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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-22 18:34:29 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-22 18:39:56 +0300
commitc75a665c442e9aa906703fa1f46ec2dc621e9263 (patch)
tree8cbd7c9d8b6bece138f45e4bda470c0a64ffeec7
parent06860ba29b517d1823b1dcd247363c99cc5af784 (diff)
Transform: refactoring - unify constraint and default orientation
-rw-r--r--source/blender/editors/transform/transform.c40
-rw-r--r--source/blender/editors/transform/transform.h26
-rw-r--r--source/blender/editors/transform/transform_constraints.c267
-rw-r--r--source/blender/editors/transform/transform_constraints.h3
-rw-r--r--source/blender/editors/transform/transform_generics.c63
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c6
-rw-r--r--source/blender/editors/transform/transform_mode_shear.c2
-rw-r--r--source/blender/editors/transform/transform_orientations.c138
-rw-r--r--source/blender/editors/transform/transform_snap.c4
9 files changed, 288 insertions, 261 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index bb4291555d0..5fc65522fe6 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -825,17 +825,17 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, bool is
}
}
else if (!edit_2d) {
- if (t->orientation.index == 0 || ELEM(cmode, '\0', axis)) {
+ if (t->orient_curr == 0 || ELEM(cmode, '\0', axis)) {
/* Successive presses on existing axis, cycle orientation modes. */
- t->orientation.index = (t->orientation.index + 1) % ARRAY_SIZE(t->orientation.types);
- initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
+ t->orient_curr = (short)((t->orient_curr + 1) % (int)ARRAY_SIZE(t->orient));
+ transform_orientations_current_set(t, t->orient_curr);
}
- if (t->orientation.index == 0) {
+ if (t->orient_curr == 0) {
stopConstraint(t);
}
else {
- const short orientation = t->orientation.types[t->orientation.index];
+ const short orientation = t->orient[t->orient_curr].type;
if (is_plane == false) {
setUserConstraint(t, orientation, constraint_axis, msg2);
}
@@ -983,7 +983,7 @@ int transformEvent(TransInfo *t, const wmEvent *event)
}
else if (transform_mode_is_changeable(t->mode)) {
/* Scale isn't normally very useful after extrude along normals, see T39756 */
- if ((t->con.mode & CON_APPLY) && (t->con.orientation == V3D_ORIENT_NORMAL)) {
+ if ((t->con.mode & CON_APPLY) && (t->orient[t->orient_curr].type == V3D_ORIENT_NORMAL)) {
stopConstraint(t);
}
@@ -1601,8 +1601,8 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
mul_m3_v3(t->spacemtx, t->values_final);
unit_m3(t->spacemtx);
- BLI_assert(t->orientation.index == 0);
- t->orientation.types[0] = V3D_ORIENT_GLOBAL;
+ BLI_assert(t->orient_curr == 0);
+ t->orient[0].type = V3D_ORIENT_GLOBAL;
}
// Save back mode in case we're in the generic operator
@@ -1713,19 +1713,20 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
}
if ((prop = RNA_struct_find_property(op->ptr, "orient_type"))) {
- short orient_set, orient_cur;
- orient_set = RNA_property_is_set(op->ptr, prop) ? RNA_property_enum_get(op->ptr, prop) : -1;
- orient_cur = t->orientation.types[t->orientation.index];
+ short orient_type_set, orient_type_curr;
+ orient_type_set = RNA_property_is_set(op->ptr, prop) ? RNA_property_enum_get(op->ptr, prop) :
+ -1;
+ orient_type_curr = t->orient[t->orient_curr].type;
- if (!ELEM(orient_cur, orient_set, V3D_ORIENT_CUSTOM_MATRIX)) {
- RNA_property_enum_set(op->ptr, prop, orient_cur);
- orient_set = orient_cur;
+ if (!ELEM(orient_type_curr, orient_type_set, V3D_ORIENT_CUSTOM_MATRIX)) {
+ RNA_property_enum_set(op->ptr, prop, orient_type_curr);
+ orient_type_set = orient_type_curr;
}
if (((prop = RNA_struct_find_property(op->ptr, "orient_matrix_type")) &&
!RNA_property_is_set(op->ptr, prop))) {
/* Set the first time to register on redo. */
- RNA_property_enum_set(op->ptr, prop, orient_set);
+ RNA_property_enum_set(op->ptr, prop, orient_type_set);
RNA_float_set_array(op->ptr, "orient_matrix", &t->spacemtx[0][0]);
}
}
@@ -1873,11 +1874,8 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
initTransInfo(C, t, op, event);
/* Use the custom orientation when it is set. */
- short orientation = t->orientation.types[0] == V3D_ORIENT_CUSTOM_MATRIX ?
