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authorCampbell Barton <ideasman42@gmail.com>2012-10-14 12:49:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-14 12:49:01 +0400
commit3a947cf537aa8c818ee1b0df8cbadd47f878a497 (patch)
tree952094f9f75b1e349c945bf31907886e804619c3
parent27e54f4d37d70b5f2c63c2cdbbca722f01fed414 (diff)
code cleanup: remove redundant casts
-rw-r--r--extern/libmv/third_party/ceres/CMakeLists.txt2
-rw-r--r--intern/dualcon/CMakeLists.txt5
-rw-r--r--intern/itasc/CMakeLists.txt4
-rw-r--r--intern/smoke/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/ikplugin/CMakeLists.txt4
-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt2
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp8
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h4
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp13
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp4
-rw-r--r--source/gameengine/Converter/CMakeLists.txt6
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h10
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt4
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt2
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp2
20 files changed, 48 insertions, 36 deletions
diff --git a/extern/libmv/third_party/ceres/CMakeLists.txt b/extern/libmv/third_party/ceres/CMakeLists.txt
index 0ce8e273f4a..e2f06d74646 100644
--- a/extern/libmv/third_party/ceres/CMakeLists.txt
+++ b/extern/libmv/third_party/ceres/CMakeLists.txt
@@ -28,13 +28,13 @@
set(INC
.
- ../../../Eigen3
include
internal
../gflags
)
set(INC_SYS
+ ../../../Eigen3
)
set(SRC
diff --git a/intern/dualcon/CMakeLists.txt b/intern/dualcon/CMakeLists.txt
index caa1ea09b04..da5e10fe6a7 100644
--- a/intern/dualcon/CMakeLists.txt
+++ b/intern/dualcon/CMakeLists.txt
@@ -19,6 +19,9 @@
set(INC
.
intern
+)
+
+set(INC_SYS
../../extern/Eigen3
)
@@ -42,5 +45,5 @@ set(SRC
dualcon.h
)
-blender_add_lib(bf_intern_dualcon "${SRC}" "${INC}" "")
+blender_add_lib(bf_intern_dualcon "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/itasc/CMakeLists.txt b/intern/itasc/CMakeLists.txt
index f4bc0326ea1..ab2ed6d10eb 100644
--- a/intern/itasc/CMakeLists.txt
+++ b/intern/itasc/CMakeLists.txt
@@ -24,11 +24,11 @@
# ***** END GPL LICENSE BLOCK *****
set(INC
- ../../extern/Eigen3
+
)
set(INC_SYS
-
+ ../../extern/Eigen3
)
set(SRC
diff --git a/intern/smoke/CMakeLists.txt b/intern/smoke/CMakeLists.txt
index 11f173a6835..3b8a4c06e69 100644
--- a/intern/smoke/CMakeLists.txt
+++ b/intern/smoke/CMakeLists.txt
@@ -26,10 +26,10 @@
set(INC
intern
../memutil
- ../../extern/bullet2/src
)
set(INC_SYS
+ ../../extern/bullet2/src
${PNG_INCLUDE_DIR}
${ZLIB_INCLUDE_DIRS}
)
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 2a1ff49881f..f24b58658f6 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -249,7 +249,7 @@ if(WITH_AUDASPACE)
endif()
if(WITH_BULLET)
- list(APPEND INC
+ list(APPEND INC_SYS
../../../extern/bullet2/src
)
add_definitions(-DUSE_BULLET)
diff --git a/source/blender/ikplugin/CMakeLists.txt b/source/blender/ikplugin/CMakeLists.txt
index 903267c5618..0a0e0e664b4 100644
--- a/source/blender/ikplugin/CMakeLists.txt
+++ b/source/blender/ikplugin/CMakeLists.txt
@@ -56,9 +56,11 @@ endif()
if(WITH_IK_ITASC)
add_definitions(-DWITH_IK_ITASC)
list(APPEND INC
- ../../../extern/Eigen3
../../../intern/itasc
)
+ list(APPEND INC_SYS
+ ../../../extern/Eigen3
+ )
list(APPEND SRC
intern/itasc_plugin.cpp
intern/itasc_plugin.h
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index fa0994d788a..a053e069153 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -23,7 +23,6 @@ set(INC
