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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2009-09-20 02:02:15 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2009-09-20 02:02:15 +0400
commit1ed4d4cbfbd3bf4768935b454afba88eb42ea14e (patch)
tree3dfa2325f96f3cdfbfc6dbb830217462219ba322
parent24c48df98e37709ad1553460ac35f5d554a6d8d1 (diff)
Reverted all changes (i.e., deletion) in release/scripts/freestyle.
-rwxr-xr-xrelease/scripts/freestyle/data/env_map/brown00.pngbin0 -> 22195 bytes
-rwxr-xr-xrelease/scripts/freestyle/data/env_map/gray00.pngbin0 -> 18513 bytes
-rwxr-xr-xrelease/scripts/freestyle/data/env_map/gray01.pngbin0 -> 9915 bytes
-rwxr-xr-xrelease/scripts/freestyle/data/env_map/gray02.pngbin0 -> 7197 bytes
-rwxr-xr-xrelease/scripts/freestyle/data/env_map/gray03.pngbin0 -> 16109 bytes
-rwxr-xr-xrelease/scripts/freestyle/style_modules/ChainingIterators.py731
-rwxr-xr-xrelease/scripts/freestyle/style_modules/Functions0D.py81
-rwxr-xr-xrelease/scripts/freestyle/style_modules/Functions1D.py45
-rwxr-xr-xrelease/scripts/freestyle/style_modules/PredicatesB1D.py70
-rwxr-xr-xrelease/scripts/freestyle/style_modules/PredicatesU0D.py103
-rwxr-xr-xrelease/scripts/freestyle/style_modules/PredicatesU1D.py381
-rwxr-xr-xrelease/scripts/freestyle/style_modules/anisotropic_diffusion.py74
-rwxr-xr-xrelease/scripts/freestyle/style_modules/apriori_and_causal_density.py45
-rwxr-xr-xrelease/scripts/freestyle/style_modules/apriori_density.py43
-rwxr-xr-xrelease/scripts/freestyle/style_modules/backbone_stretcher.py36
-rwxr-xr-xrelease/scripts/freestyle/style_modules/blueprint_circles.py46
-rwxr-xr-xrelease/scripts/freestyle/style_modules/blueprint_ellipses.py46
-rwxr-xr-xrelease/scripts/freestyle/style_modules/blueprint_squares.py45
-rwxr-xr-xrelease/scripts/freestyle/style_modules/cartoon.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/contour.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/curvature2d.py60
-rwxr-xr-xrelease/scripts/freestyle/style_modules/external_contour.py43
-rwxr-xr-xrelease/scripts/freestyle/style_modules/external_contour_sketchy.py48
-rwxr-xr-xrelease/scripts/freestyle/style_modules/external_contour_smooth.py44
-rwxr-xr-xrelease/scripts/freestyle/style_modules/extra-lines.sml3
-rw-r--r--release/scripts/freestyle/style_modules/freestyle_init.py2
-rwxr-xr-xrelease/scripts/freestyle/style_modules/haloing.py50
-rwxr-xr-xrelease/scripts/freestyle/style_modules/ignore_small_occlusions.py41
-rwxr-xr-xrelease/scripts/freestyle/style_modules/invisible_lines.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/japanese_bigbrush.py60
-rwxr-xr-xrelease/scripts/freestyle/style_modules/logical_operators.py36
-rwxr-xr-xrelease/scripts/freestyle/style_modules/long_anisotropically_dense.py81
-rwxr-xr-xrelease/scripts/freestyle/style_modules/multiple_parameterization.py51
-rwxr-xr-xrelease/scripts/freestyle/style_modules/nature.py43
-rwxr-xr-xrelease/scripts/freestyle/style_modules/near_lines.py44
-rwxr-xr-xrelease/scripts/freestyle/style_modules/occluded_by_specific_object.py45
-rwxr-xr-xrelease/scripts/freestyle/style_modules/polygonalize.py40
-rwxr-xr-xrelease/scripts/freestyle/style_modules/qi0.py41
-rwxr-xr-xrelease/scripts/freestyle/style_modules/qi0_not_external_contour.py43
-rwxr-xr-xrelease/scripts/freestyle/style_modules/qi1.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/qi2.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/sequentialsplit_sketchy.py68
-rwxr-xr-xrelease/scripts/freestyle/style_modules/shaders.py1286
-rwxr-xr-xrelease/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py48
-rwxr-xr-xrelease/scripts/freestyle/style_modules/sketchy_topology_broken.py89
-rwxr-xr-xrelease/scripts/freestyle/style_modules/sketchy_topology_preserved.py49
-rwxr-xr-xrelease/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py41
-rwxr-xr-xrelease/scripts/freestyle/style_modules/split_at_tvertices.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/stroke_texture.py43
-rwxr-xr-xrelease/scripts/freestyle/style_modules/suggestive.py43
-rwxr-xr-xrelease/scripts/freestyle/style_modules/thickness_fof_depth_discontinuity.py62
-rwxr-xr-xrelease/scripts/freestyle/style_modules/tipremover.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/tvertex_remover.py42
-rwxr-xr-xrelease/scripts/freestyle/style_modules/uniformpruning_zsort.py40
-rwxr-xr-xrelease/scripts/freestyle/style_modules/vector.py241
55 files changed, 4867 insertions, 0 deletions
diff --git a/release/scripts/freestyle/data/env_map/brown00.png b/release/scripts/freestyle/data/env_map/brown00.png
new file mode 100755
index 00000000000..855f06f4fb9
--- /dev/null
+++ b/release/scripts/freestyle/data/env_map/brown00.png
Binary files differ
diff --git a/release/scripts/freestyle/data/env_map/gray00.png b/release/scripts/freestyle/data/env_map/gray00.png
new file mode 100755
index 00000000000..7c9b1a8149e
--- /dev/null
+++ b/release/scripts/freestyle/data/env_map/gray00.png
Binary files differ
diff --git a/release/scripts/freestyle/data/env_map/gray01.png b/release/scripts/freestyle/data/env_map/gray01.png
new file mode 100755
index 00000000000..06542908e6b
--- /dev/null
+++ b/release/scripts/freestyle/data/env_map/gray01.png
Binary files differ
diff --git a/release/scripts/freestyle/data/env_map/gray02.png b/release/scripts/freestyle/data/env_map/gray02.png
new file mode 100755
index 00000000000..0208f4920d9
--- /dev/null
+++ b/release/scripts/freestyle/data/env_map/gray02.png
Binary files differ
diff --git a/release/scripts/freestyle/data/env_map/gray03.png b/release/scripts/freestyle/data/env_map/gray03.png
new file mode 100755
index 00000000000..aab9b957c21
--- /dev/null
+++ b/release/scripts/freestyle/data/env_map/gray03.png
Binary files differ
diff --git a/release/scripts/freestyle/style_modules/ChainingIterators.py b/release/scripts/freestyle/style_modules/ChainingIterators.py
new file mode 100755
index 00000000000..968b849f0ae
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/ChainingIterators.py
@@ -0,0 +1,731 @@
+#
+# Filename : ChainingIterators.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Chaining Iterators to be used with chaining operators
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+
+## the natural chaining iterator
+## It follows the edges of same nature following the topology of
+## objects with preseance on silhouettes, then borders,
+## then suggestive contours, then everything else. It doesn't chain the same ViewEdge twice
+## You can specify whether to stay in the selection or not.
+class pyChainSilhouetteIterator(ChainingIterator):
+ def __init__(self, stayInSelection=1):
+ ChainingIterator.__init__(self, stayInSelection, 1,None,1)
+ def getExactTypeName(self):
+ return "pyChainSilhouetteIterator"
+ def init(self):
+ pass
+ def traverse(self, iter):
+ winner = None
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for i in range(len(natures)):
+ currentNature = self.getCurrentEdge().getNature()
+ if(natures[i] & currentNature):
+ count=0
+ while(it.isEnd() == 0):
+ visitNext = 0
+ oNature = it.getObject().getNature()
+ if(oNature & natures[i] != 0):
+ if(natures[i] != oNature):
+ for j in range(i):
+ if(natures[j] & oNature != 0):
+ visitNext = 1
+ break
+ if(visitNext != 0):
+ break
+ count = count+1
+ winner = it.getObject()
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ return winner
+
+## the natural chaining iterator
+## It follows the edges of same nature on the same
+## objects with preseance on silhouettes, then borders,
+## then suggestive contours, then everything else. It doesn't chain the same ViewEdge twice
+## You can specify whether to stay in the selection or not.
+## You can specify whether to chain iterate over edges that were
+## already visited or not.
+class pyChainSilhouetteGenericIterator(ChainingIterator):
+ def __init__(self, stayInSelection=1, stayInUnvisited=1):
+ ChainingIterator.__init__(self, stayInSelection, stayInUnvisited,None,1)
+ def getExactTypeName(self):
+ return "pyChainSilhouetteGenericIterator"
+ def init(self):
+ pass
+ def traverse(self, iter):
+ winner = None
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for i in range(len(natures)):
+ currentNature = self.getCurrentEdge().getNature()
+ if(natures[i] & currentNature):
+ count=0
+ while(it.isEnd() == 0):
+ visitNext = 0
+ oNature = it.getObject().getNature()
+ ve = it.getObject()
+ if(ve.getId() == self.getCurrentEdge().getId()):
+ it.increment()
+ continue
+ if(oNature & natures[i] != 0):
+ if(natures[i] != oNature):
+ for j in range(i):
+ if(natures[j] & oNature != 0):
+ visitNext = 1
+ break
+ if(visitNext != 0):
+ break
+ count = count+1
+ winner = ve
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ return winner
+
+class pyExternalContourChainingIterator(ChainingIterator):
+ def __init__(self):
+ ChainingIterator.__init__(self, 0, 1,None,1)
+ self._isExternalContour = ExternalContourUP1D()
+
+ def getExactTypeName(self):
+ return "pyExternalContourIterator"
+
+ def init(self):
+ self._nEdges = 0
+ self._isInSelection = 1
+
+ def checkViewEdge(self, ve, orientation):
+ if(orientation != 0):
+ vertex = ve.B()
+ else:
+ vertex = ve.A()
+ it = AdjacencyIterator(vertex,1,1)
+ while(it.isEnd() == 0):
+ ave = it.getObject()
+ if(self._isExternalContour(ave)):
+ return 1
+ it.increment()
+ print "pyExternlContourChainingIterator : didn't find next edge"
+ return 0
+ def traverse(self, iter):
+ winner = None
+ it = AdjacencyIterator(iter)
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(self._isExternalContour(ve)):
+ if (ve.getTimeStamp() == GetTimeStampCF()):
+ winner = ve
+ it.increment()
+
+ self._nEdges = self._nEdges+1
+ if(winner == None):
+ orient = 1
+ it = AdjacencyIterator(iter)
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(it.isIncoming() != 0):
+ orient = 0
+ good = self.checkViewEdge(ve,orient)
+ if(good != 0):
+ winner = ve
+ it.increment()
+ return winner
+
+## the natural chaining iterator
+## with a sketchy multiple touch
+class pySketchyChainSilhouetteIterator(ChainingIterator):
+ def __init__(self, nRounds=3,stayInSelection=1):
+ ChainingIterator.__init__(self, stayInSelection, 0,None,1)
+ self._timeStamp = GetTimeStampCF()+nRounds
+ self._nRounds = nRounds
+ def getExactTypeName(self):
+ return "pySketchyChainSilhouetteIterator"
+ def init(self):
+ self._timeStamp = GetTimeStampCF()+self._nRounds
+ def traverse(self, iter):
+ winner = None
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for i in range(len(natures)):
+ currentNature = self.getCurrentEdge().getNature()
+ if(natures[i] & currentNature):
+ count=0
+ while(it.isEnd() == 0):
+ visitNext = 0
+ oNature = it.getObject().getNature()
+ ve = it.getObject()
+ if(ve.getId() == self.getCurrentEdge().getId()):
+ it.increment()
+ continue
+ if(oNature & natures[i] != 0):
+ if(natures[i] != oNature):
+ for j in range(i):
+ if(natures[j] & oNature != 0):
+ visitNext = 1
+ break
+ if(visitNext != 0):
+ break
+ count = count+1
+ winner = ve
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ if(winner == None):
+ winner = self.getCurrentEdge()
+ if(winner.getChainingTimeStamp() == self._timeStamp):
+ winner = None
+ return winner
+
+
+# Chaining iterator designed for sketchy style.
