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authorDalai Felinto <dfelinto@gmail.com>2013-10-16 07:24:38 +0400
committerDalai Felinto <dfelinto@gmail.com>2013-10-16 07:24:38 +0400
commitfe93d4a3d848abd59a1de43a51142c3e2f3c961f (patch)
tree718c96d8ecad9ccb8903b9fab5ccd221b5b3803c
parent1ae0de2f3af194153e73103ea3067283269d0350 (diff)
split operators/bmo_beautify.c into tools/bmesh_beautify.c
This is a proper design if we want to use the beautify routine elsewhere (e.g., in the triangulate modifier)
-rw-r--r--source/blender/bmesh/CMakeLists.txt2
-rw-r--r--source/blender/bmesh/bmesh_tools.h1
-rw-r--r--source/blender/bmesh/operators/bmo_beautify.c412
-rw-r--r--source/blender/bmesh/tools/bmesh_beautify.c441
-rw-r--r--source/blender/bmesh/tools/bmesh_beautify.h37
5 files changed, 484 insertions, 409 deletions
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index 67f95cca6aa..b80a10b43fe 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -119,6 +119,8 @@ set(SRC
intern/bmesh_operator_api.h
intern/bmesh_error.h
+ tools/bmesh_beautify.c
+ tools/bmesh_beautify.h
tools/bmesh_bevel.c
tools/bmesh_bevel.h
tools/bmesh_bisect_plane.c
diff --git a/source/blender/bmesh/bmesh_tools.h b/source/blender/bmesh/bmesh_tools.h
index b2dac810bce..baffeb774b6 100644
--- a/source/blender/bmesh/bmesh_tools.h
+++ b/source/blender/bmesh/bmesh_tools.h
@@ -34,6 +34,7 @@
extern "C" {
#endif
+#include "tools/bmesh_beautify.h"
#include "tools/bmesh_bevel.h"
#include "tools/bmesh_bisect_plane.h"
#include "tools/bmesh_decimate.h"
diff --git a/source/blender/bmesh/operators/bmo_beautify.c b/source/blender/bmesh/operators/bmo_beautify.c
index bd20e384234..b0b3e723603 100644
--- a/source/blender/bmesh/operators/bmo_beautify.c
+++ b/source/blender/bmesh/operators/bmo_beautify.c
@@ -25,426 +25,19 @@
*
* Beautify the mesh by rotating edges between triangles
* to more attractive positions until no more rotations can be made.
- *
- * In principle this is very simple however there is the possibility of
- * going into an eternal loop where edges keep rotating.
- * To avoid this - each edge stores a set of it previous
- * states so as not to rotate back.
- *
- * TODO
- * - Take face normals into account.
*/
#include "BLI_math.h"
-#include "BLI_heap.h"
#include "MEM_guardedalloc.h"
#include "bmesh.h"
+#include "bmesh_tools.h"
#include "intern/bmesh_operators_private.h"
-#include "BLI_strict_flags.h"
-
-// #define DEBUG_TIME
-
-#ifdef DEBUG_TIME
-# include "PIL_time.h"
-# include "PIL_time_utildefines.h"
-#endif
-
-enum {
- VERT_RESTRICT_TAG = (1 << 0),
-};
-
-/* -------------------------------------------------------------------- */
-/* GSet for edge rotation */
-
-typedef struct EdRotState {
- int v1, v2; /* edge vert, small -> large */
- int f1, f2; /* face vert, small -> large */
-} EdRotState;
-
-static unsigned int erot_gsetutil_hash(const void *ptr)
-{
- const EdRotState *e_state = (const EdRotState *)ptr;
- unsigned int
- hash = BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v1));
- hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v2));
- hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f1));
- hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f2));
- return hash;
-}
-static int erot_gsetutil_cmp(const void *a, const void *b)
-{
- const EdRotState *e_state_a = (const EdRotState *)a;
- const EdRotState *e_state_b = (const EdRotState *)b;
- if (e_state_a->v1 < e_state_b->v1) return -1;
- else if (e_state_a->v1 > e_state_b->v1) return 1;
- else if (e_state_a->v2 < e_state_b->v2) return -1;
- else if (e_state_a->v2 > e_state_b->v2) return 1;
- else if (e_state_a->f1 < e_state_b->f1) return -1;