- V3D_ORIENT_CUSTOM_MATRIX :
- t->orientation.types[t->orientation.index];
-
- initTransformOrientation(C, t, orientation);
+ short orient_index = t->orient[0].type == V3D_ORIENT_CUSTOM_MATRIX ? 0 : t->orient_curr;
+ transform_orientations_current_set(t, orient_index);
if (t->spacetype == SPACE_VIEW3D) {
t->draw_handle_apply = ED_region_draw_cb_activate(
@@ -2033,7 +2031,7 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
/* Constraint init from operator */
if (t->con.mode & CON_APPLY) {
- setUserConstraint(t, t->orientation.types[t->orientation.index], t->con.mode, "%s");
+ setUserConstraint(t, t->orient[t->orient_curr].type, t->con.mode, "%s");
}
/* Don't write into the values when non-modal because they are already set from operator redo
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 9f4b3773fd8..7720660e2e8 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -113,13 +113,8 @@ typedef struct TransSnap {
} TransSnap;
typedef struct TransCon {
- short orientation;
/** Description of the constraint for header_print. */
char text[50];
- /** Matrix of the constraint space. */
- float mtx[3][3];
- /** Inverse matrix of the constraint space. */
- float imtx[3][3];
/** Projection constraint matrix (same as #imtx with some axis == 0). */
float pmtx[3][3];
/** Initial mouse value for visual calculation
@@ -531,13 +526,11 @@ typedef struct TransInfo {
bool is_launch_event_tweak;
struct {
- short index;
- short types[3];
- /* this gets used when orientation.type[x] is V3D_ORIENT_CUSTOM */
- struct TransformOrientation *custom;
- /* this gets used when orientation.type[0] is V3D_ORIENT_CUSTOM_MATRIX */
- float custom_matrix[3][3];
- } orientation;
+ short type;
+ float matrix[3][3];
+ } orient[3];
+ short orient_curr;
+
/** backup from view3d, to restore on end. */
short gizmo_flag;
@@ -911,8 +904,13 @@ void getViewVector(const TransInfo *t, const float coord[3], float vec[3]);
void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot);
/*********************** Transform Orientations ******************************/
-
-void initTransformOrientation(struct bContext *C, TransInfo *t, short orientation);
+short transform_orientation_matrix_get(struct bContext *C,
+ TransInfo *t,
+ const short orientation,
+ const float custom[3][3],
+ float r_spacemtx[3][3]);
+const char *transform_orientations_spacename_get(TransInfo *t, const short orient_type);
+void transform_orientations_current_set(struct TransInfo *t, const short orient_index);
/* Those two fill in mat and return non-zero on success */
bool createSpaceNormal(float mat[3][3], const float normal[3]);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index b05b99d9601..d13fa6de7c5 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -42,6 +42,7 @@
#include "BLI_utildefines.h"
#include "BKE_context.h"
+#include "BKE_scene.h"
#include "ED_view3d.h"
@@ -57,6 +58,27 @@
static void drawObjectConstraint(TransInfo *t);
+static void projection_matrix_calc(const TransInfo *t, float r_pmtx[3][3])
+{
+ unit_m3(r_pmtx);
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ zero_v3(r_pmtx[0]);
+ }
+
+ if (!(t->con.mode & CON_AXIS1)) {
+ zero_v3(r_pmtx[1]);
+ }
+
+ if (!(t->con.mode & CON_AXIS2)) {
+ zero_v3(r_pmtx[2]);
+ }
+
+ float mat[3][3];
+ mul_m3_m3m3(mat, r_pmtx, t->spacemtx_inv);
+ mul_m3_m3m3(r_pmtx, t->spacemtx, mat);
+}
+
/* ************************** CONSTRAINTS ************************* */
static void constraintValuesFinal(TransInfo *t, float vec[3])
{
@@ -123,7 +145,7 @@ void constraintNumInput(TransInfo *t, float vec[3])
static void postConstraintChecks(TransInfo *t, float vec[3])
{
- mul_m3_v3(t->con.imtx, vec);
+ mul_m3_v3(t->spacemtx_inv, vec);
snapGridIncrement(t, vec);
@@ -153,7 +175,7 @@ static void postConstraintChecks(TransInfo *t, float vec[3])
/* inverse transformation at the end */
}
- mul_m3_v3(t->con.mtx, vec);
+ mul_m3_v3(t->spacemtx, vec);
}
static void viewAxisCorrectCenter(const TransInfo *t, float t_con_center[3])
