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authorDalai Felinto <dalai@blender.org>2021-11-22 17:27:17 +0300
committerDalai Felinto <dalai@blender.org>2021-11-22 18:46:49 +0300
commit875f24352a761adfd33e46c0cb782e3bb9262ff8 (patch)
tree3a412e9952569324cfc76361d547114e58c62023
parent819b9bdfa156082f6778337909cea9ad0c60d84d (diff)
Material Preview: Fix Sphere object (squared UV and poles)
A good sphere preview material has a 1:1 UV ratio (so we see squares as least distorted as possible), as well as good poles. Square UV: The original sphere expected a 2:1 panorama to be mapped to it. This patch changes that (I scaled Y by 0.5) so that square textures look ok. Poles: The original sphere had a low initial resolution, so no ammount of subdivision would fix the poles. The sphere has a subdivision modifier with 0 resolution. Later (3.1?) I want to try to change the resolution on-the-fly based on whether the material has a displacement map. Old sphere (1.9K vertices): {F11845752, size=500px} New sphere (2.0K vertices): {F11845710, size=500px} Differential Revision: https://developer.blender.org/D13309
-rw-r--r--release/datafiles/preview.blendbin1471916 -> 1413123 bytes
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index e342cb85158..35b8fe4c55c 100644
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