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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-11 17:55:14 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-11 18:02:13 +0300
commitd3c4248946f65d287f18b3d6488cd450dfb6d81d (patch)
tree47ed70266631c5e40cf221031d84315d85f27983
parent68b736ce248fbfc6eacfa2fed4f677523087accb (diff)
Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org.
-rw-r--r--release/datafiles/studiolights/sl01.jpgbin0 -> 7314 bytes
-rw-r--r--release/datafiles/studiolights/sl02.jpgbin0 -> 49661 bytes
-rw-r--r--source/blender/blenkernel/BKE_icons.h4
-rw-r--r--source/blender/blenkernel/BKE_studiolight.h73
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/icons.c11
-rw-r--r--source/blender/blenkernel/intern/studiolight.c297
-rw-r--r--source/blender/draw/DRW_engine.h1
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c5
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h5
-rw-r--r--source/blender/draw/engines/workbench/workbench_studiolight.c117
-rw-r--r--source/blender/editors/include/UI_icons.h7
-rw-r--r--source/blender/editors/interface/interface_icons.c34
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_space.c75
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c4
-rw-r--r--source/creator/CMakeLists.txt8
17 files changed, 496 insertions, 150 deletions
diff --git a/release/datafiles/studiolights/sl01.jpg b/release/datafiles/studiolights/sl01.jpg
new file mode 100644
index 00000000000..cd007bade68
--- /dev/null
+++ b/release/datafiles/studiolights/sl01.jpg
Binary files differ
diff --git a/release/datafiles/studiolights/sl02.jpg b/release/datafiles/studiolights/sl02.jpg
new file mode 100644
index 00000000000..1c9ce99a0d8
--- /dev/null
+++ b/release/datafiles/studiolights/sl02.jpg
Binary files differ
diff --git a/source/blender/blenkernel/BKE_icons.h b/source/blender/blenkernel/BKE_icons.h
index 766704b8f9c..e54531bdb0e 100644
--- a/source/blender/blenkernel/BKE_icons.h
+++ b/source/blender/blenkernel/BKE_icons.h
@@ -43,6 +43,7 @@ enum {
ICON_DATA_PREVIEW,
/** 2D triangles: obj is #Icon_Geom */
ICON_DATA_GEOM,
+ ICON_DATA_STUDIOLIGHT,
};
struct Icon {
@@ -77,6 +78,7 @@ typedef struct Icon Icon;
struct ImBuf;
struct PreviewImage;
struct ID;
+struct StudioLight;
enum eIconSizes;
@@ -158,6 +160,8 @@ struct ImBuf *BKE_icon_geom_rasterize(
const struct Icon_Geom *geom,
const unsigned int size_x, const unsigned int size_y);
+int BKE_icon_ensure_studio_light(struct StudioLight *sl);
+
#define ICON_RENDER_DEFAULT_HEIGHT 32
#endif /* __BKE_ICONS_H__ */
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
new file mode 100644
index 00000000000..c65e9050157
--- /dev/null
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -0,0 +1,73 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006-2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_STUDIOLIGHT_H__
+#define __BKE_STUDIOLIGHT_H__
+
+/** \file BKE_studiolight.h
+ * \ingroup bke
+ *
+ * Studio lighting for the 3dview
+ */
+
+#include "BLI_sys_types.h"
+
+#include "DNA_space_types.h"
+
+#define STUDIOLIGHT_X_POS 0
+#define STUDIOLIGHT_X_NEG 1
+#define STUDIOLIGHT_Y_POS 2
+#define STUDIOLIGHT_Y_NEG 3
+#define STUDIOLIGHT_Z_POS 4
+#define STUDIOLIGHT_Z_NEG 5
+
+enum StudioLightFlag
+{
+ STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
+ STUDIOLIGHT_EXTERNAL_FILE = (1 << 1),
+} StudioLightFlag;
+
+typedef struct StudioLight
+{
+ struct StudioLight *next, *prev;
+ int flag;
+ char name[FILE_MAXFILE];
+ char path[FILE_MAX];
+ int icon_id;
+ int index;
+ float diffuse_light[6][3];
+} StudioLight;
+
+void BKE_studiolight_init(void);
+void BKE_studiolight_free(void);
+struct StudioLight *BKE_studiolight_find(const char* name);
+struct StudioLight *BKE_studiolight_findindex(int index);
+unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size);
+const struct ListBase *BKE_studiolight_listbase(void);
+void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
+
+#endif /* __BKE_STUDIOLIGHT_H__ */
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 37e08cedb10..d5ce6f2f94d 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -185,6 +185,7 @@ set(SRC
intern/softbody.c
intern/sound.c
intern/speaker.c
+ intern/studiolight.c
intern/subsurf_ccg.c
intern/suggestions.c
intern/text.c
@@ -303,6 +304,7 @@ set(SRC
BKE_softbody.h
BKE_sound.h
BKE_speaker.h
+ BKE_studiolight.h
BKE_subsurf.h
BKE_suggestions.h
BKE_text.h
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index f1f343faac8..61c05c2500d 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -56,6 +56,7 @@
#include "BKE_icons.h"
#include "BKE_global.h" /* only for G.background test */
+#include "BKE_studiolight.h"
#include "BLI_sys_types.h" // for intptr_t support
@@ -802,3 +803,13 @@ struct Icon_Geom *BKE_icon_geom_from_file(const char *filename)
}
/** \} */
+
+/** \name Studio Light Icon
+ * \{ */
+int BKE_icon_ensure_studio_light(struct StudioLight *sl) {
+ int icon_id = get_next_free_id();
+ icon_create(icon_id, ICON_DATA_STUDIOLIGHT, sl);
+ return icon_id;
+}
+/** \} */
+
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
new file mode 100644
index 00000000000..9bc678a1820
--- /dev/null
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -0,0 +1,297 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006-2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenkernel/intern/studiolight.c
+ * \ingroup bke
+ */
+
+#include "BKE_studiolight.h"
+
+#include "BKE_appdir.h"
+#include "BKE_icons.h"
+
+#include "BLI_fileops.h"
+#include "BLI_fileops_types.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "DNA_listBase.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "MEM_guardedalloc.h"
+
+
+/* Statics */
+static ListBase studiolights;
+static const char *STUDIO_LIGHT_FOLDER = "studiolights/";
+
+/* FUNCTIONS */
+static void studiolight_free(struct StudioLight *sl)
+{
+ MEM_freeN(sl);
+}
+
+static struct StudioLight *studiolight_create(void)
+{
+ struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
+ sl->path[0] = 0x00;
+ sl->name[0] = 0x00;
+ sl->flag = 0;
+ sl->index = BLI_listbase_count(&studiolights);
+ sl->icon_id = BKE_icon_ensure_studio_light(sl);
+ return sl;
+}
+
+static void direction_to_equirectangular(float r[2], const float dir[3])
+{
+ r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
+ r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
+}
+
+static void studiolight_calculate_directional_diffuse_light(ImBuf *ibuf, float color[4], const float start[3], const float v1[3], const float v2[3], int steps)
+{
+ float uv[2];
+ float dir[3];
+ float col[4];
+ float v11[3];
+ float v12[3];
+ float totcol[4];
+
+ zero_v4(totcol);
+ for (int x = 0; x < steps ; x++) {
+ float xf = (float)x / (float)steps;
+ mul_v3_v3fl(v11, v1, xf);
+ for (int y = 0; y < steps; y++) {
+ float yf = (float)y / (float)steps;
+ /* start + x/steps*v1 + y/steps*v2 */
+ mul_v3_v3fl(v12, v2, yf);
+ add_v3_v3v3(dir, start, v11);
+ add_v3_v3(dir, v12);
+ /* normalize */
+ normalize_v3(dir);
+
+ /* sample */
+ direction_to_equirectangular(uv, dir);
+ nearest_interpolation_color_wrap(ibuf, NULL, col, uv[0] * ibuf->x, uv[1] * ibuf->y);
+ add_v3_v3(totcol, col);
+ }
+ }
+ mul_v3_v3fl(color, totcol, 1.0/(steps*steps));
+}
+
+static void studiolight_calculate_diffuse_light(StudioLight *sl)
+{
+ const int steps = 16;
+ float start[3];
+ float v1[3];
+ float v2[3];
+
+ /* init light to black */
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
+
+ if (sl->flag &= STUDIOLIGHT_EXTERNAL_FILE) {
+ ImBuf* ibuf = NULL;
+ ibuf = IMB_loadiffname(sl->path, 0, NULL);
+ if (ibuf) {
+ IMB_float_from_rect(ibuf);
+
+ copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(v1, 0.0f, 2.0f, 0.0f);
+ copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_NEG], start, v1, v2, steps);
