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authorCharlie Jolly <mistajolly@gmail.com>2021-07-26 13:00:58 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-07-26 15:06:15 +0300
commit71d7505487f17ad79eac8a5ac0e778c74333ea07 (patch)
tree5bee720f871cb19ff97a075872a354b8e98c7c84
parenta0cba9fb9504e166020d697933f72fa2bb7b7c3d (diff)
Geometry Nodes: Fix vector math project bug
Implementation is incorrect compared to Cycles/Eevee. Reported by @DrDubosc in comments of T88922. Differential Revision: https://developer.blender.org/D12029
-rw-r--r--source/blender/nodes/NOD_math_functions.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_math_functions.hh b/source/blender/nodes/NOD_math_functions.hh
index f3eb1c24087..8e153bdb25f 100644
--- a/source/blender/nodes/NOD_math_functions.hh
+++ b/source/blender/nodes/NOD_math_functions.hh
@@ -266,7 +266,7 @@ inline bool try_dispatch_float_math_fl3_fl3_to_fl3(const NodeVectorMathOperation
return dispatch([](float3 a, float3 b) { return float3::cross_high_precision(a, b); });
case NODE_VECTOR_MATH_PROJECT:
return dispatch([](float3 a, float3 b) {
- float length_squared = float3::dot(a, b);
+ float length_squared = float3::dot(b, b);
return (length_squared != 0.0) ? (float3::dot(a, b) / length_squared) * b : float3(0.0f);
});
case NODE_VECTOR_MATH_REFLECT: