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authorCampbell Barton <ideasman42@gmail.com>2018-05-10 21:16:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-10 21:31:10 +0300
commit3f3326af1ce079b1526c407dbc11dd12c4a1bb79 (patch)
tree9eb757f64ac563aa2c645ce89f54177bca30362d
parent4332edcc3e311337bc31a6f5de881a77264d52f2 (diff)
EditMesh: add cube interactive tool
Initial add-cube tool which uses the scale cage to resize. The 3D cursor is currently used to project the cursor onto. We'll likely have more orientation options in the future.
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py15
-rw-r--r--source/blender/editors/mesh/CMakeLists.txt1
-rw-r--r--source/blender/editors/mesh/editmesh_add_manipulator.c428
-rw-r--r--source/blender/editors/mesh/mesh_intern.h2
-rw-r--r--source/blender/editors/mesh/mesh_ops.c3
5 files changed, 449 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index b7aa7cf1ccf..8e08514a028 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -249,6 +249,19 @@ class _defs_edit_armature:
class _defs_edit_mesh:
+
+ @ToolDef.from_fn
+ def cube_add():
+ return dict(
+ text="Add Cube",
+ icon="ops.mesh.primitive_cube_add_manipulator",
+ widget=None,
+ keymap=(
+ ("view3d.cursor3d", dict(), dict(type='ACTIONMOUSE', value='CLICK')),
+ ("mesh.primitive_cube_add_manipulator", dict(), dict(type='EVT_TWEAK_A', value='ANY')),
+ ),
+ )
+
@ToolDef.from_fn
def rip_region():
return dict(
@@ -743,6 +756,8 @@ class VIEW3D_PT_tools_active(ToolSelectPanelHelper, Panel):
None,
*_tools_transform,
None,
+ _defs_edit_mesh.cube_add,
+ None,
(
_defs_edit_mesh.extrude,
_defs_edit_mesh.extrude_individual,
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 1d861257397..5cd768b4fe3 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -44,6 +44,7 @@ set(INC_SYS
set(SRC
editface.c
editmesh_add.c
+ editmesh_add_manipulator.c
editmesh_bevel.c
editmesh_bisect.c
editmesh_extrude.c
diff --git a/source/blender/editors/mesh/editmesh_add_manipulator.c b/source/blender/editors/mesh/editmesh_add_manipulator.c
new file mode 100644
index 00000000000..3434ec82bb9
--- /dev/null
+++ b/source/blender/editors/mesh/editmesh_add_manipulator.c
@@ -0,0 +1,428 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/mesh/editmesh_add_manipulator.c
+ * \ingroup edmesh
+ *
+ * Creation manipulators.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_context.h"
+#include "BKE_editmesh.h"
+
+#include "ED_manipulator_library.h"
+#include "ED_mesh.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_undo.h"
+#include "ED_view3d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "WM_types.h"
+
+#include "UI_resources.h"
+
+#include "BLT_translation.h"
+
+#include "mesh_intern.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper Functions
+ * \{ */
+
+/**
+ * When we place a shape, pick a plane.
+ *
+ * We may base this choice on context,
+ * for now pick the "ground" based on the 3D cursor's dominant plane pointing down relative to the view.
