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authorClément Foucault <foucault.clem@gmail.com>2019-06-02 23:59:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-17 15:48:48 +0300
commit3a72860c3df446953072637e3d91a0c25831c82e (patch)
tree76b36125fbcce369798f8e45ac530f712eb807d3
parent80e199cf4da305fd0a00c8b2c0c4d0e9d721f9ea (diff)
Cleanup: DRW: move DRWShadingGroup uniform locations to DRWUniform
-rw-r--r--source/blender/draw/intern/draw_manager.h13
-rw-r--r--source/blender/draw/intern/draw_manager_data.c36
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c78
3 files changed, 83 insertions, 44 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 712fa712ec6..2670bc022b7 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -178,7 +178,14 @@ typedef enum {
/** Per drawcall uniforms/UBO */
DRW_UNIFORM_BLOCK_OBMATS,
DRW_UNIFORM_BLOCK_OBINFOS,
+ DRW_UNIFORM_CALLID,
+ /** Legacy / Fallback */
DRW_UNIFORM_BASE_INSTANCE,
+ DRW_UNIFORM_MODEL_MATRIX,
+ DRW_UNIFORM_MODEL_MATRIX_INVERSE,
+ DRW_UNIFORM_MODELVIEWPROJECTION_MATRIX,
+ /* WARNING: set DRWUniform->type
+ * bit length accordingly. */
} DRWUniformType;
struct DRWUniform {
@@ -218,13 +225,7 @@ struct DRWShadingGroup {
/** Stencil mask to use for stencil test / write operations */
uint stencil_mask;
- /* Builtin uniforms locations
- * (here for backward compatibilities with builtin shaders) */
- int model;
- int modelinverse;
- int modelviewprojection;
int objectinfo;
- int callid;
DRWPass *pass_parent; /* backlink to pass we're in */
};
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index e918c395e17..5a71468909a 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -896,24 +896,37 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
int view_ubo_location = GPU_shader_get_uniform_block(shader, "viewBlock");
int model_ubo_location = GPU_shader_get_uniform_block(shader, "modelBlock");
int info_ubo_location = GPU_shader_get_uniform_block(shader, "infoBlock");
- int drawid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_BASE_INSTANCE);
+ int baseinst_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_BASE_INSTANCE);
+ int callid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID);
- if (drawid_location != -1) {
- drw_shgroup_uniform_create_ex(shgroup, drawid_location, DRW_UNIFORM_BASE_INSTANCE, NULL, 0, 1);
+ if (callid_location != -1) {
+ drw_shgroup_uniform_create_ex(shgroup, callid_location, DRW_UNIFORM_CALLID, NULL, 0, 1);
+ }
+
+ if (baseinst_location != -1) {
+ drw_shgroup_uniform_create_ex(
+ shgroup, baseinst_location, DRW_UNIFORM_BASE_INSTANCE, NULL, 0, 1);
}
if (model_ubo_location != -1) {
drw_shgroup_uniform_create_ex(
shgroup, model_ubo_location, DRW_UNIFORM_BLOCK_OBMATS, NULL, 0, 1);
-
- shgroup->model = -1;
- shgroup->modelinverse = -1;
- shgroup->modelviewprojection = -1;
}
else {
- shgroup->model = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL);
- shgroup->modelinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL_INV);
- shgroup->modelviewprojection = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP);
+ int model = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL);
+ int modelinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL_INV);
+ int modelviewprojection = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP);
+ if (model != -1) {
+ drw_shgroup_uniform_create_ex(shgroup, model, DRW_UNIFORM_MODEL_MATRIX, NULL, 0, 1);
+ }
+ if (modelinverse != -1) {
+ drw_shgroup_uniform_create_ex(
+ shgroup, modelinverse, DRW_UNIFORM_MODEL_MATRIX_INVERSE, NULL, 0, 1);
+ }
+ if (modelviewprojection != -1) {
+ drw_shgroup_uniform_create_ex(
+ shgroup, modelviewprojection, DRW_UNIFORM_MODELVIEWPROJECTION_MATRIX, NULL, 0, 1);
+ }
}
if (info_ubo_location != -1) {
@@ -948,9 +961,6 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1);
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1);
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL) == -1);
-
- /* TODO remove or promote to uniform type. */
- shgroup->callid = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID);
}
static DRWShadingGroup *drw_shgroup_create_ex(struct GPUShader *shader, DRWPass *pass)
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index f7b74502110..2ff6bed82ce 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -574,27 +574,26 @@ static void draw_compute_culling(DRWView *view)
/** \name Draw (DRW_draw)