+ copy_v3_fl3(start, 1.0f, -1.0f, -1.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_POS], start, v1, v2, steps);
+
+ copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
+ copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_POS], start, v1, v2, steps);
+ copy_v3_fl3(start, -1.0f, 1.0f, -1.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_NEG], start, v1, v2, steps);
+
+ copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
+ copy_v3_fl3(v2, 0.0f, 2.0f, 0.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_NEG], start, v1, v2, steps);
+ copy_v3_fl3(start, -1.0f, -1.0f, 1.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_POS], start, v1, v2, steps);
+
+ IMB_freeImBuf(ibuf);
+ }
+ }
+ sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
+}
+
+
+/* API */
+void BKE_studiolight_init(void)
+{
+ StudioLight *sl;
+ /* go over the preset folder and add a studiolight for every image with its path */
+ /* order studio lights by name */
+ /* Also reserve icon space for it. */
+ /* Add default studio light */
+ sl = studiolight_create();
+ BLI_strncpy(sl->name, "INTERNAL_01\0", FILE_MAXFILE);
+ sl->flag = STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 1.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
+ BLI_addtail(&studiolights, sl);
+
+ struct direntry *dir;
+ const char *folder = BKE_appdir_folder_id(BLENDER_DATAFILES, STUDIO_LIGHT_FOLDER);
+ unsigned int totfile = BLI_filelist_dir_contents(folder, &dir);
+ int i;
+ for (i = 0; i < totfile; i++) {
+ if ((dir[i].type & S_IFREG)) {
+ const char *filename = dir[i].relname;
+ const char *path = dir[i].path;
+ if (BLI_testextensie(filename, ".jpg")) {
+ sl = studiolight_create();
+ sl->flag = STUDIOLIGHT_EXTERNAL_FILE;
+ BLI_strncpy(sl->name, filename, FILE_MAXFILE);
+ BLI_strncpy(sl->path, path, FILE_MAXFILE);
+ BLI_addtail(&studiolights, sl);
+ }
+ }
+ }
+ BLI_filelist_free(dir, totfile);
+ dir = NULL;
+}
+
+void BKE_studiolight_free(void)
+{
+ struct StudioLight *sl;
+ while((sl = (StudioLight*)BLI_pophead(&studiolights)))
+ {
+ studiolight_free(sl);
+ }
+}
+
+struct StudioLight *BKE_studiolight_find(const char* name)
+{
+ LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
+ if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
+ return sl;
+ }
+ }
+ /* When not found, use the default studio light */
+ return (StudioLight*)studiolights.first;
+}
+
+struct StudioLight *BKE_studiolight_findindex(int index)
+{
+ LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
+ if (sl->index == index) {
+ return sl;
+ }
+ }
+ /* When not found, use the default studio light */
+ return (StudioLight*)studiolights.first;
+}
+
+const struct ListBase *BKE_studiolight_listbase(void)
+{
+ return &studiolights;
+}
+
+unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size)
+{
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
+
+ uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
+ int icon_center = icon_size / 2;
+ float sphere_radius = icon_center * 0.9;
+
+ int offset = 0;
+ for (int y = 0; y < icon_size; y++) {
+ float dy = y - icon_center;
+ for (int x = 0; x < icon_size; x++) {
+ float dx = x - icon_center;
+ /* calculate aliasing */
+ float alias = 0;
+ const float alias_step = 0.333;
+ for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
+ for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
+ if (sqrt(ay * ay + ax * ax) < sphere_radius) {
+ alias += alias_step * alias_step;
+ }
+ }
+ }
+ uint pixelresult = 0x0;
+ uint alias_i = clamp_i(alias * 256, 0, 255);
+ if (alias_i != 0) {
+ /* calculate normal */
+ uint alias_mask = alias_i << 24;
+ float normal[3];
+ normal[0] = dx / sphere_radius;
+ normal[1] = dy / sphere_radius;
+ normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
+ normalize_v3(normal);
+
+ float color[3];
+ mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
