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authorSergey Sharybin <sergey.vfx@gmail.com>2013-12-13 10:36:45 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-12-13 10:36:45 +0400
commit5a91df32713b7ad9be6befa7124b31890063d91b (patch)
tree11309c67510bb0ffd29438318896cf86b8024c02
parent669b5902298f0f80159395d020657d6630a532ac (diff)
Implement GPU-side dither
Summary: Uses some magic pseudo-random which is actually a texture coordinate hashing function. TODOs: - Dither noise is the same for all the frames. - It's different from Floyd's dither we've been using before. - Currently CPU and GPU dithering used different implementation. Ideally we need to use the same dither in CPU. Reviewers: brecht Reviewed By: brecht Differential Revision: http://developer.blender.org/D58
-rw-r--r--intern/opencolorio/fallback_impl.cc3
-rw-r--r--intern/opencolorio/gpu_shader_display_transform.glsl40
-rw-r--r--intern/opencolorio/ocio_capi.cc4
-rw-r--r--intern/opencolorio/ocio_capi.h2
-rw-r--r--intern/opencolorio/ocio_impl.h6
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc23
-rw-r--r--source/blender/editors/render/render_internal.c2
-rw-r--r--source/blender/editors/screen/glutil.c12
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c6
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h9
-rw-r--r--source/blender/imbuf/intern/colormanagement.c19
-rw-r--r--source/blender/imbuf/intern/divers.c104
-rw-r--r--source/blender/makesrna/intern/rna_render.c1
13 files changed, 138 insertions, 93 deletions
diff --git a/intern/opencolorio/fallback_impl.cc b/intern/opencolorio/fallback_impl.cc
index 6383bbbb07f..c0797cbc37f 100644
--- a/intern/opencolorio/fallback_impl.cc
+++ b/intern/opencolorio/fallback_impl.cc
@@ -419,7 +419,8 @@ bool FallbackImpl::supportGLSLDraw(void)
}
bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState ** /*state_r*/, OCIO_ConstProcessorRcPtr * /*processor*/,
- OCIO_CurveMappingSettings * /*curve_mapping_settings*/, bool /*predivide*/)
+ OCIO_CurveMappingSettings * /*curve_mapping_settings*/,
+ float /*dither*/, bool /*predivide*/)
{
return false;
}
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl
index 6ba3fa55e8f..8a85d6cbffe 100644
--- a/intern/opencolorio/gpu_shader_display_transform.glsl
+++ b/intern/opencolorio/gpu_shader_display_transform.glsl
@@ -2,6 +2,10 @@ uniform sampler2D image_texture;
uniform sampler3D lut3d_texture;
uniform bool predivide;
+#ifdef USE_DITHER
+uniform float dither;
+#endif
+
#ifdef USE_CURVE_MAPPING
/* Curve mapping parameters
*
@@ -102,6 +106,33 @@ vec4 curvemapping_evaluate_premulRGBF(vec4 col)
}
#endif
+#ifdef USE_DITHER
+float dither_random_value(vec2 co)
+{
+ return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453) * 0.005 * dither;
+}
+
+vec2 round_to_pixel(vec2 st)
+{
+ vec2 result;
+ vec2 size = textureSize(image_texture, 0);
+ result.x = float(int(st.x * size.x)) / size.x;
+ result.y = float(int(st.y * size.y)) / size.y;
+ return result;
+}
+
+vec4 apply_dither(vec2 st, vec4 col)
+{
+ vec4 result;
+ float random_value = dither_random_value(round_to_pixel(st));
+ result.r = col.r + random_value;
+ result.g = col.g + random_value;
+ result.b = col.b + random_value;
+ result.a = col.a;
+ return result;
+}
+#endif
+
void main()
{
vec4 col = texture2D(image_texture, gl_TexCoord[0].st);
@@ -119,5 +150,12 @@ void main()