+# can chain several times the same ViewEdge
+# in order to produce multiple strokes per ViewEdge.
+class pySketchyChainingIterator(ChainingIterator):
+ def __init__(self, nRounds=3, stayInSelection=1):
+ ChainingIterator.__init__(self, stayInSelection, 0,None,1)
+ self._timeStamp = GetTimeStampCF()+nRounds
+ self._nRounds = nRounds
+ def getExactTypeName(self):
+ return "pySketchyChainingIterator"
+
+ def init(self):
+ self._timeStamp = GetTimeStampCF()+self._nRounds
+
+ def traverse(self, iter):
+ winner = None
+ it = AdjacencyIterator(iter)
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == self.getCurrentEdge().getId()):
+ it.increment()
+ continue
+ winner = ve
+ it.increment()
+ if(winner == None):
+ winner = self.getCurrentEdge()
+ if(winner.getChainingTimeStamp() == self._timeStamp):
+ return None
+ return winner
+
+
+## Chaining iterator that fills small occlusions
+## percent
+## The max length of the occluded part
+## expressed in % of the total chain length
+class pyFillOcclusionsRelativeChainingIterator(ChainingIterator):
+ def __init__(self, percent):
+ ChainingIterator.__init__(self, 0, 1,None,1)
+ self._length = 0
+ self._percent = float(percent)
+ def getExactTypeName(self):
+ return "pyFillOcclusionsChainingIterator"
+ def init(self):
+ # each time we're evaluating a chain length
+ # we try to do it once. Thus we reinit
+ # the chain length here:
+ self._length = 0
+ def traverse(self, iter):
+ winner = None
+ winnerOrientation = 0
+ print self.getCurrentEdge().getId().getFirst(), self.getCurrentEdge().getId().getSecond()
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for nat in natures:
+ if(self.getCurrentEdge().getNature() & nat != 0):
+ count=0
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getNature() & nat != 0):
+ count = count+1
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ if(winner != None):
+ # check whether this edge was part of the selection
+ if(winner.getTimeStamp() != GetTimeStampCF()):
+ #print "---", winner.getId().getFirst(), winner.getId().getSecond()
+ # if not, let's check whether it's short enough with
+ # respect to the chain made without staying in the selection
+ #------------------------------------------------------------
+ # Did we compute the prospective chain length already ?
+ if(self._length == 0):
+ #if not, let's do it
+ _it = pyChainSilhouetteGenericIterator(0,0)
+ _it.setBegin(winner)
+ _it.setCurrentEdge(winner)
+ _it.setOrientation(winnerOrientation)
+ _it.init()
+ while(_it.isEnd() == 0):
+ ve = _it.getObject()
+ #print "--------", ve.getId().getFirst(), ve.getId().getSecond()
+ self._length = self._length + ve.getLength2D()
+ _it.increment()
+ if(_it.isBegin() != 0):
+ break;
+ _it.setBegin(winner)
+ _it.setCurrentEdge(winner)
+ _it.setOrientation(winnerOrientation)
+ if(_it.isBegin() == 0):
+ _it.decrement()
+ while ((_it.isEnd() == 0) and (_it.isBegin() == 0)):
+ ve = _it.getObject()
+ #print "--------", ve.getId().getFirst(), ve.getId().getSecond()
+ self._length = self._length + ve.getLength2D()
+ _it.decrement()
+
+ # let's do the comparison:
+ # nw let's compute the length of this connex non selected part:
+ connexl = 0
+ _cit = pyChainSilhouetteGenericIterator(0,0)
+ _cit.setBegin(winner)
+ _cit.setCurrentEdge(winner)
+ _cit.setOrientation(winnerOrientation)
+ _cit.init()
+ while((_cit.isEnd() == 0) and (_cit.getObject().getTimeStamp() != GetTimeStampCF())):
+ ve = _cit.getObject()
+ #print "-------- --------", ve.getId().getFirst(), ve.getId().getSecond()
+ connexl = connexl + ve.getLength2D()
+ _cit.increment()
+ if(connexl > self._percent * self._length):
+ winner = None
+ return winner
+
+## Chaining iterator that fills small occlusions
+## size
+## The max length of the occluded part
+## expressed in pixels
+class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator):
+ def __init__(self, length):
+ ChainingIterator.__init__(self, 0, 1,None,1)
+ self._length = float(length)
+ def getExactTypeName(self):
+ return "pySmallFillOcclusionsChainingIterator"
+ def init(self):
+ pass
+ def traverse(self, iter):
+ winner = None
+ winnerOrientation = 0
+ #print self.getCurrentEdge().getId().getFirst(), self.getCurrentEdge().getId().getSecond()
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for nat in natures:
+ if(self.getCurrentEdge().getNature() & nat != 0):
+ count=0
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getNature() & nat != 0):
+ count = count+1
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ if(winner != None):
+ # check whether this edge was part of the selection
+ if(winner.getTimeStamp() != GetTimeStampCF()):
+ #print "---", winner.getId().getFirst(), winner.getId().getSecond()
+ # nw let's compute the length of this connex non selected part:
+ connexl = 0
+ _cit = pyChainSilhouetteGenericIterator(0,0)
+ _cit.setBegin(winner)
+ _cit.setCurrentEdge(winner)
+ _cit.setOrientation(winnerOrientation)
+ _cit.init()
+ while((_cit.isEnd() == 0) and (_cit.getObject().getTimeStamp() != GetTimeStampCF())):
+ ve = _cit.getObject()
+ #print "-------- --------", ve.getId().getFirst(), ve.getId().getSecond()
+ connexl = connexl + ve.getLength2D()
+ _cit.increment()
+ if(connexl > self._length):
+ winner = None
+ return winner
+
+
+## Chaining iterator that fills small occlusions
+## percent
+## The max length of the occluded part
+## expressed in % of the total chain length
+class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator):
+ def __init__(self, percent, l):
+ ChainingIterator.__init__(self, 0, 1,None,1)
+ self._length = 0
+ self._absLength = l
+ self._percent = float(percent)
+ def getExactTypeName(self):
+ return "pyFillOcclusionsChainingIterator"
+ def init(self):
+ # each time we're evaluating a chain length
+ # we try to do it once. Thus we reinit
+ # the chain length here:
+ self._length = 0
+ def traverse(self, iter):
+ winner = None
+ winnerOrientation = 0
+ print self.getCurrentEdge().getId().getFirst(), self.getCurrentEdge().getId().getSecond()
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for nat in natures:
+ if(self.getCurrentEdge().getNature() & nat != 0):
+ count=0
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getNature() & nat != 0):
+ count = count+1
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ if(winner != None):
+ # check whether this edge was part of the selection
+ if(winner.getTimeStamp() != GetTimeStampCF()):
+ #print "---", winner.getId().getFirst(), winner.getId().getSecond()
+ # if not, let's check whether it's short enough with
+ # respect to the chain made without staying in the selection
+ #------------------------------------------------------------
+ # Did we compute the prospective chain length already ?
+ if(self._length == 0):
+ #if not, let's do it
+ _it = pyChainSilhouetteGenericIterator(0,0)
+ _it.setBegin(winner)
+ _it.setCurrentEdge(winner)
+ _it.setOrientation(winnerOrientation)
+ _it.init()
+ while(_it.isEnd() == 0):
+ ve = _it.getObject()
+ #print "--------", ve.getId().getFirst(), ve.getId().getSecond()
+ self._length = self._length + ve.getLength2D()
+ _it.increment()
+ if(_it.isBegin() != 0):
+ break;
+ _it.setBegin(winner)
+ _it.setCurrentEdge(winner)
+ _it.setOrientation(winnerOrientation)
+ if(_it.isBegin() == 0):
+ _it.decrement()
+ while ((_it.isEnd() == 0) and (_it.isBegin() == 0)):
+ ve = _it.getObject()
+ #print "--------", ve.getId().getFirst(), ve.getId().getSecond()
+ self._length = self._length + ve.getLength2D()
+ _it.decrement()
+
+ # let's do the comparison:
+ # nw let's compute the length of this connex non selected part:
+ connexl = 0
+ _cit = pyChainSilhouetteGenericIterator(0,0)
+ _cit.setBegin(winner)
+ _cit.setCurrentEdge(winner)
+ _cit.setOrientation(winnerOrientation)
+ _cit.init()
+ while((_cit.isEnd() == 0) and (_cit.getObject().getTimeStamp() != GetTimeStampCF())):
+ ve = _cit.getObject()
+ #print "-------- --------", ve.getId().getFirst(), ve.getId().getSecond()
+ connexl = connexl + ve.getLength2D()
+ _cit.increment()
+ if((connexl > self._percent * self._length) or (connexl > self._absLength)):
+ winner = None
+ return winner
+
+## Chaining iterator that fills small occlusions without caring about the
+## actual selection
+## percent
+## The max length of the occluded part
+## expressed in % of the total chain length
+class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator):
+ def __init__(self, percent, l):
+ ChainingIterator.__init__(self, 0, 1,None,1)
+ self._length = 0
+ self._absLength = l
+ self._percent = float(percent)
+ def getExactTypeName(self):
+ return "pyFillOcclusionsChainingIterator"
+ def init(self):
+ # each time we're evaluating a chain length
+ # we try to do it once. Thus we reinit
+ # the chain length here:
+ self._length = 0
+ def traverse(self, iter):
+ winner = None
+ winnerOrientation = 0
+ print self.getCurrentEdge().getId().getFirst(), self.getCurrentEdge().getId().getSecond()
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getId() == mateVE.getId() ):
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for nat in natures:
+ if(self.getCurrentEdge().getNature() & nat != 0):
+ count=0
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ if(ve.getNature() & nat != 0):
+ count = count+1
+ winner = ve
+ if(it.isIncoming() == 0):
+ winnerOrientation = 1
+ else:
+ winnerOrientation = 0
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ if(winner != None):
+ # check whether this edge was part of the selection
+ if(winner.qi() != 0):
+ #print "---", winner.getId().getFirst(), winner.getId().getSecond()
+ # if not, let's check whether it's short enough with
+ # respect to the chain made without staying in the selection
+ #------------------------------------------------------------
+ # Did we compute the prospective chain length already ?