- else if (e_state_a->f1 > e_state_b->f1) return 1;
- else if (e_state_a->f2 < e_state_b->f2) return -1;
- else if (e_state_a->f2 > e_state_b->f2) return 1;
- else return 0;
-}
-
-static GSet *erot_gset_new(void)
-{
- return BLI_gset_new(erot_gsetutil_hash, erot_gsetutil_cmp, __func__);
-}
-
-/* ensure v0 is smaller */
-#define EDGE_ORD(v0, v1) \
- if (v0 > v1) { \
- v0 ^= v1; \
- v1 ^= v0; \
- v0 ^= v1; \
- } (void)0
-
-static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2])
-{
- BLI_assert(BM_edge_is_manifold((BMEdge *)e));
- BLI_assert(BM_vert_in_edge(e, e->l->prev->v) == false);
- BLI_assert(BM_vert_in_edge(e, e->l->radial_next->prev->v) == false);
-
- /* verts of the edge */
- v_index[0] = BM_elem_index_get(e->v1);
- v_index[1] = BM_elem_index_get(e->v2);
- EDGE_ORD(v_index[0], v_index[1]);
-
- /* verts of each of the 2 faces attached to this edge
- * (that are not apart of this edge) */
- f_index[0] = BM_elem_index_get(e->l->prev->v);
- f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v);
- EDGE_ORD(f_index[0], f_index[1]);
-}
-
-static void erot_state_current(const BMEdge *e, EdRotState *e_state)
-{
- erot_state_ex(e, &e_state->v1, &e_state->f1);
-}
-
-static void erot_state_alternate(const BMEdge *e, EdRotState *e_state)
-{
- erot_state_ex(e, &e_state->f1, &e_state->v1);
-}
-
-/* -------------------------------------------------------------------- */
-/* Calculate the improvement of rotating the edge */
-
-/**
- * \return a negative value means the edge can be rotated.
- */
-static float bm_edge_calc_rotate_beauty__area(
- const float v1[3], const float v2[3], const float v3[3], const float v4[3])
-{
- /* not a loop (only to be able to break out) */
- do {
- float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2];
-
- /* first get the 2d values */
- {
- bool is_zero_a, is_zero_b;
- float no[3];
- float axis_mat[3][3];
-
- // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
- BLI_assert((ELEM3(v1, v2, v3, v4) == false) &&
- (ELEM3(v2, v1, v3, v4) == false) &&
- (ELEM3(v3, v1, v2, v4) == false) &&
- (ELEM3(v4, v1, v2, v3) == false));
-
- is_zero_a = area_tri_v3(v2, v3, v4) <= FLT_EPSILON;
- is_zero_b = area_tri_v3(v2, v4, v1) <= FLT_EPSILON;
-
- if (LIKELY(is_zero_a == false && is_zero_b == false)) {
- float no_a[3], no_b[3];
- normal_tri_v3(no_a, v2, v3, v4); /* a */
- normal_tri_v3(no_b, v2, v4, v1); /* b */
- add_v3_v3v3(no, no_a, no_b);
- if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) {
- break;
- }
- }
- else if (is_zero_a == false) {
- normal_tri_v3(no, v2, v3, v4); /* a */
- }
- else if (is_zero_b == false) {
- normal_tri_v3(no, v2, v4, v1); /* b */
- }
- else {
- /* both zero area, no useful normal can be calculated */
- break;
- }
-
- // { float a = angle_normalized_v3v3(no_a, no_b); printf("~ %.7f\n", a); fflush(stdout);}
-
- axis_dominant_v3_to_m3(axis_mat, no);
- mul_v2_m3v3(v1_xy, axis_mat, v1);
- mul_v2_m3v3(v2_xy, axis_mat, v2);
- mul_v2_m3v3(v3_xy, axis_mat, v3);
- mul_v2_m3v3(v4_xy, axis_mat, v4);
- }
-
- // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
-
- if (is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) {
- /* testing rule: the area divided by the perimeter,
- * check if (1-3) beats the existing (2-4) edge rotation */
- float area_a, area_b;
- float prim_a, prim_b;
- float fac_24, fac_13;
-
- float len_12, len_23, len_34, len_41, len_24, len_13;
-
- /* edges around the quad */
- len_12 = len_v2v2(v1_xy, v2_xy);
- len_23 = len_v2v2(v2_xy, v3_xy);
- len_34 = len_v2v2(v3_xy, v4_xy);
- len_41 = len_v2v2(v4_xy, v1_xy);
- /* edges crossing the quad interior */
- len_13 = len_v2v2(v1_xy, v3_xy);
- len_24 = len_v2v2(v2_xy, v4_xy);
-
- /* edge (2-4), current state */
