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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-08 18:55:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-08 18:55:43 +0400
commit8bfa48384d3604cfc5fd265e89bf86f129242542 (patch)
tree4591aa40eade90ffe306b50b5d650d8cbd7efbdb
parent4487103e61ba1277027d8d4a9105a3f1b29e204c (diff)
Cycles: checker texture node, patch by Thomas.
-rw-r--r--intern/cycles/app/cycles_xml.cpp3
-rw-r--r--intern/cycles/blender/blender_shader.cpp7
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_checker.h57
-rw-r--r--intern/cycles/kernel/svm/svm_types.h3
-rw-r--r--intern/cycles/render/nodes.cpp48
-rw-r--r--intern/cycles/render/nodes.h5
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c6
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h1
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.c80
16 files changed, 222 insertions, 1 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index e29a73ec9e8..af52520d87c 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -349,6 +349,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "noise_texture")) {
snode = new NoiseTextureNode();
}
+ else if(string_iequals(node.name(), "checker_texture")) {
+ snode = new CheckerTextureNode();
+ }
else if(string_iequals(node.name(), "gradient_texture")) {
GradientTextureNode *blend = new GradientTextureNode();
xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type");
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index f32d2d9a2ce..f5ffc321476 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -364,6 +364,13 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Shader
node = wave;
break;
}
+ case BL::ShaderNode::type_TEX_CHECKER: {
+ BL::ShaderNodeTexChecker b_checker_node(b_node);
+ CheckerTextureNode *checker = new CheckerTextureNode();
+ get_tex_mapping(&checker->tex_mapping, b_checker_node.texture_mapping());
+ node = checker;
+ break;
+ }
case BL::ShaderNode::type_TEX_NOISE: {
BL::ShaderNodeTexNoise b_noise_node(b_node);
NoiseTextureNode *noise = new NoiseTextureNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 939a74660a1..a4e0c0ddb56 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -57,6 +57,7 @@ set(SRC_SVM_HEADERS
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h
+ svm/svm_checker.h
svm/svm_displace.h
svm/svm_fresnel.h
svm/svm_gamma.h
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 5a8d6d62c79..d22c9181a84 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -145,6 +145,7 @@ CCL_NAMESPACE_END
#include "svm_tex_coord.h"
#include "svm_value.h"
#include "svm_voronoi.h"
+#include "svm_checker.h"
CCL_NAMESPACE_BEGIN
@@ -235,6 +236,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_TEX_MAGIC:
svm_node_tex_magic(kg, sd, stack, node, &offset);
break;
+ case NODE_TEX_CHECKER:
+ svm_node_tex_checker(kg, sd, stack, node, &offset);
+ break;
#endif
case NODE_CAMERA:
svm_node_camera(kg, sd, stack, node.y, node.z, node.w);
diff --git a/intern/cycles/kernel/svm/svm_checker.h b/intern/cycles/kernel/svm/svm_checker.h
new file mode 100644
index 00000000000..8dda5e3052b
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_checker.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Checker */
+
+__device_noinline float svm_checker(float3 p, float scale)
+{
+ p *= scale;
+
+ /* 0.00001 because of unit sized stuff */
+ int xi = (int)fabsf(floor(0.00001f + p.x));
+ int yi = (int)fabsf(floor(0.00001f + p.y));
+ int zi = (int)fabsf(floor(0.00001f + p.z));
+
+ return ((xi % 2 == yi % 2) == (zi % 2))? 1.0f: 0.0f;
+}
+
+__device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+ uint co_offset, color1_offset, color2_offset, scale_offset;
+ uint color_offset, fac_offset;
+
+ decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
+ decode_node_uchar4(node.z, &color_offset, &fac_offset, NULL, NULL);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float3 color1 = stack_load_float3(stack, color1_offset);
+ float3 color2 = stack_load_float3(stack, color2_offset);
+ float scale = stack_load_float_default(stack, scale_offset, node.w);
+
+ float f = svm_checker(co, scale);
+
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, (f == 1.0f)? color1: color2);
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index c46df3f08c8..8203ed4c15e 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -86,7 +86,8 @@ typedef enum NodeType {
NODE_CAMERA = 5300,
NODE_INVERT = 5400,
NODE_NORMAL = 5500,
- NODE_GAMMA = 5600
+ NODE_GAMMA = 5600,
+ NODE_TEX_CHECKER = 5700
} NodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 81d156a079d..7397c9c09af 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -712,6 +712,54 @@ void MagicTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_magic_texture");
}
+/* Checker Texture */
+
+CheckerTextureNode::CheckerTextureNode()
+: TextureNode("checker_texture")
+{
+ add_input("Vector", SHADER_SOCKET_POINT, ShaderInput::TEXTURE_GENERATED);
+ add_input("Color1", SHADER_SOCKET_COLOR);
+ add_input("Color2", SHADER_SOCKET_COLOR);
+ add_input("Scale", SHADER_SOCKET_FLOAT, 1.0f);
+
+ add_output("Color", SHADER_SOCKET_COLOR);
+ add_output("Fac", SHADER_SOCKET_FLOAT);
+}
+
+void CheckerTextureNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *vector_in = input("Vector");
