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authorGermano Cavalcante <germano.costa@ig.com.br>2022-10-06 21:00:35 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-10-06 22:04:11 +0300
commit0d0e2dc0a8de1ba8d5adb71d3495fc35d0f399ba (patch)
tree311d292b1b94018fe3ab887ae8a527e2b8089061
parentbe8ee05dcba6987fd4098cc61d414b0b8cef4b3e (diff)
DRW: fix use of potentially uninitialized variable
Bug introduced in rB6774cae3f25b. This causes undefined behavior in `DRW_state_draw_support()` making overlay depth drawing unpredictable.
-rw-r--r--source/blender/draw/DRW_engine.h12
-rw-r--r--source/blender/draw/intern/draw_manager.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.cc5
3 files changed, 14 insertions, 34 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index dec7a22aadb..8c5f1b70cc0 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -126,14 +126,10 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
struct ARegion *region,
struct View3D *v3d,
- struct GPUViewport *viewport);
-/**
- * Converted from #ED_view3d_draw_depth_gpencil (legacy drawing).
- */
-void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
- struct ARegion *region,
- struct View3D *v3d,
- struct GPUViewport *viewport);
+ struct GPUViewport *viewport,
+ const bool use_gpencil,
+ const bool use_basic,
+ const bool use_overlay);
/**
* Clears the Depth Buffer and draws only the specified object.
*/
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b6ca56d36fc..3272edef750 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2592,13 +2592,13 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
/**
* object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
*/
-static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
- ARegion *region,
- View3D *v3d,
- GPUViewport *viewport,
- const bool use_gpencil,
- const bool use_basic,
- const bool use_overlay)
+void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
+ ARegion *region,
+ View3D *v3d,
+ GPUViewport *viewport,
+ const bool use_gpencil,
+ const bool use_basic,
+ const bool use_overlay)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
@@ -2714,23 +2714,6 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
drw_manager_exit(&DST);
}
-void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
- ARegion *region,
- View3D *v3d,
- GPUViewport *viewport)
-{
- drw_draw_depth_loop_impl(
- depsgraph, region, v3d, viewport, false, true, DRW_state_draw_support());
-}
-
-void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
- ARegion *region,
- View3D *v3d,
- GPUViewport *viewport)
-{
- drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, true, false, false);
-}
-
void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
{
SELECTID_Context *sel_ctx = DRW_select_engine_context_get();
diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc
index 33129dfff5d..8a86889f2d0 100644
--- a/source/blender/editors/space_view3d/view3d_draw.cc
+++ b/source/blender/editors/space_view3d/view3d_draw.cc
@@ -2362,10 +2362,11 @@ void ED_view3d_depth_override(Depsgraph *depsgraph,
if (viewport != nullptr) {
switch (mode) {
case V3D_DEPTH_NO_GPENCIL:
- DRW_draw_depth_loop(depsgraph, region, v3d, viewport);
+ DRW_draw_depth_loop(
+ depsgraph, region, v3d, viewport, false, true, (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0);
break;
case V3D_DEPTH_GPENCIL_ONLY:
- DRW_draw_depth_loop_gpencil(depsgraph, region, v3d, viewport);
+ DRW_draw_depth_loop(depsgraph, region, v3d, viewport, true, false, false);
break;
case V3D_DEPTH_OBJECT_ONLY:
DRW_draw_depth_object(