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authorBastien Montagne <montagne29@wanadoo.fr>2014-05-08 19:48:00 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-05-08 19:48:00 +0400
commit5a8d7af642d8770cfc8e3b120f7de021efa1cbb9 (patch)
tree8ec20efb43d9656bc9fb41e2f21790dd7a6b6fd3
parentbbf6db0c0cbf395eb8879e878754b2219f5c10b8 (diff)
Fix T40074: Autosmooth option causes assert failure when selected.
No need to call `dm_ensure_display_normals()` when using loop normals, poly/vert ones have already been computed!
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 8ffa61843b6..72e39fbb7c2 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1884,8 +1884,11 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
* which deals with drawing differently.
*
* Only calc vertex normals if they are flagged as dirty.
+ * If using loop normals, poly nors have already been computed.
*/
- dm_ensure_display_normals(finaldm);
+ if (!do_loop_normals) {
+ dm_ensure_display_normals(finaldm);
+ }
}
#ifdef WITH_GAMEENGINE