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authorCampbell Barton <ideasman42@gmail.com>2013-03-29 10:21:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-29 10:21:28 +0400
commitab41583bc2be591c0af921b243158e43a94505d7 (patch)
tree0273fcb73c9cd6fca9a6bf5bb687b1e9ac75a7b7
parentc82617405642273d955e3f5a1e1a8beda129f97f (diff)
style cleanup
-rw-r--r--source/gameengine/Expressions/Value.h2
-rw-r--r--source/gameengine/Expressions/VoidValue.h2
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h6
-rw-r--r--source/gameengine/Ketsji/KX_PythonSeq.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h8
-rw-r--r--source/gameengine/VideoTexture/Exception.h2
-rw-r--r--source/gameengine/VideoTexture/FilterBase.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterBase.h16
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.h8
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.h4
-rw-r--r--source/gameengine/VideoTexture/FilterSource.h55
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp20
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h22
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp28
-rw-r--r--source/gameengine/VideoTexture/ImageMix.cpp52
-rw-r--r--source/gameengine/VideoTexture/ImageMix.h8
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp4
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h4
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp2
-rw-r--r--source/gameengine/VideoTexture/VideoBase.cpp4
-rw-r--r--source/gameengine/VideoTexture/VideoBase.h6
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h4
23 files changed, 129 insertions, 134 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index 580691d88c4..e9bb6b1ba3c 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -222,7 +222,7 @@ public:
virtual CValue *ConvertPythonToValue(PyObject *pyobj, const char *error_prefix);
- static PyObject *pyattr_get_name(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
+ static PyObject *pyattr_get_name(void *self, const KX_PYATTRIBUTE_DEF *attrdef);
virtual PyObject *ConvertKeysToPython( void );
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h
index e97278b3142..832f75c9c9f 100644
--- a/source/gameengine/Expressions/VoidValue.h
+++ b/source/gameengine/Expressions/VoidValue.h
@@ -46,7 +46,7 @@ class CVoidValue : public CPropValue
public:
/// Construction/destruction
CVoidValue() : m_bDeleteOnDestruct(false), m_pAnything(NULL) { }
- CVoidValue(void * voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) :
+ CVoidValue(void *voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) :
m_bDeleteOnDestruct(bDeleteOnDestruct),
m_pAnything(voidptr)
{
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index 5366634ef98..4a4358bff3a 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -74,9 +74,9 @@ public:
KX_PYMETHOD(KX_MeshProxy,Transform);
KX_PYMETHOD(KX_MeshProxy,TransformUV);
- static PyObject *pyattr_get_materials(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject *pyattr_get_numMaterials(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
- static PyObject *pyattr_get_numPolygons(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
+ static PyObject *pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_numMaterials(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
+ static PyObject *pyattr_get_numPolygons(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
};
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp
index 4c491654d1f..edbb0537559 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.cpp
+++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp
@@ -189,7 +189,7 @@ static PyObject *KX_PythonSeq_getIndex(PyObject *self, Py_ssize_t index)
return NULL;
}
-static PyObjectPlus * KX_PythonSeq_subscript__internal(PyObject *self, const char *key)
+static PyObjectPlus *KX_PythonSeq_subscript__internal(PyObject *self, const char *key)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index b2b766b65e8..af8c855f3b0 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -254,7 +254,7 @@ void RAS_BucketManager::Renderbuckets(
rendertools->SetClientObject(rasty, NULL);
}
