diff options
author | Leon Schittek <leon.schittek@gmx.net> | 2022-09-18 21:39:14 +0300 |
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committer | Leon Schittek <leon.schittek@gmx.net> | 2022-09-18 21:39:14 +0300 |
commit | 53c92efd5a524ae6fd9172cdb23b5e787456f498 (patch) | |
tree | 60ef84ffaaf4eafc0a7d4d1bfd90c0d9a4412d44 | |
parent | 998ffcbf096eb1f2dd04ac8c762db1f6074a1c8a (diff) |
Fix: Prevent clipping of node drop shadow
Fix clipping artifacts of node drop shadows that could occur
on hidden nodes, when using higher UI scaling.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D16007
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 190830568e3..f1a324c411a 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -2307,9 +2307,6 @@ void UI_draw_box_shadow(const rctf *rect, uchar alpha) void ui_draw_dropshadow( const rctf *rct, float radius, float aspect, float alpha, int UNUSED(select)) { - const float max_radius = (BLI_rctf_size_y(rct) - 10.0f) * 0.5f; - const float rad = min_ff(radius, max_radius); - /* This undoes the scale of the view for higher zoom factors to clamp the shadow size. */ const float clamped_aspect = smoothminf(aspect, 1.0f, 0.5f); @@ -2317,6 +2314,9 @@ void ui_draw_dropshadow( const float shadow_offset = 0.5f * U.widget_unit * clamped_aspect; const float shadow_alpha = 0.5f * alpha; + const float max_radius = (BLI_rctf_size_y(rct) - shadow_offset) * 0.5f; + const float rad = min_ff(radius, max_radius); + GPU_blend(GPU_BLEND_ALPHA); uiWidgetBaseParameters widget_params = { |