+ */
+static void calc_initial_placement_point_from_view(
+ bContext *C, const float mval[2],
+ float r_location[3], float r_rotation[3][3])
+{
+
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ bool use_mouse_project = true; /* TODO: make optional */
+
+ float cursor_matrix[4][4];
+ ED_view3d_cursor3d_calc_mat4(scene, v3d, cursor_matrix);
+
+ if (use_mouse_project) {
+ ARegion *ar = CTX_wm_region(C);
+ float ray_co[3], ray_no[3];
+
+ float point_on_plane[3][3];
+
+ if (ED_view3d_win_to_ray(
+ CTX_data_depsgraph(C),
+ ar, v3d, mval,
+ ray_co, ray_no, false))
+ {
+ /* Pick the plane which gives the least distant projection,
+ * this avoids. */
+ float dist_best_sq = FLT_MAX;
+ int axis_best = -1;
+ for (int i = 0; i < 3; i++) {
+ float plane[4];
+ plane_from_point_normal_v3(plane, cursor_matrix[3], cursor_matrix[i]);
+ float lambda;
+ if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, true)) {
+ madd_v3_v3v3fl(point_on_plane[i], ray_co, ray_no, lambda);
+ float dist_test_sq = len_squared_v3v3(cursor_matrix[3], point_on_plane[i]);
+ if (dist_test_sq < dist_best_sq) {
+ dist_best_sq = dist_test_sq;
+ axis_best = i;
+ }
+ }
+ }
+ if (axis_best != -1) {
+ copy_v3_v3(r_location, point_on_plane[axis_best]);
+ /* For now always use same orientation. */
+ copy_m3_m4(r_rotation, cursor_matrix);
+ }
+ return;
+ }
+ }
+
+ /* fallback */
+ copy_v3_v3(r_location, cursor_matrix[3]);
+ copy_m3_m4(r_rotation, cursor_matrix);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Placement Manipulator
+ * \{ */
+
+typedef struct ManipulatorPlacementGroup {
+ struct wmManipulator *cage;
+ struct {
+ bContext *context;
+ wmOperator *op;
+ PropertyRNA *prop_matrix;
+ } data;
+} ManipulatorPlacementGroup;
+
+/**
+ * \warning Calling redo from property updates is not great.
+ * This is needed because changing the RNA doesn't cause a redo
+ * and we're not using operator UI which does just this.
+ */
+static void manipulator_placement_exec(ManipulatorPlacementGroup *man)
+{
+ wmOperator *op = man->data.op;
+ if (op == WM_operator_last_redo((bContext *)man->data.context)) {
+ ED_undo_operator_repeat((bContext *)man->data.context, op);
+ }
+}
+
+static void manipulator_mesh_placement_update_from_op(ManipulatorPlacementGroup *man)
+{
+ wmOperator *op = man->data.op;
+ UNUSED_VARS(op);
+ /* For now don't read back from the operator. */
+#if 0
+ RNA_property_float_get_array(op->ptr, man->data.prop_matrix, &man->cage->matrix_offset[0][0]);
+#endif
+}
+
+/* translate callbacks */
+static void manipulator_placement_prop_matrix_get(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ void *value_p)
+{
+ ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata;
+ wmOperator *op = man->data.op;
+ float *value = value_p;
+ BLI_assert(mpr_prop->type->array_length == 16);
+ UNUSED_VARS_NDEBUG(mpr_prop);
+
+ if (value_p != man->cage->matrix_offset) {
+ mul_m4_m4m4(value_p, man->cage->matrix_basis, man->cage->matrix_offset);
+ RNA_property_float_get_array(op->ptr, man->data.prop_matrix, value);
+ }
+}
+
+static void manipulator_placement_prop_matrix_set(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ const void *value)
+{
+ ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata;
+ wmOperator *op = man->data.op;
+
+ BLI_assert(mpr_prop->type->array_length == 16);
+ UNUSED_VARS_NDEBUG(mpr_prop);
+
+ float mat[4][4];
+ mul_m4_m4m4(mat, man->cage->matrix_basis, value);
+
+ if (is_negative_m4(mat)) {
+ negate_v3(mat[0]);
+ negate_v3(mat[1]);
+ negate_v3(mat[2]);
+ }
+
+ RNA_property_float_set_array(op->ptr, man->data.prop_matrix, &mat[0][0]);
+
+ manipulator_placement_exec(man);
+}
+