-RAS_MaterialBucket* RAS_BucketManager::FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated)
+RAS_MaterialBucket *RAS_BucketManager::FindBucket(RAS_IPolyMaterial *material, bool &bucketCreated)
{
BucketList::iterator it;
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 78125a7bbb3..bf88da6f1ba 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -54,13 +54,13 @@ public:
void Renderbuckets(const MT_Transform & cameratrans,
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
- RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
+ RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial *material, bool &bucketCreated);
void OptimizeBuckets(MT_Scalar distance);
- void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
- void ReleaseMaterials(RAS_IPolyMaterial * material = NULL);
+ void ReleaseDisplayLists(RAS_IPolyMaterial *material = NULL);
+ void ReleaseMaterials(RAS_IPolyMaterial *material = NULL);
- void RemoveMaterial(RAS_IPolyMaterial * mat); // freeing scenes only
+ void RemoveMaterial(RAS_IPolyMaterial *mat); // freeing scenes only
/* for merging */
void MergeBucketManager(RAS_BucketManager *other, SCA_IScene *scene);
diff --git a/source/gameengine/VideoTexture/Exception.h b/source/gameengine/VideoTexture/Exception.h
index e0c1fdd568d..4410ec1aa8b 100644
--- a/source/gameengine/VideoTexture/Exception.h
+++ b/source/gameengine/VideoTexture/Exception.h
@@ -105,7 +105,7 @@ public:
// returns 0, if exception identification don't match at all
// returns 1, if only exception identification is matching
// returns 2, if both exception identification and result are matching
- int isExp (ExceptionID * exp, RESULT hres = S_OK) throw()
+ int isExp (ExceptionID *exp, RESULT hres = S_OK) throw()
{
// check exception identification
if (&m_expID == exp)
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp
index 77d12ddc9e6..97abe36bb81 100644
--- a/source/gameengine/VideoTexture/FilterBase.cpp
+++ b/source/gameengine/VideoTexture/FilterBase.cpp
@@ -58,7 +58,7 @@ void FilterBase::release (void)
// set new previous filter
-void FilterBase::setPrevious (PyFilter * filt, bool useRefCnt)
+void FilterBase::setPrevious(PyFilter *filt, bool useRefCnt)
{
// if reference counting has to be used
if (useRefCnt)
diff --git a/source/gameengine/VideoTexture/FilterBase.h b/source/gameengine/VideoTexture/FilterBase.h
index f8fe2c772f0..a1d199b1851 100644
--- a/source/gameengine/VideoTexture/FilterBase.h
+++ b/source/gameengine/VideoTexture/FilterBase.h
@@ -79,7 +79,7 @@ public:
/// get previous filter
PyFilter * getPrevious (void) { return m_previous; }
/// set previous filter
- void setPrevious (PyFilter * filt, bool useRefCnt = true);
+ void setPrevious (PyFilter *filt, bool useRefCnt = true);
/// find first filter in chain
FilterBase * findFirst (void);
@@ -92,20 +92,20 @@ protected:
PyFilter * m_previous;
/// filter pixel, source byte buffer
- virtual unsigned int filter (unsigned char * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
+ virtual unsigned int filter(unsigned char *src, short x, short y,
+ short *size, unsigned int pixSize, unsigned int val = 0)
{ return val; }
/// filter pixel, source int buffer
- virtual unsigned int filter (unsigned int * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
+ virtual unsigned int filter(unsigned int *src, short x, short y,
+ short *size, unsigned int pixSize, unsigned int val = 0)
{ return val; }
/// filter pixel, source float buffer
- virtual unsigned int filter (float * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
+ virtual unsigned int filter(float *src, short x, short y,
+ short *size, unsigned int pixSize, unsigned int val = 0)
{ return val; }
/// get source pixel size
- virtual unsigned int getPixelSize (void) { return 1; }
+ virtual unsigned int getPixelSize(void) { return 1; }
/// get converted pixel from previous filters
template <class SRC> unsigned int convertPrevious (SRC src, short x, short y,
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h
index 5a90590a39d..cf74a6705b7 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.h
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.h