+
+ pixelresult = rgb_to_cpack(
+ linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])) | alias_mask;
+ }
+ rect[offset++] = pixelresult;
+ }
+ }
+ return rect;
+}
+
+void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
+{
+ if (sl->flag & flag){
+ return;
+ }
+
+ if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
+ studiolight_calculate_diffuse_light(sl);
+ }
+}
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index a1a2a36e75a..524a94e5886 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -135,5 +135,4 @@ void DRW_opengl_context_disable(void);
void DRW_deferred_shader_remove(struct GPUMaterial *mat);
-uint *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size);
#endif /* __DRW_ENGINE_H__ */
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 0fee42619c3..680ac264233 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -338,6 +338,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
if (v3d) {
wpd->shading = v3d->shading;
wpd->drawtype = v3d->drawtype;
+ wpd->studio_light = BKE_studiolight_find(wpd->shading.studio_light);
}
else {
/* XXX: We should get the default shading from the view layer, after we implemented the render callback */
@@ -346,7 +347,9 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
wpd->shading.shadow_intensity = 0.5;
copy_v3_fl(wpd->shading.single_color, 0.8f);
wpd->drawtype = OB_SOLID;
+ wpd->studio_light = BKE_studiolight_findindex(0);
}
+ BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
select_deferred_shaders(wpd);
/* Deferred Mix Pass */
@@ -360,7 +363,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
- studiolight_update_world(wpd->shading.studio_light, wd);
+ studiolight_update_world(wpd->studio_light, wd);
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL);
DRW_uniformbuffer_update(wpd->world_ubo, &wpd->world_data);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 7a646d056b5..dde62302f62 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -27,6 +27,8 @@
#define __WORKBENCH_PRIVATE_H__
+#include "BKE_studiolight.h"
+
#include "DNA_image_types.h"
#include "DNA_view3d_types.h"
@@ -81,6 +83,7 @@ typedef struct WORKBENCH_PrivateData {
struct GPUShader *prepass_texture_sh;
struct GPUShader *composite_sh;
View3DShading shading;
+ StudioLight *studio_light;
int drawtype;
struct GPUUniformBuffer *world_ubo;
struct DRWShadingGroup *shadow_shgrp;
@@ -127,6 +130,6 @@ void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob
void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
/* workbench_studiolight.c */
-void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd);
+void studiolight_update_world(StudioLight *sl, WORKBENCH_UBO_World *wd);
#endif
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c
index 5b1d4432ca7..f7d107ea403 100644
--- a/source/blender/draw/engines/workbench/workbench_studiolight.c
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -22,118 +22,19 @@
/** \file workbench_studiolight.c
* \ingroup draw_engine
*/
+#include "BKE_studiolight.h"
+
#include "DRW_engine.h"
#include "workbench_private.h"
#include "BLI_math.h"
-
-#define STUDIOLIGHT_X_POS 0
-#define STUDIOLIGHT_X_NEG 1
-#define STUDIOLIGHT_Y_POS 2
-#define STUDIOLIGHT_Y_NEG 3
-#define STUDIOLIGHT_Z_POS 4
-#define STUDIOLIGHT_Z_NEG 5
-
-const float studiolights[][6][3] = {
- {
- {1.0, 0.8, 0.6},
- {1.0, 0.6, 0.6},
- {0.9, 0.9, 1.0},
- {0.05, 0.025, 0.025},
- {0.8, 0.8, 0.75},
- {1.0, 0.95, 0.8},
- },
- {
- {0.0, 0.0, 0.0},
- {0.0, 0.0, 0.0},
- {0.0, 0.0, 0.0},
- {0.0, 0.0, 0.0},
- {0.8, 0.8, 1.0},
- {0.0, 0.0, 0.0},
- },
- {
- {0.4, 0.3, 0.8},
- {0.4, 0.3, 0.8},
- {0.8, 0.8, 0.2},
- {0.0, 0.0, 0.0},
- {0.4, 0.4, 0.8},
- {0.0, 0.0, 0.0},
- },
- {
- {0.2, 0.2, 0.0},
- {0.8, 0.2, 0.0},
- {0.8, 0.2, 0.0},
- {0.2, 0.2, 0.0},
- {0.8, 0.6, 0.4},
- {0.0, 0.0, 0.0},
- },
- {
- {0.8, 0.2, 0.0},
- {0.8, 0.2, 0.0},
