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authorClément Foucault <foucault.clem@gmail.com>2022-05-01 19:40:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-01 19:40:48 +0300
commit6cad9c79645c106278adcf6a07287cd26c3a4bd9 (patch)
treece75340e44c83ae4b28f2f99d98d9346ab7aab6c
parentd02d1129f75377edef2ca0cec40a0a836bbd863a (diff)
Overlay: Port particle display shader to use shaderCreateInfo
This should have no functional changes.
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c24
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/extra_info.hh47
-rw-r--r--source/blender/draw/engines/overlay/shaders/particle_frag.glsl5
-rw-r--r--source/blender/draw/engines/overlay/shaders/particle_vert.glsl29
4 files changed, 59 insertions, 46 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 09eceb55668..74ed89d36e7 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -881,18 +881,10 @@ GPUShader *OVERLAY_shader_paint_wire(void)
GPUShader *OVERLAY_shader_particle_dot(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->particle_dot) {
- sh_data->particle_dot = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_particle_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_particle_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define USE_DOTS\n", NULL},
- });
+ sh_data->particle_dot = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_particle_dot_clipped" : "overlay_particle_dot");
}
return sh_data->particle_dot;
}
@@ -900,18 +892,10 @@ GPUShader *OVERLAY_shader_particle_dot(void)
GPUShader *OVERLAY_shader_particle_shape(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->particle_shape) {
- sh_data->particle_shape = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_particle_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
- });
+ sh_data->particle_shape = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_particle_shape_clipped" : "overlay_particle_shape");
}
return sh_data->particle_shape;
}
diff --git a/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh b/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
index 786754b1068..1ab9ab3b23f 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
@@ -275,3 +275,50 @@ GPU_SHADER_CREATE_INFO(overlay_gpencil_canvas_clipped)
.additional_info("overlay_gpencil_canvas", "drw_clipped");
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Particle
+ * \{ */
+
+GPU_SHADER_INTERFACE_INFO(overlay_particle_iface, "").flat(Type::VEC4, "finalColor");
+
+GPU_SHADER_CREATE_INFO(overlay_particle)
+ .sampler(0, ImageType::FLOAT_1D, "weightTex")
+ .push_constant(Type::VEC4, "color") /* Drawsize packed in alpha */
+ .vertex_in(0, Type::VEC3, "part_pos")
+ .vertex_in(1, Type::VEC4, "part_rot")
+ .vertex_in(2, Type::FLOAT, "part_val")
+ .vertex_out(overlay_particle_iface)
+ .vertex_source("particle_vert.glsl")
+ .additional_info("draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_particle_dot)
+ .do_static_compilation(true)
+ .define("USE_DOTS")
+ .define("vclass", "0")
+ .define("pos", "vec3(0.0)")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .fragment_out(1, Type::VEC4, "lineOutput")
+ .fragment_source("particle_frag.glsl")
+ .additional_info("overlay_particle", "draw_mesh");
+
+GPU_SHADER_CREATE_INFO(overlay_particle_dot_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_particle_dot", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_particle_shape)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ /* Instantiated Attrs. */
+ .vertex_in(3, Type::VEC3, "pos")
+ .vertex_in(4, Type::INT, "vclass")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .fragment_source("gpu_shader_flat_color_frag.glsl")
+ .additional_info("overlay_particle", "draw_modelmat", "draw_resource_id_uniform");
+
+GPU_SHADER_CREATE_INFO(overlay_particle_shape_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_particle_shape", "drw_clipped");
+
+/** \} */
diff --git a/source/blender/draw/engines/overlay/shaders/particle_frag.glsl b/source/blender/draw/engines/overlay/shaders/particle_frag.glsl
index 06197f63658..a2bcca7b820 100644
--- a/source/blender/draw/engines/overlay/shaders/particle_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/particle_frag.glsl
@@ -1,8 +1,5 @@
-in vec4 finalColor;
-
-layout(location = 0) out vec4 fragColor;
-layout(location = 1) out vec4 lineOutput;
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
diff --git a/source/blender/draw/engines/overlay/shaders/particle_vert.glsl b/source/blender/draw/engines/overlay/shaders/particle_vert.glsl
index 9ff2c42921d..fb981a8167a 100644
--- a/source/blender/draw/engines/overlay/shaders/particle_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/particle_vert.glsl
@@ -1,34 +1,21 @@
-uniform sampler1D weightTex;
-uniform vec4 color; /* Drawsize packed in alpha */
-
-/* ---- Instantiated Attrs ---- */
-in vec3 pos;
-in int vclass;
-
-/* ---- Per instance Attrs ---- */
-in vec3 part_pos;
-in vec4 part_rot;
-in float part_val;
-
-#ifdef USE_DOTS
-out vec4 finalColor;
-#else
-flat out vec4 finalColor;
-#endif
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+/* TODO(fclem): Share with C code. */
#define VCLASS_SCREENALIGNED (1 << 9)
#define VCLASS_EMPTY_AXES (1 << 11)
vec3 rotate(vec3 vec, vec4 quat)
{
- /* The quaternion representation here stores the w component in the first index */
+ /* The quaternion representation here stores the w component in the first index. */
return vec + 2.0 * cross(quat.yzw, cross(quat.yzw, vec) + quat.x * vec);
}
void main()
{
+ /* Drawsize packed in alpha. */
float draw_size = color.a;
vec3 world_pos = part_pos;
@@ -52,7 +39,7 @@ void main()
/* Coloring */
if ((vclass & VCLASS_EMPTY_AXES) != 0) {
- /* see VBO construction for explanation. */
+ /* See VBO construction for explanation. */
finalColor = vec4(clamp(pos * 10000.0, 0.0, 1.0), 1.0);
}
else if (part_val < 0.0) {
@@ -62,7 +49,5 @@ void main()
finalColor = vec4(texture(weightTex, part_val).rgb, 1.0);
}
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}