* and the reason is simple -- opengl is always configured
* for straight alpha at this moment
*/
- gl_FragColor = OCIODisplay(col, lut3d_texture);
+
+ vec4 result = OCIODisplay(col, lut3d_texture);
+
+#ifdef USE_DITHER
+ result = apply_dither(gl_TexCoord[0].st, result);
+#endif
+
+ gl_FragColor = result;
}
diff --git a/intern/opencolorio/ocio_capi.cc b/intern/opencolorio/ocio_capi.cc
index 47ee3afddfd..a4f2db456e8 100644
--- a/intern/opencolorio/ocio_capi.cc
+++ b/intern/opencolorio/ocio_capi.cc
@@ -324,9 +324,9 @@ int OCIO_supportGLSLDraw(void)
}
int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
- OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide)
+ OCIO_CurveMappingSettings *curve_mapping_settings, float dither, bool predivide)
{
- return (int) impl->setupGLSLDraw(state_r, processor, curve_mapping_settings, predivide);
+ return (int) impl->setupGLSLDraw(state_r, processor, curve_mapping_settings, dither, predivide);
}
void OCIO_finishGLSLDraw(struct OCIO_GLSLDrawState *state)
diff --git a/intern/opencolorio/ocio_capi.h b/intern/opencolorio/ocio_capi.h
index 5abe104fcd4..d667dece62a 100644
--- a/intern/opencolorio/ocio_capi.h
+++ b/intern/opencolorio/ocio_capi.h
@@ -189,7 +189,7 @@ void OCIO_matrixTransformScale(float *m44, float *offset4, const float *scale4);
int OCIO_supportGLSLDraw(void);
int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
- OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide);
+ OCIO_CurveMappingSettings *curve_mapping_settings, float dither, bool predivide);
void OCIO_finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void OCIO_freeOGLState(struct OCIO_GLSLDrawState *state);
diff --git a/intern/opencolorio/ocio_impl.h b/intern/opencolorio/ocio_impl.h
index 4e7c1bcc832..47e6d829902 100644
--- a/intern/opencolorio/ocio_impl.h
+++ b/intern/opencolorio/ocio_impl.h
@@ -107,7 +107,7 @@ public:
virtual bool supportGLSLDraw(void) = 0;
virtual bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
- OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide) = 0;
+ OCIO_CurveMappingSettings *curve_mapping_settings, float dither, bool predivide) = 0;
virtual void finishGLSLDraw(struct OCIO_GLSLDrawState *state) = 0;
virtual void freeGLState(struct OCIO_GLSLDrawState *state_r) = 0;
@@ -194,7 +194,7 @@ public:
bool supportGLSLDraw(void);
bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
- OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide);
+ OCIO_CurveMappingSettings *curve_mapping_settings, float dither, bool predivide);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
@@ -282,7 +282,7 @@ public:
bool supportGLSLDraw(void);
bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
- OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide);
+ OCIO_CurveMappingSettings *curve_mapping_settings, float dither, bool predivide);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 2af3befc8a9..3a23c266345 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -33,6 +33,7 @@
*
*/
+#include <limits>
#include <sstream>
#include <string.h>
@@ -62,6 +63,8 @@ typedef struct OCIO_GLSLDrawState {
float *lut3d; /* 3D LUT table */
+ bool dither_used;
+
bool curve_mapping_used;
bool curve_mapping_texture_allocated;
bool curve_mapping_texture_valid;
@@ -229,10 +232,12 @@ bool OCIOImpl::supportGLSLDraw()
* restore OpenGL context to it's pre-GLSL draw state.
