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authorWilliam Reynish <billrey@me.com>2019-03-19 23:41:12 +0300
committerWilliam Reynish <billrey@me.com>2019-03-19 23:41:12 +0300
commit953c8b05486d260ed5b33473074d3cd3f40d970d (patch)
tree91e8541274f041ed8aa4fc79dd6537b2787b80f6
parentedf029d4b993e4b34e3db90d36dc185137d71219 (diff)
UI: Use 'Render Image' for image rendering in the viewport
This is more consistent with the main Render menu, and more descriptive
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py2
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index dd0a6e5dc24..d21dc62ab06 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -225,7 +225,7 @@ class SEQUENCER_MT_view(Menu):
layout.separator()
- layout.operator("render.opengl", text="Sequence Render", icon='RENDER_STILL').sequencer = True
+ layout.operator("render.opengl", text="Sequence Render Image", icon='RENDER_STILL').sequencer = True
props = layout.operator("render.opengl", text="Sequence Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.sequencer = True
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5e535b7c90c..8786d86838b 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -637,7 +637,7 @@ class VIEW3D_MT_view(Menu):
layout.separator()
- layout.operator("render.opengl", icon='RENDER_STILL')
+ layout.operator("render.opengl", text="Viewport Render Image", icon='RENDER_STILL')
layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()