@@ -92,12 +92,12 @@ protected:
}
/// virtual filtering function for byte source
- virtual unsigned int filter (unsigned char * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
+ virtual unsigned int filter (unsigned char *src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
{ return tFilter(src, x, y, size, pixSize, val); }
/// virtual filtering function for unsigned int source
- virtual unsigned int filter (unsigned int * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
+ virtual unsigned int filter (unsigned int *src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
{ return tFilter(src, x, y, size, pixSize, val); }
};
diff --git a/source/gameengine/VideoTexture/FilterNormal.h b/source/gameengine/VideoTexture/FilterNormal.h
index b21afb3ec26..951ecb84d9d 100644
--- a/source/gameengine/VideoTexture/FilterNormal.h
+++ b/source/gameengine/VideoTexture/FilterNormal.h
@@ -70,8 +70,8 @@ protected:
unsigned short m_colIdx;
/// filter pixel, source int buffer
- template <class SRC> unsigned int tFilter (SRC * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
+ template <class SRC> unsigned int tFilter (SRC *src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
{
// get value of required color
int actPix = int(VT_C(val,m_colIdx));
diff --git a/source/gameengine/VideoTexture/FilterSource.h b/source/gameengine/VideoTexture/FilterSource.h
index f1d2615ee32..0289c88f056 100644
--- a/source/gameengine/VideoTexture/FilterSource.h
+++ b/source/gameengine/VideoTexture/FilterSource.h
@@ -49,7 +49,7 @@ public:
protected:
/// filter pixel, source byte buffer
- virtual unsigned int filter (unsigned char * src, short x, short y,
+ virtual unsigned int filter (unsigned char *src, short x, short y,
short * size, unsigned int pixSize, unsigned int val)
{ VT_RGBA(val,src[0],src[1],src[2],0xFF); return val; }
};
@@ -68,7 +68,7 @@ public:
protected:
/// filter pixel, source byte buffer
- virtual unsigned int filter (unsigned char * src, short x, short y,
+ virtual unsigned int filter (unsigned char *src, short x, short y,
short * size, unsigned int pixSize, unsigned int val)
{
if ((intptr_t(src)&0x3) == 0)
@@ -95,8 +95,8 @@ public:
protected:
/// filter pixel, source byte buffer
- virtual unsigned int filter (unsigned char * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val)
+ virtual unsigned int filter (unsigned char *src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
{ VT_RGBA(val,src[2],src[1],src[0],0xFF); return val; }
};
@@ -114,11 +114,11 @@ public:
protected:
/// filter pixel, source float buffer
- virtual unsigned int filter (float * src, short x, short y,
+ virtual unsigned int filter (float *src, short x, short y,
short * size, unsigned int pixSize, unsigned int val)
{
// calculate gray value
- // convert float to unsigned char
+ // convert float to unsigned char
unsigned int depth = int(src[0] * 255);
// return depth scale value
VT_R(val) = depth;
@@ -145,8 +145,8 @@ public:
protected:
/// filter pixel, source float buffer
- virtual unsigned int filter (float * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val)
+ virtual unsigned int filter (float *src, short x, short y,
+ short *size, unsigned int pixSize, unsigned int val)
{
/* Copy the float value straight away
* The user can retrieve the original float value by using
@@ -193,59 +193,59 @@ protected:
{ return (9 * (b + c) - a - d + 8) >> 4; }
/// common horizontal interpolation
- int interpolH (unsigned char * src)
+ int interpolH (unsigned char *src)
{ return interpol(*(src-1), *src, *(src+1), *(src+2)); }
/// common vertical interpolation
- int interpolV (unsigned char * src)
+ int interpolV (unsigned char *src)
{ return interpol(*(src-m_pitchUV), *src, *(src+m_pitchUV), *(src+2*m_pitchUV)); }
/// common joined vertical and horizontal interpolation
- int interpolVH (unsigned char * src)
+ int interpolVH (unsigned char *src)
{
return interpol(interpolV(src-1), interpolV(src), interpolV(src+1),
- interpolV(src+2));
+ interpolV(src+2));
}
/// is pixel on edge
- bool isEdge (short x, short y, short * size)
+ bool isEdge (short x, short y, const short size[2])
{ return x <= 1 || x >= size[0] - 4 || y <= 1 || y >= size[1] - 4; }