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
- ../../../extern/bullet2/src
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
@@ -31,6 +30,7 @@ set(INC
)
set(INC_SYS
+ ../../../extern/bullet2/src
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index 0b41cceb646..1afa5d3d07b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -119,14 +119,14 @@ int KX_BlenderCanvas::GetHeight(
int KX_BlenderCanvas::GetMouseX(int x)
{
- float left = GetWindowArea().GetLeft();
- return float(x - (left - m_area_left));
+ int left = GetWindowArea().GetLeft();
+ return x - (left - m_area_left);
}
int KX_BlenderCanvas::GetMouseY(int y)
{
- float top = GetWindowArea().GetTop();
- return float(y - (m_area_top - top));
+ int top = GetWindowArea().GetTop();
+ return y - (m_area_top - top);
}
float KX_BlenderCanvas::GetMouseNormalizedX(int x)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index bbec7e0fada..244394a115d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -192,8 +192,8 @@ private:
struct wmWindow* m_win;
RAS_Rect m_frame_rect;
RAS_Rect m_area_rect;
- short m_area_left;
- short m_area_top;
+ int m_area_left;
+ int m_area_top;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index e588d1d310c..8f5547c337c 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -455,12 +455,12 @@ PyObject *BL_ArmatureBone::py_bone_get_children(void *self, const struct KX_PYAT
Bone* bone = reinterpret_cast<Bone*>(self);
Bone* child;
int count = 0;
- for (child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next)
+ for (child = (Bone *)bone->childbase.first; child; child = child->next)
count++;
PyObject *childrenlist = PyList_New(count);
- for (count = 0, child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next, ++count)
+ for (count = 0, child = (Bone *)bone->childbase.first; child; child = child->next, ++count)
PyList_SET_ITEM(childrenlist,count,NewProxyPlus_Ext(NULL,&Type,child,false));
return childrenlist;
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index da73d7a762a..ed97b9ff73f 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -105,7 +105,7 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
for (; pchan; pchan=pchan->next, outpchan=outpchan->next)
BLI_ghash_insert(ghash, pchan, outpchan);
- for (pchan=(bPoseChannel*)out->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
+ for (pchan = (bPoseChannel*)out->chanbase.first; pchan; pchan = pchan->next) {
pchan->parent= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->parent);
pchan->child= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->child);
@@ -186,7 +186,10 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode)
dchan->eul[i] = (dchan->eul[i]*dstweight) + (schan->eul[i]*srcweight);
}
- for (dcon= (bConstraint*)dchan->constraints.first, scon= (bConstraint*)schan->constraints.first; dcon && scon; dcon= (bConstraint*)dcon->next, scon= (bConstraint*)scon->next) {
+ for (dcon= (bConstraint *)dchan->constraints.first, scon= (bConstraint *)schan->constraints.first;
+ dcon && scon;
+ dcon = dcon->next, scon = scon->next)
+ {
/* no 'add' option for constraint blending */
dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight;
}
@@ -282,8 +285,8 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
KX_GameObject* gamesubtarget;
// and locate the constraint
- for (pchan = (bPoseChannel*)m_pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
- for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) {
+ for (pchan = (bPoseChannel *)m_pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = pcon->next) {
if (pcon->flag & CONSTRAINT_DISABLE)
continue;
// which constraint should we support?