+static bool manipulator_mesh_placement_poll(const bContext *C, wmManipulatorGroupType *wgt)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+ if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) {
+ WM_manipulator_group_type_unlink_delayed_ptr(wgt);
+ return false;
+ }
+ return true;
+}
+
+static void manipulator_mesh_placement_modal_from_setup(
+ const bContext *C, wmManipulatorGroup *mgroup)
+{
+ ManipulatorPlacementGroup *man = mgroup->customdata;
+
+ /* Initial size. */
+ {
+ wmManipulator *mpr = man->cage;
+ zero_m4(mpr->matrix_offset);
+
+ /* TODO: support zero scaled matrix in 'MANIPULATOR_WT_cage_3d'. */
+ mpr->matrix_offset[0][0] = 0.01;
+ mpr->matrix_offset[1][1] = 0.01;
+ mpr->matrix_offset[2][2] = 0.01;
+ mpr->matrix_offset[3][3] = 1.0f;
+ }
+
+ /* Start off dragging. */
+ {
+ wmWindow *win = CTX_wm_window(C);
+ ARegion *ar = CTX_wm_region(C);
+ wmManipulator *mpr = man->cage;
+
+ {
+ float mat3[3][3];
+ float location[3];
+ calc_initial_placement_point_from_view(
+ (bContext *)C, (float[2]){
+ win->eventstate->x - ar->winrct.xmin,
+ win->eventstate->y - ar->winrct.ymin,
+ },
+ location, mat3);
+ copy_m4_m3(mpr->matrix_basis, mat3);
+ copy_v3_v3(mpr->matrix_basis[3], location);
+ }
+
+ if (1) {
+ wmManipulatorMap *mmap = mgroup->parent_mmap;
+ WM_manipulator_modal_set_from_setup(
+ mmap, (bContext *)C, man->cage, ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, win->eventstate);
+ }
+ }
+}
+
+static void manipulator_mesh_placement_setup(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+
+ if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) {
+ return;
+ }
+
+ struct ManipulatorPlacementGroup *man = MEM_callocN(sizeof(ManipulatorPlacementGroup), __func__);
+ mgroup->customdata = man;
+
+ const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_3d", true);
+
+ man->cage = WM_manipulator_new_ptr(wt_cage, mgroup, NULL);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->cage->color);
+
+ RNA_enum_set(man->cage->ptr, "transform",
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE |
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE |
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED);
+
+ WM_manipulator_set_flag(man->cage, WM_MANIPULATOR_DRAW_VALUE, true);
+
+ man->data.context = (bContext *)C;
+ man->data.op = op;
+ man->data.prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
+
+ manipulator_mesh_placement_update_from_op(man);
+
+ /* Setup property callbacks */
+ {
+ WM_manipulator_target_property_def_func(
+ man->cage, "matrix",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_placement_prop_matrix_get,
+ .value_set_fn = manipulator_placement_prop_matrix_set,
+ .range_get_fn = NULL,
+ .user_data = NULL,
+ });
+ }
+
+ manipulator_mesh_placement_modal_from_setup(C, mgroup);
+}
+
+static void manipulator_mesh_placement_draw_prepare(
+ const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ ManipulatorPlacementGroup *man = mgroup->customdata;
+ if (man->data.op->next) {
+ man->data.op = WM_operator_last_redo((bContext *)man->data.context);
+ }
+ manipulator_mesh_placement_update_from_op(man);
+}
+
+static void MESH_WGT_add_bounds(struct wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Mesh Add Bounds";
+ wgt->idname = "MESH_WGT_add_bounds";
+
+ wgt->flag = WM_MANIPULATORGROUPTYPE_3D;
+
+ wgt->mmap_params.spaceid = SPACE_VIEW3D;
+ wgt->mmap_params.regionid = RGN_TYPE_WINDOW;
+
+ wgt->poll = manipulator_mesh_placement_poll;
+ wgt->setup = manipulator_mesh_placement_setup;
+ wgt->draw_prepare = manipulator_mesh_placement_draw_prepare;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Add Cube Manipulator-Operator
+ *
+ * For now we use a separate operator to add a cube,
+ * we can try to merge then however they are invoked differently
+ * and share the same BMesh creation code.