- area_a = area_tri_v2(v2_xy, v3_xy, v4_xy);
- area_b = area_tri_v2(v2_xy, v4_xy, v1_xy);
- prim_a = len_23 + len_34 + len_24;
- prim_b = len_24 + len_41 + len_12;
- fac_24 = (area_a / prim_a) + (area_b / prim_b);
-
- /* edge (1-3), new state */
- area_a = area_tri_v2(v1_xy, v2_xy, v3_xy);
- area_b = area_tri_v2(v1_xy, v3_xy, v4_xy);
- prim_a = len_12 + len_23 + len_13;
- prim_b = len_34 + len_41 + len_13;
- fac_13 = (area_a / prim_a) + (area_b / prim_b);
-
- /* negative number if (1-3) is an improved state */
- return fac_24 - fac_13;
- }
- } while (false);
-
- return FLT_MAX;
-}
-
-static float bm_edge_calc_rotate_beauty__angle(
- const float v1[3], const float v2[3], const float v3[3], const float v4[3])
-{
- /* not a loop (only to be able to break out) */
- do {
- float no_a[3], no_b[3];
- float angle_24, angle_13;
-
- /* edge (2-4), current state */
- normal_tri_v3(no_a, v2, v3, v4);
- normal_tri_v3(no_b, v2, v4, v1);
- angle_24 = angle_normalized_v3v3(no_a, no_b);
-
- /* edge (1-3), new state */
- /* only check new state for degenerate outcome */
- if ((normal_tri_v3(no_a, v1, v2, v3) == 0.0f) ||
- (normal_tri_v3(no_b, v1, v3, v4) == 0.0f))
- {
- break;
- }
- angle_13 = angle_normalized_v3v3(no_a, no_b);
-
- return angle_13 - angle_24;
- } while (false);
-
- return FLT_MAX;
-}
-
-static float bm_edge_calc_rotate_beauty(const BMEdge *e, const short flag, const short method)
-{
- /* not a loop (only to be able to break out) */
- do {
- const float *v1, *v2, *v3, *v4;
-
- v1 = e->l->prev->v->co; /* first face co */
- v2 = e->l->v->co; /* e->v1 or e->v2*/
- v3 = e->l->radial_next->prev->v->co; /* second face co */
- v4 = e->l->next->v->co; /* e->v1 or e->v2*/
-
- if (flag & VERT_RESTRICT_TAG) {
- BMVert *v_a = e->l->prev->v, *v_b = e->l->radial_next->prev->v;
- if (BM_elem_flag_test(v_a, BM_ELEM_TAG) == BM_elem_flag_test(v_b, BM_ELEM_TAG)) {
- break;
- }
- }
-
- if (UNLIKELY(v1 == v3)) {
- // printf("This should never happen, but does sometimes!\n");
- break;
- }
-
- switch (method) {
- case 0:
- return bm_edge_calc_rotate_beauty__area(v1, v2, v3, v4);
- default:
- return bm_edge_calc_rotate_beauty__angle(v1, v2, v3, v4);
- }
- } while (false);
-
- return FLT_MAX;
-}
-
-/* -------------------------------------------------------------------- */
-/* Update the edge cost of rotation in the heap */
-
-/* recalc an edge in the heap (surrounding geometry has changed) */
-static void bm_edge_update_beauty_cost_single(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr,
- const short flag, const short method)
-{
- if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
- const int i = BM_elem_index_get(e);
- GSet *e_state_set = edge_state_arr[i];
-
- if (eheap_table[i]) {
- BLI_heap_remove(eheap, eheap_table[i]);
- eheap_table[i] = NULL;
- }
-
- /* check if we can add it back */
- BLI_assert(BM_edge_is_manifold(e) == true);
- //BLI_assert(BMO_elem_flag_test(bm, e->l->f, FACE_MARK) &&
- // BMO_elem_flag_test(bm, e->l->radial_next->f, FACE_MARK));
-
- /* check we're not moving back into a state we have been in before */
- if (e_state_set != NULL) {
- EdRotState e_state_alt;
- erot_state_alternate(e, &e_state_alt);
- if (BLI_gset_haskey(e_state_set, (void *)&e_state_alt)) {
- // printf(" skipping, we already have this state\n");
- return;
- }
- }
-
- {
- /* recalculate edge */
- const float cost = bm_edge_calc_rotate_beauty(e, flag, method);
- if (cost < 0.0f) {
- eheap_table[i] = BLI_heap_insert(eheap, cost, e);
- }
- else {
- eheap_table[i] = NULL;
- }
- }
- }
-}
-
-/* we have rotated an edge, tag other edges and clear this one */
-static void bm_edge_update_beauty_cost(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr,