@@ -286,7 +308,7 @@ static bool isPlaneProjectionViewAligned(const TransInfo *t)
int n = 0;
for (int i = 0; i < 3; i++) {
if (t->con.mode & (CON_AXIS0 << i)) {
- constraint_vector[n++] = t->con.mtx[i];
+ constraint_vector[n++] = t->spacemtx[i];
if (n == 2) {
break;
}
@@ -326,6 +348,39 @@ static void planeProjection(const TransInfo *t, const float in[3], float out[3])
add_v3_v3v3(out, in, vec);
}
+static void applyAxisConstraintVec_impl(
+ TransInfo *t, float space_mat[3][3], float proj_mat[3][3], const float in[3], float out[3])
+{
+ mul_m3_v3(proj_mat, out);
+
+ // With snap, a projection is alright, no need to correct for view alignment
+ if (!validSnap(t)) {
+ const int dims = getConstraintSpaceDimension(t);
+ if (dims == 2) {
+ if (!is_zero_v3(out)) {
+ if (!isPlaneProjectionViewAligned(t)) {
+ planeProjection(t, in, out);
+ }
+ }
+ }
+ else if (dims == 1) {
+ float c[3];
+
+ if (t->con.mode & CON_AXIS0) {
+ copy_v3_v3(c, space_mat[0]);
+ }
+ else if (t->con.mode & CON_AXIS1) {
+ copy_v3_v3(c, space_mat[1]);
+ }
+ else if (t->con.mode & CON_AXIS2) {
+ copy_v3_v3(c, space_mat[2]);
+ }
+ axisProjection(t, c, in, out);
+ }
+ }
+ postConstraintChecks(t, out);
+}
+
/*
* Generic callback for constant spatial constraints applied to linear motion
*
@@ -339,41 +394,14 @@ static void applyAxisConstraintVec(
{
copy_v3_v3(out, in);
if (!td && t->con.mode & CON_APPLY) {
- mul_m3_v3(t->con.pmtx, out);
-
- // With snap, a projection is alright, no need to correct for view alignment
- if (!validSnap(t)) {
- const int dims = getConstraintSpaceDimension(t);
- if (dims == 2) {
- if (!is_zero_v3(out)) {
- if (!isPlaneProjectionViewAligned(t)) {
- planeProjection(t, in, out);
- }
- }
- }
- else if (dims == 1) {
- float c[3];
-
- if (t->con.mode & CON_AXIS0) {
- copy_v3_v3(c, t->con.mtx[0]);
- }
- else if (t->con.mode & CON_AXIS1) {
- copy_v3_v3(c, t->con.mtx[1]);
- }
- else if (t->con.mode & CON_AXIS2) {
- copy_v3_v3(c, t->con.mtx[2]);
- }
- axisProjection(t, c, in, out);
- }
- }
- postConstraintChecks(t, out);
+ applyAxisConstraintVec_impl(t, t->spacemtx, t->con.pmtx, in, out);
}
}
/*
* Generic callback for object based spatial constraints applied to linear motion
*
- * At first, the following is applied to the first data in the array
+ * At first, the following is applied without orientation
* The IN vector in projected into the constrained space and then further
* projected along the view vector.
* (in perspective mode, the view vector is relative to the position on screen)
@@ -387,33 +415,22 @@ static void applyObjectConstraintVec(
copy_v3_v3(out, in);
if (t->con.mode & CON_APPLY) {
if (!td) {
- mul_m3_v3(t->con.pmtx, out);
-
- const int dims = getConstraintSpaceDimension(t);
- if (dims == 2) {
- if (!is_zero_v3(out)) {
- if (!isPlaneProjectionViewAligned(t)) {
- planeProjection(t, in, out);
- }
- }
+ /* No specific orientation. */
+ float spacemtx[3][3], pmtx[3][3] = {{0.0f}};
+ unit_m3(spacemtx);
+ if (!(t->con.mode & CON_AXIS0)) {
+ pmtx[0][0] = 1.0f;
}
- else if (dims == 1) {
- float c[3];
-
- if (t->con.mode & CON_AXIS0) {
- copy_v3_v3(c, t->con.mtx[0]);
- }
- else if (t->con.mode & CON_AXIS1) {
- copy_v3_v3(c, t->con.mtx[1]);
- }
- else if (t->con.mode & CON_AXIS2) {
- copy_v3_v3(c, t->con.mtx[2]);
- }
- axisProjection(t, c, in, out);
+ if (!(t->con.mode & CON_AXIS1)) {
+ pmtx[1][1] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS2)) {
+ pmtx[2][2] = 1.0f;
}
- postConstraintChecks(t, out);
+ applyAxisConstraintVec_impl(t, spacemtx, pmtx, in, out);
}
else {
+ /* Specific TransData's space, use axismtx. */
mul_m3_v3(td->axismtx, out);
if (t->flag & T_EDIT) {
mul_m3_v3(tc->mat3_unit, out);
@@ -444,8 +461,8 @@ static void applyAxisConstraintSize(TransInfo *t,
smat[2][2] = 1.0f;
}
- mul_m3_m3m3(tmat, smat, t->con.imtx);
- mul_m3_m3m3(smat, t->con.mtx, tmat);
+ mul_m3_m3m3(tmat, smat, t->spacemtx_inv);
+ mul_m3_m3m3(smat, t->spacemtx, tmat);