*/
bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
- OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide)
+ OCIO_CurveMappingSettings *curve_mapping_settings,
+ float dither, bool predivide)
{
ConstProcessorRcPtr ocio_processor = *(ConstProcessorRcPtr *) processor;
bool use_curve_mapping = curve_mapping_settings != NULL;
+ bool use_dither = dither > std::numeric_limits<float>::epsilon();
/* Create state if needed. */
OCIO_GLSLDrawState *state;
@@ -267,7 +272,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
/* Step 1: Create a GPU Shader Description */
GpuShaderDesc shaderDesc;
- shaderDesc.setLanguage(GPU_LANGUAGE_GLSL_1_0);
+ shaderDesc.setLanguage(GPU_LANGUAGE_GLSL_1_3);
shaderDesc.setFunctionName("OCIODisplay");
shaderDesc.setLut3DEdgeLen(LUT3D_EDGE_SIZE);
@@ -297,7 +302,8 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
std::string shaderCacheID = ocio_processor->getGpuShaderTextCacheID(shaderDesc);
if (state->program == 0 ||
shaderCacheID != state->shadercacheid ||
- use_curve_mapping != state->curve_mapping_used)
+ use_curve_mapping != state->curve_mapping_used ||
+ use_dither != state->dither_used)
{
state->shadercacheid = shaderCacheID;
@@ -311,6 +317,12 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
std::ostringstream os;
+ os << "#version 130\n";
+
+ if (use_dither) {
+ os << "#define USE_DITHER\n";
+ }
+
if (use_curve_mapping) {
os << "#define USE_CURVE_MAPPING\n";
}
@@ -325,6 +337,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
}
state->curve_mapping_used = use_curve_mapping;
+ state->dither_used = use_dither;
}
if (state->program) {
@@ -344,6 +357,10 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
glUniform1i(glGetUniformLocation(state->program, "lut3d_texture"), 1);
glUniform1i(glGetUniformLocation(state->program, "predivide"), predivide);
+ if (use_dither) {
+ glUniform1f(glGetUniformLocation(state->program, "dither"), dither);
+ }
+
if (use_curve_mapping) {
glUniform1i(glGetUniformLocation(state->program, "curve_mapping_texture"), 2);
glUniform1i(glGetUniformLocation(state->program, "curve_mapping_lut_size"), curve_mapping_settings->lut_size);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index e1a271e996b..1b090cb16ec 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1150,7 +1150,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
/* Try using GLSL display transform. */
if (force_fallback == false) {
- if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true)) {
+ if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, 0.0f, true)) {
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT,
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 57d97178be5..af5f9d3c875 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -1044,9 +1044,6 @@ void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter,
if (ibuf->rect == NULL && ibuf->rect_float == NULL)
return;
- /* Dithering is not supported on GLSL yet */
- force_fallback |= ibuf->dither != 0.0f;
-
/* Single channel images could not be transformed using GLSL yet */
force_fallback |= ibuf->channels == 1;
@@ -1093,15 +1090,18 @@ void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter,
if (ibuf->rect_float) {
if (ibuf->float_colorspace) {
ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
- ibuf->float_colorspace, true);
+ ibuf->float_colorspace,
+ ibuf->dither, true);
}
else {
- ok = IMB_colormanagement_setup_glsl_draw(view_settings, display_settings, true);
+ ok = IMB_colormanagement_setup_glsl_draw(view_settings, display_settings,
+ ibuf->dither, true);
}
}
else {
ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
- ibuf->rect_colorspace, false);
+ ibuf->rect_colorspace,
+ ibuf->dither, false);
}
if (ok) {
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index cb69a7fe654..267b070fd42 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1086,10 +1086,10 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
type = GL_FLOAT;
if (ibuf->float_colorspace) {
- glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, true);
+ glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, ibuf->dither, true);
}
else {
- glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, true);
+ glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true);
}
}
else if (ibuf->rect) {
@@ -1097,7 +1097,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
- glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, false);
+ glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, ibuf->dither, false);
}
else {
format = GL_RGBA;
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 09cdb3a4ee9..7e115b265de 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -178,16 +178,17 @@ bool IMB_colormanagement_support_glsl_draw(const struct ColorManagedViewSettings