- const short flag, const short method)
-{
- BMLoop *l;
- BLI_assert(e->l->f->len == 3 &&
- e->l->radial_next->f->len == 3);
-
- l = e->l;
- bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method);
- bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method);
- l = l->radial_next;
- bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method);
- bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method);
-}
-
-/* -------------------------------------------------------------------- */
-/* Beautify Fill */
-
#define ELE_NEW 1
#define FACE_MARK 2
-/**
- * \note All edges in \a edge_array must be tagged and
- * have their index values set according to their position in the array.
- */
-static void bm_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, const int edge_array_len,
- const short flag, const short method)
-{
- Heap *eheap; /* edge heap */
- HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
-
- GSet **edge_state_arr = MEM_callocN((size_t)edge_array_len * sizeof(GSet *), __func__);
- BLI_mempool *edge_state_pool = BLI_mempool_create(sizeof(EdRotState), 512, 512, BLI_MEMPOOL_SYSMALLOC);
- int i;
-
-#ifdef DEBUG_TIME
- TIMEIT_START(beautify_fill);
-#endif
-
- eheap = BLI_heap_new_ex((unsigned int)edge_array_len);
- eheap_table = MEM_mallocN(sizeof(HeapNode *) * (size_t)edge_array_len, __func__);
-
- /* build heap */
- for (i = 0; i < edge_array_len; i++) {
- BMEdge *e = edge_array[i];
- const float cost = bm_edge_calc_rotate_beauty(e, flag, method);
- if (cost < 0.0f) {
- eheap_table[i] = BLI_heap_insert(eheap, cost, e);
- }
- else {
- eheap_table[i] = NULL;
- }
- }
-
- while (BLI_heap_is_empty(eheap) == false) {
- BMEdge *e = BLI_heap_popmin(eheap);
- i = BM_elem_index_get(e);
- eheap_table[i] = NULL;
-
- e = BM_edge_rotate(bm, e, false, BM_EDGEROT_CHECK_EXISTS);
- if (LIKELY(e)) {
- GSet *e_state_set = edge_state_arr[i];
-
- /* add the new state into the set so we don't move into this state again
- * note: we could add the previous state too but this isn't essential)
- * for avoiding eternal loops */
- EdRotState *e_state = BLI_mempool_alloc(edge_state_pool);
- erot_state_current(e, e_state);
- if (UNLIKELY(e_state_set == NULL)) {
- edge_state_arr[i] = e_state_set = erot_gset_new(); /* store previous state */
- }
- BLI_assert(BLI_gset_haskey(e_state_set, (void *)e_state) == false);
- BLI_gset_insert(e_state_set, e_state);
-
-
- // printf(" %d -> %d, %d\n", i, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2));
-
- /* maintain the index array */
- edge_array[i] = e;
- BM_elem_index_set(e, i);
-
- /* recalculate faces connected on the heap */
- bm_edge_update_beauty_cost(e, eheap, eheap_table, edge_state_arr, flag, method);
-
- /* update flags */
- BMO_elem_flag_enable(bm, e, ELE_NEW);
- BMO_elem_flag_enable(bm, e->l->f, FACE_MARK | ELE_NEW);
- BMO_elem_flag_enable(bm, e->l->radial_next->f, FACE_MARK | ELE_NEW);
- }
- }
-
- BLI_heap_free(eheap, NULL);
- MEM_freeN(eheap_table);
-
- for (i = 0; i < edge_array_len; i++) {
- if (edge_state_arr[i]) {
- BLI_gset_free(edge_state_arr[i], NULL);
- }
- }
-
- MEM_freeN(edge_state_arr);
- BLI_mempool_destroy(edge_state_pool);
-
-#ifdef DEBUG_TIME
- TIMEIT_END(beautify_fill);
-#endif
-}
-
-
void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
{
BMIter iter;
@@ -486,9 +79,10 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
}
bm->elem_index_dirty |= BM_EDGE;
- bm_mesh_beautify_fill(bm, edge_array, edge_array_len, flag, method);
+ BM_mesh_beautify_fill(bm, edge_array, edge_array_len, flag, method);
MEM_freeN(edge_array);
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "geom.out", BM_EDGE | BM_FACE, ELE_NEW);