+ if(self._length == 0):
+ #if not, let's do it
+ _it = pyChainSilhouetteGenericIterator(0,0)
+ _it.setBegin(winner)
+ _it.setCurrentEdge(winner)
+ _it.setOrientation(winnerOrientation)
+ _it.init()
+ while(_it.isEnd() == 0):
+ ve = _it.getObject()
+ #print "--------", ve.getId().getFirst(), ve.getId().getSecond()
+ self._length = self._length + ve.getLength2D()
+ _it.increment()
+ if(_it.isBegin() != 0):
+ break;
+ _it.setBegin(winner)
+ _it.setCurrentEdge(winner)
+ _it.setOrientation(winnerOrientation)
+ if(_it.isBegin() == 0):
+ _it.decrement()
+ while ((_it.isEnd() == 0) and (_it.isBegin() == 0)):
+ ve = _it.getObject()
+ #print "--------", ve.getId().getFirst(), ve.getId().getSecond()
+ self._length = self._length + ve.getLength2D()
+ _it.decrement()
+
+ # let's do the comparison:
+ # nw let's compute the length of this connex non selected part:
+ connexl = 0
+ _cit = pyChainSilhouetteGenericIterator(0,0)
+ _cit.setBegin(winner)
+ _cit.setCurrentEdge(winner)
+ _cit.setOrientation(winnerOrientation)
+ _cit.init()
+ while((_cit.isEnd() == 0) and (_cit.getObject().qi() != 0)):
+ ve = _cit.getObject()
+ #print "-------- --------", ve.getId().getFirst(), ve.getId().getSecond()
+ connexl = connexl + ve.getLength2D()
+ _cit.increment()
+ if((connexl > self._percent * self._length) or (connexl > self._absLength)):
+ winner = None
+ return winner
+
+
+## the natural chaining iterator
+## It follows the edges of same nature on the same
+## objects with preseance on silhouettes, then borders,
+## then suggestive contours, then everything else. It doesn't chain the same ViewEdge twice
+## You can specify whether to stay in the selection or not.
+class pyNoIdChainSilhouetteIterator(ChainingIterator):
+ def __init__(self, stayInSelection=1):
+ ChainingIterator.__init__(self, stayInSelection, 1,None,1)
+ def getExactTypeName(self):
+ return "pyChainSilhouetteIterator"
+ def init(self):
+ pass
+ def traverse(self, iter):
+ winner = None
+ it = AdjacencyIterator(iter)
+ tvertex = self.getVertex()
+ if type(tvertex) is TVertex:
+ mateVE = tvertex.mate(self.getCurrentEdge())
+ while(it.isEnd() == 0):
+ ve = it.getObject()
+ feB = self.getCurrentEdge().fedgeB()
+ feA = ve.fedgeA()
+ vB = feB.vertexB()
+ vA = feA.vertexA()
+ if vA.getId().getFirst() == vB.getId().getFirst():
+ winner = ve
+ break
+ feA = self.getCurrentEdge().fedgeA()
+ feB = ve.fedgeB()
+ vB = feB.vertexB()
+ vA = feA.vertexA()
+ if vA.getId().getFirst() == vB.getId().getFirst():
+ winner = ve
+ break
+ feA = self.getCurrentEdge().fedgeB()
+ feB = ve.fedgeB()
+ vB = feB.vertexB()
+ vA = feA.vertexB()
+ if vA.getId().getFirst() == vB.getId().getFirst():
+ winner = ve
+ break
+ feA = self.getCurrentEdge().fedgeA()
+ feB = ve.fedgeA()
+ vB = feB.vertexA()
+ vA = feA.vertexA()
+ if vA.getId().getFirst() == vB.getId().getFirst():
+ winner = ve
+ break
+ it.increment()
+ else:
+ ## case of NonTVertex
+ natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
+ for i in range(len(natures)):
+ currentNature = self.getCurrentEdge().getNature()
+ if(natures[i] & currentNature):
+ count=0
+ while(it.isEnd() == 0):
+ visitNext = 0
+ oNature = it.getObject().getNature()
+ if(oNature & natures[i] != 0):
+ if(natures[i] != oNature):
+ for j in range(i):
+ if(natures[j] & oNature != 0):
+ visitNext = 1
+ break
+ if(visitNext != 0):
+ break
+ count = count+1
+ winner = it.getObject()
+ it.increment()
+ if(count != 1):
+ winner = None
+ break
+ return winner
+
diff --git a/release/scripts/freestyle/style_modules/Functions0D.py b/release/scripts/freestyle/style_modules/Functions0D.py
new file mode 100755
index 00000000000..872b4e10286
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/Functions0D.py
@@ -0,0 +1,81 @@
+from freestyle_init import *
+
+
+class pyInverseCurvature2DAngleF0D(UnaryFunction0DDouble):
+ def getName(self):
+ return "InverseCurvature2DAngleF0D"
+
+ def __call__(self, inter):
+ func = Curvature2DAngleF0D()
+ c = func(inter)
+ return (3.1415 - c)
+
+class pyCurvilinearLengthF0D(UnaryFunction0DDouble):
+ def getName(self):
+ return "CurvilinearLengthF0D"
+
+ def __call__(self, inter):
+ i0d = inter.getObject()
+ s = i0d.getExactTypeName()
+ if (string.find(s, "CurvePoint") == -1):
+ print "CurvilinearLengthF0D: not implemented yet for %s" % (s)
+ return -1
+ cp = castToCurvePoint(i0d)
+ return cp.t2d()
+
+## estimate anisotropy of density
+class pyDensityAnisotropyF0D(UnaryFunction0DDouble):
+ def __init__(self,level):
+ UnaryFunction0DDouble.__init__(self)
+ self.IsoDensity = ReadCompleteViewMapPixelF0D(level)
+ self.d0Density = ReadSteerableViewMapPixelF0D(0, level)
+ self.d1Density = ReadSteerableViewMapPixelF0D(1, level)
+ self.d2Density = ReadSteerableViewMapPixelF0D(2, level)
+ self.d3Density = ReadSteerableViewMapPixelF0D(3, level)
+ def getName(self):
+ return "pyDensityAnisotropyF0D"
+ def __call__(self, inter):
+ c_iso = self.IsoDensity(inter)
+ c_0 = self.d0Density(inter)
+ c_1 = self.d1Density(inter)
+ c_2 = self.d2Density(inter)
+ c_3 = self.d3Density(inter)
+ cMax = max( max(c_0,c_1), max(c_2,c_3))
+ cMin = min( min(c_0,c_1), min(c_2,c_3))
+ if ( c_iso == 0 ):
+ v = 0
+ else:
+ v = (cMax-cMin)/c_iso
+ return (v)
+
+## Returns the gradient vector for a pixel
+## l
+## the level at which one wants to compute the gradient
+class pyViewMapGradientVectorF0D(UnaryFunction0DVec2f):
+ def __init__(self, l):
+ UnaryFunction0DVec2f.__init__(self)
+ self._l = l
+ self._step = pow(2,self._l)
+ def getName(self):
+ return "pyViewMapGradientVectorF0D"
+ def __call__(self, iter):
+ p = iter.getObject().getPoint2D()
+ gx = ReadCompleteViewMapPixelCF(self._l, int(p.x()+self._step), int(p.y()))- ReadCompleteViewMapPixelCF(self._l, int(p.x()), int(p.y()))
+ gy = ReadCompleteViewMapPixelCF(self._l, int(p.x()), int(p.y()+self._step))- ReadCompleteViewMapPixelCF(self._l, int(p.x()), int(p.y()))
+ return Vector(gx, gy)
+
+class pyViewMapGradientNormF0D(UnaryFunction0DDouble):
+ def __init__(self, l):
+ UnaryFunction0DDouble.__init__(self)
+ self._l = l
+ self._step = pow(2,self._l)
+ def getName(self):
+ return "pyViewMapGradientNormF0D"
+ def __call__(self, iter):
+ p = iter.getObject().getPoint2D()
+ gx = ReadCompleteViewMapPixelCF(self._l, int(p.x()+self._step), int(p.y()))- ReadCompleteViewMapPixelCF(self._l, int(p.x()), int(p.y()))
+ gy = ReadCompleteViewMapPixelCF(self._l, int(p.x()), int(p.y()+self._step))- ReadCompleteViewMapPixelCF(self._l, int(p.x()), int(p.y()))
+ grad = Vector(gx, gy)
+ return grad.length
+
+
diff --git a/release/scripts/freestyle/style_modules/Functions1D.py b/release/scripts/freestyle/style_modules/Functions1D.py
new file mode 100755
index 00000000000..aaf115356cb
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/Functions1D.py
@@ -0,0 +1,45 @@
+from freestyle_init import *
+from Functions0D import *
+import string
+
+class pyGetInverseProjectedZF1D(UnaryFunction1DDouble):
+ def getName(self):
+ return "pyGetInverseProjectedZF1D"
+
+ def __call__(self, inter):
+ func = GetProjectedZF1D()
+ z = func(inter)
+ return (1.0 - z)
+
+class pyGetSquareInverseProjectedZF1D(UnaryFunction1DDouble):
+ def getName(self):
+ return "pyGetInverseProjectedZF1D"
+
+ def __call__(self, inter):
+ func = GetProjectedZF1D()
+ z = func(inter)
+ return (1.0 - z*z)
+
+class pyDensityAnisotropyF1D(UnaryFunction1DDouble):
+ def __init__(self,level, integrationType=IntegrationType.MEAN, sampling=2.0):
+ UnaryFunction1DDouble.__init__(self, integrationType)
+ self._func = pyDensityAnisotropyF0D(level)
+ self._integration = integrationType
+ self._sampling = sampling
+ def getName(self):
+ return "pyDensityAnisotropyF1D"
+ def __call__(self, inter):
+ v = integrate(self._func, inter.pointsBegin(self._sampling), inter.pointsEnd(self._sampling), self._integration)
+ return v
+
+class pyViewMapGradientNormF1D(UnaryFunction1DDouble):
+ def __init__(self,l, integrationType, sampling=2.0):
+ UnaryFunction1DDouble.__init__(self, integrationType)
+ self._func = pyViewMapGradientNormF0D(l)
+ self._integration = integrationType
+ self._sampling = sampling
+ def getName(self):
+ return "pyViewMapGradientNormF1D"
+ def __call__(self, inter):
+ v = integrate(self._func, inter.pointsBegin(self._sampling), inter.pointsEnd(self._sampling), self._integration)
+ return v
diff --git a/release/scripts/freestyle/style_modules/PredicatesB1D.py b/release/scripts/freestyle/style_modules/PredicatesB1D.py
new file mode 100755
index 00000000000..d4c1cace3fe
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/PredicatesB1D.py
@@ -0,0 +1,70 @@
+from freestyle_init import *
+from Functions1D import *
+from random import *
+
+class pyZBP1D(BinaryPredicate1D):
+ def getName(self):
+ return "pyZBP1D"
+
+ def __call__(self, i1, i2):
+ func = GetZF1D()
+ return (func(i1) > func(i2))
+
+class pyZDiscontinuityBP1D(BinaryPredicate1D):
+ def __init__(self, iType = IntegrationType.MEAN):
+ BinaryPredicate1D.__init__(self)
+ self._GetZDiscontinuity = ZDiscontinuityF1D(iType)
+
+ def getName(self):
+ return "pyZDiscontinuityBP1D"
+
+ def __call__(self, i1, i2):
+ return (self._GetZDiscontinuity(i1) > self._GetZDiscontinuity(i2))
+
+class pyLengthBP1D(BinaryPredicate1D):
+ def getName(self):
+ return "LengthBP1D"
+
+ def __call__(self, i1, i2):
+ return (i1.getLength2D() > i2.getLength2D())
+
+class pySilhouetteFirstBP1D(BinaryPredicate1D):
+ def getName(self):
+ return "SilhouetteFirstBP1D"
+
+ def __call__(self, inter1, inter2):
+ bpred = SameShapeIdBP1D()
+ if (bpred(inter1, inter2) != 1):
+ return 0
+ if (inter1.getNature() & Nature.SILHOUETTE):
+ return (inter2.getNature() & Nature.SILHOUETTE)
+ return (inter1.getNature() == inter2.getNature())
+
+class pyNatureBP1D(BinaryPredicate1D):
+ def getName(self):
+ return "NatureBP1D"
+
+ def __call__(self, inter1, inter2):
+ return (inter1.getNature() & inter2.getNature())
+
+class pyViewMapGradientNormBP1D(BinaryPredicate1D):
+ def __init__(self,l, sampling=2.0):
+ BinaryPredicate1D.__init__(self)
+ self._GetGradient = pyViewMapGradientNormF1D(l, IntegrationType.MEAN)
+ def getName(self):
+ return "pyViewMapGradientNormBP1D"
+ def __call__(self, i1,i2):
+ print "compare gradient"
+ return (self._GetGradient(i1) > self._GetGradient(i2))
+
+class pyShuffleBP1D(BinaryPredicate1D):
+ def __init__(self):
