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authorJoshua Leung <aligorith@gmail.com>2018-05-24 19:17:45 +0300
committerJoshua Leung <aligorith@gmail.com>2018-05-24 19:17:52 +0300
commitf7c75e8bd7e77829a8bcbab91827552e97821e8e (patch)
tree2fe09f371fadf09399621957ed779116a3019d9d
parent12b261be4128f4ea407c4603e7ed6376107c308d (diff)
COW Fix: Border selecting bones on rigs broke
Annoyingly, this was working as recently as yesterday...
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 446089d943e..5bbb92c43cd 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2173,6 +2173,8 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
DEG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
}
+ /* copy on write tag is needed (for the armature), or else no refresh happens */
+ DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
}
}
}