}
+
diff --git a/source/blender/bmesh/tools/bmesh_beautify.c b/source/blender/bmesh/tools/bmesh_beautify.c
new file mode 100644
index 00000000000..fa39d6bb05a
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_beautify.c
@@ -0,0 +1,441 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Joseph Eagar.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/tools/bmesh_beautify.c
+ * \ingroup bmesh
+ *
+ * Beautify the mesh by rotating edges between triangles
+ * to more attractive positions until no more rotations can be made.
+ *
+ * In principle this is very simple however there is the possibility of
+ * going into an eternal loop where edges keep rotating.
+ * To avoid this - each edge stores a set of it previous
+ * states so as not to rotate back.
+ *
+ * TODO
+ * - Take face normals into account.
+ */
+
+#include "BLI_math.h"
+#include "BLI_heap.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "bmesh.h"
+#include "bmesh_beautify.h" /* own include */
+
+
+// #define DEBUG_TIME
+
+#ifdef DEBUG_TIME
+# include "PIL_time.h"
+# include "PIL_time_utildefines.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+/* GSet for edge rotation */
+
+typedef struct EdRotState {
+ int v1, v2; /* edge vert, small -> large */
+ int f1, f2; /* face vert, small -> large */
+} EdRotState;
+
+static unsigned int erot_gsetutil_hash(const void *ptr)
+{
+ const EdRotState *e_state = (const EdRotState *)ptr;
+ unsigned int
+ hash = BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v1));
+ hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v2));
+ hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f1));
+ hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f2));
+ return hash;
+}
+static int erot_gsetutil_cmp(const void *a, const void *b)
+{
+ const EdRotState *e_state_a = (const EdRotState *)a;
+ const EdRotState *e_state_b = (const EdRotState *)b;
+ if (e_state_a->v1 < e_state_b->v1) return -1;
+ else if (e_state_a->v1 > e_state_b->v1) return 1;
+ else if (e_state_a->v2 < e_state_b->v2) return -1;
+ else if (e_state_a->v2 > e_state_b->v2) return 1;
+ else if (e_state_a->f1 < e_state_b->f1) return -1;
+ else if (e_state_a->f1 > e_state_b->f1) return 1;
+ else if (e_state_a->f2 < e_state_b->f2) return -1;
+ else if (e_state_a->f2 > e_state_b->f2) return 1;
+ else return 0;
+}
+
+static GSet *erot_gset_new(void)
+{
+ return BLI_gset_new(erot_gsetutil_hash, erot_gsetutil_cmp, __func__);
+}
+
+/* ensure v0 is smaller */
+#define EDGE_ORD(v0, v1) \
+ if (v0 > v1) { \
+ v0 ^= v1; \
+ v1 ^= v0; \
+ v0 ^= v1; \
+ } (void)0
+
+static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2])
+{
+ BLI_assert(BM_edge_is_manifold((BMEdge *)e));
+ BLI_assert(BM_vert_in_edge(e, e->l->prev->v) == false);
+ BLI_assert(BM_vert_in_edge(e, e->l->radial_next->prev->v) == false);
+
+ /* verts of the edge */
+ v_index[0] = BM_elem_index_get(e->v1);
+ v_index[1] = BM_elem_index_get(e->v2);
+ EDGE_ORD(v_index[0], v_index[1]);
+
+ /* verts of each of the 2 faces attached to this edge
+ * (that are not apart of this edge) */
+ f_index[0] = BM_elem_index_get(e->l->prev->v);
+ f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v);
+ EDGE_ORD(f_index[0], f_index[1]);
+}
+
+static void erot_state_current(const BMEdge *e, EdRotState *e_state)
+{
+ erot_state_ex(e, &e_state->v1, &e_state->f1);
+}
+
+static void erot_state_alternate(const BMEdge *e, EdRotState *e_state)
+{
+ erot_state_ex(e, &e_state->f1, &e_state->v1);
+}
+
+/* -------------------------------------------------------------------- */
+/* Calculate the improvement of rotating the edge */
+
+/**
+ * \return a negative value means the edge can be rotated.