+ BinaryPredicate1D.__init__(self)
+ seed(1)
+ def getName(self):
+ return "pyNearAndContourFirstBP1D"
+
+ def __call__(self, inter1, inter2):
+ r1 = uniform(0,1)
+ r2 = uniform(0,1)
+ return (r1<r2)
diff --git a/release/scripts/freestyle/style_modules/PredicatesU0D.py b/release/scripts/freestyle/style_modules/PredicatesU0D.py
new file mode 100755
index 00000000000..42cde5c222f
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/PredicatesU0D.py
@@ -0,0 +1,103 @@
+from freestyle_init import *
+from Functions0D import *
+
+class pyHigherCurvature2DAngleUP0D(UnaryPredicate0D):
+ def __init__(self,a):
+ UnaryPredicate0D.__init__(self)
+ self._a = a
+
+ def getName(self):
+ return "HigherCurvature2DAngleUP0D"
+
+ def __call__(self, inter):
+ func = Curvature2DAngleF0D()
+ a = func(inter)
+ return ( a > self._a)
+
+class pyUEqualsUP0D(UnaryPredicate0D):
+ def __init__(self,u, w):
+ UnaryPredicate0D.__init__(self)
+ self._u = u
+ self._w = w
+
+ def getName(self):
+ return "UEqualsUP0D"
+
+ def __call__(self, inter):
+ func = pyCurvilinearLengthF0D()
+ u = func(inter)
+ return ( ( u > (self._u-self._w) ) and ( u < (self._u+self._w) ) )
+
+class pyVertexNatureUP0D(UnaryPredicate0D):
+ def __init__(self,nature):
+ UnaryPredicate0D.__init__(self)
+ self._nature = nature
+
+ def getName(self):
+ return "pyVertexNatureUP0D"
+
+ def __call__(self, inter):
+ v = inter.getObject()
+ nat = v.getNature()
+ if(nat & self._nature):
+ return 1;
+ return 0
+
+## check whether an Interface0DIterator
+## is a TVertex and is the one that is
+## hidden (inferred from the context)
+class pyBackTVertexUP0D(UnaryPredicate0D):
+ def __init__(self):
+ UnaryPredicate0D.__init__(self)
+ self._getQI = QuantitativeInvisibilityF0D()
+ def getName(self):
+ return "pyBackTVertexUP0D"
+ def __call__(self, iter):
+ v = iter.getObject()
+ nat = v.getNature()
+ if(nat & Nature.T_VERTEX == 0):
+ return 0
+ next = iter
+ if(next.isEnd()):
+ return 0
+ if(self._getQI(next) != 0):
+ return 1
+ return 0
+
+class pyParameterUP0DGoodOne(UnaryPredicate0D):
+ def __init__(self,pmin,pmax):
+ UnaryPredicate0D.__init__(self)
+ self._m = pmin
+ self._M = pmax
+ #self.getCurvilinearAbscissa = GetCurvilinearAbscissaF0D()
+
+ def getName(self):
+ return "pyCurvilinearAbscissaHigherThanUP0D"
+
+ def __call__(self, inter):
+ #s = self.getCurvilinearAbscissa(inter)
+ u = inter.u()
+ #print u
+ return ((u>=self._m) and (u<=self._M))
+
+class pyParameterUP0D(UnaryPredicate0D):
+ def __init__(self,pmin,pmax):
+ UnaryPredicate0D.__init__(self)
+ self._m = pmin
+ self._M = pmax
+ #self.getCurvilinearAbscissa = GetCurvilinearAbscissaF0D()
+
+ def getName(self):
+ return "pyCurvilinearAbscissaHigherThanUP0D"
+
+ def __call__(self, inter):
+ func = Curvature2DAngleF0D()
+ c = func(inter)
+ b1 = (c>0.1)
+ #s = self.getCurvilinearAbscissa(inter)
+ u = inter.u()
+ #print u
+ b = ((u>=self._m) and (u<=self._M))
+ return b and b1
+
+
diff --git a/release/scripts/freestyle/style_modules/PredicatesU1D.py b/release/scripts/freestyle/style_modules/PredicatesU1D.py
new file mode 100755
index 00000000000..f39aa99a5a3
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/PredicatesU1D.py
@@ -0,0 +1,381 @@
+from freestyle_init import *
+from Functions1D import *
+
+count = 0
+class pyNFirstUP1D(UnaryPredicate1D):
+ def __init__(self, n):
+ UnaryPredicate1D.__init__(self)
+ self.__n = n
+ def __call__(self, inter):
+ global count
+ count = count + 1
+ if count <= self.__n:
+ return 1
+ return 0
+
+class pyHigherLengthUP1D(UnaryPredicate1D):
+ def __init__(self,l):
+ UnaryPredicate1D.__init__(self)
+ self._l = l
+
+ def getName(self):
+ return "HigherLengthUP1D"
+
+ def __call__(self, inter):
+ return (inter.getLength2D() > self._l)
+
+class pyNatureUP1D(UnaryPredicate1D):
+ def __init__(self,nature):
+ UnaryPredicate1D.__init__(self)
+ self._nature = nature
+ self._getNature = CurveNatureF1D()
+
+ def getName(self):
+ return "pyNatureUP1D"
+
+ def __call__(self, inter):
+ if(self._getNature(inter) & self._nature):
+ return 1
+ return 0
+
+class pyHigherNumberOfTurnsUP1D(UnaryPredicate1D):
+ def __init__(self,n,a):
+ UnaryPredicate1D.__init__(self)
+ self._n = n
+ self._a = a
+
+ def getName(self):
+ return "HigherNumberOfTurnsUP1D"
+
+ def __call__(self, inter):
+ count = 0
+ func = Curvature2DAngleF0D()
+ it = inter.verticesBegin()
+ while(it.isEnd() == 0):
+ if(func(it) > self._a):
+ count = count+1
+ if(count > self._n):
+ return 1
+ it.increment()
+ return 0
+
+class pyDensityUP1D(UnaryPredicate1D):
+ def __init__(self,wsize,threshold, integration = IntegrationType.MEAN, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._wsize = wsize
+ self._threshold = threshold
+ self._integration = integration
+ self._func = DensityF1D(self._wsize, self._integration, sampling)
+
+ def getName(self):
+ return "pyDensityUP1D"
+
+ def __call__(self, inter):
+ if(self._func(inter) < self._threshold):
+ return 1
+ return 0
+
+class pyLowSteerableViewMapDensityUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, level,integration = IntegrationType.MEAN):
+ UnaryPredicate1D.__init__(self)
+ self._threshold = threshold
+ self._level = level
+ self._integration = integration
+
+ def getName(self):
+ return "pyLowSteerableViewMapDensityUP1D"
+
+ def __call__(self, inter):
+ func = GetSteerableViewMapDensityF1D(self._level, self._integration)
+ v = func(inter)
+ print v
+ if(v < self._threshold):
+ return 1
+ return 0
+
+class pyLowDirectionalViewMapDensityUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, orientation, level,integration = IntegrationType.MEAN):
+ UnaryPredicate1D.__init__(self)
+ self._threshold = threshold
+ self._orientation = orientation
+ self._level = level
+ self._integration = integration
+
+ def getName(self):
+ return "pyLowDirectionalViewMapDensityUP1D"
+
+ def __call__(self, inter):
+ func = GetDirectionalViewMapDensityF1D(self._orientation, self._level, self._integration)
+ v = func(inter)
+ #print v
+ if(v < self._threshold):
+ return 1
+ return 0
+
+class pyHighSteerableViewMapDensityUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, level,integration = IntegrationType.MEAN):
+ UnaryPredicate1D.__init__(self)
+ self._threshold = threshold
+ self._level = level
+ self._integration = integration
+ self._func = GetSteerableViewMapDensityF1D(self._level, self._integration)
+ def getName(self):
+ return "pyHighSteerableViewMapDensityUP1D"
+
+ def __call__(self, inter):
+
+ v = self._func(inter)
+ if(v > self._threshold):
+ return 1
+ return 0
+
+class pyHighDirectionalViewMapDensityUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, orientation, level,integration = IntegrationType.MEAN, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._threshold = threshold
+ self._orientation = orientation
+ self._level = level
+ self._integration = integration
+ self._sampling = sampling
+ def getName(self):
+ return "pyLowDirectionalViewMapDensityUP1D"
+
+ def __call__(self, inter):
+ func = GetDirectionalViewMapDensityF1D(self._orientation, self._level, self._integration, self._sampling)
+ v = func(inter)
+ if(v > self._threshold):
+ return 1
+ return 0
+
+class pyHighViewMapDensityUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, level,integration = IntegrationType.MEAN, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._threshold = threshold
+ self._level = level
+ self._integration = integration
+ self._sampling = sampling
+ self._func = GetCompleteViewMapDensityF1D(self._level, self._integration, self._sampling) # 2.0 is the smpling
+
+ def getName(self):
+ return "pyHighViewMapDensityUP1D"
+
+ def __call__(self, inter):
+ #print "toto"
+ #print func.getName()
+ #print inter.getExactTypeName()
+ v= self._func(inter)
+ if(v > self._threshold):
+ return 1
+ return 0
+
+class pyDensityFunctorUP1D(UnaryPredicate1D):
+ def __init__(self,wsize,threshold, functor, funcmin=0.0, funcmax=1.0, integration = IntegrationType.MEAN):
+ UnaryPredicate1D.__init__(self)
+ self._wsize = wsize
+ self._threshold = float(threshold)
+ self._functor = functor
+ self._funcmin = float(funcmin)
+ self._funcmax = float(funcmax)
+ self._integration = integration
+
+ def getName(self):
+ return "pyDensityFunctorUP1D"
+
+ def __call__(self, inter):
+ func = DensityF1D(self._wsize, self._integration)
+ res = self._functor(inter)
+ k = (res-self._funcmin)/(self._funcmax-self._funcmin)
+ if(func(inter) < self._threshold*k):
+ return 1
+ return 0
+
+class pyZSmallerUP1D(UnaryPredicate1D):
+ def __init__(self,z, integration=IntegrationType.MEAN):
+ UnaryPredicate1D.__init__(self)
+ self._z = z
+ self._integration = integration
+ def getName(self):
+ return "pyZSmallerUP1D"
+
+ def __call__(self, inter):
+ func = GetProjectedZF1D(self._integration)
+ if(func(inter) < self._z):
+ return 1
+ return 0
+
+class pyIsOccludedByUP1D(UnaryPredicate1D):
+ def __init__(self,id):
+ UnaryPredicate1D.__init__(self)
+ self._id = id
+ def getName(self):
+ return "pyIsOccludedByUP1D"
+ def __call__(self, inter):
+ func = GetShapeF1D()
+ shapes = func(inter)
+ for s in shapes:
+ if(s.getId() == self._id):
+ return 0
+ it = inter.verticesBegin()
+ itlast = inter.verticesEnd()
+ itlast.decrement()
+ v = it.getObject()
+ vlast = itlast.getObject()
+ tvertex = v.viewvertex()
+ if type(tvertex) is TVertex:
+ print "TVertex: [ ", tvertex.getId().getFirst(), ",", tvertex.getId().getSecond()," ]"
+ eit = tvertex.edgesBegin()
+ while(eit.isEnd() == 0):
+ ve, incoming = eit.getObject()
+ if(ve.getId() == self._id):
+ return 1
+ print "-------", ve.getId().getFirst(), "-", ve.getId().getSecond()
+ eit.increment()
+ tvertex = vlast.viewvertex()
+ if type(tvertex) is TVertex:
+ print "TVertex: [ ", tvertex.getId().getFirst(), ",", tvertex.getId().getSecond()," ]"
+ eit = tvertex.edgesBegin()
+ while(eit.isEnd() == 0):
+ ve, incoming = eit.getObject()
+ if(ve.getId() == self._id):
+ return 1
+ print "-------", ve.getId().getFirst(), "-", ve.getId().getSecond()
+ eit.increment()
+ return 0
+
+class pyIsInOccludersListUP1D(UnaryPredicate1D):
+ def __init__(self,id):
+ UnaryPredicate1D.__init__(self)
+ self._id = id
+ def getName(self):
+ return "pyIsInOccludersListUP1D"
+ def __call__(self, inter):
+ func = GetOccludersF1D()
+ occluders = func(inter)
+ for a in occluders:
+ if(a.getId() == self._id):
+ return 1
+ return 0
+
+class pyIsOccludedByItselfUP1D(UnaryPredicate1D):
+ def __init__(self):
+ UnaryPredicate1D.__init__(self)
+ self.__func1 = GetOccludersF1D()
+ self.__func2 = GetShapeF1D()
+ def getName(self):
+ return "pyIsOccludedByItselfUP1D"
+ def __call__(self, inter):
+ lst1 = self.__func1(inter)
+ lst2 = self.__func2(inter)
+ for vs1 in lst1:
+ for vs2 in lst2:
+ if vs1.getId() == vs2.getId():
+ return 1
+ return 0
+
+class pyIsOccludedByIdListUP1D(UnaryPredicate1D):
+ def __init__(self, idlist):
+ UnaryPredicate1D.__init__(self)
+ self._idlist = idlist
+ self.__func1 = GetOccludersF1D()
+ def getName(self):
+ return "pyIsOccludedByIdListUP1D"
+ def __call__(self, inter):
+ lst1 = self.__func1(inter)
+ for vs1 in lst1:
+ for id in self._idlist:
+ if vs1.getId() == id:
+ return 1
+ return 0
+
+class pyShapeIdListUP1D(UnaryPredicate1D):
+ def __init__(self,idlist):
+ UnaryPredicate1D.__init__(self)
+ self._idlist = idlist
+ self._funcs = []
+ for id in idlist :
+ self._funcs.append(ShapeUP1D(id.getFirst(), id.getSecond()))
+
+ def getName(self):
+ return "pyShapeIdUP1D"
+ def __call__(self, inter):
+ for func in self._funcs :
+ if(func(inter) == 1) :
+ return 1
+ return 0
+
+## deprecated
+class pyShapeIdUP1D(UnaryPredicate1D):
+ def __init__(self,id):
+ UnaryPredicate1D.__init__(self)
+ self._id = id
+ def getName(self):
+ return "pyShapeIdUP1D"
+ def __call__(self, inter):
+ func = GetShapeF1D()
+ shapes = func(inter)
+ for a in shapes:
+ if(a.getId() == self._id):
+ return 1
+ return 0
+
+class pyHighDensityAnisotropyUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, level, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._l = threshold
+ self.func = pyDensityAnisotropyF1D(level, IntegrationType.MEAN, sampling)
+ def getName(self):
+ return "pyHighDensityAnisotropyUP1D"
+ def __call__(self, inter):
+ return (self.func(inter) > self._l)
+
+class pyHighViewMapGradientNormUP1D(UnaryPredicate1D):
+ def __init__(self,threshold, l, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._threshold = threshold
+ self._GetGradient = pyViewMapGradientNormF1D(l, IntegrationType.MEAN)
+ def getName(self):
+ return "pyHighViewMapGradientNormUP1D"
+ def __call__(self, inter):
+ gn = self._GetGradient(inter)
+ #print gn
+ return (gn > self._threshold)
+
+class pyDensityVariableSigmaUP1D(UnaryPredicate1D):
+ def __init__(self,functor, sigmaMin,sigmaMax, lmin, lmax, tmin, tmax, integration = IntegrationType.MEAN, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._functor = functor
+ self._sigmaMin = float(sigmaMin)
+ self._sigmaMax = float(sigmaMax)
+ self._lmin = float(lmin)
+ self._lmax = float(lmax)
+ self._tmin = tmin
+ self._tmax = tmax
+ self._integration = integration
+ self._sampling = sampling
+
+ def getName(self):
+ return "pyDensityUP1D"
+
+ def __call__(self, inter):
+ sigma = (self._sigmaMax-self._sigmaMin)/(self._lmax-self._lmin)*(self._functor(inter)-self._lmin) + self._sigmaMin
+ t = (self._tmax-self._tmin)/(self._lmax-self._lmin)*(self._functor(inter)-self._lmin) + self._tmin
+ if(sigma<self._sigmaMin):
+ sigma = self._sigmaMin
+ self._func = DensityF1D(sigma, self._integration, self._sampling)
+ d = self._func(inter)
+ if(d<t):
+ return 1
+ return 0
+
+class pyClosedCurveUP1D(UnaryPredicate1D):
+ def __call__(self, inter):
+ it = inter.verticesBegin()
+ itlast = inter.verticesEnd()
+ itlast.decrement()
+ vlast = itlast.getObject()
+ v = it.getObject()
+ print v.getId().getFirst(), v.getId().getSecond()
+ print vlast.getId().getFirst(), vlast.getId().getSecond()
+ if(v.getId() == vlast.getId()):
+ return 1
+ return 0
diff --git a/release/scripts/freestyle/style_modules/anisotropic_diffusion.py b/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
new file mode 100755
index 00000000000..7e7ebf647bd
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
@@ -0,0 +1,74 @@
+#
+# Filename : anisotropic_diffusion.py
+# Author : Fredo Durand
+# Date : 12/08/2004
+# Purpose : Smoothes lines using an anisotropic diffusion scheme
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+from PredicatesU0D import *
+from math import *
+
+## thickness modifiers
+
+normalInfo=Normal2DF0D()
+curvatureInfo=Curvature2DAngleF0D()
+
+def edgestopping(x, sigma):
+ return exp(- x*x/(2*sigma*sigma))
+
+class pyDiffusion2Shader(StrokeShader):
+ def __init__(self, lambda1, nbIter):
+ StrokeShader.__init__(self)
+ self._lambda = lambda1
+ self._nbIter = nbIter
+ def getName(self):
+ return "pyDiffusionShader"
+ def shade(self, stroke):
+ for i in range (1, self._nbIter):
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v=it.getObject()
+ p1 = v.getPoint()
+ p2 = normalInfo(it.castToInterface0DIterator())*self._lambda*curvatureInfo(it.castToInterface0DIterator())
+ v.setPoint(p1+p2)
+ it.increment()
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select( upred )
+bpred = TrueBP1D();
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred) )
+shaders_list = [
+ ConstantThicknessShader(4),
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ SamplingShader(2),
+ pyDiffusion2Shader(-0.03, 30),
+ IncreasingColorShader(1.0,0.0,0.0,1, 0, 1, 0, 1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
+
+
+
diff --git a/release/scripts/freestyle/style_modules/apriori_and_causal_density.py b/release/scripts/freestyle/style_modules/apriori_and_causal_density.py
new file mode 100755
index 00000000000..7cdd4b2fd66
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/apriori_and_causal_density.py
@@ -0,0 +1,45 @@
+#
+# Filename : apriori_and_causal_density.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Selects the lines with high a priori density and
+# subjects them to the causal density so as to avoid
+# cluttering
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.3, IntegrationType.LAST))
+Operators.select(upred)
+bpred = TrueBP1D()
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ ConstantThicknessShader(2),
+ ConstantColorShader(0.0, 0.0, 0.0,1)
+ ]
+Operators.create(pyDensityUP1D(1,0.1, IntegrationType.MEAN), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/apriori_density.py b/release/scripts/freestyle/style_modules/apriori_density.py
new file mode 100755
index 00000000000..5ff6c58e77f
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/apriori_density.py
@@ -0,0 +1,43 @@
+#
+# Filename : apriori_density.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws lines having a high a priori density
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1,5)))
+bpred = TrueBP1D()
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.0007,5))
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ ConstantThicknessShader(2),
+ ConstantColorShader(0.0, 0.0, 0.0,1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/backbone_stretcher.py b/release/scripts/freestyle/style_modules/backbone_stretcher.py
new file mode 100755
index 00000000000..8a6b9d71a66
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/backbone_stretcher.py
@@ -0,0 +1,36 @@
+#
+# Filename : backbone_stretcher.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Stretches the geometry of visible lines
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [TextureAssignerShader(4), ConstantColorShader(0.5, 0.5, 0.5), BackboneStretcherShader(20)]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/blueprint_circles.py b/release/scripts/freestyle/style_modules/blueprint_circles.py
new file mode 100755
index 00000000000..7f3a7564cfe
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/blueprint_circles.py
@@ -0,0 +1,46 @@
+#
+# Filename : blueprint_circles.py
+# Author : Emmanuel Turquin
+# Date : 04/08/2005
+# Purpose : Produces a blueprint using circular contour strokes
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
+bpred = SameShapeIdBP1D()
+Operators.select(upred)
+Operators.bidirectionalChain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
+Operators.select(pyHigherLengthUP1D(200))
+shaders_list = [
+ ConstantThicknessShader(5),
+ pyBluePrintCirclesShader(3),
+ pyPerlinNoise1DShader(0.1, 15, 8),
+ TextureAssignerShader(4),
+ IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/blueprint_ellipses.py b/release/scripts/freestyle/style_modules/blueprint_ellipses.py
new file mode 100755
index 00000000000..a5cfe4ec30b
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/blueprint_ellipses.py
@@ -0,0 +1,46 @@
+#
+# Filename : blueprint_ellipses.py
+# Author : Emmanuel Turquin
+# Date : 04/08/2005
+# Purpose : Produces a blueprint using elliptic contour strokes
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
+bpred = SameShapeIdBP1D()
+Operators.select(upred)
+Operators.bidirectionalChain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
+Operators.select(pyHigherLengthUP1D(200))
+shaders_list = [
+ ConstantThicknessShader(5),
+ pyBluePrintEllipsesShader(3),
+ pyPerlinNoise1DShader(0.1, 10, 8),
+ TextureAssignerShader(4),
+ IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/blueprint_squares.py b/release/scripts/freestyle/style_modules/blueprint_squares.py
new file mode 100755
index 00000000000..7798acc7d47
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/blueprint_squares.py
@@ -0,0 +1,45 @@
+# Filename : blueprint_squares.py
+# Author : Emmanuel Turquin
+# Date : 04/08/2005
+# Purpose : Produces a blueprint using square contour strokes
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
+bpred = SameShapeIdBP1D()
+Operators.select(upred)
+Operators.bidirectionalChain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
+Operators.select(pyHigherLengthUP1D(200))
+shaders_list = [
+ ConstantThicknessShader(8),
+ pyBluePrintSquaresShader(2, 20),
+ pyPerlinNoise1DShader(0.07, 10, 8),
+ TextureAssignerShader(4),
+ IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
+ ConstantThicknessShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/cartoon.py b/release/scripts/freestyle/style_modules/cartoon.py
new file mode 100755
index 00000000000..6ace7e0585a
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/cartoon.py
@@ -0,0 +1,42 @@
+#
+# Filename : cartoon.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws colored lines. The color is automatically
+# infered from each object's material in a cartoon-like
+# fashion.