/// get the first parameter on the low edge
- unsigned char * interParA (unsigned char * src, short x, short size, short shift)
+ unsigned char * interParA (unsigned char *src, short x, short size, short shift)
{ return x > 1 ? src - shift : src; }
/// get the third parameter on the high edge
- unsigned char * interParC (unsigned char * src, short x, short size, short shift)
+ unsigned char * interParC (unsigned char *src, short x, short size, short shift)
{ return x < size - 2 ? src + shift : src; }
/// get the fourth parameter on the high edge
- unsigned char * interParD (unsigned char * src, short x, short size, short shift)
+ unsigned char * interParD (unsigned char *src, short x, short size, short shift)
{ return x < size - 4 ? src + 2 * shift : x < size - 2 ? src + shift : src; }
/// horizontal interpolation on edges
- int interpolEH (unsigned char * src, short x, short size)
- {
+ int interpolEH (unsigned char *src, short x, short size)
+ {
return interpol(*interParA(src, x, size, 1), *src,
- *interParC(src, x, size, 1), *interParD(src, x, size, 1));
+ *interParC(src, x, size, 1), *interParD(src, x, size, 1));
}
/// vertical interpolation on edges
- int interpolEV (unsigned char * src, short y, short size)
- {
+ int interpolEV (unsigned char *src, short y, short size)
+ {
return interpol(*interParA(src, y, size, m_pitchUV), *src,
- *interParC(src, y, size, m_pitchUV), *interParD(src, y, size, m_pitchUV));
+ *interParC(src, y, size, m_pitchUV), *interParD(src, y, size, m_pitchUV));
}
/// joined vertical and horizontal interpolation on edges
- int interpolEVH (unsigned char * src, short x, short y, short * size)
+ int interpolEVH (unsigned char *src, short x, short y, short * size)
{
return interpol(interpolEV(interParA(src, x, size[0], 1), y, size[1]),
- interpolEV(src, y, size[1]), interpolEV(interParC(src, x, size[0], 1), y, size[1]),
- interpolEV(interParD(src, x, size[0], 1), y, size[1]));
+ interpolEV(src, y, size[1]), interpolEV(interParC(src, x, size[0], 1), y, size[1]),
+ interpolEV(interParD(src, x, size[0], 1), y, size[1]));
}
/// filter pixel, source byte buffer
- virtual unsigned int filter (unsigned char * src, short x, short y,
+ virtual unsigned int filter (unsigned char *src, short x, short y,
short * size, unsigned int pixSize, unsigned int val)
{
// V & U offset
@@ -325,5 +325,4 @@ protected:
}
};
-
-#endif
+#endif /* __FILTERSOURCE_H__ */
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 5a11cd24bcf..4109981a98c 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -124,7 +124,7 @@ void ImageBase::refresh (void)
// get source object
-PyImage * ImageBase::getSource (const char * id)
+PyImage * ImageBase::getSource (const char *id)
{
// find source
ImageSourceList::iterator src = findSource(id);
@@ -134,7 +134,7 @@ PyImage * ImageBase::getSource (const char * id)
// set source object
-bool ImageBase::setSource (const char * id, PyImage *source)
+bool ImageBase::setSource (const char *id, PyImage *source)
{
// find source
ImageSourceList::iterator src = findSource(id);
@@ -223,7 +223,7 @@ void ImageBase::init (short width, short height)
// find source
-ImageSourceList::iterator ImageBase::findSource (const char * id)
+ImageSourceList::iterator ImageBase::findSource (const char *id)
{
// iterate sources
ImageSourceList::iterator it;
@@ -294,7 +294,7 @@ bool ImageBase::loopDetect (ImageBase * img)
// ImageSource class implementation
// constructor
-ImageSource::ImageSource (const char * id) : m_source(NULL), m_image(NULL)
+ImageSource::ImageSource (const char *id) : m_source(NULL), m_image(NULL)
{
// copy id
int idx;
@@ -312,9 +312,9 @@ ImageSource::~ImageSource (void)
// compare id
-bool ImageSource::is (const char * id)
+bool ImageSource::is (const char *id)
{
- for (char * myId = m_id; *myId != '\0'; ++myId, ++id)
+ for (char *myId = m_id; *myId != '\0'; ++myId, ++id)
if (*myId != *id) return false;
return *id == '\0';
}
@@ -551,7 +551,7 @@ int Image_setFlip(PyImage *self, PyObject *value, void *closure)
}
// get zbuff
-PyObject *Image_getZbuff(PyImage * self, void *closure)