}
}
@@ -505,15 +522,15 @@ static void applyAxisConstraintRot(
switch (mode) {
case CON_AXIS0:
case (CON_AXIS1 | CON_AXIS2):
- copy_v3_v3(vec, t->con.mtx[0]);
+ copy_v3_v3(vec, t->spacemtx[0]);
break;
case CON_AXIS1:
case (CON_AXIS0 | CON_AXIS2):
- copy_v3_v3(vec, t->con.mtx[1]);
+ copy_v3_v3(vec, t->spacemtx[1]);
break;
case CON_AXIS2:
case (CON_AXIS0 | CON_AXIS1):
- copy_v3_v3(vec, t->con.mtx[2]);
+ copy_v3_v3(vec, t->spacemtx[2]);
break;
}
/* don't flip axis if asked to or if num input */
@@ -586,12 +603,11 @@ static void applyObjectConstraintRot(
/*--------------------- INTERNAL SETUP CALLS ------------------*/
-void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[])
+void setConstraint(TransInfo *t, int mode, const char text[])
{
BLI_strncpy(t->con.text + 1, text, sizeof(t->con.text) - 1);
- copy_m3_m3(t->con.mtx, space);
t->con.mode = mode;
- getConstraintMatrix(t);
+ projection_matrix_calc(t, t->con.pmtx);
startConstraint(t);
@@ -605,41 +621,25 @@ void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[])
/* applies individual td->axismtx constraints */
void setAxisMatrixConstraint(TransInfo *t, int mode, const char text[])
{
- TransDataContainer *tc = t->data_container;
- if (t->data_len_all == 1) {
- float axismtx[3][3];
- if (t->flag & T_EDIT) {
- mul_m3_m3m3(axismtx, tc->mat3_unit, tc->data->axismtx);
- }
- else {
- copy_m3_m3(axismtx, tc->data->axismtx);
- }
-
- setConstraint(t, axismtx, mode, text);
- }
- else {
- BLI_strncpy(t->con.text + 1, text, sizeof(t->con.text) - 1);
- unit_m3(t->con.mtx);
- t->con.mode = mode;
- getConstraintMatrix(t);
+ BLI_strncpy(t->con.text + 1, text, sizeof(t->con.text) - 1);
+ t->con.mode = mode;
+ projection_matrix_calc(t, t->con.pmtx);
- startConstraint(t);
+ startConstraint(t);
- t->con.drawExtra = drawObjectConstraint;
- t->con.applyVec = applyObjectConstraintVec;
- t->con.applySize = applyObjectConstraintSize;
- t->con.applyRot = applyObjectConstraintRot;
- t->redraw = TREDRAW_HARD;
- }
+ t->con.drawExtra = drawObjectConstraint;
+ t->con.applyVec = applyObjectConstraintVec;
+ t->con.applySize = applyObjectConstraintSize;
+ t->con.applyRot = applyObjectConstraintRot;
+ t->redraw = TREDRAW_HARD;
}
void setLocalConstraint(TransInfo *t, int mode, const char text[])
{
- /* edit-mode now allows local transforms too */
if (t->flag & T_EDIT) {
- /* Use the active (first) edit object. */
- TransDataContainer *tc = t->data_container;
- setConstraint(t, tc->mat3_unit, mode, text);
+ /* Although in edit-mode each object has its local space, use the
+ * orientation of the active object. */
+ setConstraint(t, mode, text);
}
else {
setAxisMatrixConstraint(t, mode, text);
@@ -654,62 +654,43 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[])
*/
void setUserConstraint(TransInfo *t, short orientation, int mode, const char ftext[])
{
- char text[256];
+ const char *spacename = transform_orientations_spacename_get(t, orientation);
switch (orientation) {
case V3D_ORIENT_GLOBAL: {
- float mtx[3][3];
- BLI_snprintf(text, sizeof(text), ftext, TIP_("global"));
- unit_m3(mtx);
- setConstraint(t, mtx, mode, text);
+ setConstraint(t, mode, spacename);
break;
}
case V3D_ORIENT_LOCAL:
- BLI_snprintf(text, sizeof(text), ftext, TIP_("local"));
- setLocalConstraint(t, mode, text);
+ setLocalConstraint(t, mode, spacename);
break;
case V3D_ORIENT_NORMAL:
- BLI_snprintf(text, sizeof(text), ftext, TIP_("normal"));
if (checkUseAxisMatrix(t)) {
- setAxisMatrixConstraint(t, mode, text);
+ setAxisMatrixConstraint(t, mode, spacename);
}
else {
- setConstraint(t, t->spacemtx, mode, text);
+ setConstraint(t, mode, spacename);
}
break;
case V3D_ORIENT_VIEW:
- BLI_snprintf(text, sizeof(text), ftext, TIP_("view"));
- setConstraint(t, t->spacemtx, mode, text);
+ setConstraint(t, mode, spacename);
break;
case V3D_ORIENT_CURSOR:
- BLI_snprintf(text, sizeof(text), ftext, TIP_("cursor"));
- setConstraint(t, t->spacemtx, mode, text);