- {0.8, 0.6, 0.0},
- {0.2, 0.2, 0.0},
- {1.0, 0.5, 0.0},
- {0.0, 0.0, 0.0},
- },
-};
-
-void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd)
-{
- copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]);
- copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]);
- copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]);
- copy_v3_v3(wd->diffuse_light_y_neg, studiolights[studio_light][STUDIOLIGHT_Y_NEG]);
- copy_v3_v3(wd->diffuse_light_z_pos, studiolights[studio_light][STUDIOLIGHT_Z_POS]);
- copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]);
-}
-
-uint *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size)
+void studiolight_update_world(StudioLight *sl, WORKBENCH_UBO_World *wd)
{
- uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
- int icon_center = icon_size / 2;
- float sphere_radius = icon_center * 0.9;
-
- int offset = 0;
- for (int y = 0; y < icon_size; y++) {
- float dy = y - icon_center;
- for (int x = 0; x < icon_size; x++) {
- float dx = x - icon_center;
- /* calculate aliasing */
- float alias = 0;
- const float alias_step = 0.2;
- for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
- for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
- if (sqrt(ay * ay + ax * ax) < sphere_radius) {
- alias += alias_step * alias_step;
- }
- }
- }
- uint pixelresult = 0x0;
- uint alias_i = clamp_i(alias * 256, 0, 255);
- if (alias_i != 0) {
- /* calculate normal */
- uint alias_mask = alias_i << 24;
- float normal[3];
- normal[0] = dx / sphere_radius;
- normal[1] = dy / sphere_radius;
- normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
- normalize_v3(normal);
-
- float color[3];
- mul_v3_v3fl(color, studiolights[studiolight_id][STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
- interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
- interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
- interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
- interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
-
- pixelresult = rgb_to_cpack(
- linearrgb_to_srgb(color[0]),
- linearrgb_to_srgb(color[1]),
- linearrgb_to_srgb(color[2])) | alias_mask;
- }
- rect[offset++] = pixelresult;
- }
- }
- return rect;
+ copy_v3_v3(wd->diffuse_light_x_pos, sl->diffuse_light[STUDIOLIGHT_X_POS]);
+ copy_v3_v3(wd->diffuse_light_x_neg, sl->diffuse_light[STUDIOLIGHT_X_NEG]);
+ copy_v3_v3(wd->diffuse_light_y_pos, sl->diffuse_light[STUDIOLIGHT_Y_POS]);
+ copy_v3_v3(wd->diffuse_light_y_neg, sl->diffuse_light[STUDIOLIGHT_Y_NEG]);
+ copy_v3_v3(wd->diffuse_light_z_pos, sl->diffuse_light[STUDIOLIGHT_Z_POS]);
+ copy_v3_v3(wd->diffuse_light_z_neg, sl->diffuse_light[STUDIOLIGHT_Z_NEG]);
}
diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h
index b0ee6773e7a..6a9067ef95d 100644
--- a/source/blender/editors/include/UI_icons.h
+++ b/source/blender/editors/include/UI_icons.h
@@ -1031,10 +1031,3 @@ DEF_VICO(COLORSET_17_VEC)
DEF_VICO(COLORSET_18_VEC)
DEF_VICO(COLORSET_19_VEC)
DEF_VICO(COLORSET_20_VEC)
-
- /* Studio lighting presets */
-DEF_ICON(STUDIOLIGHT_01)
-DEF_ICON(STUDIOLIGHT_02)
-DEF_ICON(STUDIOLIGHT_03)
-DEF_ICON(STUDIOLIGHT_04)
-DEF_ICON(STUDIOLIGHT_05)
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index afd57fdcd05..9f5c2005878 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -58,6 +58,7 @@
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_appdir.h"
+#include "BKE_studiolight.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -493,23 +494,6 @@ static void init_matcap_icons(void)
}
-static void init_studio_light_icons(void)
-{
- /* dynamic allocation now, tucking datatoc pointers in DrawInfo */
-#define INIT_STUDIOLIGHT_ICON(icon_id, studiolight_id) \
- { \
- DrawInfo *di; \
- di = def_internal_icon(NULL, icon_id, 0, 0, 96, ICON_TYPE_BUFFER); \
- di->data.buffer.image->rect = WORKBENCH_generate_studiolight_preview(studiolight_id, 96); \
