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authorClément Foucault <foucault.clem@gmail.com>2020-02-24 03:23:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-24 15:48:38 +0300
commit8955b8b99209eb5fe8547b335161db7e4cb932b2 (patch)
tree5df66c2eb93ebfaae9c612962db6023c0d178f08
parented21506f2634a863c4ebfddf75754c9adb66ca3b (diff)
Cleanup: Workbench: Remove checkerboard depth
This is not needed anymore with the new overlay xray fading.
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl38
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c40
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h1
4 files changed, 3 insertions, 77 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index e130ade91cf..6d7b422c4fb 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -245,7 +245,6 @@ data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_cavity_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_deferred_composite_frag.glsl SRC)
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl
deleted file mode 100644
index c9711e9c7d6..00000000000
--- a/source/blender/draw/engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-
-/* 4x4 bayer matrix. */
-#define P(x) ((x + 0.5) * (1.0 / 16.0))
-const vec4 dither_mat[4] = vec4[4](vec4(P(0.0), P(8.0), P(2.0), P(10.0)),
- vec4(P(12.0), P(4.0), P(14.0), P(6.0)),
- vec4(P(3.0), P(11.0), P(1.0), P(9.0)),
- vec4(P(15.0), P(7.0), P(13.0), P(5.0)));
-
-uniform float threshold = 0.5;
-uniform float offset = 0.0;
-
-/* Noise dithering pattern
- * 0 - Bayer matrix
- * 1 - Interlieved gradient noise
- */
-#define NOISE 1
-
-void main()
-{
-#if NOISE == 0
- ivec2 tx = ivec2(gl_FragCoord.xy) % 4;
- float noise = dither_mat[tx.x][tx.y];
-#elif NOISE == 1
- /* Interlieved gradient noise by Jorge Jimenez
- * http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare */
- float noise = fract(
- offset + 52.9829189 * fract(0.06711056 * gl_FragCoord.x + 0.00583715 * gl_FragCoord.y));
-#else
-# error
-#endif
-
- if (noise > threshold) {
- discard;
- }
- else {
- gl_FragDepth = 1.0;
- }
-}
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index fff01f9618c..f2cc7cdf573 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -56,7 +56,6 @@ static struct {
WORKBENCH_FORWARD_Shaders sh_data[GPU_SHADER_CFG_LEN];
struct GPUShader *composite_sh_cache[2];
- struct GPUShader *checker_depth_sh;
struct GPUTexture *object_id_tx; /* ref only, not alloced */
struct GPUTexture *transparent_accum_tx; /* ref only, not alloced */
@@ -72,7 +71,6 @@ extern char datatoc_workbench_forward_composite_frag_glsl[];
extern char datatoc_workbench_forward_depth_frag_glsl[];
extern char datatoc_workbench_forward_transparent_accum_frag_glsl[];
extern char datatoc_workbench_data_lib_glsl[];
-extern char datatoc_workbench_checkerboard_depth_frag_glsl[];
extern char datatoc_workbench_object_outline_lib_glsl[];
extern char datatoc_workbench_curvature_lib_glsl[];
extern char datatoc_workbench_prepass_vert_glsl[];
@@ -349,11 +347,6 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
workbench_private_data_init(wpd);
- if (!e_data.checker_depth_sh) {
- e_data.checker_depth_sh = DRW_shader_create_fullscreen(
- datatoc_workbench_checkerboard_depth_frag_glsl, NULL);
- }
-
workbench_forward_outline_shaders_ensure(wpd, draw_ctx->sh_cfg);
workbench_volume_engine_init();
@@ -438,31 +431,9 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
workbench_aa_create_pass(vedata, &e_data.transparent_accum_tx);
}
- /* Checker Depth */
- {
- static float noise_offset = 0.0f;
- float blend_threshold = 0.0f;
-
- if (DRW_state_is_image_render()) {
- /* TODO: Should be based on the number of samples used for render. */
- noise_offset = fmodf(noise_offset + 1.0f / 8.0f, 1.0f);
- }
-
- if (XRAY_ENABLED(wpd)) {
- blend_threshold = 1.0f - XRAY_ALPHA(wpd) * 0.9f;
- }
-
- if (wpd->shading.type == OB_WIRE) {
- wpd->shading.xray_alpha = 0.0f;
- wpd->shading.xray_alpha_wire = 0.0f;
- }
-
- int state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS;
- psl->checker_depth_pass = DRW_pass_create("Checker Depth", state);
- grp = DRW_shgroup_create(e_data.checker_depth_sh, psl->checker_depth_pass);
- // DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
- DRW_shgroup_uniform_float_copy(grp, "threshold", blend_threshold);
- DRW_shgroup_uniform_float_copy(grp, "offset", noise_offset);
+ if (wpd->shading.type == OB_WIRE) {
+ wpd->shading.xray_alpha = 0.0f;
+ wpd->shading.xray_alpha_wire = 0.0f;
}
}
@@ -481,7 +452,6 @@ void workbench_forward_engine_free()
for (int index = 0; index < 2; index++) {
DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]);
}
- DRW_SHADER_FREE_SAFE(e_data.checker_depth_sh);
workbench_volume_engine_free();
workbench_fxaa_engine_free();
@@ -828,10 +798,6 @@ void workbench_forward_draw_scene(WORKBENCH_Data *vedata)
/* Color correct and Anti aliasing */
workbench_aa_draw_pass(vedata, e_data.composite_buffer_tx);
-
- /* Apply checker pattern */
- GPU_framebuffer_bind(dfbl->depth_only_fb);
- DRW_draw_pass(psl->checker_depth_pass);
}
void workbench_forward_draw_finish(WORKBENCH_Data *vedata)
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 85e7147df1e..faf85e4a7de 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -164,7 +164,6 @@ typedef struct WORKBENCH_PassList {
struct DRWPass *transparent_accum_pass;
struct DRWPass *object_outline_pass;
struct DRWPass *depth_pass;
- struct DRWPass *checker_depth_pass;
} WORKBENCH_PassList;
typedef struct WORKBENCH_Data {