+ ShaderInput *color1_in = input("Color1");
+ ShaderInput *color2_in = input("Color2");
+ ShaderInput *scale_in = input("Scale");
+
+ ShaderOutput *color_out = output("Color");
+ ShaderOutput *fac_out = output("Fac");
+
+ compiler.stack_assign(vector_in);
+ compiler.stack_assign(color1_in);
+ compiler.stack_assign(color2_in);
+ if(scale_in->link) compiler.stack_assign(scale_in);
+
+ if(!tex_mapping.skip())
+ tex_mapping.compile(compiler, vector_in->stack_offset, vector_in->stack_offset);
+
+ if(!color_out->links.empty())
+ compiler.stack_assign(color_out);
+ if(!fac_out->links.empty())
+ compiler.stack_assign(fac_out);
+
+ compiler.add_node(NODE_TEX_CHECKER,
+ compiler.encode_uchar4(vector_in->stack_offset, color1_in->stack_offset, color2_in->stack_offset, scale_in->stack_offset),
+ compiler.encode_uchar4(color_out->stack_offset, fac_out->stack_offset),
+ __float_as_int(scale_in->value.x));
+}
+
+void CheckerTextureNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_checker_texture");
+}
+
/* Normal */
NormalNode::NormalNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index f0a669f3f87..c2f9ead5924 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -143,6 +143,11 @@ public:
int depth;
};
+class CheckerTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(CheckerTextureNode)
+};
+
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 9fdae5b190e..8e3dc896cd4 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -522,6 +522,7 @@ struct ShadeResult;
#define SH_NODE_VOLUME_TRANSPARENT 161
#define SH_NODE_VOLUME_ISOTROPIC 162
#define SH_NODE_GAMMA 163
+#define SH_NODE_TEX_CHECKER 164
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 5253d7a9961..d273d3ff63c 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1945,6 +1945,7 @@ static void registerShaderNodes(bNodeTreeType *ttype)
register_node_type_sh_tex_musgrave(ttype);
register_node_type_sh_tex_gradient(ttype);
register_node_type_sh_tex_magic(ttype);
+ register_node_type_sh_tex_checker(ttype);
}
static void registerTextureNodes(bNodeTreeType *ttype)
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index e2d612169e7..01ffbb44c13 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -448,6 +448,10 @@ typedef struct NodeTexImage {
int color_space, pad;
} NodeTexImage;
+typedef struct NodeTexChecker {
+ NodeTexBase base;
+} NodeTexChecker;
+
typedef struct NodeTexEnvironment {
NodeTexBase base;
int color_space, pad;
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index c15758eed1f..4b1dc3e9fa0 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1333,6 +1333,12 @@ static void def_sh_tex_noise(StructRNA *srna)
def_sh_tex(srna);
}
+static void def_sh_tex_checker(StructRNA *srna)
+{
+ RNA_def_struct_sdna_from(srna, "NodeTexChecker", "storage");
+ def_sh_tex(srna);
+}
+
static void def_sh_tex_magic(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index 19082ea4689..e63e13f89b2 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -85,6 +85,7 @@ DefNode( ShaderNode, SH_NODE_TEX_MAGIC, def_sh_tex_magic, "TE
DefNode( ShaderNode, SH_NODE_TEX_WAVE, def_sh_tex_wave, "TEX_WAVE", TexWave, "Wave Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_MUSGRAVE, def_sh_tex_musgrave, "TEX_MUSGRAVE", TexMusgrave, "Musgrave Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi, "TEX_VORONOI", TexVoronoi, "Voronoi Texture", "" )
+DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, 0, "TEX_COORD", TexCoord, "Texture Coordinate","")
DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index a09aa7a52a3..21493cd6750 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -162,6 +162,7 @@ set(SRC
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
+ shader/nodes/node_shader_tex_checker.c
shader/node_shader_tree.c
shader/node_shader_util.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 2cabdd33971..907efd76786 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -103,6 +103,7 @@ void register_node_type_sh_tex_magic(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_wave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_musgrave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_noise(struct bNodeTreeType *ttype);
+void register_node_type_sh_tex_checker(struct bNodeTreeType *ttype);
#endif
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
new file mode 100644
index 00000000000..551b70d9b8a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
@@ -0,0 +1,80 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_checker_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_RGBA, 1, "Color1", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color2", 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_checker_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_checker(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_checker", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_checker(bNodeTreeType *ttype)
+{
+ static bNodeType ntype;
+
+ node_type_base(ttype, &ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_checker_in, sh_node_tex_checker_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_checker);
+ node_type_storage(&ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_checker);
+
+ nodeRegisterType(ttype, &ntype);
+}