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ BezierCurveShader(3),
+ ConstantThicknessShader(4),
+ pyMaterialColorShader(0.8)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/contour.py b/release/scripts/freestyle/style_modules/contour.py
new file mode 100755
index 00000000000..c4b3a0f0827
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/contour.py
@@ -0,0 +1,42 @@
+#
+# Filename : contour.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws each object's visible contour
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D() ) )
+bpred = SameShapeIdBP1D();
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ ConstantThicknessShader(5.0),
+ IncreasingColorShader(0.8,0,0,1,0.1,0,0,1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/curvature2d.py b/release/scripts/freestyle/style_modules/curvature2d.py
new file mode 100755
index 00000000000..f699e2186ef
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/curvature2d.py
@@ -0,0 +1,60 @@
+#
+# Filename : curvature2d.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : The stroke points are colored in gray levels and depending
+# on the 2d curvature value
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+class py2DCurvatureColorShader(StrokeShader):
+ def getName(self):
+ return "py2DCurvatureColorShader"
+
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ func = Curvature2DAngleF0D()
+ while it.isEnd() == 0:
+ it0D = it.castToInterface0DIterator()
+ sv = it.getObject()
+ att = sv.attribute()
+ c = func(it0D)
+ if (c<0):
+ print "negative 2D curvature"
+ color = 10.0 * c/3.1415
+ att.setColor(color,color,color);
+ it.increment()
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ ConstantThicknessShader(5),
+ py2DCurvatureColorShader()
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/external_contour.py b/release/scripts/freestyle/style_modules/external_contour.py
new file mode 100755
index 00000000000..2a39b79a410
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/external_contour.py
@@ -0,0 +1,43 @@
+#
+# Filename : external_contour.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the external contour of the scene
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from ChainingIterators import *
+from shaders import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select(upred )
+bpred = TrueBP1D();
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
+shaders_list = [
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.0, 0.0, 0.0,1)
+ ]
+Operators.create(TrueUP1D(), shaders_list) \ No newline at end of file
diff --git a/release/scripts/freestyle/style_modules/external_contour_sketchy.py b/release/scripts/freestyle/style_modules/external_contour_sketchy.py
new file mode 100755
index 00000000000..8a4c570b279
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/external_contour_sketchy.py
@@ -0,0 +1,48 @@
+#
+# Filename : external_contour_sketchy.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the external contour of the scene using a sketchy
+# chaining iterator (in particular each ViewEdge can be drawn
+# several times
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select(upred)
+Operators.bidirectionalChain(pySketchyChainingIterator(), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(4),
+ SpatialNoiseShader(10, 150, 2, 1, 1),
+ IncreasingThicknessShader(4, 10),
+ SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
+ IncreasingColorShader(1,0,0,1,0,1,0,1),
+ TextureAssignerShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/external_contour_smooth.py b/release/scripts/freestyle/style_modules/external_contour_smooth.py
new file mode 100755
index 00000000000..201dc271388
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/external_contour_smooth.py
@@ -0,0 +1,44 @@
+#
+# Filename : external_contour_smooth.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws a smooth external contour
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+from ChainingIterators import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select(upred)
+bpred = TrueBP1D();
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(2),
+ IncreasingThicknessShader(4,20),
+ IncreasingColorShader(1.0, 0.0, 0.5,1, 0.5,1, 0.3, 1),
+ SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/extra-lines.sml b/release/scripts/freestyle/style_modules/extra-lines.sml
new file mode 100755
index 00000000000..c63cd40945d
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/extra-lines.sml
@@ -0,0 +1,3 @@
+1suggestive.py
+1ridges.py
+1nor_suggestive_or_ridges.py
diff --git a/release/scripts/freestyle/style_modules/freestyle_init.py b/release/scripts/freestyle/style_modules/freestyle_init.py
new file mode 100644
index 00000000000..5103cde1048
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/freestyle_init.py
@@ -0,0 +1,2 @@
+from Blender.Freestyle import *
+from Blender.Mathutils import Vector
diff --git a/release/scripts/freestyle/style_modules/haloing.py b/release/scripts/freestyle/style_modules/haloing.py
new file mode 100755
index 00000000000..afa46173d54
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/haloing.py
@@ -0,0 +1,50 @@
+#
+# Filename : haloing.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : This style module selects the lines that
+# are connected (in the image) to a specific
+# object and trims them in order to produce
+# a haloing effect around the target shape
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesB1D import *
+from shaders import *
+
+# id corresponds to the id of the target object
+# (accessed by SHIFT+click)
+id = Id(3,0)
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0) , pyIsOccludedByUP1D(id))
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ IncreasingThicknessShader(3, 5),
+ IncreasingColorShader(1,0,0, 1,0,1,0,1),
+ SamplingShader(1.0),
+ pyTVertexRemoverShader(),
+ TipRemoverShader(3.0)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/ignore_small_occlusions.py b/release/scripts/freestyle/style_modules/ignore_small_occlusions.py
new file mode 100755
index 00000000000..ff6efa89ade
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/ignore_small_occlusions.py
@@ -0,0 +1,41 @@
+#
+# Filename : ignore_small_oclusions.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : The strokes are drawn through small occlusions
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+#Operators.bidirectionalChain(pyFillOcclusionsChainingIterator(0.1))
+Operators.bidirectionalChain(pyFillOcclusionsAbsoluteChainingIterator(12))
+shaders_list = [
+ SamplingShader(5.0),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.0,0.0,0.0),
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/invisible_lines.py b/release/scripts/freestyle/style_modules/invisible_lines.py
new file mode 100755
index 00000000000..ea509463bfd
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/invisible_lines.py
@@ -0,0 +1,42 @@
+#
+# Filename : invisible_lines.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws all lines whose Quantitative Invisibility
+# is different from 0
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+upred = NotUP1D(QuantitativeInvisibilityUP1D(0))
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(5.0),
+ ConstantThicknessShader(3.0),
+ ConstantColorShader(0.7,0.7,0.7)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/japanese_bigbrush.py b/release/scripts/freestyle/style_modules/japanese_bigbrush.py
new file mode 100755
index 00000000000..7f109598aaa
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/japanese_bigbrush.py
@@ -0,0 +1,60 @@
+#
+# Filename : japanese_bigbrush.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Simulates a big brush fr oriental painting
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesB1D import *
+from Functions0D import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
+## Splits strokes at points of highest 2D curavture
+## when there are too many abrupt turns in it
+func = pyInverseCurvature2DAngleF0D()
+Operators.recursiveSplit(func, pyParameterUP0D(0.2,0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
+## Keeps only long enough strokes
+Operators.select(pyHigherLengthUP1D(100))
+## Sorts so as to draw the longest strokes first
+## (this will be done using the causal density)
+Operators.sort(pyLengthBP1D())
+shaders_list = [
+ pySamplingShader(10),
+ BezierCurveShader(30),
+ SamplingShader(50),
+ ConstantThicknessShader(10),
+ pyNonLinearVaryingThicknessShader(4,25, 0.6),
+ TextureAssignerShader(6),
+ ConstantColorShader(0.2, 0.2, 0.2,1.0),
+ TipRemoverShader(10)
+ ]
+
+## Use the causal density to avoid cluttering
+Operators.create(pyDensityUP1D(8,0.4, IntegrationType.MEAN), shaders_list)
+
+
diff --git a/release/scripts/freestyle/style_modules/logical_operators.py b/release/scripts/freestyle/style_modules/logical_operators.py
new file mode 100755
index 00000000000..0ecf6623697
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/logical_operators.py
@@ -0,0 +1,36 @@
+from freestyle_init import *
+
+class AndUP1D(UnaryPredicate1D):
+ def __init__(self, pred1, pred2):
+ UnaryPredicate1D.__init__(self)
+ self.__pred1 = pred1
+ self.__pred2 = pred2
+
+ def getName(self):
+ return "AndUP1D"
+
+ def __call__(self, inter):
+ return self.__pred1(inter) and self.__pred2(inter)
+
+class OrUP1D(UnaryPredicate1D):
+ def __init__(self, pred1, pred2):
+ UnaryPredicate1D.__init__(self)
+ self.__pred1 = pred1
+ self.__pred2 = pred2
+
+ def getName(self):
+ return "OrUP1D"
+
+ def __call__(self, inter):
+ return self.__pred1(inter) or self.__pred2(inter)
+
+class NotUP1D(UnaryPredicate1D):
+ def __init__(self, pred):
+ UnaryPredicate1D.__init__(self)
+ self.__pred = pred
+
+ def getName(self):
+ return "NotUP1D"
+
+ def __call__(self, inter):
+ return self.__pred(inter) == 0
diff --git a/release/scripts/freestyle/style_modules/long_anisotropically_dense.py b/release/scripts/freestyle/style_modules/long_anisotropically_dense.py
new file mode 100755
index 00000000000..52bb2dd1170
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/long_anisotropically_dense.py
@@ -0,0 +1,81 @@
+#
+# Filename : long_anisotropically_dense.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Selects the lines that are long and have a high anisotropic
+# a priori density and uses causal density
+# to draw without cluttering. Ideally, half of the
+# selected lines are culled using the causal density.
