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authorClément Foucault <foucault.clem@gmail.com>2020-07-25 19:29:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-26 18:28:48 +0300
commit7b4a21077ab1f08a9109c167359946822ead32b6 (patch)
tree1966d56f0e988d95d75d6b833c6a36ebfa79820d
parentd3cecc5007c5f22e71ab3ab58e9ce9489a01ce03 (diff)
GPU: Move gpu_batch.c to C++
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc (renamed from source/blender/gpu/intern/gpu_batch.c)24
2 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 51e484d65bf..eef1346405d 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -52,8 +52,8 @@ set(INC_SYS
)
set(SRC
- intern/gpu_batch.c
intern/gpu_attr_binding.cc
+ intern/gpu_batch.cc
intern/gpu_batch_presets.c
intern/gpu_batch_utils.c
intern/gpu_buffers.c
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.cc
index 5f77f13c135..43a8d000547 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -89,7 +89,7 @@ GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
GPUIndexBuf *elem,
uint owns_flag)
{
- GPUBatch *batch = MEM_callocN(sizeof(GPUBatch), "GPUBatch");
+ GPUBatch *batch = (GPUBatch *)MEM_callocN(sizeof(GPUBatch), "GPUBatch");
GPU_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
return batch;
}
@@ -327,10 +327,10 @@ static GLuint batch_vao_get(GPUBatch *batch)
}
/* Init dynamic arrays and let the branch below set the values. */
batch->dynamic_vaos.count = GPU_BATCH_VAO_DYN_ALLOC_COUNT;
- batch->dynamic_vaos.interfaces = MEM_callocN(
+ batch->dynamic_vaos.interfaces = (const GPUShaderInterface **)MEM_callocN(
batch->dynamic_vaos.count * sizeof(GPUShaderInterface *), "dyn vaos interfaces");
- batch->dynamic_vaos.vao_ids = MEM_callocN(batch->dynamic_vaos.count * sizeof(GLuint),
- "dyn vaos ids");
+ batch->dynamic_vaos.vao_ids = (GLuint *)MEM_callocN(
+ batch->dynamic_vaos.count * sizeof(GLuint), "dyn vaos ids");
}
}
@@ -346,11 +346,11 @@ static GLuint batch_vao_get(GPUBatch *batch)
/* Not enough place, realloc the array. */
i = batch->dynamic_vaos.count;
batch->dynamic_vaos.count += GPU_BATCH_VAO_DYN_ALLOC_COUNT;
- batch->dynamic_vaos.interfaces = MEM_recallocN((void *)batch->dynamic_vaos.interfaces,
- sizeof(GPUShaderInterface *) *
- batch->dynamic_vaos.count);
- batch->dynamic_vaos.vao_ids = MEM_recallocN(batch->dynamic_vaos.vao_ids,
- sizeof(GLuint) * batch->dynamic_vaos.count);
+ batch->dynamic_vaos.interfaces = (const GPUShaderInterface **)MEM_recallocN(
+ (void *)batch->dynamic_vaos.interfaces,
+ sizeof(GPUShaderInterface *) * batch->dynamic_vaos.count);
+ batch->dynamic_vaos.vao_ids = (GLuint *)MEM_recallocN(
+ batch->dynamic_vaos.vao_ids, sizeof(GLuint) * batch->dynamic_vaos.count);
}
batch->dynamic_vaos.interfaces[i] = batch->interface;
batch->dynamic_vaos.vao_ids[i] = new_vao = GPU_vao_alloc();
@@ -839,7 +839,7 @@ struct GPUDrawList {
GPUDrawList *GPU_draw_list_create(int length)
{
- GPUDrawList *list = MEM_callocN(sizeof(GPUDrawList), "GPUDrawList");
+ GPUDrawList *list = (GPUDrawList *)MEM_callocN(sizeof(GPUDrawList), "GPUDrawList");
/* Alloc the biggest possible command list which is indexed. */
list->buffer_size = sizeof(GPUDrawCommandIndexed) * length;
if (USE_MULTI_DRAW_INDIRECT) {
@@ -848,7 +848,7 @@ GPUDrawList *GPU_draw_list_create(int length)
glBufferData(GL_DRAW_INDIRECT_BUFFER, list->buffer_size, NULL, GL_DYNAMIC_DRAW);
}
else {
- list->commands = MEM_mallocN(list->buffer_size, "GPUDrawList data");
+ list->commands = (GPUDrawCommand *)MEM_mallocN(list->buffer_size, "GPUDrawList data");
}
return list;
}
@@ -880,7 +880,7 @@ void GPU_draw_list_init(GPUDrawList *list, GPUBatch *batch)
list->cmd_offset = 0;
}
GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
- list->commands = glMapBufferRange(
+ list->commands = (GPUDrawCommand *)glMapBufferRange(
GL_DRAW_INDIRECT_BUFFER, list->cmd_offset, list->buffer_size - list->cmd_offset, flags);
}
}