+PyObject *Image_getZbuff(PyImage *self, void *closure)
{
if (self->m_image != NULL && self->m_image->getZbuff()) Py_RETURN_TRUE;
else Py_RETURN_FALSE;
@@ -573,7 +573,7 @@ int Image_setZbuff(PyImage *self, PyObject *value, void *closure)
}
// get depth
-PyObject *Image_getDepth(PyImage * self, void *closure)
+PyObject *Image_getDepth(PyImage *self, void *closure)
{
if (self->m_image != NULL && self->m_image->getDepth()) Py_RETURN_TRUE;
else Py_RETURN_FALSE;
@@ -601,7 +601,7 @@ int Image_setDepth(PyImage *self, PyObject *value, void *closure)
PyObject *Image_getSource(PyImage *self, PyObject *args)
{
// get arguments
- char * id;
+ char *id;
if (!PyArg_ParseTuple(args, "s:getSource", &id))
return NULL;
if (self->m_image != NULL)
@@ -625,7 +625,7 @@ PyObject *Image_getSource(PyImage *self, PyObject *args)
PyObject *Image_setSource(PyImage *self, PyObject *args)
{
// get arguments
- char * id;
+ char *id;
PyObject *obj;
if (!PyArg_ParseTuple(args, "sO:setSource", &id, &obj))
return NULL;
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index 718191fd049..50dc8c10ec6 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -92,9 +92,9 @@ public:
void setDepth(bool depth) { m_depth = depth; }
/// get source object
- PyImage * getSource(const char * id);
+ PyImage * getSource(const char *id);
/// set source object, return true, if source was set
- bool setSource(const char * id, PyImage *source);
+ bool setSource(const char *id, PyImage *source);
/// get pixel filter
PyFilter * getFilter(void) { return m_pyfilter; }
@@ -236,7 +236,7 @@ protected:
}
// template for specific filter preprocessing
- template <class F, class SRC> void filterImage (F & filt, SRC srcBuff, short * srcSize)
+ template <class F, class SRC> void filterImage (F & filt, SRC srcBuff, short *srcSize)
{
// find first filter in chain
FilterBase * firstFilter = NULL;
@@ -280,14 +280,14 @@ class ImageSource
{
public:
/// constructor
- ImageSource (const char * id);
+ ImageSource (const char *id);
/// destructor
virtual ~ImageSource (void);
/// get id
const char * getId (void) { return m_id; }
/// compare id to argument
- bool is (const char * id);
+ bool is (const char *id);
/// get source object
PyImage * getSource (void) { return m_source; }
@@ -330,7 +330,7 @@ extern PyTypeList pyImageTypes;
// object initialization
template <class T> static int Image_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
{
- PyImage *self = reinterpret_cast<PyImage*>(pySelf);
+ PyImage *self = reinterpret_cast<PyImage *>(pySelf);
// create source object
if (self->m_image != NULL) delete self->m_image;
self->m_image = new T();
@@ -344,7 +344,7 @@ PyObject *Image_allocNew(PyTypeObject *type, PyObject *args, PyObject *kwds);
void Image_dealloc(PyImage *self);
// get image data
-PyObject *Image_getImage(PyImage *self, char * mode);
+PyObject *Image_getImage(PyImage *self, char *mode);
// get image size
PyObject *Image_getSize(PyImage *self, void *closure);
// refresh image - invalidate current content
@@ -364,13 +364,13 @@ PyObject *Image_getSource(PyImage *self, PyObject *args);
// set filter source object
PyObject *Image_setSource(PyImage *self, PyObject *args);
// get Z buffer
-PyObject *Image_getZbuff(PyImage * self, void *closure);
+PyObject *Image_getZbuff(PyImage *self, void *closure);
// set Z buffer
-int Image_setZbuff(PyImage * self, PyObject *value, void *closure);
+int Image_setZbuff(PyImage *self, PyObject *value, void *closure);
// get depth
-PyObject *Image_getDepth(PyImage * self, void *closure);
+PyObject *Image_getDepth(PyImage *self, void *closure);
// set depth
-int Image_setDepth(PyImage * self, PyObject *value, void *closure);
+int Image_setDepth(PyImage *self, PyObject *value, void *closure);
// get pixel filter object
PyObject *Image_getFilter(PyImage *self, void *closure);
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 80ad9b40c24..8f547aa8b57 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -94,7 +94,7 @@ ImageBuff::~ImageBuff (void)
// load image from buffer
-void ImageBuff::load (unsigned char * img, short width, short height)
+void ImageBuff::load(unsigned char *img, short width, short height)
{