/* Configures GLSL shader for conversion from scene linear to display space */
bool IMB_colormanagement_setup_glsl_draw(const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
- bool predivide);
+ float dither, bool predivide);
/* Same as above, but display space conversion happens from a specified space */
bool IMB_colormanagement_setup_glsl_draw_from_space(const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
struct ColorSpace *colorspace,
- bool predivide);
+ float dither, bool predivide);
/* Same as setup_glsl_draw, but color management settings are guessing from a given context */
-bool IMB_colormanagement_setup_glsl_draw_ctx(const struct bContext *C, bool predivide);
+bool IMB_colormanagement_setup_glsl_draw_ctx(const struct bContext *C, float dither, bool predivide);
/* Same as setup_glsl_draw_from_space, but color management settings are guessing from a given context */
-bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C, struct ColorSpace *colorspace, bool predivide);
+bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C, struct ColorSpace *colorspace,
+ float dither, bool predivide);
/* Finish GLSL-based display space conversion */
void IMB_colormanagement_finish_glsl_draw(void);
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index 3c1a96e4005..a2e2fab7ba1 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -3091,7 +3091,8 @@ bool IMB_colormanagement_support_glsl_draw(const ColorManagedViewSettings *UNUSE
*/
bool IMB_colormanagement_setup_glsl_draw_from_space(const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
- struct ColorSpace *from_colorspace, bool predivide)
+ struct ColorSpace *from_colorspace,
+ float dither, bool predivide)
{
ColorManagedViewSettings default_view_settings;
const ColorManagedViewSettings *applied_view_settings;
@@ -3114,33 +3115,35 @@ bool IMB_colormanagement_setup_glsl_draw_from_space(const ColorManagedViewSettin
return OCIO_setupGLSLDraw(&global_glsl_state.ocio_glsl_state, global_glsl_state.processor,
global_glsl_state.use_curve_mapping ? &global_glsl_state.curve_mapping_settings : NULL,
- predivide);
+ dither, predivide);
}
/* Configures GLSL shader for conversion from scene linear to display space */
bool IMB_colormanagement_setup_glsl_draw(const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
- bool predivide)
+ float dither, bool predivide)
{
return IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
- NULL, predivide);
+ NULL, dither, predivide);
}
/* Same as setup_glsl_draw_from_space, but color management settings are guessing from a given context */
-bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C, struct ColorSpace *from_colorspace, bool predivide)
+bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const bContext *C, struct ColorSpace *from_colorspace,
+ float dither, bool predivide)
{
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
- return IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings, from_colorspace, predivide);
+ return IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings, from_colorspace,
+ dither, predivide);
}
/* Same as setup_glsl_draw, but color management settings are guessing from a given context */
-bool IMB_colormanagement_setup_glsl_draw_ctx(const bContext *C, bool predivide)
+bool IMB_colormanagement_setup_glsl_draw_ctx(const bContext *C, float dither, bool predivide)
{
- return IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, NULL, predivide);
+ return IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, NULL, dither, predivide);
}
/* Finish GLSL-based display space conversion */
diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c
index af9f7109106..a3647c7b45b 100644
--- a/source/blender/imbuf/intern/divers.c
+++ b/source/blender/imbuf/intern/divers.c
@@ -31,7 +31,6 @@
* \ingroup imbuf
*/
-#include "BLI_rand.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
@@ -107,63 +106,33 @@ void IMB_interlace(ImBuf *ibuf)
/************************* Floyd-Steinberg dithering *************************/
typedef struct DitherContext {
- int *error_buf, *e;
- int v[4], v0[4], v1[4];
- float f;
+ float dither;
} DitherContext;
-static DitherContext *create_dither_context(int w, float factor)
+static DitherContext *create_dither_context(float dither)
{
DitherContext *di;
- int i;
-
- di = MEM_callocN(sizeof(DitherContext), "dithering context");
- di->f = factor / 16.0f;
- di->error_buf = MEM_callocN(4 * (w + 1) * sizeof(int), "dithering error");
- di->e = di->error_buf;
- for (i = 0; i < 4; ++i)
- di->v[i] = di->v0[i] = di->v1[i] = 1024.0f * (BLI_frand() - 0.5f);
+ di = MEM_mallocN(sizeof(DitherContext), "dithering context");
+ di->dither = dither;
return di;
}
static void clear_dither_context(DitherContext *di)
{
- MEM_freeN(di->error_buf);
MEM_freeN(di);
}
-static void dither_finish_row(DitherContext *di)
+MINLINE float dither_random_value(float s, float t)
{
- int i;
-
- for (i = 0; i < 4; i++)
- di->v[i] = di->v0[i] = di->v1[i] = 0;
+ static float vec[2] = {12.9898f, 78.233f};
+ float st[2];
+ float value;
+ copy_v2_fl2(st, s, t);
- di->e = di->error_buf;
-}
-
-MINLINE unsigned char dither_value(unsigned short v_in, DitherContext *di, int i)
-{
- int dv, d2;
- unsigned char v_out;
-
- di->v[i] = v_in + (2 * di->v[i] + di->e[4]) * di->f;
- CLAMP(di->v[i], 0, 0xFF00);
- v_out = USHORTTOUCHAR(di->v[i]);
- di->v[i] -= v_out << 8;
- dv = di->v[i];
- d2 = di->v[i] << 1;
- di->v[i] += d2;
- *(di->e++) = di->v[i] + di->v0[i];
- di->v[i] += d2;
-
- di->v0[i] = di->v[i] + di->v1[i];
- di->v1[i] = dv;
- di->v[i] += d2;
-
- return v_out;
+ value = sinf(dot_v2v2(st, vec)) * 43758.5453f;
+ return value - floor(value);
}
/************************* Generic Buffer Conversion *************************/
@@ -176,18 +145,32 @@ MINLINE void ushort_to_byte_v4(uchar b[4], const unsigned short us[4])
b[3] = USHORTTOUCHAR(us[3]);
}
-MINLINE void ushort_to_byte_dither_v4(uchar b[4], const unsigned short us[4], DitherContext *di)
+MINLINE unsigned char ftochar(float value)
+{
+ return FTOCHAR(value);
+}
+
+MINLINE void ushort_to_byte_dither_v4(uchar b[4], const unsigned short us[4], DitherContext *di, float s, float t)
{
- b[0] = dither_value(us[0], di, 0);
- b[1] = dither_value(us[1], di, 1);
- b[2] = dither_value(us[2], di, 2);
- b[3] = dither_value(us[3], di, 3);
+#define USHORTTOFLOAT(val) ((float)val / 65535.0f)
+ float dither_value = dither_random_value(s, t) * 0.005f * di->dither;
+
+ b[0] = ftochar(dither_value + USHORTTOFLOAT(us[0]));
+ b[1] = ftochar(dither_value + USHORTTOFLOAT(us[1]));
+ b[2] = ftochar(dither_value + USHORTTOFLOAT(us[2]));
+ b[3] = USHORTTOUCHAR(us[3]);
+
+#undef USHORTTOFLOAT
}
-MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], DitherContext *di)
+MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], DitherContext *di, float s, float t)
{
- unsigned short us[4] = {FTOUSHORT(f[0]), FTOUSHORT(f[1]), FTOUSHORT(f[2]), FTOUSHORT(f[3])};
- ushort_to_byte_dither_v4(b, us, di);
+ float dither_value = dither_random_value(s, t) * 0.005f * di->dither;
+
+ b[0] = ftochar(dither_value + f[0]);
+ b[1] = ftochar(dither_value + f[1]);
+ b[2] = ftochar(dither_value + f[2]);
+ b[3] = FTOCHAR(f[3]);
}
/* float to byte pixels, output 4-channel RGBA */
@@ -198,15 +181,19 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
float tmp[4];
int x, y;
DitherContext *di = NULL;
+ float inv_width = 1.0f / width,
+ inv_height = 1.0f / height;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
if (dither)
- di = create_dither_context(width, dither);
+ di = create_dither_context(dither);
for (y = 0; y < height; y++) {
+ float t = y * inv_height;
+
if (channels_from == 1) {
/* single channel input */
const float *from = rect_from + stride_from * y;
@@ -256,12 +243,12 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
- float_to_byte_dither_v4(to, straight, di);
+ float_to_byte_dither_v4(to, straight, di, (float) x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4)
- float_to_byte_dither_v4(to, from, di);
+ float_to_byte_dither_v4(to, from, di, (float) x * inv_width, t);
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
@@ -283,13 +270,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
linearrgb_to_srgb_ushort4(us, from);
- ushort_to_byte_dither_v4(to, us, di);
+ ushort_to_byte_dither_v4(to, us, di, (float) x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_ushort4(us, from);
- ushort_to_byte_dither_v4(to, us, di);
+ ushort_to_byte_dither_v4(to, us, di, (float) x * inv_width, t);
}
}
else if (predivide) {
@@ -311,13 +298,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, di);
+ float_to_byte_dither_v4(to, tmp, di, (float) x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, di);
+ float_to_byte_dither_v4(to, tmp, di, (float) x * inv_width, t);
}
}
else if (predivide) {
@@ -334,9 +321,6 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
}
}
-
- if (dither)
- dither_finish_row(di);
}
if (dither)
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 9c3c6ce6c04..854275ccb64 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -73,6 +73,7 @@ static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene
{
IMB_colormanagement_setup_glsl_draw(&scene->view_settings,
&scene->display_settings,
+ scene->r.dither_intensity,
false);
}