Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <j.bakker@atmind.nl>2020-06-16 11:12:20 +0300
committerJeroen Bakker <jeroen@blender.org>2020-06-25 11:07:42 +0300
commit17ddb4c4ea0f68a7f4c38f54291ec641deb6f1f9 (patch)
tree97a8f8680303db2814478f0f27d045cdfc26f07c
parentdceaef92d7a41fe5835084b7feb9fcecadf111ce (diff)
Fix T77803: IK Degrees of freedom drawing glitch
IK degrees of freedom is rendered using wires and a solid sphere. The solid used the wireframe drawing what resulted into drawing glitches. This patch adds a new shader to draw the solid shape. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8044
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h3
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c32
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl4
4 files changed, 35 insertions, 7 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index c65cdf48206..4bb9a74b2e2 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -228,11 +228,12 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
{
format = formats->instance_extra;
- sh = OVERLAY_shader_armature_degrees_of_freedom();
+ sh = OVERLAY_shader_armature_degrees_of_freedom_wire();
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
cb->dof_lines = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_lines_get());
+ sh = OVERLAY_shader_armature_degrees_of_freedom_solid();
grp = DRW_shgroup_create(sh, armature_transp_ps);
DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
cb->dof_sphere = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_sphere_get());
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index fdc421b29fb..53692a34a55 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -562,7 +562,8 @@ void OVERLAY_wireframe_draw(OVERLAY_Data *vedata);
void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *vedata);
GPUShader *OVERLAY_shader_antialiasing(void);
-GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void);
+GPUShader *OVERLAY_shader_armature_degrees_of_freedom_wire(void);
+GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void);
GPUShader *OVERLAY_shader_armature_envelope(bool use_outline);
GPUShader *OVERLAY_shader_armature_shape(bool use_outline);
GPUShader *OVERLAY_shader_armature_shape_wire(void);
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 0610b8397a1..ddb1a523140 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -130,7 +130,8 @@ extern char datatoc_common_view_lib_glsl[];
typedef struct OVERLAY_Shaders {
GPUShader *antialiasing;
- GPUShader *armature_dof;
+ GPUShader *armature_dof_wire;
+ GPUShader *armature_dof_solid;
GPUShader *armature_envelope_outline;
GPUShader *armature_envelope_solid;
GPUShader *armature_shape_outline;
@@ -473,13 +474,13 @@ GPUShader *OVERLAY_shader_armature_stick(void)
return sh_data->armature_stick;
}
-GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void)
+GPUShader *OVERLAY_shader_armature_degrees_of_freedom_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- if (!sh_data->armature_dof) {
- sh_data->armature_dof = GPU_shader_create_from_arrays({
+ if (!sh_data->armature_dof_wire) {
+ sh_data->armature_dof_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
@@ -487,10 +488,31 @@ GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void)
NULL},
.frag =
(const char *[]){datatoc_common_view_lib_glsl, datatoc_armature_wire_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define EDGE\n", NULL},
+ });
+ }
+ return sh_data->armature_dof_wire;
+}
+
+GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->armature_dof_solid) {
+ sh_data->armature_dof_solid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_dof_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_view_lib_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
- return sh_data->armature_dof;
+ return sh_data->armature_dof_solid;
}
GPUShader *OVERLAY_shader_armature_wire(void)
diff --git a/source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl b/source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl
index b15554bbb6a..18a80fc1fb4 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl
@@ -8,8 +8,10 @@ in vec4 color;
in mat4 inst_obmat;
flat out vec4 finalColor;
+#ifdef EDGE
flat out vec2 edgeStart;
noperspective out vec2 edgePos;
+#endif
vec3 sphere_project(float ax, float az)
{
@@ -35,7 +37,9 @@ void main()
gl_Position = point_world_to_ndc(world_pos);
finalColor = color;
+#ifdef EDGE
edgeStart = edgePos = ((gl_Position.xy / gl_Position.w) * 0.5 + 0.5) * sizeViewport.xy;
+#endif
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);