+ setConstraint(t, mode, spacename);
break;
case V3D_ORIENT_GIMBAL:
- BLI_snprintf(text, sizeof(text), ftext, TIP_("gimbal"));
- setConstraint(t, t->spacemtx, mode, text);
+ setConstraint(t, mode, spacename);
break;
case V3D_ORIENT_CUSTOM_MATRIX:
- BLI_snprintf(text, sizeof(text), ftext, TIP_("custom matrix"));
- setConstraint(t, t->spacemtx, mode, text);
+ setConstraint(t, mode, spacename);
break;
case V3D_ORIENT_CUSTOM:
default: {
BLI_assert(orientation >= V3D_ORIENT_CUSTOM);
- char orientation_str[128];
- BLI_snprintf(orientation_str,
- sizeof(orientation_str),
- "%s \"%s\"",
- TIP_("custom orientation"),
- t->orientation.custom->name);
- BLI_snprintf(text, sizeof(text), ftext, orientation_str);
- setConstraint(t, t->spacemtx, mode, text);
+ setConstraint(t, mode, spacename);
break;
}
}
-
- t->con.orientation = orientation;
-
t->con.mode |= CON_USER;
}
@@ -740,9 +721,9 @@ void drawConstraint(TransInfo *t)
convertViewVec(t, vec, (t->mval[0] - t->con.imval[0]), (t->mval[1] - t->con.imval[1]));
add_v3_v3(vec, t->center_global);
- drawLine(t, t->center_global, tc->mtx[0], 'X', 0);
- drawLine(t, t->center_global, tc->mtx[1], 'Y', 0);
- drawLine(t, t->center_global, tc->mtx[2], 'Z', 0);
+ drawLine(t, t->center_global, t->spacemtx[0], 'X', 0);
+ drawLine(t, t->center_global, t->spacemtx[1], 'Y', 0);
+ drawLine(t, t->center_global, t->spacemtx[2], 'Z', 0);
depth_test_enabled = GPU_depth_test_enabled();
if (depth_test_enabled) {
@@ -776,13 +757,13 @@ void drawConstraint(TransInfo *t)
}
if (tc->mode & CON_AXIS0) {
- drawLine(t, t->center_global, tc->mtx[0], 'X', DRAWLIGHT);
+ drawLine(t, t->center_global, t->spacemtx[0], 'X', DRAWLIGHT);
}
if (tc->mode & CON_AXIS1) {
- drawLine(t, t->center_global, tc->mtx[1], 'Y', DRAWLIGHT);
+ drawLine(t, t->center_global, t->spacemtx[1], 'Y', DRAWLIGHT);
}
if (tc->mode & CON_AXIS2) {
- drawLine(t, t->center_global, tc->mtx[2], 'Z', DRAWLIGHT);
+ drawLine(t, t->center_global, t->spacemtx[2], 'Z', DRAWLIGHT);
}
}
}
@@ -928,28 +909,6 @@ void stopConstraint(TransInfo *t)
t->num.idx_max = t->idx_max;
}
-void getConstraintMatrix(TransInfo *t)
-{
- float mat[3][3];
- invert_m3_m3(t->con.imtx, t->con.mtx);
- unit_m3(t->con.pmtx);
-
- if (!(t->con.mode & CON_AXIS0)) {
- zero_v3(t->con.pmtx[0]);
- }
-
- if (!(t->con.mode & CON_AXIS1)) {
- zero_v3(t->con.pmtx[1]);
- }
-
- if (!(t->con.mode & CON_AXIS2)) {
- zero_v3(t->con.pmtx[2]);
- }
-
- mul_m3_m3m3(mat, t->con.pmtx, t->con.imtx);
- mul_m3_m3m3(t->con.pmtx, t->con.mtx, mat);
-}
-
/*------------------------- MMB Select -------------------------------*/
void initSelectConstraint(TransInfo *t, bool force_global)
@@ -959,11 +918,11 @@ void initSelectConstraint(TransInfo *t, bool force_global)
orientation = V3D_ORIENT_GLOBAL;
}
else {
- if (t->orientation.index == 0) {
- t->orientation.index = 1;
- initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
+ if (t->orient_curr == 0) {
+ t->orient_curr = 1;
+ transform_orientations_current_set(t, t->orient_curr);
}
- orientation = t->orientation.types[t->orientation.index];
+ orientation = t->orient[t->orient_curr].type;
}
setUserConstraint(t, orientation, CON_APPLY | CON_SELECT, "");
@@ -1033,7 +992,7 @@ static void setNearestAxis3d(TransInfo *t)
for (i = 0; i < 3; i++) {
float axis[3], axis_2d[2];
- copy_v3_v3(axis, t->con.mtx[i]);
+ copy_v3_v3(axis, t->spacemtx[i]);
mul_v3_fl(axis, zfac);
/* now we can project to get window coordinate */
@@ -1102,7 +1061,7 @@ void setNearestAxis(TransInfo *t)
setNearestAxis2d(t);
}
- getConstraintMatrix(t);
+ projection_matrix_calc(t, t->con.pmtx);
}
/*-------------- HELPER FUNCTIONS ----------------*/
diff --git a/source/blender/editors/transform/transform_constraints.h b/source/blender/editors/transform/transform_constraints.h
index c98234c83da..b57a7599321 100644
--- a/source/blender/editors/transform/transform_constraints.h
+++ b/source/blender/editors/transform/transform_constraints.h
@@ -27,7 +27,7 @@
struct TransInfo;
