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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-20 02:13:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-20 02:13:48 +0300 |
commit | 0c01ad93004d6d973aae718e21b88595d6301fd2 (patch) | |
tree | 2a8dc735c6ccbcbcfc4c6264c67372d7b548cdfc | |
parent | 67cbce0b02f097e764c2f582adc868bb7fa37ee5 (diff) |
Fix T74019 Eevee High Quality Normals causing pitch black faces
Was due to a mistake when removing previous code...
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index edd7dee004c..88cb3f95f2e 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -1839,8 +1839,8 @@ static const MeshExtract extract_uv = { static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool do_hq) { - GPUVertCompType comp_type = do_hq ? GPU_COMP_F32 : GPU_COMP_I10; - GPUVertFetchMode fetch_mode = do_hq ? GPU_FETCH_FLOAT : GPU_FETCH_INT_TO_FLOAT_UNIT; + GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10; + GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT; GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); |