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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-28 20:57:06 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-28 20:57:06 +0400
commited77c356fc1c323cef306fef2e7af03fd67a6871 (patch)
treebf7c31d131d6fc65030c3bcf9940469c8450813e
parent7627a742ab6e630522186b04a71fa40533d87db2 (diff)
Fix: OpenGL renders on graphics cards which do not support non-power-of-two
textures were stretched and the wrong size.
-rw-r--r--source/blender/editors/render/render_opengl.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/gpu/GPU_extensions.h5
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c29
-rw-r--r--source/blender/gpu/intern/gpu_material.c3
5 files changed, 29 insertions, 22 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index feeb2fefca7..fa764e6eefc 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -154,7 +154,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
if((scene->r.mode & R_OSA) == 0) {
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf);
}
else {
/* simple accumulation, less hassle then FSAA FBO's */
@@ -167,7 +167,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer);
/* skip the first sample */
for(j=1; j < SAMPLES; j++) {
@@ -175,7 +175,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp);
add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
}
@@ -278,7 +278,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
sizey= (scene->r.size*scene->r.ysch)/100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
+ ofs= GPU_offscreen_create(sizex, sizey, err_out);
if(!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 20b1df6ef2c..32e553262e2 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2379,7 +2379,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
glPushAttrib(GL_LIGHTING_BIT);
/* bind */
- ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
+ ofs= GPU_offscreen_create(sizex, sizey, err_out);
if(ofs == NULL)
return NULL;
@@ -2403,9 +2403,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
ibuf= IMB_allocImBuf(sizex, sizey, 32, flag);
if(ibuf->rect_float)
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+ GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
else if(ibuf->rect)
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
//if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
// BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 965f317aa50..3fff79390e3 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -136,7 +136,7 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex);
GPUFrameBuffer *GPU_framebuffer_create(void);
int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
-void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex);
+void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
@@ -146,10 +146,11 @@ void GPU_framebuffer_restore(void);
- wrapper around framebuffer and texture for simple offscreen drawing
- changes size if graphics card can't support it */
-GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256]);
+GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256]);
void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs);
void GPU_offscreen_unbind(GPUOffScreen *ofs);
+void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
/* GPU Shader
- only for fragment shaders now
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 6189062a855..e1a89daf7e2 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -790,7 +790,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
tex->fb = NULL;
}
-void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
+void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
{
/* push attributes */
glPushAttrib(GL_ENABLE_BIT);
@@ -801,7 +801,7 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
/* push matrices and set default viewport and matrix */
- glViewport(0, 0, tex->w, tex->h);
+ glViewport(0, 0, w, h);
GG.currentfb = tex->fb->object;
glMatrixMode(GL_PROJECTION);
@@ -859,13 +859,19 @@ struct GPUOffScreen {
GPUFrameBuffer *fb;
GPUTexture *color;
GPUTexture *depth;
+
+ /* requested width/height, may be smaller than actual texture size due
+ to missing non-power of two support, so we compensate for that */
+ int w, h;
};
-GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
+GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
{
GPUOffScreen *ofs;
ofs= MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen");
+ ofs->w= width;
+ ofs->h= height;
ofs->fb = GPU_framebuffer_create();
if(!ofs->fb) {
@@ -873,24 +879,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
return NULL;
}
- ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
+ ofs->depth = GPU_texture_create_depth(width, height, err_out);
if(!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
}
- if(*width!=ofs->depth->w || *height!=ofs->depth->h) {
- *width= ofs->depth->w;
- *height= ofs->depth->h;
- printf("Offscreen size differs from given size!\n");
- }
-
if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
- ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
+ ofs->color = GPU_texture_create_2D(width, height, NULL, err_out);
if(!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
@@ -921,7 +921,7 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
void GPU_offscreen_bind(GPUOffScreen *ofs)
{
glDisable(GL_SCISSOR_TEST);
- GPU_framebuffer_texture_bind(ofs->fb, ofs->color);
+ GPU_framebuffer_texture_bind(ofs->fb, ofs->color, ofs->w, ofs->h);
}
void GPU_offscreen_unbind(GPUOffScreen *ofs)
@@ -931,6 +931,11 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs)
glEnable(GL_SCISSOR_TEST);
}
+void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
+{
+ glReadPixels(0, 0, ofs->w, ofs->h, GL_RGBA, type, pixels);
+}
+
/* GPUShader */
struct GPUShader {
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index d0f834977c8..26c08f6cae5 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1661,7 +1661,8 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize
/* opengl */
glDisable(GL_SCISSOR_TEST);
- GPU_framebuffer_texture_bind(lamp->fb, lamp->tex);
+ GPU_framebuffer_texture_bind(lamp->fb, lamp->tex,
+ GPU_texture_opengl_width(lamp->tex), GPU_texture_opengl_height(lamp->tex));
/* set matrices */
copy_m4_m4(viewmat, lamp->viewmat);