@@ -315,7 +318,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
}
if (target->next != NULL) {
// secondary target
- target = (bConstraintTarget*)target->next;
+ target = target->next;
if (target->tar && target->tar != m_objArma) {
// only track external object
blendtarget = target->tar;
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 5cea4100b3f..7bee55bd119 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -70,7 +70,7 @@ public:
virtual RAS_Deformer* GetReplica() {return NULL;}
virtual void ProcessReplica();
struct Mesh* GetMesh() { return m_bmesh; }
- virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; }
+ virtual class RAS_MeshObject* GetRasMesh() { return m_pMeshObject; }
virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; }
// virtual void InitDeform(double time) {}
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index eafed8497ba..22f62975f2c 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -113,7 +113,7 @@ bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob)
if ((ob->gameflag & OB_SOFT_BODY) != 0)
return false;
ModifierData* md;
- for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) {
+ for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) {
if (modifier_dependsOnTime(md))
continue;
if (!(md->mode & eModifierMode_Realtime))
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index c175c1e3b7b..2dc6e302f4f 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -72,7 +72,7 @@ static short get_deformflags(struct Object *bmeshobj)
short flags = ARM_DEF_VGROUP;
ModifierData *md;
- for (md = (ModifierData*)bmeshobj->modifiers.first; md; md = (ModifierData*)md->next)
+ for (md = (ModifierData *)bmeshobj->modifiers.first; md; md = md->next)
{
if (md->type == eModifierType_Armature)
{
@@ -249,7 +249,7 @@ void BL_SkinDeformer::BGEDeformVerts()
int i;
for (i=0, dg=(bDeformGroup*)m_objMesh->defbase.first;
dg;
- ++i, dg=(bDeformGroup*)dg->next)
+ ++i, dg = dg->next)
{
m_dfnrToPC[i] = BKE_pose_channel_find_name(par_arma->pose, dg->name);
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 1826f1ad25b..309017e84b1 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -49,8 +49,6 @@ set(INC
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
- ../../../extern/bullet2/src
- ../../../extern/Eigen3
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
@@ -59,6 +57,7 @@ set(INC
)
set(INC_SYS
+ ../../../extern/Eigen3
${PTHREADS_INCLUDE_DIRS}
)
@@ -110,6 +109,9 @@ set(SRC
)
if(WITH_BULLET)
+ list(APPEND INC_SYS
+ ../../../extern/bullet2/src
+ )
add_definitions(-DUSE_BULLET)
endif()
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index 72212581d4b..1e1bc738301 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -52,7 +52,7 @@ BL_InterpolatorList::BL_InterpolatorList(bAction *action)
if (action==NULL)
return;
- for (FCurve *fcu= (FCurve *)action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
+ for (FCurve *fcu = (FCurve *)action->curves.first; fcu; fcu = fcu->next) {
if (fcu->rna_path) {
BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
//assert(new_ipo);
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 436bdb555c9..34a1117a0eb 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -165,11 +165,11 @@ public:
printf("\t m_materials: %d\n", (int)m_materials.size());
printf("\nMappings...\n");
- printf("\t m_map_blender_to_gameobject: %d\n", (int)m_map_blender_to_gameobject.size());
- printf("\t m_map_mesh_to_gamemesh: %d\n", (int)m_map_mesh_to_gamemesh.size());
- printf("\t m_map_blender_to_gameactuator: %d\n", (int)m_map_blender_to_gameactuator.size());
- printf("\t m_map_blender_to_gamecontroller: %d\n", (int)m_map_blender_to_gamecontroller.size());
- printf("\t m_map_blender_to_gameAdtList: %d\n", (int)m_map_blender_to_gameAdtList.size());
+ printf("\t m_map_blender_to_gameobject: %d\n", m_map_blender_to_gameobject.size());
+ printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size());
+ printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size());
+ printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size());
+ printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size());
#ifdef WITH_CXX_GUARDEDALLOC
MEM_printmemlist_pydict();
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 269311b7e00..b42c2c27075 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -248,9 +248,11 @@ endif()
if(WITH_BULLET)
list(APPEND INC
- ../../../extern/bullet2/src
../Physics/Bullet
)
+ list(APPEND INC
+ ../../../extern/bullet2/src
+ )
add_definitions(-DUSE_BULLET)
endif()
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index cdae3cc5526..43b1bfe7468 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -37,7 +37,6 @@ set(INC
../../../blender/blenkernel
../../../blender/blenlib
../../../blender/makesdna
- ../../../../extern/bullet2/src
../../../../intern/container
../../../../intern/guardedalloc
../../../../intern/moto/include
@@ -45,6 +44,7 @@ set(INC
)
set(INC_SYS
+ ../../../../extern/bullet2/src
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index c50aa28e9fc..21d2e6d5a7b 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -584,7 +584,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
if (!m_mesh->key)
return;
- for (kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
+ for (kbindex = 0, kb = (KeyBlock *)m_mesh->key->block.first; kb; kb = kb->next, kbindex++)
{
// first check the cases where the weight must be cleared
if (kb->vgroup[0] == 0 ||