void constraintNumInput(TransInfo *t, float vec[3]);
-void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
+void setConstraint(TransInfo *t, int mode, const char text[]);
void setAxisMatrixConstraint(TransInfo *t, int mode, const char text[]);
void setLocalConstraint(TransInfo *t, int mode, const char text[]);
void setUserConstraint(TransInfo *t, short orientation, int mode, const char text[]);
@@ -35,7 +35,6 @@ void drawConstraint(TransInfo *t);
void drawPropCircle(const struct bContext *C, TransInfo *t);
void startConstraint(TransInfo *t);
void stopConstraint(TransInfo *t);
-void getConstraintMatrix(TransInfo *t);
void initSelectConstraint(TransInfo *t, bool force_global);
void selectConstraint(TransInfo *t);
void postSelectConstraint(TransInfo *t);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 2f3b50a7c1a..0614386530e 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1650,25 +1650,16 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
{
TransformOrientationSlot *orient_slot = &t->scene->orientation_slots[SCE_ORIENT_DEFAULT];
- TransformOrientation *custom_orientation = NULL;
short orient_type_set = -1;
short orient_type_matrix_set = -1;
short orient_type_scene = orient_slot->type;
if (orient_type_scene == V3D_ORIENT_CUSTOM) {
const int index_custom = orient_slot->index_custom;
- custom_orientation = BKE_scene_transform_orientation_find(t->scene, index_custom);
orient_type_scene += index_custom;
}
- short orient_type_default;
- short orient_type_constraint[2];
- if ((t->flag & T_MODAL) && transform_mode_is_changeable(t->mode)) {
- /* During modal, rotation starts with the View orientation. */
- orient_type_default = V3D_ORIENT_VIEW;
- }
- else {
- orient_type_default = orient_type_scene;
- }
+ short orient_types[3];
+ float custom_matrix[3][3];
if (op && (prop = RNA_struct_find_property(op->ptr, "orient_axis"))) {
t->orient_axis = RNA_property_enum_get(op->ptr, prop);
@@ -1684,26 +1675,28 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
if (orient_type_set >= V3D_ORIENT_CUSTOM + BIF_countTransformOrientation(C)) {
orient_type_set = V3D_ORIENT_GLOBAL;
}
- else {
- custom_orientation = BKE_scene_transform_orientation_find(
- t->scene, orient_type_set - V3D_ORIENT_CUSTOM);
- }
}
/* Change the default orientation to be used when redoing. */
- orient_type_default = orient_type_set;
- orient_type_constraint[0] = orient_type_set;
- orient_type_constraint[1] = orient_type_scene;
+ orient_types[0] = orient_type_set;
+ orient_types[1] = orient_type_set;
+ orient_types[2] = orient_type_scene;
}
else {
- orient_type_constraint[0] = orient_type_scene;
- orient_type_constraint[1] = orient_type_scene != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL :
- V3D_ORIENT_LOCAL;
+ if ((t->flag & T_MODAL) && transform_mode_is_changeable(t->mode)) {
+ orient_types[0] = V3D_ORIENT_VIEW;
+ }
+ else {
+ orient_types[0] = orient_type_scene;
+ }
+ orient_types[1] = orient_type_scene;
+ orient_types[2] = orient_type_scene != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL :
+ V3D_ORIENT_LOCAL;
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "orient_matrix")) &&
RNA_property_is_set(op->ptr, prop))) {
- RNA_property_float_get_array(op->ptr, prop, &t->orientation.custom_matrix[0][0]);
+ RNA_property_float_get_array(op->ptr, prop, &custom_matrix[0][0]);
if ((prop = RNA_struct_find_property(op->ptr, "orient_matrix_type")) &&
RNA_property_is_set(op->ptr, prop)) {
@@ -1718,18 +1711,30 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
if (orient_type_matrix_set == orient_type_set) {
/* Constraints are forced to use the custom matrix when redoing. */
- orient_type_default = V3D_ORIENT_CUSTOM_MATRIX;
+ orient_types[0] = V3D_ORIENT_CUSTOM_MATRIX;
}
}
- t->orientation.types[0] = orient_type_default;
- t->orientation.types[1] = orient_type_constraint[0];
- t->orientation.types[2] = orient_type_constraint[1];
- t->orientation.custom = custom_orientation;
-
