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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-24 14:37:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-24 14:40:17 +0300 |
commit | 75ac3560957cd034eb2911d89ea2807e5095d6a0 (patch) | |
tree | 2c78e73e0ebee9e03d9401839c7236fa18874282 | |
parent | dd4a2682216c6e2380dbef3ca256e322ebaa6ab1 (diff) |
Viewport: don't show transparent checkboard in lookdev shading mode
Keep it for render shading mode only.
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 718dd355445..d68a64a3abf 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1497,7 +1497,8 @@ void DRW_draw_view(const bContext *C) drw_state_prepare_clean_for_draw(&DST); DST.options.draw_text = ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0 && (v3d->overlay.flag & V3D_OVERLAY_HIDE_TEXT) != 0); - DST.options.draw_background = scene->r.alphamode == R_ADDSKY; + DST.options.draw_background = (scene->r.alphamode == R_ADDSKY) || + (v3d->shading.type != OB_RENDER); DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, viewport, C); } |