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authorClément Foucault <foucault.clem@gmail.com>2020-07-30 18:17:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-30 18:17:16 +0300
commitb1bfcf9f6bc2ec25c6d80e7ba3b163d887ef01d8 (patch)
tree2fa637335042cf1e00f77ecf26bc6ac6a2ead442
parent2d38ff67d339ce9847c94fb238b0c876ee90b727 (diff)
GPU: Fix compilation error (missed one)
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
index 87c7dd59eb7..5f125d395d3 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders.c
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -688,7 +688,7 @@ static struct GPUMaterial *eevee_material_get_ex(
char *frag = eevee_get_frag(options);
if (ma) {
- GPUMaterialEvalCallbackFn *cbfn = &eevee_material_post_eval;
+ GPUMaterialEvalCallbackFn cbfn = &eevee_material_post_eval;
bNodeTree *ntree = !is_default ? ma->nodetree : EEVEE_shader_default_surface_nodetree(ma);
mat = DRW_shader_create_from_material(