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authorCampbell Barton <ideasman42@gmail.com>2021-01-29 14:08:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-29 14:30:02 +0300
commitcf91fb347d5385d814bc731fa148f5a9d8d01964 (patch)
treeddda01e58eda20eca2bd3a5385a5a7e8a0d08f66
parent6f88053d852ad7f04b3d67b1905d88917f481ee3 (diff)
Fix T85178: edit-mesh show_edges overlay option toggles face-dots
When this behavior was added it made sense, since then show_edges has changed to make edge-display more subtle (see 1a4b60c30db319b71bdc2e2fed2612c873fa8757) instead of removing edge-selection display entirely.
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_mesh.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index 728b3d510fa..38e171cb5e2 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -110,12 +110,6 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
float face_alpha = (do_occlude_wire || !pd->edit_mesh.do_faces) ? 0.0f : 1.0f;
GPUTexture **depth_tex = (pd->edit_mesh.do_zbufclip) ? &dtxl->depth : &txl->dummy_depth_tx;
- if (select_face && !pd->edit_mesh.do_faces && pd->edit_mesh.do_edges) {
- /* Force display of face centers in this case because that's
- * the only way to see if a face is selected. */
- show_face_dots = true;
- }
-
/* Run Twice for in-front passes. */
for (int i = 0; i < 2; i++) {
/* Complementary Depth Pass */