+ * \{ */
+
+
+static int add_primitive_cube_manipulator_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit = CTX_data_edit_object(C);;
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ float matrix[4][4];
+
+ /* Get the matrix that defines the cube bounds (as set by the manipulator cage). */
+ {
+ PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
+ if (RNA_property_is_set(op->ptr, prop_matrix)) {
+ RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
+ invert_m4_m4(obedit->imat, obedit->obmat);
+ mul_m4_m4m4(matrix, obedit->imat, matrix);
+ }
+ else {
+ /* For the first update the widget may not set the matrix. */
+ return OPERATOR_FINISHED;
+ }
+ }
+
+ const bool calc_uvs = RNA_boolean_get(op->ptr, "calc_uvs");
+
+ if (calc_uvs) {
+ ED_mesh_uv_texture_ensure(obedit->data, NULL);
+ }
+
+ if (!EDBM_op_call_and_selectf(
+ em, op, "verts.out", false,
+ "create_cube matrix=%m4 size=%f calc_uvs=%b",
+ matrix, 1.0f, calc_uvs))
+ {
+ return OPERATOR_CANCELLED;
+ }
+
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
+ EDBM_update_generic(em, true, true);
+
+ return OPERATOR_FINISHED;
+}
+
+static int add_primitive_cube_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ View3D *v3d = CTX_wm_view3d(C);
+
+ int ret = add_primitive_cube_manipulator_exec(C, op);
+ if (ret & OPERATOR_FINISHED) {
+ /* Setup manipulators */
+ if (v3d && (v3d->twflag & V3D_MANIPULATOR_DRAW)) {
+ ARegion *ar = CTX_wm_region(C);
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find("MESH_WGT_add_bounds", false);
+ wmManipulatorGroup *mgroup = WM_manipulatormap_group_find_ptr(mmap, wgt);
+ if (mgroup != NULL) {
+ ManipulatorPlacementGroup *man = mgroup->customdata;
+ man->data.op = op;
+ manipulator_mesh_placement_modal_from_setup(C, mgroup);
+ }
+ else {
+ WM_manipulator_group_type_ensure_ptr(wgt);
+ }
+ }
+ }
+
+ return ret;
+}
+
+void MESH_OT_primitive_cube_add_manipulator(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Cube";
+ ot->description = "Construct a cube mesh";
+ ot->idname = "MESH_OT_primitive_cube_add_manipulator";
+
+ /* api callbacks */
+ ot->invoke = add_primitive_cube_manipulator_invoke;
+ ot->exec = add_primitive_cube_manipulator_exec;
+ ot->poll = ED_operator_editmesh_view3d;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ ED_object_add_mesh_props(ot);
+ ED_object_add_generic_props(ot, true);
+
+ /* hidden props */
+ PropertyRNA *prop = RNA_def_float_matrix(ot->srna, "matrix", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
+ RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
+
+ WM_manipulatorgrouptype_append(MESH_WGT_add_bounds);
+}
+
+/** \} */
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 43677bc6912..b9e9ae9c1fd 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -92,6 +92,8 @@ void MESH_OT_primitive_monkey_add(struct wmOperatorType *ot);
void MESH_OT_primitive_uv_sphere_add(struct wmOperatorType *ot);
void MESH_OT_primitive_ico_sphere_add(struct wmOperatorType *ot);
+/* *** editmesh_add_manipulator.c *** */
+void MESH_OT_primitive_cube_add_manipulator(struct wmOperatorType *ot);
/* *** editmesh_bevel.c *** */
void MESH_OT_bevel(struct wmOperatorType *ot);
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 6552062a0d9..dc9cd29a0af 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -77,6 +77,9 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_primitive_monkey_add);
WM_operatortype_append(MESH_OT_primitive_uv_sphere_add);
WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
+
+ WM_operatortype_append(MESH_OT_primitive_cube_add_manipulator);
+
WM_operatortype_append(MESH_OT_duplicate);
WM_operatortype_append(MESH_OT_remove_doubles);
WM_operatortype_append(MESH_OT_spin);