// loading a new buffer implies to reset the imbuf if any, because the size may change
if (m_imbuf)
@@ -117,7 +117,7 @@ void ImageBuff::load (unsigned char * img, short width, short height)
m_avail = true;
}
-void ImageBuff::clear (short width, short height, unsigned char color)
+void ImageBuff::clear(short width, short height, unsigned char color)
{
unsigned char *p;
int size;
@@ -146,7 +146,7 @@ void ImageBuff::clear (short width, short height, unsigned char color)
}
// img must point to a array of RGBA data of size width*height
-void ImageBuff::plot (unsigned char * img, short width, short height, short x, short y, short mode)
+void ImageBuff::plot(unsigned char *img, short width, short height, short x, short y, short mode)
{
struct ImBuf *tmpbuf;
@@ -170,7 +170,7 @@ void ImageBuff::plot (unsigned char * img, short width, short height, short x, s
IMB_freeImBuf(tmpbuf);
}
-void ImageBuff::plot (ImageBuff* img, short x, short y, short mode)
+void ImageBuff::plot(ImageBuff *img, short x, short y, short mode)
{
if (m_size[0] == 0 || m_size[1] == 0 || img->m_size[0] == 0 || img->m_size[1] == 0)
return;
@@ -194,13 +194,13 @@ void ImageBuff::plot (ImageBuff* img, short x, short y, short mode)
// cast Image pointer to ImageBuff
-inline ImageBuff * getImageBuff (PyImage *self)
-{ return static_cast<ImageBuff*>(self->m_image); }
+inline ImageBuff *getImageBuff(PyImage *self)
+{ return static_cast<ImageBuff *>(self->m_image); }
// python methods
-static bool testPyBuffer(Py_buffer* buffer, int width, int height, unsigned int pixsize)
+static bool testPyBuffer(Py_buffer *buffer, int width, int height, unsigned int pixsize)
{
if (buffer->itemsize != 1)
{
@@ -232,7 +232,7 @@ static bool testPyBuffer(Py_buffer* buffer, int width, int height, unsigned int
return true;
}
-static bool testBGLBuffer(Buffer* buffer, int width, int height, unsigned int pixsize)
+static bool testBGLBuffer(Buffer *buffer, int width, int height, unsigned int pixsize)
{
unsigned int size = BGL_typeSize(buffer->type);
for (int i=0; i<buffer->ndimensions; i++)
@@ -313,7 +313,7 @@ static PyObject *load(PyImage *self, PyObject *args)
Py_RETURN_NONE;
}
-static PyObject *plot (PyImage *self, PyObject *args)
+static PyObject *plot(PyImage *self, PyObject *args)
{
PyImage * other;
Buffer* bglBuffer;
@@ -362,15 +362,14 @@ static PyObject *plot (PyImage *self, PyObject *args)
}
// methods structure
-static PyMethodDef imageBuffMethods[] =
-{
+static PyMethodDef imageBuffMethods[] = {
{"load", (PyCFunction)load, METH_VARARGS, "Load image from buffer"},
{"plot", (PyCFunction)plot, METH_VARARGS, "update image buffer"},
{NULL}
};
// attributes structure
-static PyGetSetDef imageBuffGetSets[] =
-{ // attributes from ImageBase class
+static PyGetSetDef imageBuffGetSets[] = {
+ // attributes from ImageBase class
{(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL},
{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
@@ -382,8 +381,7 @@ static PyGetSetDef imageBuffGetSets[] =
// define python type
-PyTypeObject ImageBuffType =
-{
+PyTypeObject ImageBuffType = {
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageBuff", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp
index ee6e16d0a86..dc93bf03423 100644
--- a/source/gameengine/VideoTexture/ImageMix.cpp
+++ b/source/gameengine/VideoTexture/ImageMix.cpp
@@ -42,12 +42,12 @@
// cast ImageSource pointer to ImageSourceMix
-inline ImageSourceMix * getImageSourceMix (ImageSource * src)
+inline ImageSourceMix *getImageSourceMix(ImageSource *src)
{ return static_cast<ImageSourceMix*>(src); }
// get weight
-short ImageMix::getWeight (const char * id)
+short ImageMix::getWeight(const char *id)
{
// find source
ImageSourceList::iterator src = findSource(id);
@@ -56,7 +56,7 @@ short ImageMix::getWeight (const char * id)
}
// set weight
-bool ImageMix::setWeight (const char * id, short weight)
+bool ImageMix::setWeight(const char *id, short weight)
{
// find source
ImageSourceList::iterator src = findSource(id);
@@ -72,7 +72,7 @@ ExceptionID ImageSizesNotMatch;
ExpDesc ImageSizesNotMatchDesc(ImageSizesNotMatch, "Image sizes of sources are different");
