diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-08-30 13:35:09 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-08-30 15:07:59 +0300 |
commit | 4608220c9b3c0adfdab3cd6994d29c0ced748794 (patch) | |
tree | d270344f804c980f70fd2ea2e781249f52e476b4 | |
parent | b9ed30c25c703c479dddab1ad6fec2adba558335 (diff) |
Fix (unreported) 'Duplicate Particle System' operator not ensuring
unique name
This was leading to equally named particle systems, causing problems
later on.
Spotted while looking into T67958.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5632
-rw-r--r-- | source/blender/editors/physics/particle_object.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index bb8a31966ef..fbaf02b7b3f 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -1140,6 +1140,7 @@ static bool copy_particle_systems_to_object(const bContext *C, /* append to the object */ BLI_addtail(&ob_to->particlesystem, psys); + psys_unique_name(ob_to, psys, psys->name); /* add a particle system modifier for each system */ md = modifier_new(eModifierType_ParticleSystem); |