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authorCampbell Barton <ideasman42@gmail.com>2013-12-04 02:23:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-04 02:24:38 +0400
commitf3d13bec6dbacbf2ddfba034776175cf78d628b0 (patch)
tree24023d6d26a126b353bf62da8acae091c1efdb9b
parent239f0dbcd20a40642fc826ea6a90d2991f00febc (diff)
Code Cleanup: correct fabsf/fabs/abs use
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
-rw-r--r--source/blender/blenlib/intern/math_matrix.c4
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c5
-rw-r--r--source/blender/editors/screen/area.c4
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
5 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 14445173ae6..21bafef8678 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -144,6 +144,7 @@ MINLINE void negate_v3_short(short r[3]);
MINLINE float dot_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE float dot_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_v4v4(const float a[4], const float b[4]) ATTR_WARN_UNUSED_RESULT;
MINLINE float cross_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3]);
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 1f52caac8e9..5b1f924fd92 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -988,7 +988,7 @@ bool is_orthogonal_m4(float m[4][4])
for (i = 0; i < 4; i++) {
for (j = 0; j < i; j++) {
- if (fabsf(dot_vn_vn(m[i], m[j], 4)) > 1.5f * FLT_EPSILON)
+ if (fabsf(dot_v4v4(m[i], m[j])) > 1.5f * FLT_EPSILON)
return 0;
}
@@ -1018,7 +1018,7 @@ bool is_orthonormal_m4(float m[4][4])
int i;
for (i = 0; i < 4; i++)
- if (fabsf(dot_vn_vn(m[i], m[i], 4) - 1) > 1.5f * FLT_EPSILON)
+ if (fabsf(dot_v4v4(m[i], m[i]) - 1) > 1.5f * FLT_EPSILON)
return 0;
return 1;
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index cdbbcc5e025..05be8bda709 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -595,6 +595,11 @@ MINLINE float dot_v3v3(const float a[3], const float b[3])
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
+MINLINE float dot_v4v4(const float a[4], const float b[4])
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
+}
+
MINLINE float cross_v2v2(const float a[2], const float b[2])
{
return a[0] * b[1] - a[1] * b[0];
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 8b89c2f0553..2caf318379b 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -160,8 +160,8 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
int dx = x2 - x1;
int dy = y2 - y1;
- dx = copysign(ceilf(0.3f * fabsf(dx)), dx);
- dy = copysign(ceilf(0.3f * fabsf(dy)), dy);
+ dx = copysign(ceilf(0.3f * abs(dx)), dx);
+ dy = copysign(ceilf(0.3f * abs(dy)), dy);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 40a5a5d9a05..6cb34a67f45 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -228,7 +228,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
maxz*= lar->sh_zfac;
maxy= lar->imat[0][1]*p1[0]+lar->imat[1][1]*p1[1]+lar->imat[2][1]*p1[2];
- if (fabsf(nray[2]) < FLT_EPSILON) {
+ if (fabs(nray[2]) < FLT_EPSILON) {
use_yco = TRUE;
}
}