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authorClément Foucault <foucault.clem@gmail.com>2020-05-08 16:51:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-05-14 17:46:18 +0300
commitcf6ee13fabc13031913cff21f0a599ee7d41d53e (patch)
tree40c0c9368a4e8abc8c812089ac203efb9879110d
parent4f89f4e1b046ef6fb2548bae8b0c9717f6fb5a66 (diff)
EEVEE: Make lit_surface_vert.glsl usable for depth pass
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl27
1 files changed, 17 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index cf20b3ff5b9..1b94fc2bee1 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -4,11 +4,12 @@ in vec3 pos;
in vec3 nor;
#endif
+#ifdef MESH_SHADER
out vec3 worldPosition;
out vec3 viewPosition;
-
out vec3 worldNormal;
out vec3 viewNormal;
+#endif
#ifdef HAIR_SHADER
out vec3 hairTangent;
@@ -41,22 +42,28 @@ void main()
hairThickness,
hairThickTime);
worldNormal = cross(hairTangent, binor);
- worldPosition = pos;
+ vec3 world_pos = pos;
#else
- worldPosition = point_object_to_world(pos);
- worldNormal = normalize(normal_object_to_world(nor));
+ vec3 world_pos = point_object_to_world(pos);
#endif
- /* No need to normalize since this is just a rotation. */
- viewNormal = normal_world_to_view(worldNormal);
+ gl_Position = point_world_to_ndc(world_pos);
+ /* Used for planar reflections */
+ gl_ClipDistance[0] = dot(vec4(world_pos, 1.0), clipPlanes[0]);
+
+#ifdef MESH_SHADER
+ worldPosition = world_pos;
viewPosition = point_world_to_view(worldPosition);
- gl_Position = point_world_to_ndc(worldPosition);
- /* Used for planar reflections */
- gl_ClipDistance[0] = dot(vec4(worldPosition, 1.0), clipPlanes[0]);
+# ifndef HAIR_SHADER
+ worldNormal = normalize(normal_object_to_world(nor));
+# endif
-#ifdef USE_ATTR
+ /* No need to normalize since this is just a rotation. */
+ viewNormal = normal_world_to_view(worldNormal);
+# ifdef USE_ATTR
pass_attr(pos);
+# endif
#endif
}