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authorHans Goudey <h.goudey@me.com>2022-09-23 18:44:55 +0300
committerHans Goudey <h.goudey@me.com>2022-09-23 18:45:07 +0300
commit2438f76d6f289b237aac582405a0adeb10009ea1 (patch)
tree0ccdcc0966fe1a3dba5c13e17f58f7f9e8533abf
parent12becbf0dffe06b6f28c4cc444fe0312cf9249b9 (diff)
Fix: Assert calculating mesh triangulation
The condition from 0d7d8c73cf5c5c5f05c was reversed.
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_runtime.cc b/source/blender/blenkernel/intern/mesh_runtime.cc
index d7a0b73298e..782657428f5 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.cc
+++ b/source/blender/blenkernel/intern/mesh_runtime.cc
@@ -154,7 +154,7 @@ void BKE_mesh_runtime_looptri_recalc(Mesh *mesh)
const Span<MPoly> polys = mesh->polys();
const Span<MLoop> loops = mesh->loops();
- if (BKE_mesh_poly_normals_are_dirty(mesh)) {
+ if (!BKE_mesh_poly_normals_are_dirty(mesh)) {
BKE_mesh_recalc_looptri_with_normals(loops.data(),
polys.data(),
verts.data(),