- } (void)0
-
- INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_01, 0);
- INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_02, 1);
- INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_03, 2);
- INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_04, 3);
- INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_05, 4);
-
-}
static void init_internal_icons(void)
{
// bTheme *btheme = UI_GetTheme();
@@ -779,8 +763,9 @@ void UI_icons_free_drawinfo(void *drawinfo)
/**
* #Icon.data_type and #Icon.obj
*/
-static DrawInfo *icon_create_drawinfo(int icon_data_type)
+static DrawInfo *icon_create_drawinfo(Icon *icon)
{
+ int icon_data_type = icon->obj_type;
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
@@ -791,6 +776,16 @@ static DrawInfo *icon_create_drawinfo(int icon_data_type)
else if (icon_data_type == ICON_DATA_GEOM) {
di->type = ICON_TYPE_GEOM;
}
+ else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
+ const int STUDIOLIGHT_SIZE = 96;
+ StudioLight *sl = icon->obj;
+ di->type = ICON_TYPE_BUFFER;
+ IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
+ img->w = STUDIOLIGHT_SIZE;
+ img->h = STUDIOLIGHT_SIZE;
+ img->rect = BKE_studiolight_preview(sl, STUDIOLIGHT_SIZE);
+ di->data.buffer.image = img;
+ }
else {
BLI_assert(0);
}
@@ -803,7 +798,7 @@ static DrawInfo *icon_ensure_drawinfo(Icon *icon)
if (icon->drawinfo) {
return icon->drawinfo;
}
- DrawInfo *di = icon_create_drawinfo(icon->obj_type);
+ DrawInfo *di = icon_create_drawinfo(icon);
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
return di;
@@ -856,7 +851,6 @@ void UI_icons_init(int first_dyn_id)
init_internal_icons();
init_brush_icons();
init_matcap_icons();
- init_studio_light_icons();
#endif
}
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index cf078bc203d..8a92ad25c92 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -138,7 +138,8 @@ typedef struct View3DShading {
short color_type;
short light;
- short studio_light;
+ char pad[2];
+ char studio_light[256]; /* FILE_MAXFILE */
float shadow_intensity;
float single_color[3];
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 124a0477f4c..d8c3fdd7a64 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -35,6 +35,7 @@
#include "BKE_key.h"
#include "BKE_movieclip.h"
#include "BKE_node.h"
+#include "BKE_studiolight.h"
#include "DNA_action_types.h"
#include "DNA_key_types.h"
@@ -191,6 +192,31 @@ const EnumPropertyItem rna_enum_viewport_lighting_items[] = {
{0, NULL, 0, NULL, NULL}
};
+static const EnumPropertyItem rna_enum_studio_light_items[] = {
+ {0, "STUDIOLIGHT_01", 0, "", ""},
+ {1, "STUDIOLIGHT_02", 0, "", ""},
+ {2, "STUDIOLIGHT_03", 0, "", ""},
+ {3, "STUDIOLIGHT_04", 0, "", ""},
+ {4, "STUDIOLIGHT_05", 0, "", ""},
+ {5, "STUDIOLIGHT_06", 0, "", ""},
+ {6, "STUDIOLIGHT_07", 0, "", ""},
+ {7, "STUDIOLIGHT_08", 0, "", ""},
+ {8, "STUDIOLIGHT_09", 0, "", ""},
+ {9, "STUDIOLIGHT_10", 0, "", ""},
+ {10, "STUDIOLIGHT_11", 0, "", ""},
+ {11, "STUDIOLIGHT_12", 0, "", ""},
+ {12, "STUDIOLIGHT_13", 0, "", ""},
+ {13, "STUDIOLIGHT_14", 0, "", ""},
+ {14, "STUDIOLIGHT_15", 0, "", ""},
+ {15, "STUDIOLIGHT_16", 0, "", ""},
+ {16, "STUDIOLIGHT_17", 0, "", ""},
+ {17, "STUDIOLIGHT_18", 0, "", ""},
+ {18, "STUDIOLIGHT_19", 0, "", ""},
+ {19, "STUDIOLIGHT_20", 0, "", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+#define NUM_STUDIO_LIGHT_ITEMS 20
+
const EnumPropertyItem rna_enum_clip_editor_mode_items[] = {
{SC_MODE_TRACKING, "TRACKING", ICON_ANIM_DATA, "Tracking", "Show tracking and solving tools"},
{SC_MODE_MASKEDIT, "MASK", ICON_MOD_MASK, "Mask", "Show mask editing tools"},
@@ -705,6 +731,42 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf(
return item;
}
+static int rna_View3DShading_studio_light_get(PointerRNA *ptr)
+{
+ /* XXX: should be stored as string */
+ View3D *v3d = (View3D *)ptr->data;
+ StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light);
+ return sl->index;
+}
+
+static void rna_View3DShading_studio_light_set(PointerRNA *ptr, int value)
+{
+ /* XXX: should be stored as string */
+ View3D *v3d = (View3D *)ptr->data;
+ StudioLight *sl = BKE_studiolight_findindex(value);
+ BLI_strncpy(v3d->shading.studio_light, sl->name, FILE_MAXFILE);
+}
+
+static const EnumPropertyItem *rna_View3DShading_studio_light_itemf(
+ bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ EnumPropertyItem *item = NULL;
+ int totitem = 0;
+
+ /* XXX: add studio lights */
+ LISTBASE_FOREACH(StudioLight*, sl, BKE_studiolight_listbase()) {
+ if (totitem < NUM_STUDIO_LIGHT_ITEMS) {
+ RNA_enum_items_add_value(&item, &totitem, rna_enum_studio_light_items, totitem);
+ item[totitem-1].icon = sl->icon_id;
+ }
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+ return item;
+}
+
static const EnumPropertyItem *rna_SpaceView3D_stereo3d_camera_itemf(
bContext *C, PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
@@ -2156,14 +2218,6 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
{V3D_SHADING_RANDOM_COLOR, "RANDOM", 0, "Random", "Show random object color"},
{0, NULL, 0, NULL, NULL}
};
- static const EnumPropertyItem studio_lighting_items[] = {
- {0, "01", ICON_STUDIOLIGHT_01, "", ""},
- {1, "02", ICON_STUDIOLIGHT_02, "", ""},
- {2, "03", ICON_STUDIOLIGHT_03, "", ""},
- {3, "04", ICON_STUDIOLIGHT_04, "", ""},
- {4, "05", ICON_STUDIOLIGHT_05, "", ""},
- {0, NULL, 0, NULL, NULL}
- };
srna = RNA_def_struct(brna, "View3DShading", NULL);
RNA_def_struct_sdna(srna, "View3D");
@@ -2192,8 +2246,9 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "studio_light", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "shading.studio_light");
- RNA_def_property_enum_items(prop, studio_lighting_items);
+ RNA_def_property_enum_items(prop, rna_enum_studio_light_items);
+ RNA_def_property_enum_default(prop, 0);
+ RNA_def_property_enum_funcs(prop, "rna_View3DShading_studio_light_get", "rna_View3DShading_studio_light_set", "rna_View3DShading_studio_light_itemf");
RNA_def_property_ui_text(prop, "Studiolight", "Studio lighting setup");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 5813fc95e13..1dd2185b982 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -75,6 +75,7 @@
#include "BKE_addon.h"
#include "BKE_appdir.h"
#include "BKE_sequencer.h" /* free seq clipboard */
+#include "BKE_studiolight.h"
#include "BKE_material.h" /* clear_matcopybuf */
#include "BKE_tracking.h" /* free tracking clipboard */
#include "BKE_mask.h" /* free mask clipboard */
@@ -250,6 +251,7 @@ void WM_init(bContext *C, int argc, const char **argv)
WM_init_opengl();
UI_init();
+ BKE_studiolight_init();
}
else {
/* Note: Currently only inits icons, which we now want in background mode too
@@ -259,7 +261,6 @@ void WM_init(bContext *C, int argc, const char **argv)
BKE_icons_init(1);
}
-
ED_spacemacros_init();
/* note: there is a bug where python needs initializing before loading the
@@ -513,6 +514,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
GPU_pass_cache_free();
DRW_opengl_context_destroy();
}
+ BKE_studiolight_free();
#ifdef WITH_INTERNATIONAL
BLF_free_unifont();
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 585a2f58204..8240b27f2cf 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -413,6 +413,7 @@ install(
DESTINATION ${TARGETDIR_VER}/datafiles
)
+
# helpful tip when using make
if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
# message after building.
@@ -979,6 +980,13 @@ unset(_icon_names)
unset(_icon_files)
unset(_f)
+# -----------------------------------------------------------------------------
+# Studio Lights
+install(
+ DIRECTORY
+ ${CMAKE_SOURCE_DIR}/release/datafiles/studiolights
+ DESTINATION ${TARGETDIR_VER}/datafiles
+)
# -----------------------------------------------------------------------------
# Setup link libs