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authorCampbell Barton <ideasman42@gmail.com>2018-09-10 07:21:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-10 07:21:11 +0300
commit2b5d4d426a9b8483539d14b6e9ab90da262c2ecb (patch)
treec2e417567e2661fdf2a6e8c0cf12efef55affce7
parentbb9b0fcdbe9b9d180f40f8383ea3f8890c8aa5d2 (diff)
Cleanup: use function to set the active base
-rw-r--r--source/blender/editors/armature/armature_select.c5
-rw-r--r--source/blender/editors/mesh/editmesh_path.c5
-rw-r--r--source/blender/editors/mesh/editmesh_select.c6
3 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 365771a1430..bccc8c795b3 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -54,6 +54,7 @@
#include "WM_types.h"
#include "ED_armature.h"
+#include "ED_object.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_view3d.h"
@@ -723,9 +724,7 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b
}
if (vc.view_layer->basact != basact) {
- vc.view_layer->basact = basact;
- DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene);
+ ED_object_base_activate(C, basact);
}
}
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c
index cbfb33af937..5795c8bb938 100644
--- a/source/blender/editors/mesh/editmesh_path.c
+++ b/source/blender/editors/mesh/editmesh_path.c
@@ -48,6 +48,7 @@
#include "BKE_editmesh.h"
#include "BKE_report.h"
+#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
@@ -679,9 +680,7 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
}
if (vc.view_layer->basact != basact) {
- vc.view_layer->basact = basact;
- DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene);
+ ED_object_base_activate(C, basact);
}
/* to support redo */
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 661058f9644..df8c095e7bd 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -57,6 +57,7 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
+#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_transform.h"
@@ -2216,10 +2217,9 @@ bool EDBM_select_pick(bContext *C, const int mval[2], bool extend, bool deselect
/* Changing active object is handy since it allows us to
* switch UV layers, vgroups for eg. */
if (vc.view_layer->basact != basact) {
- vc.view_layer->basact = basact;
- DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene);
+ ED_object_base_activate(C, basact);
}
+
DEG_id_tag_update(vc.obedit->data, DEG_TAG_SELECT_UPDATE);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);