if (t->con.mode & CON_APPLY) {
- t->orientation.index = 1;
+ t->orient_curr = 1;
+ }
+
+ /* For efficiency, avoid calculating the same orientation twice. */
+ for (int i = 1; i < 3; i++) {
+ t->orient[i].type = transform_orientation_matrix_get(
+ C, t, orient_types[i], custom_matrix, t->orient[i].matrix);
+ }
+
+ if (orient_types[0] != orient_types[1]) {
+ t->orient[0].type = transform_orientation_matrix_get(
+ C, t, orient_types[0], custom_matrix, t->orient[0].matrix);
+ }
+ else {
+ memcpy(&t->orient[0], &t->orient[1], sizeof(t->orient[0]));
}
+
+ const char *spacename = transform_orientations_spacename_get(t, orient_types[0]);
+ BLI_strncpy(t->spacename, spacename, sizeof(t->spacename));
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "release_confirm")) &&
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index f143d4c2993..ddeba206e4a 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -1390,16 +1390,16 @@ void drawDial3d(const TransInfo *t)
if (tc->mode & CON_APPLY) {
if (tc->mode & CON_AXIS0) {
axis_idx = MAN_AXIS_ROT_X;
- negate_v3_v3(mat_basis[2], tc->mtx[0]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[0]);
}
else if (tc->mode & CON_AXIS1) {
axis_idx = MAN_AXIS_ROT_Y;
- negate_v3_v3(mat_basis[2], tc->mtx[1]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[1]);
}
else {
BLI_assert((tc->mode & CON_AXIS2) != 0);
axis_idx = MAN_AXIS_ROT_Z;
- negate_v3_v3(mat_basis[2], tc->mtx[2]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[2]);
}
}
else {
diff --git a/source/blender/editors/transform/transform_mode_shear.c b/source/blender/editors/transform/transform_mode_shear.c
index dc0479f4e60..3eeb8a1e758 100644
--- a/source/blender/editors/transform/transform_mode_shear.c
+++ b/source/blender/editors/transform/transform_mode_shear.c
@@ -56,7 +56,7 @@ static void initShear_mouseInputMode(TransInfo *t)
copy_v3_v3(dir, t->spacemtx[t->orient_axis_ortho]);
/* Needed for axis aligned view gizmo. */
- if (t->orientation.types[t->orientation.index] == V3D_ORIENT_VIEW) {
+ if (t->orient[t->orient_curr].type == V3D_ORIENT_VIEW) {
if (t->orient_axis_ortho == 0) {
if (t->center2d[1] > t->mouse.imval[1]) {
dir_flip = !dir_flip;
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index ff15bbfb5d6..4cddb9d3b4a 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -438,79 +438,147 @@ static int armature_bone_transflags_update_recursive(bArmature *arm,
return total;
}
-void initTransformOrientation(bContext *C, TransInfo *t, short orientation)
+/* Sets the matrix of the specified space orientation.
+ * If the matrix cannot be obtained, an orientation different from the one
+ * informed is returned */
+short transform_orientation_matrix_get(bContext *C,
+ TransInfo *t,
+ const short orientation,
+ const float custom[3][3],
+ float r_spacemtx[3][3])
{
Object *ob = CTX_data_active_object(C);
Object *obedit = CTX_data_active_object(C);
switch (orientation) {
case V3D_ORIENT_GLOBAL:
- unit_m3(t->spacemtx);
- BLI_strncpy(t->spacename, TIP_("global"), sizeof(t->spacename));
- break;
+ unit_m3(r_spacemtx);
+ return V3D_ORIENT_GLOBAL;
case V3D_ORIENT_GIMBAL:
- unit_m3(t->spacemtx);
- if (ob && gimbal_axis(ob, t->spacemtx)) {
- BLI_strncpy(t->spacename, TIP_("gimbal"), sizeof(t->spacename));
- break;
+ unit_m3(r_spacemtx);
+ if (ob && gimbal_axis(ob, r_spacemtx)) {
+ return V3D_ORIENT_GIMBAL;
}
ATTR_FALLTHROUGH; /* no gimbal fallthrough to normal */
+
case V3D_ORIENT_NORMAL:
if (obedit || (ob && ob->mode & OB_MODE_POSE)) {
- BLI_strncpy(t->spacename, TIP_("normal"), sizeof(t->spacename));
- ED_getTransformOrientationMatrix(C, t->spacemtx, t->around);
- break;
+ ED_getTransformOrientationMatrix(C, r_spacemtx, t->around);
+ return V3D_ORIENT_NORMAL;
}
ATTR_FALLTHROUGH; /* we define 'normal' as 'local' in Object mode */
- case V3D_ORIENT_LOCAL:
- BLI_strncpy(t->spacename, TIP_("local"), sizeof(t->spacename));
+ case V3D_ORIENT_LOCAL:
if (ob) {
- copy_m3_m4(t->spacemtx, ob->obmat);
- normalize_m3(t->spacemtx);
+ copy_m3_m4(r_spacemtx, ob->obmat);
+ normalize_m3(r_spacemtx);
+ return V3D_ORIENT_LOCAL;
}
- else {
- unit_m3(t->spacemtx);
- }
-
- break;
+ unit_m3(r_spacemtx);
+ return V3D_ORIENT_GLOBAL;
case V3D_ORIENT_VIEW: {
float mat[3][3];
if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
- BLI_strncpy(t->spacename, TIP_("view"), sizeof(t->spacename));
- copy_m3_m4(mat, t->viewinv);
+ RegionView3D *rv3d = t->region->regiondata;
+ copy_m3_m4(mat, rv3d->viewinv);
normalize_m3(mat);
}
else {
unit_m3(mat);
}
- copy_m3_m3(t->spacemtx, mat);
- break;
- }
- case V3D_ORIENT_CURSOR: {
- BLI_strncpy(t->spacename, TIP_("cursor"), sizeof(t->spacename));
- BKE_scene_cursor_rot_to_mat3(&t->scene->cursor, t->spacemtx);
- break;
+ copy_m3_m3(r_spacemtx, mat);
+ return V3D_ORIENT_VIEW;
}
+ case V3D_ORIENT_CURSOR:
+ BKE_scene_cursor_rot_to_mat3(&t->scene->cursor, r_spacemtx);
+ return V3D_ORIENT_CURSOR;
+
case V3D_ORIENT_CUSTOM_MATRIX:
- BLI_strncpy(t->spacename, TIP_("custom"), sizeof(t->spacename));
- copy_m3_m3(t->spacemtx, t->orientation.custom_matrix);
- break;
+ copy_m3_m3(r_spacemtx, custom);
+ return V3D_ORIENT_CUSTOM_MATRIX;
+
case V3D_ORIENT_CUSTOM:
default:
BLI_assert(orientation >= V3D_ORIENT_CUSTOM);
- BLI_strncpy(t->spacename, t->orientation.custom->name, sizeof(t->spacename));
- if (applyTransformOrientation(t->orientation.custom, t->spacemtx, t->spacename)) {
+ TransformOrientation *ts = BKE_scene_transform_orientation_find(
+ t->scene, orientation - V3D_ORIENT_CUSTOM);
+ if (applyTransformOrientation(ts, r_spacemtx, t->spacename)) {
/* pass */
}
else {
- unit_m3(t->spacemtx);
+ unit_m3(r_spacemtx);
}
break;
}
+ return orientation;
+}
+
+const char *transform_orientations_spacename_get(TransInfo *t, const short orient_type)
+{
+ switch (orient_type) {
+ case V3D_ORIENT_GLOBAL:
+ return TIP_("global");
+ case V3D_ORIENT_GIMBAL:
+ return TIP_("gimbal");
+ case V3D_ORIENT_NORMAL:
+ return TIP_("normal");
+ case V3D_ORIENT_LOCAL:
+ return TIP_("local");
+ case V3D_ORIENT_VIEW:
+ return TIP_("view");
+ case V3D_ORIENT_CURSOR:
+ return TIP_("cursor");
+ case V3D_ORIENT_CUSTOM_MATRIX:
+ return TIP_("custom");
+ case V3D_ORIENT_CUSTOM:
+ default:
+ BLI_assert(orient_type >= V3D_ORIENT_CUSTOM);
+ TransformOrientation *ts = BKE_scene_transform_orientation_find(
+ t->scene, orient_type - V3D_ORIENT_CUSTOM);
+ return ts->name;
+ }
+}
+
+void transform_orientations_current_set(TransInfo *t, const short orient_index)
+{
+ const short orientation = t->orient[orient_index].type;
+ const char *spacename;
+ switch (orientation) {
+ case V3D_ORIENT_GLOBAL:
+ spacename = TIP_("global");
+ break;
+ case V3D_ORIENT_GIMBAL:
+ spacename = TIP_("gimbal");
+ break;
+ case V3D_ORIENT_NORMAL:
+ spacename = TIP_("normal");
+ break;
+ case V3D_ORIENT_LOCAL:
+ spacename = TIP_("local");
+ break;
+ case V3D_ORIENT_VIEW:
+ spacename = TIP_("view");
+ break;
+ case V3D_ORIENT_CURSOR:
+ spacename = TIP_("cursor");
+ break;
+ case V3D_ORIENT_CUSTOM_MATRIX:
+ spacename = TIP_("custom");
+ break;
+ case V3D_ORIENT_CUSTOM:
+ default:
+ BLI_assert(orientation >= V3D_ORIENT_CUSTOM);
+ TransformOrientation *ts = BKE_scene_transform_orientation_find(
+ t->scene, orientation - V3D_ORIENT_CUSTOM);
+ spacename = ts->name;
+ break;
+ }
+
+ BLI_strncpy(t->spacename, spacename, sizeof(t->spacename));
+ copy_m3_m3(t->spacemtx, t->orient[orient_index].matrix);
invert_m3_m3(t->spacemtx_inv, t->spacemtx);
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 154af6c8ae2..d3df68b21da 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1749,8 +1749,8 @@ static void applyGridIncrement(
float local_axis[3];
float pos_on_axis[3];
- copy_v3_v3(local_axis, t->con.mtx[i]);
- copy_v3_v3(pos_on_axis, t->con.mtx[i]);
+ copy_v3_v3(local_axis, t->spacemtx[i]);
+ copy_v3_v3(pos_on_axis, t->spacemtx[i]);
/* amount of movement on axis from initial pos */
mul_v3_fl(pos_on_axis, val[i]);