* \{ */
-BLI_INLINE void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWResourceHandle handle)
+BLI_INLINE void draw_legacy_matrix_update(DRWShadingGroup *shgroup,
+ DRWResourceHandle handle,
+ float obmat_loc,
+ float obinv_loc,
+ float mvp_loc)
{
/* Still supported for compatibility with gpu_shader_* but should be forbidden. */
- if (shgroup->model != -1 || shgroup->modelinverse != -1 || shgroup->modelviewprojection != -1) {
- DRWObjectMatrix *ob_mats = BLI_memblock_elem_get(
- DST.vmempool->obmats, handle.chunk, handle.id);
- if (shgroup->model != -1) {
- GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)ob_mats->model);
- }
- if (shgroup->modelinverse != -1) {
- GPU_shader_uniform_vector(
- shgroup->shader, shgroup->modelinverse, 16, 1, (float *)ob_mats->modelinverse);
- }
- /* Still supported for compatibility with gpu_shader_* but should be forbidden
- * and is slow (since it does not cache the result). */
- if (shgroup->modelviewprojection != -1) {
- float mvp[4][4];
- mul_m4_m4m4(mvp, DST.view_active->storage.persmat, ob_mats->model);
- GPU_shader_uniform_vector(
- shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)mvp);
- }
+ DRWObjectMatrix *ob_mats = BLI_memblock_elem_get(DST.vmempool->obmats, handle.chunk, handle.id);
+ if (obmat_loc != -1) {
+ GPU_shader_uniform_vector(shgroup->shader, obmat_loc, 16, 1, (float *)ob_mats->model);
+ }
+ if (obinv_loc != -1) {
+ GPU_shader_uniform_vector(shgroup->shader, obinv_loc, 16, 1, (float *)ob_mats->modelinverse);
+ }
+ /* Still supported for compatibility with gpu_shader_* but should be forbidden
+ * and is slow (since it does not cache the result). */
+ if (mvp_loc != -1) {
+ float mvp[4][4];
+ mul_m4_m4m4(mvp, DST.view_active->storage.persmat, ob_mats->model);
+ GPU_shader_uniform_vector(shgroup->shader, mvp_loc, 16, 1, (float *)mvp);
}
}
@@ -800,7 +799,11 @@ static void release_ubo_slots(bool with_persist)
static void draw_update_uniforms(DRWShadingGroup *shgroup,
int *obmats_loc,
int *obinfos_loc,
- int *baseinst_loc)
+ int *baseinst_loc,
+ int *callid_loc,
+ int *obmat_loc,
+ int *obinv_loc,
+ int *mvp_loc)
{
for (DRWUniformChunk *unichunk = shgroup->uniforms; unichunk; unichunk = unichunk->next) {
DRWUniform *uni = unichunk->uniforms;
@@ -873,9 +876,22 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup,
GPU_uniformbuffer_bind(ubo, 1);
GPU_shader_uniform_buffer(shgroup->shader, uni->location, ubo);
break;
+ case DRW_UNIFORM_CALLID:
+ *callid_loc = uni->location;
+ break;
+ /* Legacy/Fallback support. */
case DRW_UNIFORM_BASE_INSTANCE:
*baseinst_loc = uni->location;
break;
+ case DRW_UNIFORM_MODEL_MATRIX:
+ *obmat_loc = uni->location;
+ break;
+ case DRW_UNIFORM_MODEL_MATRIX_INVERSE:
+ *obinv_loc = uni->location;
+ break;
+ case DRW_UNIFORM_MODELVIEWPROJECTION_MATRIX:
+ *mvp_loc = uni->location;
+ break;
}
}
}
@@ -967,6 +983,11 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
int obmats_loc = -1;
int obinfos_loc = -1;
int baseinst_loc = -1;
+ int callid_loc = -1;
+ /* Legacy matrix support. */
+ int obmat_loc = -1;
+ int obinv_loc = -1;
+ int mvp_loc = -1;
if (shader_changed) {
if (DST.shader) {
@@ -988,7 +1009,14 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
drw_state_set((pass_state & shgroup->state_extra_disable) | shgroup->state_extra);
drw_stencil_set(shgroup->stencil_mask);
- draw_update_uniforms(shgroup, &obmats_loc, &obinfos_loc, &baseinst_loc);
+ draw_update_uniforms(shgroup,
+ &obmats_loc,
+ &obinfos_loc,
+ &baseinst_loc,
+ &callid_loc,
+ &obmat_loc,
+ &obinv_loc,
+ &mvp_loc);
/* Rendering Calls */
{
@@ -1009,8 +1037,8 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
}
/* XXX small exception/optimisation for outline rendering. */
- if (shgroup->callid != -1) {
- GPU_shader_uniform_vector_int(shgroup->shader, shgroup->callid, 1, 1, &callid);
+ if (callid_loc != -1) {
+ GPU_shader_uniform_vector_int(shgroup->shader, callid_loc, 1, 1, &callid);
callid += 1;
}
@@ -1043,9 +1071,9 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
base_inst = handle.id;
}
- if (obmats_loc == -1 || obinfos_loc == -1) {
+ if (obmats_loc == -1 && (obmat_loc != -1 || obinv_loc != -1 || mvp_loc != -1)) {
/* TODO This is Legacy. Need to be removed. */
- draw_geometry_prepare(shgroup, handle);
+ draw_legacy_matrix_update(shgroup, handle, obmat_loc, obinv_loc, mvp_loc);
}
if (draw_select_do_call(shgroup, call, base_inst)) {