+ */
+static float bm_edge_calc_rotate_beauty__area(
+ const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2];
+
+ /* first get the 2d values */
+ {
+ bool is_zero_a, is_zero_b;
+ float no[3];
+ float axis_mat[3][3];
+
+ // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
+ BLI_assert((ELEM3(v1, v2, v3, v4) == false) &&
+ (ELEM3(v2, v1, v3, v4) == false) &&
+ (ELEM3(v3, v1, v2, v4) == false) &&
+ (ELEM3(v4, v1, v2, v3) == false));
+
+ is_zero_a = area_tri_v3(v2, v3, v4) <= FLT_EPSILON;
+ is_zero_b = area_tri_v3(v2, v4, v1) <= FLT_EPSILON;
+
+ if (LIKELY(is_zero_a == false && is_zero_b == false)) {
+ float no_a[3], no_b[3];
+ normal_tri_v3(no_a, v2, v3, v4); /* a */
+ normal_tri_v3(no_b, v2, v4, v1); /* b */
+ add_v3_v3v3(no, no_a, no_b);
+ if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) {
+ break;
+ }
+ }
+ else if (is_zero_a == false) {
+ normal_tri_v3(no, v2, v3, v4); /* a */
+ }
+ else if (is_zero_b == false) {
+ normal_tri_v3(no, v2, v4, v1); /* b */
+ }
+ else {
+ /* both zero area, no useful normal can be calculated */
+ break;
+ }
+
+ // { float a = angle_normalized_v3v3(no_a, no_b); printf("~ %.7f\n", a); fflush(stdout);}
+
+ axis_dominant_v3_to_m3(axis_mat, no);
+ mul_v2_m3v3(v1_xy, axis_mat, v1);
+ mul_v2_m3v3(v2_xy, axis_mat, v2);
+ mul_v2_m3v3(v3_xy, axis_mat, v3);
+ mul_v2_m3v3(v4_xy, axis_mat, v4);
+ }
+
+ // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
+
+ if (is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) {
+ /* testing rule: the area divided by the perimeter,
+ * check if (1-3) beats the existing (2-4) edge rotation */
+ float area_a, area_b;
+ float prim_a, prim_b;
+ float fac_24, fac_13;
+
+ float len_12, len_23, len_34, len_41, len_24, len_13;
+
+ /* edges around the quad */
+ len_12 = len_v2v2(v1_xy, v2_xy);
+ len_23 = len_v2v2(v2_xy, v3_xy);
+ len_34 = len_v2v2(v3_xy, v4_xy);
+ len_41 = len_v2v2(v4_xy, v1_xy);
+ /* edges crossing the quad interior */
+ len_13 = len_v2v2(v1_xy, v3_xy);
+ len_24 = len_v2v2(v2_xy, v4_xy);
+
+ /* edge (2-4), current state */
+ area_a = area_tri_v2(v2_xy, v3_xy, v4_xy);
+ area_b = area_tri_v2(v2_xy, v4_xy, v1_xy);
+ prim_a = len_23 + len_34 + len_24;
+ prim_b = len_24 + len_41 + len_12;
+ fac_24 = (area_a / prim_a) + (area_b / prim_b);
+
+ /* edge (1-3), new state */
+ area_a = area_tri_v2(v1_xy, v2_xy, v3_xy);
+ area_b = area_tri_v2(v1_xy, v3_xy, v4_xy);
+ prim_a = len_12 + len_23 + len_13;
+ prim_b = len_34 + len_41 + len_13;
+ fac_13 = (area_a / prim_a) + (area_b / prim_b);
+
+ /* negative number if (1-3) is an improved state */
+ return fac_24 - fac_13;
+ }
+ } while (false);
+
+ return FLT_MAX;
+}
+
+static float bm_edge_calc_rotate_beauty__angle(
+ const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ float no_a[3], no_b[3];
+ float angle_24, angle_13;
+
+ /* edge (2-4), current state */
+ normal_tri_v3(no_a, v2, v3, v4);
+ normal_tri_v3(no_b, v2, v4, v1);
+ angle_24 = angle_normalized_v3v3(no_a, no_b);
+
+ /* edge (1-3), new state */
+ /* only check new state for degenerate outcome */
+ if ((normal_tri_v3(no_a, v1, v2, v3) == 0.0f) ||
+ (normal_tri_v3(no_b, v1, v3, v4) == 0.0f))
+ {
+ break;
+ }
+ angle_13 = angle_normalized_v3v3(no_a, no_b);
+
+ return angle_13 - angle_24;
+ } while (false);
+
+ return FLT_MAX;
+}
+
+static float bm_edge_calc_rotate_beauty(const BMEdge *e, const short flag, const short method)
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ const float *v1, *v2, *v3, *v4;
+
+ v1 = e->l->prev->v->co; /* first face co */
+ v2 = e->l->v->co; /* e->v1 or e->v2*/
+ v3 = e->l->radial_next->prev->v->co; /* second face co */
+ v4 = e->l->next->v->co; /* e->v1 or e->v2*/
+
+ if (flag & VERT_RESTRICT_TAG) {
+ BMVert *v_a = e->l->prev->v, *v_b = e->l->radial_next->prev->v;
+ if (BM_elem_flag_test(v_a, BM_ELEM_TAG) == BM_elem_flag_test(v_b, BM_ELEM_TAG)) {
+ break;
+ }
+ }
+
+ if (UNLIKELY(v1 == v3)) {
+ // printf("This should never happen, but does sometimes!\n");
+ break;
+ }
+
+ switch (method) {
+ case 0:
+ return bm_edge_calc_rotate_beauty__area(v1, v2, v3, v4);
+ default:
+ return bm_edge_calc_rotate_beauty__angle(v1, v2, v3, v4);
+ }
+ } while (false);
+
+ return FLT_MAX;
+}
+
+/* -------------------------------------------------------------------- */
+/* Update the edge cost of rotation in the heap */
+
+/* recalc an edge in the heap (surrounding geometry has changed) */
+static void bm_edge_update_beauty_cost_single(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr,
+ const short flag, const short method)
+{
+ if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
+ const int i = BM_elem_index_get(e);
+ GSet *e_state_set = edge_state_arr[i];
+
+ if (eheap_table[i]) {
+ BLI_heap_remove(eheap, eheap_table[i]);
+ eheap_table[i] = NULL;
+ }
+
+ /* check if we can add it back */
+ BLI_assert(BM_edge_is_manifold(e) == true);
+ //BLI_assert(BMO_elem_flag_test(bm, e->l->f, FACE_MARK) &&
+ // BMO_elem_flag_test(bm, e->l->radial_next->f, FACE_MARK));
+
+ /* check we're not moving back into a state we have been in before */
+ if (e_state_set != NULL) {
+ EdRotState e_state_alt;
+ erot_state_alternate(e, &e_state_alt);
+ if (BLI_gset_haskey(e_state_set, (void *)&e_state_alt)) {
+ // printf(" skipping, we already have this state\n");
+ return;
+ }
+ }
+
+ {
+ /* recalculate edge */
+ const float cost = bm_edge_calc_rotate_beauty(e, flag, method);
+ if (cost < 0.0f) {
+ eheap_table[i] = BLI_heap_insert(eheap, cost, e);
+ }
+ else {
+ eheap_table[i] = NULL;
+ }
+ }
+ }
+}
+
+/* we have rotated an edge, tag other edges and clear this one */
+static void bm_edge_update_beauty_cost(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr,
+ const short flag, const short method)
+{
+ BMLoop *l;
+ BLI_assert(e->l->f->len == 3 &&
+ e->l->radial_next->f->len == 3);
+
+ l = e->l;
+ bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method);
+ bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method);
+ l = l->radial_next;
+ bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method);
+ bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method);
+}
+
+/* -------------------------------------------------------------------- */
+/* Beautify Fill */
+
+#define ELE_NEW 1
+#define FACE_MARK 2
+
+/**
+ * \note All edges in \a edge_array must be tagged and
+ * have their index values set according to their position in the array.