// calculate image from sources and set its availability
-void ImageMix::calcImage (unsigned int texId, double ts)
+void ImageMix::calcImage(unsigned int texId, double ts)
{
// check source sizes
if (!checkSourceSizes()) THRWEXCP(ImageSizesNotMatch, S_OK);
@@ -105,19 +105,19 @@ void ImageMix::calcImage (unsigned int texId, double ts)
// cast Image pointer to ImageMix
-inline ImageMix * getImageMix (PyImage *self)
+inline ImageMix * getImageMix(PyImage *self)
{ return static_cast<ImageMix*>(self->m_image); }
// python methods
// get source weight
-static PyObject *getWeight (PyImage *self, PyObject *args)
+static PyObject *getWeight(PyImage *self, PyObject *args)
{
// weight
short weight = 0;
// get arguments
- char * id;
+ char *id;
if (!PyArg_ParseTuple(args, "s:getWeight", &id))
return NULL;
if (self->m_image != NULL)
@@ -129,10 +129,10 @@ static PyObject *getWeight (PyImage *self, PyObject *args)
// set source weight
-static PyObject *setWeight (PyImage *self, PyObject *args)
+static PyObject *setWeight(PyImage *self, PyObject *args)
{
// get arguments
- char * id;
+ char *id;
short weight = 0;
if (!PyArg_ParseTuple(args, "sh:setWeight", &id, &weight))
return NULL;
@@ -150,8 +150,7 @@ static PyObject *setWeight (PyImage *self, PyObject *args)
// methods structure
-static PyMethodDef imageMixMethods[] =
-{
+static PyMethodDef imageMixMethods[] = {
{"getSource", (PyCFunction)Image_getSource, METH_VARARGS, "get image source"},
{"setSource", (PyCFunction)Image_setSource, METH_VARARGS, "set image source"},
{"getWeight", (PyCFunction)getWeight, METH_VARARGS, "get image source weight"},
@@ -161,8 +160,8 @@ static PyMethodDef imageMixMethods[] =
{NULL}
};
// attributes structure
-static PyGetSetDef imageMixGetSets[] =
-{ // attributes from ImageBase class
+static PyGetSetDef imageMixGetSets[] = {
+ // attributes from ImageBase class
{(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL},
{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
@@ -174,11 +173,10 @@ static PyGetSetDef imageMixGetSets[] =
// define python type
-PyTypeObject ImageMixType =
-{
+PyTypeObject ImageMixType = {
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageMix", /*tp_name*/
- sizeof(PyImage), /*tp_basicsize*/
+ sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)Image_dealloc, /*tp_dealloc*/
0, /*tp_print*/
@@ -196,16 +194,16 @@ PyTypeObject ImageMixType =
0, /*tp_setattro*/
&imageBufferProcs, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
- "Image mixer", /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- imageMixMethods, /* tp_methods */
- 0, /* tp_members */
- imageMixGetSets, /* tp_getset */
+ "Image mixer", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageMixMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageMixGetSets, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
@@ -213,6 +211,6 @@ PyTypeObject ImageMixType =
0, /* tp_dictoffset */
(initproc)Image_init<ImageMix>, /* tp_init */
0, /* tp_alloc */
- Image_allocNew, /* tp_new */
+ Image_allocNew, /* tp_new */
};
diff --git a/source/gameengine/VideoTexture/ImageMix.h b/source/gameengine/VideoTexture/ImageMix.h
index 712efde7dd4..e55b95834fa 100644
--- a/source/gameengine/VideoTexture/ImageMix.h
+++ b/source/gameengine/VideoTexture/ImageMix.h
@@ -43,7 +43,7 @@ class ImageSourceMix : public ImageSource
{
public:
/// constructor
- ImageSourceMix (const char * id) : ImageSource(id), m_weight(0x100) {}
+ ImageSourceMix (const char *id) : ImageSource(id), m_weight(0x100) {}
/// destructor
virtual ~ImageSourceMix (void) {}
@@ -76,14 +76,14 @@ public:
virtual ~ImageMix (void) {}
/// get weight
- short getWeight (const char * id);
+ short getWeight(const char *id);
/// set weight
- bool setWeight (const char * id, short weight);
+ bool setWeight(const char *id, short weight);
protected:
/// create new source
- virtual ImageSource * newSource (const char * id) { return new ImageSourceMix(id); }
+ virtual ImageSource *newSource(const char *id) { return new ImageSourceMix(id); }
/// calculate image from sources and set its availability
virtual void calcImage (unsigned int texId, double ts);