+#
+# ********************* WARNING *************************************
+# ******** The Directional a priori density maps must ******
+# ******** have been computed prior to using this style module ******
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesU0D import *
+from PredicatesB1D import *
+from Functions0D import *
+from Functions1D import *
+from shaders import *
+
+## custom density predicate
+class pyDensityUP1D(UnaryPredicate1D):
+ def __init__(self,wsize,threshold, integration = IntegrationType.MEAN, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._wsize = wsize
+ self._threshold = threshold
+ self._integration = integration
+ self._func = DensityF1D(self._wsize, self._integration, sampling)
+ self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling)
+
+ def getName(self):
+ return "pyDensityUP1D"
+
+ def __call__(self, inter):
+ c = self._func(inter)
+ m = self._func2(inter)
+ if(c < self._threshold):
+ return 1
+ if( m > 4* c ):
+ if ( c < 1.5*self._threshold ):
+ return 1
+ return 0
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
+Operators.select(pyHigherLengthUP1D(40))
+## selects lines having a high anisotropic a priori density
+Operators.select(pyHighDensityAnisotropyUP1D(0.3,4))
+Operators.sort(pyLengthBP1D())
+shaders_list = [
+ SamplingShader(2.0),
+ ConstantThicknessShader(2),
+ ConstantColorShader(0.2,0.2,0.25,1),
+ ]
+## uniform culling
+Operators.create(pyDensityUP1D(3.0,2.0e-2, IntegrationType.MEAN, 0.1), shaders_list)
+
+
diff --git a/release/scripts/freestyle/style_modules/multiple_parameterization.py b/release/scripts/freestyle/style_modules/multiple_parameterization.py
new file mode 100755
index 00000000000..3f0409db5fa
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/multiple_parameterization.py
@@ -0,0 +1,51 @@
+#
+# Filename : multiple_parameterization.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : The thickness and the color of the strokes vary continuously
+# independently from occlusions although only
+# visible lines are actually drawn. This is equivalent
+# to assigning the thickness using a parameterization covering
+# the complete silhouette (visible+invisible) and drawing
+# the strokes using a second parameterization that only
+# covers the visible portions.
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+## Chain following the same nature, but without the restriction
+## of staying inside the selection (0).
+Operators.bidirectionalChain(ChainSilhouetteIterator(0))
+shaders_list = [
+ SamplingShader(20),
+ IncreasingThicknessShader(1.5, 30),
+ ConstantColorShader(0.0,0.0,0.0),
+ IncreasingColorShader(1,0,0,1,0,1,0,1),
+ TextureAssignerShader(-1),
+ pyHLRShader() ## this shader draws only visible portions
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/nature.py b/release/scripts/freestyle/style_modules/nature.py
new file mode 100755
index 00000000000..b5481a8e519
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/nature.py
@@ -0,0 +1,43 @@
+#
+# Filename : nature.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Uses the NatureUP1D predicate to select the lines
+# of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
+# Nature.BORDERS).
+# The suggestive contours must have been enabled in the
+# options dialog to appear in the View Map.
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
+Operators.bidirectionalChain(ChainSilhouetteIterator(),NotUP1D( pyNatureUP1D( Nature.SILHOUETTE) ) )
+shaders_list = [
+ IncreasingThicknessShader(3, 10),
+ IncreasingColorShader(0.0,0.0,0.0, 1, 0.8,0,0,1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/near_lines.py b/release/scripts/freestyle/style_modules/near_lines.py
new file mode 100755
index 00000000000..565bca1fe1f
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/near_lines.py
@@ -0,0 +1,44 @@
+#
+# Filename : near_lines.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the lines that are "closer" than a threshold
+# (between 0 and 1)
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyZSmallerUP1D(0.5, IntegrationType.MEAN))
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ TextureAssignerShader(-1),
+ ConstantThicknessShader(5),
+ ConstantColorShader(0.0, 0.0, 0.0)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/occluded_by_specific_object.py b/release/scripts/freestyle/style_modules/occluded_by_specific_object.py
new file mode 100755
index 00000000000..09ce39d5dd6
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/occluded_by_specific_object.py
@@ -0,0 +1,45 @@
+#
+# Filename : occluded_by_specific_object.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws only the lines that are occluded by a given object
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from shaders import *
+
+## the id of the occluder (use SHIFT+click on the ViewMap to
+## retrieve ids)
+id = Id(3,0)
+upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)),
+pyIsInOccludersListUP1D(id))
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(5),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.3,0.3,0.3,1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/polygonalize.py b/release/scripts/freestyle/style_modules/polygonalize.py
new file mode 100755
index 00000000000..4446c4c1dcc
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/polygonalize.py
@@ -0,0 +1,40 @@
+#
+# Filename : polygonalize.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Make the strokes more "polygonal"
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ SamplingShader(2.0),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.0,0.0,0.0),
+ PolygonalizationShader(8)
+ ]
+Operators.create(TrueUP1D(), shaders_list) \ No newline at end of file
diff --git a/release/scripts/freestyle/style_modules/qi0.py b/release/scripts/freestyle/style_modules/qi0.py
new file mode 100755
index 00000000000..d35d23cb7c3
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/qi0.py
@@ -0,0 +1,41 @@
+#
+# Filename : qi0.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the visible lines (chaining follows same nature lines)
+# (most basic style module)
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ SamplingShader(5.0),
+ ConstantThicknessShader(4.0),
+ ConstantColorShader(0.0,0.0,0.0)
+ ]
+Operators.create(TrueUP1D(), shaders_list) \ No newline at end of file
diff --git a/release/scripts/freestyle/style_modules/qi0_not_external_contour.py b/release/scripts/freestyle/style_modules/qi0_not_external_contour.py
new file mode 100755
index 00000000000..eed41af32b4
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/qi0_not_external_contour.py
@@ -0,0 +1,43 @@
+#
+# Filename : qi0_not_external_contour.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the visible lines (chaining follows same nature lines)
+# that do not belong to the external contour of the scene
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(4),
+ SpatialNoiseShader(4, 150, 2, True, True),
+ IncreasingThicknessShader(2, 5),
+ BackboneStretcherShader(20),
+ IncreasingColorShader(1,0,0,1,0,1,0,1),
+ TextureAssignerShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/qi1.py b/release/scripts/freestyle/style_modules/qi1.py
new file mode 100755
index 00000000000..8d248376138
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/qi1.py
@@ -0,0 +1,42 @@
+#
+# Filename : qi1.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws lines hidden by one surface.
+# *** Quantitative Invisibility must have been
+# enabled in the options dialog to use this style module ****
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(1))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(1)))
+shaders_list = [
+ SamplingShader(5.0),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.5,0.5,0.5, 1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/qi2.py b/release/scripts/freestyle/style_modules/qi2.py
new file mode 100755
index 00000000000..ba5e97b6982
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/qi2.py
@@ -0,0 +1,42 @@
+#
+# Filename : qi2.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws lines hidden by two surfaces.
+# *** Quantitative Invisibility must have been
+# enabled in the options dialog to use this style module ****
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(2))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(2)))
+shaders_list = [
+ SamplingShader(10),
+ ConstantThicknessShader(1.5),
+ ConstantColorShader(0.7,0.7,0.7, 1)
+ ]
+Operators.create(TrueUP1D(), shaders_list) \ No newline at end of file
diff --git a/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py
new file mode 100755
index 00000000000..53fa03103aa
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py
@@ -0,0 +1,68 @@
+#
+# Filename : sequentialsplit_sketchy.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Use the sequential split with two different
+# predicates to specify respectively the starting and
+# the stopping extremities for strokes
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesU0D import *
+from Functions0D import *
+
+## Predicate to tell whether a TVertex
+## corresponds to a change from 0 to 1 or not.
