diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-11-05 02:19:44 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-11-05 05:38:58 +0300 |
commit | 9d2e325694d1c88b1e8db3894e35cd6df01c7817 (patch) | |
tree | 2e83204fcf8915ca5d549eb712959d91c9e2b5c4 | |
parent | 3364a5bea6c977069210c3325111dc28051ee1cb (diff) |
Cleanup: spelling/typos
-rw-r--r-- | source/blender/blenkernel/intern/object.cc | 45 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 18 |
2 files changed, 30 insertions, 33 deletions
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc index 2d6ad72470c..a63f0091586 100644 --- a/source/blender/blenkernel/intern/object.cc +++ b/source/blender/blenkernel/intern/object.cc @@ -159,11 +159,10 @@ static CLG_LogRef LOG = {"bke.object"}; /** - * Vertex parent modifies original BMesh which is not safe for threading. + * NOTE(@sergey): Vertex parent modifies original #BMesh which is not safe for threading. * Ideally such a modification should be handled as a separate DAG update - * callback for mesh datablock, but for until it is actually supported use + * callback for mesh data-block, but for until it is actually supported use * simpler solution with a mutex lock. - * - sergey - */ #define VPARENT_THREADING_HACK @@ -1766,24 +1765,24 @@ static void object_update_from_subsurf_ccg(Object *object) /* NOTE: we need to reshape into an original mesh from main database, * allowing: * - * - Update copies of that mesh at any moment. - * - Save the file without doing extra reshape. - * - All the users of the mesh have updated displacement. + * - Update copies of that mesh at any moment. + * - Save the file without doing extra reshape. + * - All the users of the mesh have updated displacement. * * However, the tricky part here is that we only know about sculpted * state of a mesh on an object level, and object is being updated after - * mesh datablock is updated. This forces us to: + * mesh data-block is updated. This forces us to: * - * - Update mesh datablock from object evaluation, which is technically - * forbidden, but there is no other place for this yet. - * - Reshape to the original mesh from main database, and then copy updated - * layer to copy of that mesh (since copy of the mesh has decoupled - * custom data layers). + * - Update mesh data-block from object evaluation, which is technically + * forbidden, but there is no other place for this yet. + * - Reshape to the original mesh from main database, and then copy updated + * layer to copy of that mesh (since copy of the mesh has decoupled + * custom data layers). * * All this is defeating all the designs we need to follow to allow safe * threaded evaluation, but this is as good as we can make it within the * current sculpt/evaluated mesh design. This is also how we've survived - * with old DerivedMesh based solutions. So, while this is all wrong and + * with old #DerivedMesh based solutions. So, while this is all wrong and * needs reconsideration, doesn't seem to be a big stopper for real * production artists. */ @@ -1794,7 +1793,7 @@ static void object_update_from_subsurf_ccg(Object *object) * it is orig as in what was in object_eval->data before evaluating * modifier stack. * - * mesh_cow is a copy-on-written version od object_orig->data. + * mesh_cow is a copy-on-written version of `object_orig->data`. */ Mesh *mesh_cow = (Mesh *)object->runtime.data_orig; copy_ccg_data(mesh_cow, mesh_orig, CD_MDISPS); @@ -1822,7 +1821,7 @@ void BKE_object_eval_assign_data(Object *object_eval, ID *data_eval, bool is_own object_eval->runtime.data_eval = data_eval; object_eval->runtime.is_data_eval_owned = is_owned; - /* Overwrite data of evaluated object, if the datablock types match. */ + /* Overwrite data of evaluated object, if the data-block types match. */ ID *data = (ID *)object_eval->data; if (GS(data->name) == GS(data_eval->name)) { /* NOTE: we are not supposed to invoke evaluation for original objects, @@ -1864,8 +1863,8 @@ void BKE_object_free_derived_caches(Object *ob) ob->runtime.mesh_deform_eval = nullptr; } - /* Restore initial pointer for copy-on-write datablocks, object->data - * might be pointing to an evaluated datablock data was just freed above. */ + /* Restore initial pointer for copy-on-write data-blocks, object->data + * might be pointing to an evaluated data-block data was just freed above. */ if (ob->runtime.data_orig != nullptr) { ob->data = ob->runtime.data_orig; } @@ -2364,13 +2363,13 @@ Object *BKE_object_add_from( } /** - * Add a new object, but assign the given datablock as the ob->data + * Add a new object, but assign the given data-block as the `ob->data` * for the newly created object. * - * \param data: The datablock to assign as ob->data for the new object. - * This is assumed to be of the correct type. - * \param do_id_user: If true, id_us_plus() will be called on data when - * assigning it to the object. + * \param data: The data-block to assign as `ob->data` for the new object. + * This is assumed to be of the correct type. + * \param do_id_user: If true, #id_us_plus() will be called on data when + * assigning it to the object. */ Object *BKE_object_add_for_data( Main *bmain, ViewLayer *view_layer, int type, const char *name, ID *data, bool do_id_user) @@ -5399,7 +5398,7 @@ void BKE_object_groups_clear(Main *bmain, Scene *scene, Object *ob) } /** - * Return a KDTree_3d from the deformed object (in worldspace) + * Return a KDTree_3d from the deformed object (in world-space). * * \note Only mesh objects currently support deforming, others are TODO. * diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index fceb6553cab..6f6fa8b7576 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1318,10 +1318,9 @@ static void draw_viewport_name(ARegion *region, View3D *v3d, int xoffset, int *y } /** - * Draw info beside axes in bottom left-corner: + * Draw info beside axes in top-left corner: * frame-number, collection, object name, bone name (if available), marker name (if available). */ - static void draw_selected_name( Scene *scene, ViewLayer *view_layer, Object *ob, int xoffset, int *yoffset) { @@ -1344,14 +1343,13 @@ static void draw_selected_name( (ob == NULL) ? "" : " |"); } - /* - * info can contain: - * - a frame (7 + 2) - * - a collection name (MAX_NAME + 3) - * - 3 object names (MAX_NAME) - * - 2 BREAD_CRUMB_SEPARATORs (6) - * - a SHAPE_KEY_PINNED marker and a trailing '\0' (9+1) - translated, so give some room! - * - a marker name (MAX_NAME + 3) + /* Info can contain: + * - A frame `(7 + 2)`. + * - A collection name `(MAX_NAME + 3)`. + * - 3 object names `(MAX_NAME)`. + * - 2 BREAD_CRUMB_SEPARATOR(s) `(6)`. + * - A SHAPE_KEY_PINNED marker and a trailing '\0' `(9+1)` - translated, so give some room! + * - A marker name `(MAX_NAME + 3)`. */ /* get name of marker on current frame (if available) */ |