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authorBastien Montagne <bastien@blender.org>2020-12-28 16:16:14 +0300
committerBastien Montagne <bastien@blender.org>2020-12-28 16:16:14 +0300
commit26c34a2a3abb14884328ef347963cec2062fc0c2 (patch)
tree9573e5d4cc635f5e30a32d1a481c2ea212914ea1
parent823f0da702f1144fd87863f6b3dc3e082889d19c (diff)
Tweak comment regarding Sculpt mode undo issues in object update code.
Original comment from rB8a9dedf82954. See also T84084.
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_ccg.c43
1 files changed, 24 insertions, 19 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape_ccg.c b/source/blender/blenkernel/intern/multires_reshape_ccg.c
index aa003909bb0..9159c5c03cd 100644
--- a/source/blender/blenkernel/intern/multires_reshape_ccg.c
+++ b/source/blender/blenkernel/intern/multires_reshape_ccg.c
@@ -60,25 +60,30 @@ bool multires_reshape_assign_final_coords_from_ccg(const MultiresReshapeContext
CCG_grid_elem_co(&reshape_level_key, ccg_grid, x, y),
sizeof(float[3]));
- if (reshape_level_key.has_mask) {
- /* Assert about a non-NULL `grid_element.mask` may fail here, this code may be called
- * from cleanup code during COW evaluation phase by depsgraph (e.g.
- * `object_update_from_subsurf_ccg` call in `BKE_object_free_derived_caches`).
- *
- * `reshape_level_key.has_mask` is ultimately set from MultiRes modifier apply code
- * (through `multires_as_ccg` -> `multires_ccg_settings_init`), when object is in sculpt
- * mode only, and there is matching loop cdlayer.
- *
- * `grid_element.mask` is directly set from existing matching loop cdlayer during
- * initialization of `MultiresReshapeContext` struct.
- *
- * Since ccg data is preserved during undos, we may end up with a state where there is no
- * mask data in mesh loops' cdlayer, while ccg's `has_mask` is still set to true.
- */
- // BLI_assert(grid_element.mask != NULL);
- if (grid_element.mask != NULL) {
- *grid_element.mask = *CCG_grid_elem_mask(&reshape_level_key, ccg_grid, x, y);
- }
+ /* NOTE: The sculpt mode might have SubdivCCG's data out of sync from what is stored in
+ * the original object. This happens upon the following scenario:
+ *
+ * - User enters sculpt mode of the default cube object.
+ * - Sculpt mode creates new `layer`
+ * - User does some strokes.
+ * - User used undo until sculpt mode is exited.
+ *
+ * In an ideal world the sculpt mode will take care of keeping CustomData and CCG layers in
+ * sync by doing proper pushes to a local sculpt undo stack.
+ *
+ * Since the proper solution needs time to be implemented, consider the target object
+ * the source of truth of which data layers are to be updated during reshape. This means,
+ * for example, that if the undo system says object does not have paint mask layer, it is
+ * not to be updated.
+ *
+ * This is a fragile logic, and is only working correctly because the code path is only
+ * used by sculpt changes. In other usecases the code might not catch inconsistency and
+ * silently do wrong decision. */
+ /* NOTE: There is a known bug in Undo code that results in first Sculpt step
+ * after a Memfile one to never be undone (see T83806). This might be the root cause of
+ * this inconsistency. */
+ if (reshape_level_key.has_mask && grid_element.mask != NULL) {
+ *grid_element.mask = *CCG_grid_elem_mask(&reshape_level_key, ccg_grid, x, y);
}
}
}