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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-03-11 22:09:26 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-03-11 22:59:49 +0300 |
commit | a2cc85b2649a72707275b7b44908c3f936cd25ea (patch) | |
tree | af1ead0d9a45dd7d4140f75f44529c38dbae082c | |
parent | ca11ef7fd3de97f8f56d3b1a27972fd23eb6cea8 (diff) |
Cleanup Collada: Avoid unintentional reuse of previous defined variable
The variable child was redeclared multiple times in the same function.
While this has not created any issues i still changed this to avoid
confusion and keep the usage of the variables more local.
-rw-r--r-- | source/blender/collada/ArmatureImporter.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 0ea8324ed7c..c62aa054176 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -282,12 +282,11 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone BoneExtensionMap &extended_bones = bone_extension_manager.getExtensionMap(armature); BoneExtended *dominant_child = NULL; int maxlen = 0; - Bone *child; if (parentbone == NULL) return; - child = (Bone *)parentbone->childbase.first; + Bone *child = (Bone *)parentbone->childbase.first; if (child && (import_settings->find_chains || child->next==NULL)) { for (; child; child = child->next) { BoneExtended *be = extended_bones[child->name]; @@ -337,8 +336,8 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone } } } - for (Bone *child = (Bone *)parentbone->childbase.first; child; child = child->next) { - ArmatureImporter::connect_bone_chains(armature, child, UNLIMITED_CHAIN_MAX); + for (Bone *ch = (Bone *)parentbone->childbase.first; ch; ch = ch->next) { + ArmatureImporter::connect_bone_chains(armature, ch, UNLIMITED_CHAIN_MAX); } } else if (maxlen>1 && maxlen > this->import_settings->min_chain_length) { @@ -348,8 +347,8 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone else { /* can't connect this Bone. Proceed with children ... */ if (pbe) pbe->set_leaf_bone(true); - for (Bone *child = (Bone *)parentbone->childbase.first; child; child = child->next) { - ArmatureImporter::connect_bone_chains(armature, child, UNLIMITED_CHAIN_MAX); + for (Bone *ch = (Bone *)parentbone->childbase.first; ch; ch = ch->next) { + ArmatureImporter::connect_bone_chains(armature, ch, UNLIMITED_CHAIN_MAX); } } |