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 11ddec681c5..016020048e9 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -62,7 +62,7 @@ ExpDesc MirrorHorizontalDesc(MirrorHorizontal, "Mirror is horizontal in local sp
ExpDesc MirrorTooSmallDesc(MirrorTooSmall, "Mirror is too small");
// constructor
-ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) :
+ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) :
ImageViewport(),
m_render(true),
m_scene(scene),
@@ -562,7 +562,7 @@ static PyGetSetDef imageMirrorGetSets[] =
// constructor
-ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObject * mirror, RAS_IPolyMaterial * mat) :
+ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial *mat) :
ImageViewport(),
m_render(false),
m_scene(scene),
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index 27882a9d117..680e1cc1d89 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -49,8 +49,8 @@ class ImageRender : public ImageViewport
{
public:
/// constructor
- ImageRender (KX_Scene * scene, KX_Camera * camera);
- ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObject * mirror, RAS_IPolyMaterial * mat);
+ ImageRender(KX_Scene *scene, KX_Camera *camera);
+ ImageRender(KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial * mat);
/// destructor
virtual ~ImageRender (void);
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
index 99e9ae13e64..588a1257d6a 100644
--- a/source/gameengine/VideoTexture/PyTypeList.cpp
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -58,7 +58,7 @@ bool PyTypeList::in (PyTypeObject *type)
}
/// add type to list
-void PyTypeList::add (PyTypeObject *type, const char * name)
+void PyTypeList::add (PyTypeObject *type, const char *name)
{
// if list doesn't exist, create it
if (m_list.get() == NULL)
diff --git a/source/gameengine/VideoTexture/VideoBase.cpp b/source/gameengine/VideoTexture/VideoBase.cpp
index edf03dea484..9c8df0ca8c4 100644
--- a/source/gameengine/VideoTexture/VideoBase.cpp
+++ b/source/gameengine/VideoTexture/VideoBase.cpp
@@ -52,7 +52,7 @@ void VideoBase::init(short width, short height)
// process video frame
-void VideoBase::process (BYTE * sample)
+void VideoBase::process (BYTE *sample)
{
// if scale was changed
if (m_scaleChange)
@@ -106,7 +106,7 @@ ExpDesc SourceVideoEmptyDesc(SourceVideoEmpty, "Source Video is empty");
ExpDesc SourceVideoCreationDesc(SourceVideoCreation, "SourceVideo object was not created");
// open video source
-void Video_open(VideoBase * self, char * file, short captureID)
+void Video_open(VideoBase *self, char *file, short captureID)
{
// if file is empty, throw exception
if (file == NULL) THRWEXCP(SourceVideoEmpty, S_OK);
diff --git a/source/gameengine/VideoTexture/VideoBase.h b/source/gameengine/VideoTexture/VideoBase.h
index 9880165c198..8d64980c9c2 100644
--- a/source/gameengine/VideoTexture/VideoBase.h
+++ b/source/gameengine/VideoTexture/VideoBase.h
@@ -66,13 +66,13 @@ public:
virtual ~VideoBase (void) {}
/// open video file
- virtual void openFile (char * file)
+ virtual void openFile(char *file)
{
m_isFile = true;
m_status = SourceReady;
}
/// open video capture device
- virtual void openCam (char * file, short camIdx)
+ virtual void openCam(char *file, short camIdx)
{
m_isFile = false;
m_status = SourceReady;
@@ -186,7 +186,7 @@ template <class T> void Video_init(PyImage *self)
// video functions
-void Video_open(VideoBase * self, char * file, short captureID);
+void Video_open(VideoBase *self, char *file, short captureID);
PyObject *Video_play(PyImage *self);
PyObject *Video_pause(PyImage *self);
PyObject *Video_stop(PyImage *self);
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index 2f466eb5eeb..4a948fe61de 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -79,9 +79,9 @@ public:
/// set initial parameters
void initParams (short width, short height, float rate, bool image=false);
/// open video/image file
- virtual void openFile (char * file);
+ virtual void openFile(char *file);
/// open video capture device
- virtual void openCam (char * driver, short camIdx);
+ virtual void openCam(char *driver, short camIdx);
/// release video source
virtual bool release (void);