* Object Mode */ if(paint_facesel_test(ob)) do_lasso_select_paintface(vc, mcords, moves, extend, select); + else if(paint_vertsel_test(ob)) + do_lasso_select_paintvert(vc, mcords, moves, extend, select); else if(ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)) ; else if(ob && ob->mode & OB_MODE_PARTICLE_EDIT) @@ -1804,6 +1912,9 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op) else if(vc.obact && paint_facesel_test(vc.obact)) { ret= do_paintface_box_select(&vc, &rect, select, extend); } + else if(vc.obact && paint_vertsel_test(vc.obact)) { + ret= do_paintvert_box_select(&vc, &rect, select, extend); + } else if(vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) { ret= PE_border_select(C, &rect, select, extend); } @@ -1840,6 +1951,57 @@ void VIEW3D_OT_select_border(wmOperatorType *ot) WM_operator_properties_gesture_border(ot, TRUE); } +/* much like facesel_face_pick()*/ +/* returns 0 if not found, otherwise 1 */ +static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, short rect) +{ + ViewContext vc; + view3d_set_viewcontext(C, &vc); + + if (!me || me->totvert==0) + return 0; + + if (rect) { + /* sample rect to increase changes of selecting, so that when clicking + on an face in the backbuf, we can still select a vert */ + + int dist; + *index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totvert+1, &dist,0,NULL, NULL); + } + else { + /* sample only on the exact position */ + *index = view3d_sample_backbuf(&vc, mval[0], mval[1]); + } + + if ((*index)<=0 || (*index)>(unsigned int)me->totvert) + return 0; + + (*index)--; + + return 1; +} + +/* mouse selection in weight paint */ +/* gets called via generic mouse select operator */ +int mouse_wp_select(bContext *C, const int mval[2], short extend, Object *obact, Mesh* me) +{ + unsigned int index = 0; + MVert *mv; + if(vertsel_vert_pick(C, me, mval, &index, 1)) { + mv = me->mvert+index; + if(extend) { + mv->flag ^= 1; + } else { + paintvert_deselect_all_visible(obact, SEL_DESELECT, FALSE); + mv->flag |= 1; + } + paintvert_flush_flags(obact); + WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obact->data); + return 1; + } + return 0; +} + /* ****** Mouse Select ****** */ @@ -1884,8 +2046,12 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event) return PE_mouse_particles(C, event->mval, extend); else if(obact && paint_facesel_test(obact)) retval = paintface_mouse_select(C, obact, event->mval, extend); - else + + else if (paint_vertsel_test(obact)) { + retval = mouse_wp_select(C, event->mval, extend, obact, obact->data); + } else { retval = mouse_select(C, event->mval, extend, center, enumerate); + } /* passthrough allows tweaks * FINISHED to signal one operator worked @@ -2010,6 +2176,24 @@ static void paint_facesel_circle_select(ViewContext *vc, int select, const int m } +static void paint_vertsel_circle_select(ViewContext *vc, int select, const int mval[2], float rad) +{ + Object *ob= vc->obact; + Mesh *me = ob?ob->data:NULL; + int bbsel; + /* struct {ViewContext *vc; short select; int mval[2]; float radius; } data = {NULL}; */ /* UNUSED */ + if (me) { + bm_vertoffs= me->totvert+1; /* max index array */ + + bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f)); + EDBM_backbuf_checkAndSelectVerts_obmode(me, select==LEFTMOUSE); + EDBM_free_backbuf(); + + paintvert_flush_flags(ob); + } +} + + static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { struct {ViewContext *vc; short select; int mval[2]; float radius; } *data = userData; @@ -2264,7 +2448,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op) select= (gesture_mode==GESTURE_MODAL_SELECT); - if( CTX_data_edit_object(C) || paint_facesel_test(obact) || + if( CTX_data_edit_object(C) || paint_facesel_test(obact) || paint_vertsel_test(obact) || (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT|OB_MODE_POSE))) ) { ViewContext vc; @@ -2284,6 +2468,10 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op) paint_facesel_circle_select(&vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obact->data); } + else if(paint_vertsel_test(obact)) { + paint_vertsel_circle_select(&vc, select, mval, (float)radius); + WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obact->data); + } else if(obact->mode & OB_MODE_POSE) pose_circle_select(&vc, select, mval, (float)radius); else diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h index 12237eb3731..486ec3d5e9b 100644 --- a/source/blender/makesdna/DNA_mesh_types.h +++ b/source/blender/makesdna/DNA_mesh_types.h @@ -142,7 +142,7 @@ typedef struct TFace { #define ME_EDIT_PAINT_MASK (1 << 3) #define ME_EDIT_MIRROR_TOPO (1 << 4) - +#define ME_EDIT_VERT_SEL (1 << 5) /* me->flag */ /* #define ME_ISDONE 1 */ diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index e70110d2694..d230ff37098 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -62,9 +62,14 @@ struct bGPdata; typedef struct bDeformGroup { struct bDeformGroup *next, *prev; char name[32]; + /* need this flag for locking weights */ + char flag, pad[7]; } bDeformGroup; #define MAX_VGROUP_NAME 32 +/* bDeformGroup->flag */ +#define DG_LOCK_WEIGHT 1 + /** * The following illustrates the orientation of the * bounding box in local space diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 5f20432d6f8..9f176a22848 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -759,9 +759,10 @@ typedef struct ToolSettings { short snap_flag, snap_target; short proportional, prop_mode; char proportional_objects; /* proportional edit, object mode */ - char pad[3]; + char pad[5]; - int auto_normalize; /*auto normalizing mode in wpaint*/ + char auto_normalize; /*auto normalizing mode in wpaint*/ + char multipaint; /* paint multiple bones in wpaint */ short sculpt_paint_settings; /* user preferences for sculpt and paint */ short pad1; diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c index 4662cc7d746..8ad27939a03 100644 --- a/source/blender/makesrna/intern/rna_mesh.c +++ b/source/blender/makesrna/intern/rna_mesh.c @@ -95,6 +95,24 @@ void rna_Mesh_update_draw(Main *bmain, Scene *scene, PointerRNA *ptr) } } + +void rna_Mesh_update_vertmask(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + Mesh* me = ptr->data; + if ((me->editflag & ME_EDIT_VERT_SEL) && (me->editflag & ME_EDIT_PAINT_MASK)) { + me->editflag ^= ME_EDIT_PAINT_MASK; + } + rna_Mesh_update_draw(bmain, scene, ptr); +} + +void rna_Mesh_update_facemask(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + Mesh* me = ptr->data; + if ((me->editflag & ME_EDIT_VERT_SEL) && (me->editflag & ME_EDIT_PAINT_MASK)) { + me->editflag ^= ME_EDIT_VERT_SEL; + } + rna_Mesh_update_draw(bmain, scene, ptr); +} static void rna_MeshVertex_normal_get(PointerRNA *ptr, float *value) { MVert *mvert= (MVert*)ptr->data; @@ -2163,8 +2181,14 @@ static void rna_def_mesh(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "editflag", ME_EDIT_PAINT_MASK); RNA_def_property_ui_text(prop, "Paint Mask", "Face selection masking for painting"); RNA_def_property_ui_icon(prop, ICON_FACESEL_HLT, 0); - RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_update(prop, 0, "rna_Mesh_update_facemask"); + + prop= RNA_def_property(srna, "use_paint_mask_vertex", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "editflag", ME_EDIT_VERT_SEL); + RNA_def_property_ui_text(prop, "Vertex Selection", "Vertex selection masking for painting (weight paint only)"); + RNA_def_property_ui_icon(prop, ICON_VERTEXSEL, 0); + RNA_def_property_update(prop, 0, "rna_Mesh_update_vertmask"); /* readonly editmesh info - use for extrude menu */ prop= RNA_def_property(srna, "total_vert_sel", PROP_INT, PROP_UNSIGNED); diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index c7a2d271c29..a7343f2526d 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1266,6 +1266,11 @@ static void rna_def_vertex_group(BlenderRNA *brna) RNA_def_struct_name_property(srna, prop); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_VertexGroup_name_set"); RNA_def_property_update(prop, NC_GEOM|ND_DATA|NA_RENAME, "rna_Object_internal_update_data"); /* update data because modifiers may use [#24761] */ + + prop= RNA_def_property(srna, "lock_weight", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_ui_text(prop, "", "Maintain the relative weights for the group"); + RNA_def_property_boolean_sdna(prop, NULL, "flag", 0); + RNA_def_property_update(prop, NC_GEOM|ND_DATA|NA_RENAME, "rna_Object_internal_update_data"); /* update data because modifiers may use [#24761] */ prop= RNA_def_property(srna, "index", PROP_INT, PROP_UNSIGNED); RNA_def_property_clear_flag(prop, PROP_EDITABLE); diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 04da959b287..f93cd3d9cbe 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -1046,6 +1046,22 @@ static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, cons } } + + +/* note: without this, when Multi-Paint is activated/deactivated, the colors + * will not change right away when multiple bones are selected, this function + * is not for general use and only for the few cases where changing scene + * settings and NOT for general purpose updates, possibly this should be + * given its own notifier. */ +static void rna_Scene_update_active_object_data(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + Object *ob= OBACT; + if(ob) { + DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + WM_main_add_notifier(NC_OBJECT|ND_DRAW, &ob->id); + } +} + #else static void rna_def_transform_orientation(BlenderRNA *brna) @@ -1119,9 +1135,17 @@ static void rna_def_tool_settings(BlenderRNA *brna) prop = RNA_def_property(srna, "use_auto_normalize", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "auto_normalize", 1); - RNA_def_property_ui_text(prop, "WPaint Auto-Normalize", - "Ensure all bone-deforming vertex groups add up to 1.0 while " - "weight painting"); + RNA_def_property_ui_text(prop, "WPaint Auto-Normalize", + "Ensure all bone-deforming vertex groups add up " + "to 1.0 while weight painting"); + RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data"); + + prop = RNA_def_property(srna, "use_multipaint", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "multipaint", 1); + RNA_def_property_ui_text(prop, "WPaint Multi-Paint", + "Paint across all selected bones while " + "weight painting"); + RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data"); prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "vpaint"); |