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authorClément Foucault <foucault.clem@gmail.com>2020-05-14 17:16:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-05-14 17:16:29 +0300
commitada03e8673978eb12eb372e7750f7b7467ec1303 (patch)
treede30c327f64d1f1d082ffec74196061e976941ce
parent0909b564a9330a9c1c4c5df3b05bf77ae20e8927 (diff)
UI: Fix Unreported missing background for azone arrow
This was caused by the sRGB viewport changes. The fix is to modify the alpha values manually. The shader was also missing a srgb fix.
-rw-r--r--source/blender/editors/screen/area.c8
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl2
-rw-r--r--source/blender/windowmanager/WM_api.h2
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c6
4 files changed, 12 insertions, 6 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 94937ce9db8..96aad89827f 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -269,7 +269,7 @@ static void draw_azone_arrow(float x1, float y1, float x2, float y2, AZEdge edge
GPU_blend(false);
}
-static void region_draw_azone_tab_arrow(AZone *az)
+static void region_draw_azone_tab_arrow(ScrArea *area, ARegion *region, AZone *az)
{
GPU_blend(true);
@@ -289,7 +289,9 @@ static void region_draw_azone_tab_arrow(AZone *az)
break;
}
- float color[4] = {0.05f, 0.05f, 0.05f, 0.4f};
+ /* Workaround for different color spaces between normal areas and the ones using GPUViewports. */
+ float alpha = WM_region_use_viewport(area, region) ? 0.6f : 0.4f;
+ float color[4] = {0.05f, 0.05f, 0.05f, alpha};
UI_draw_roundbox_aa(
true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, color);
@@ -330,7 +332,7 @@ static void region_draw_azones(ScrArea *area, ARegion *region)
if (az->region) {
/* only display tab or icons when the region is hidden */
if (az->region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
- region_draw_azone_tab_arrow(az);
+ region_draw_azone_tab_arrow(area, region, az);
}
}
}
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
index 18f58d52f32..bdc87baf924 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
@@ -35,4 +35,6 @@ void main()
if (butCo > 0.0) {
fragColor.a = 1.0;
}
+
+ fragColor = blender_srgb_to_framebuffer_space(fragColor);
}
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index bd534c51c9a..3af99a11a6b 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -870,6 +870,8 @@ void WM_generic_callback_free(struct wmGenericCallback *callback);
void WM_generic_user_data_free(struct wmGenericUserData *user_data);
+bool WM_region_use_viewport(struct ScrArea *area, struct ARegion *region);
+
#ifdef WITH_XR_OPENXR
/* wm_xr.c */
bool WM_xr_session_exists(const wmXrData *xr);
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 63ad2e446ea..a01ab1377c1 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -293,7 +293,7 @@ static bool wm_region_use_viewport_by_type(short space_type, short region_type)
return (ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE) && region_type == RGN_TYPE_WINDOW);
}
-static bool wm_region_use_viewport(ScrArea *area, ARegion *region)
+bool WM_region_use_viewport(ScrArea *area, ARegion *region)
{
return wm_region_use_viewport_by_type(area->spacetype, region->regiontype);
}
@@ -658,7 +658,7 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->visible && region->do_draw) {
CTX_wm_region_set(C, region);
- bool use_viewport = wm_region_use_viewport(area, region);
+ bool use_viewport = WM_region_use_viewport(area, region);
if (stereo && wm_draw_region_stereo_set(bmain, area, region, STEREO_LEFT_ID)) {
wm_draw_region_buffer_create(region, true, use_viewport);
@@ -1042,7 +1042,7 @@ void WM_draw_region_free(ARegion *region, bool hide)
void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region)
{
/* Function for redraw timer benchmark. */
- bool use_viewport = wm_region_use_viewport(area, region);
+ bool use_viewport = WM_region_use_viewport(area, region);
wm_draw_region_buffer_create(region, false, use_viewport);
wm_draw_region_bind(region, 0);
ED_region_do_draw(C, region);