+ */
+void BM_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, const int edge_array_len,
+ const short flag, const short method)
+{
+ Heap *eheap; /* edge heap */
+ HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
+
+ GSet **edge_state_arr = MEM_callocN((size_t)edge_array_len * sizeof(GSet *), __func__);
+ BLI_mempool *edge_state_pool = BLI_mempool_create(sizeof(EdRotState), 512, 512, BLI_MEMPOOL_SYSMALLOC);
+ int i;
+
+#ifdef DEBUG_TIME
+ TIMEIT_START(beautify_fill);
+#endif
+
+ eheap = BLI_heap_new_ex((unsigned int)edge_array_len);
+ eheap_table = MEM_mallocN(sizeof(HeapNode *) * (size_t)edge_array_len, __func__);
+
+ /* build heap */
+ for (i = 0; i < edge_array_len; i++) {
+ BMEdge *e = edge_array[i];
+ const float cost = bm_edge_calc_rotate_beauty(e, flag, method);
+ if (cost < 0.0f) {
+ eheap_table[i] = BLI_heap_insert(eheap, cost, e);
+ }
+ else {
+ eheap_table[i] = NULL;
+ }
+ }
+
+ while (BLI_heap_is_empty(eheap) == false) {
+ BMEdge *e = BLI_heap_popmin(eheap);
+ i = BM_elem_index_get(e);
+ eheap_table[i] = NULL;
+
+ e = BM_edge_rotate(bm, e, false, BM_EDGEROT_CHECK_EXISTS);
+ if (LIKELY(e)) {
+ GSet *e_state_set = edge_state_arr[i];
+
+ /* add the new state into the set so we don't move into this state again
+ * note: we could add the previous state too but this isn't essential)
+ * for avoiding eternal loops */
+ EdRotState *e_state = BLI_mempool_alloc(edge_state_pool);
+ erot_state_current(e, e_state);
+ if (UNLIKELY(e_state_set == NULL)) {
+ edge_state_arr[i] = e_state_set = erot_gset_new(); /* store previous state */
+ }
+ BLI_assert(BLI_gset_haskey(e_state_set, (void *)e_state) == false);
+ BLI_gset_insert(e_state_set, e_state);
+
+
+ // printf(" %d -> %d, %d\n", i, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2));
+
+ /* maintain the index array */
+ edge_array[i] = e;
+ BM_elem_index_set(e, i);
+
+ /* recalculate faces connected on the heap */
+ bm_edge_update_beauty_cost(e, eheap, eheap_table, edge_state_arr, flag, method);
+
+ /* update flags */
+ BMO_elem_flag_enable(bm, e, ELE_NEW);
+ BMO_elem_flag_enable(bm, e->l->f, FACE_MARK | ELE_NEW);
+ BMO_elem_flag_enable(bm, e->l->radial_next->f, FACE_MARK | ELE_NEW);
+ }
+ }
+
+ BLI_heap_free(eheap, NULL);
+ MEM_freeN(eheap_table);
+
+ for (i = 0; i < edge_array_len; i++) {
+ if (edge_state_arr[i]) {
+ BLI_gset_free(edge_state_arr[i], NULL);
+ }
+ }
+
+ MEM_freeN(edge_state_arr);
+ BLI_mempool_destroy(edge_state_pool);
+
+#ifdef DEBUG_TIME
+ TIMEIT_END(beautify_fill);
+#endif
+}
+
diff --git a/source/blender/bmesh/tools/bmesh_beautify.h b/source/blender/bmesh/tools/bmesh_beautify.h
new file mode 100644
index 00000000000..0ce8ddee2b6
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_beautify.h
@@ -0,0 +1,37 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BMESH_BEAUTIFY_H__
+#define __BMESH_BEAUTIFY_H__
+
+/** \file blender/bmesh/tools/bmesh_beautify.h
+ * \ingroup bmesh
+ */
+
+enum {
+ VERT_RESTRICT_TAG = (1 << 0),
+};
+
+void BM_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, const int edge_array_len,
+ const short flag, const short method);
+
+#endif /* __BMESH_BEAUTIFY_H__ */