+class pyBackTVertexUP0D(UnaryPredicate0D):
+ def __init__(self):
+ UnaryPredicate0D.__init__(self)
+ self._getQI = QuantitativeInvisibilityF0D()
+ def getName(self):
+ return "pyBackTVertexUP0D"
+ def __call__(self, iter):
+ v = iter.getObject()
+ nat = v.getNature()
+ if(nat & Nature.T_VERTEX == 0):
+ return 0
+ if(self._getQI(iter) != 0):
+ return 1
+ return 0
+
+
+upred = QuantitativeInvisibilityUP1D(0)
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+## starting and stopping predicates:
+start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
+stop = pyBackTVertexUP0D()
+Operators.sequentialSplit(start, stop, 10)
+shaders_list = [
+ SpatialNoiseShader(7, 120, 2, True, True),
+ IncreasingThicknessShader(5, 8),
+ ConstantColorShader(0.2, 0.2, 0.2, 1),
+ TextureAssignerShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
+
diff --git a/release/scripts/freestyle/style_modules/shaders.py b/release/scripts/freestyle/style_modules/shaders.py
new file mode 100755
index 00000000000..f07e5b5ad12
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/shaders.py
@@ -0,0 +1,1286 @@
+from freestyle_init import *
+from PredicatesU0D import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from logical_operators import *
+from ChainingIterators import *
+from random import *
+from math import *
+
+## thickness modifiers
+######################
+
+class pyDepthDiscontinuityThicknessShader(StrokeShader):
+ def __init__(self, min, max):
+ StrokeShader.__init__(self)
+ self.__min = float(min)
+ self.__max = float(max)
+ self.__func = ZDiscontinuityF0D()
+ def getName(self):
+ return "pyDepthDiscontinuityThicknessShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ z_min=0.0
+ z_max=1.0
+ a = (self.__max - self.__min)/(z_max-z_min)
+ b = (self.__min*z_max-self.__max*z_min)/(z_max-z_min)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ z = self.__func(it.castToInterface0DIterator())
+ thickness = a*z+b
+ it.getObject().attribute().setThickness(thickness, thickness)
+ it.increment()
+
+class pyConstantThicknessShader(StrokeShader):
+ def __init__(self, thickness):
+ StrokeShader.__init__(self)
+ self._thickness = thickness
+
+ def getName(self):
+ return "pyConstantThicknessShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ t = self._thickness/2.0
+ att.setThickness(t, t)
+ it.increment()
+
+class pyFXSThicknessShader(StrokeShader):
+ def __init__(self, thickness):
+ StrokeShader.__init__(self)
+ self._thickness = thickness
+
+ def getName(self):
+ return "pyFXSThicknessShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ t = self._thickness/2.0
+ att.setThickness(t, t)
+ it.increment()
+
+class pyFXSVaryingThicknessWithDensityShader(StrokeShader):
+ def __init__(self, wsize, threshold_min, threshold_max, thicknessMin, thicknessMax):
+ StrokeShader.__init__(self)
+ self.wsize= wsize
+ self.threshold_min= threshold_min
+ self.threshold_max= threshold_max
+ self._thicknessMin = thicknessMin
+ self._thicknessMax = thicknessMax
+
+ def getName(self):
+ return "pyVaryingThicknessWithDensityShader"
+ def shade(self, stroke):
+ n = stroke.strokeVerticesSize()
+ i = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ func = DensityF0D(self.wsize)
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ toto = it.castToInterface0DIterator()
+ c= func(toto)
+ if (c < self.threshold_min ):
+ c = self.threshold_min
+ if (c > self.threshold_max ):
+ c = self.threshold_max
+## t = (c - self.threshold_min)/(self.threshold_max - self.threshold_min)*(self._thicknessMax-self._thicknessMin) + self._thicknessMin
+ t = (self.threshold_max - c )/(self.threshold_max - self.threshold_min)*(self._thicknessMax-self._thicknessMin) + self._thicknessMin
+ att.setThickness(t/2.0, t/2.0)
+ i = i+1
+ it.increment()
+class pyIncreasingThicknessShader(StrokeShader):
+ def __init__(self, thicknessMin, thicknessMax):
+ StrokeShader.__init__(self)
+ self._thicknessMin = thicknessMin
+ self._thicknessMax = thicknessMax
+
+ def getName(self):
+ return "pyIncreasingThicknessShader"
+ def shade(self, stroke):
+ n = stroke.strokeVerticesSize()
+ i = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ c = float(i)/float(n)
+ if(i < float(n)/2.0):
+ t = (1.0 - c)*self._thicknessMin + c * self._thicknessMax
+ else:
+ t = (1.0 - c)*self._thicknessMax + c * self._thicknessMin
+ att.setThickness(t/2.0, t/2.0)
+ i = i+1
+ it.increment()
+
+class pyConstrainedIncreasingThicknessShader(StrokeShader):
+ def __init__(self, thicknessMin, thicknessMax, ratio):
+ StrokeShader.__init__(self)
+ self._thicknessMin = thicknessMin
+ self._thicknessMax = thicknessMax
+ self._ratio = ratio
+
+ def getName(self):
+ return "pyConstrainedIncreasingThicknessShader"
+ def shade(self, stroke):
+ slength = stroke.getLength2D()
+ tmp = self._ratio*slength
+ maxT = 0.0
+ if(tmp < self._thicknessMax):
+ maxT = tmp
+ else:
+ maxT = self._thicknessMax
+ n = stroke.strokeVerticesSize()
+ i = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ c = float(i)/float(n)
+ if(i < float(n)/2.0):
+ t = (1.0 - c)*self._thicknessMin + c * maxT
+ else:
+ t = (1.0 - c)*maxT + c * self._thicknessMin
+ att.setThickness(t/2.0, t/2.0)
+ if(i == n-1):
+ att.setThickness(self._thicknessMin/2.0, self._thicknessMin/2.0)
+ i = i+1
+ it.increment()
+
+class pyDecreasingThicknessShader(StrokeShader):
+ def __init__(self, thicknessMax, thicknessMin):
+ StrokeShader.__init__(self)
+ self._thicknessMin = thicknessMin
+ self._thicknessMax = thicknessMax
+
+ def getName(self):
+ return "pyDecreasingThicknessShader"
+ def shade(self, stroke):
+ l = stroke.getLength2D()
+ tMax = self._thicknessMax
+ if(self._thicknessMax > 0.33*l):
+ tMax = 0.33*l
+ tMin = self._thicknessMin
+ if(self._thicknessMin > 0.1*l):
+ tMin = 0.1*l
+ n = stroke.strokeVerticesSize()
+ i = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ c = float(i)/float(n)
+ t = (1.0 - c)*tMax +c*tMin
+ att.setThickness(t/2.0, t/2.0)
+ i = i+1
+ it.increment()
+
+def smoothC( a, exp ):
+ c = pow(float(a),exp)*pow(2.0,exp)
+ return c
+
+class pyNonLinearVaryingThicknessShader(StrokeShader):
+ def __init__(self, thicknessExtremity, thicknessMiddle, exponent):
+ StrokeShader.__init__(self)
+ self._thicknessMin = thicknessMiddle
+ self._thicknessMax = thicknessExtremity
+ self._exponent = exponent
+
+ def getName(self):
+ return "pyNonLinearVaryingThicknessShader"
+ def shade(self, stroke):
+ n = stroke.strokeVerticesSize()
+ i = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ if(i < float(n)/2.0):
+ c = float(i)/float(n)
+ else:
+ c = float(n-i)/float(n)
+ c = smoothC(c, self._exponent)
+ t = (1.0 - c)*self._thicknessMax + c * self._thicknessMin
+ att.setThickness(t/2.0, t/2.0)
+ i = i+1
+ it.increment()
+
+## Spherical linear interpolation (cos)
+class pySLERPThicknessShader(StrokeShader):
+ def __init__(self, thicknessMin, thicknessMax, omega=1.2):
+ StrokeShader.__init__(self)
+ self._thicknessMin = thicknessMin
+ self._thicknessMax = thicknessMax
+ self._omega = omega
+
+ def getName(self):
+ return "pySLERPThicknessShader"
+ def shade(self, stroke):
+ slength = stroke.getLength2D()
+ tmp = 0.33*slength
+ maxT = self._thicknessMax
+ if(tmp < self._thicknessMax):
+ maxT = tmp
+
+ n = stroke.strokeVerticesSize()
+ i = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ c = float(i)/float(n)
+ if(i < float(n)/2.0):
+ t = sin((1-c)*self._omega)/sinh(self._omega)*self._thicknessMin + sin(c*self._omega)/sinh(self._omega) * maxT
+ else:
+ t = sin((1-c)*self._omega)/sinh(self._omega)*maxT + sin(c*self._omega)/sinh(self._omega) * self._thicknessMin
+ att.setThickness(t/2.0, t/2.0)
+ i = i+1
+ it.increment()
+
+class pyTVertexThickenerShader(StrokeShader): ## FIXME
+ def __init__(self, a=1.5, n=3):
+ StrokeShader.__init__(self)
+ self._a = a
+ self._n = n
+
+ def getName(self):
+ return "pyTVertexThickenerShader"
+
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ predTVertex = pyVertexNatureUP0D(Nature.T_VERTEX)
+ while it.isEnd() == 0:
+ if(predTVertex(it) == 1):
+ it2 = StrokeVertexIterator(it)
+ it2.increment()
+ if not(it.isBegin() or it2.isEnd()):
+ it.increment()
+ continue
+ n = self._n
+ a = self._a
+ if(it.isBegin()):
+ it3 = StrokeVertexIterator(it)
+ count = 0
+ while (it3.isEnd() == 0 and count < n):
+ att = it3.getObject().attribute()
+ tr = att.getThicknessR();
+ tl = att.getThicknessL();
+ r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1
+ #r = (1.0-a)/float(n-1)*count + a
+ att.setThickness(r*tr, r*tl)
+ it3.increment()
+ count = count + 1
+ if(it2.isEnd()):
+ it4 = StrokeVertexIterator(it)
+ count = 0
+ while (it4.isBegin() == 0 and count < n):
+ att = it4.getObject().attribute()
+ tr = att.getThicknessR();
+ tl = att.getThicknessL();
+ r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1
+ #r = (1.0-a)/float(n-1)*count + a
+ att.setThickness(r*tr, r*tl)
+ it4.decrement()
+ count = count + 1
+ if ((it4.isBegin() == 1)):
+ att = it4.getObject().attribute()
+ tr = att.getThicknessR();
+ tl = att.getThicknessL();
+ r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1
+ #r = (1.0-a)/float(n-1)*count + a
+ att.setThickness(r*tr, r*tl)
+ it.increment()
+
+class pyImportance2DThicknessShader(StrokeShader):
+ def __init__(self, x, y, w, kmin, kmax):
+ StrokeShader.__init__(self)
+ self._x = x
+ self._y = y
+ self._w = float(w)
+ self._kmin = float(kmin)
+ self._kmax = float(kmax)
+
+ def getName(self):
+ return "pyImportanceThicknessShader"
+ def shade(self, stroke):
+ origin = Vector(self._x, self._y)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v = it.getObject()
+ p = Vector(v.getProjectedX(), v.getProjectedY())
+ d = (p-origin).length
+ if(d>self._w):
+ k = self._kmin
+ else:
+ k = (self._kmax*(self._w-d) + self._kmin*d)/self._w
+ att = v.attribute()
+ tr = att.getThicknessR()
+ tl = att.getThicknessL()
+ att.setThickness(k*tr/2.0, k*tl/2.0)
+ it.increment()
+
+class pyImportance3DThicknessShader(StrokeShader):
+ def __init__(self, x, y, z, w, kmin, kmax):
+ StrokeShader.__init__(self)
+ self._x = x
+ self._y = y
+ self._z = z
+ self._w = float(w)
+ self._kmin = float(kmin)
+ self._kmax = float(kmax)
+
+ def getName(self):
+ return "pyImportance3DThicknessShader"
+ def shade(self, stroke):
+ origin = Vector(self._x, self._y, self._z)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v = it.getObject()
+ p = Vector(v.getX(), v.getY(), v.getZ())
+ d = (p-origin).length
+ if(d>self._w):
+ k = self._kmin
+ else:
+ k = (self._kmax*(self._w-d) + self._kmin*d)/self._w
+ att = v.attribute()
+ tr = att.getThicknessR()
+ tl = att.getThicknessL()
+ att.setThickness(k*tr/2.0, k*tl/2.0)
+ it.increment()
+
+class pyZDependingThicknessShader(StrokeShader):
+ def __init__(self, min, max):
+ StrokeShader.__init__(self)
+ self.__min = min
+ self.__max = max
+ self.__func = GetProjectedZF0D()
+ def getName(self):
+ return "pyZDependingThicknessShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ z_min = 1
+ z_max = 0
+ while it.isEnd() == 0:
+ z = self.__func(it.castToInterface0DIterator())
+ if z < z_min:
+ z_min = z
+ elif z > z_max:
+ z_max = z
+ it.increment()
+ z_diff = 1 / (z_max - z_min)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ z = (self.__func(it.castToInterface0DIterator()) - z_min) * z_diff
+ thickness = (1 - z) * self.__max + z * self.__min
+ it.getObject().attribute().setThickness(thickness, thickness)
+ it.increment()
+
+
+## color modifiers
+##################
+
+class pyConstantColorShader(StrokeShader):
+ def __init__(self,r,g,b, a = 1):
+ StrokeShader.__init__(self)
+ self._r = r
+ self._g = g
+ self._b = b
+ self._a = a
+ def getName(self):
+ return "pyConstantColorShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ att.setColor(self._r, self._g, self._b)
+ att.setAlpha(self._a)
+ it.increment()
+
+#c1->c2
+class pyIncreasingColorShader(StrokeShader):
+ def __init__(self,r1,g1,b1,a1, r2,g2,b2,a2):
+ StrokeShader.__init__(self)
+ self._c1 = [r1,g1,b1,a1]
+ self._c2 = [r2,g2,b2,a2]
+ def getName(self):
+ return "pyIncreasingColorShader"
+ def shade(self, stroke):
+ n = stroke.strokeVerticesSize() - 1
+ inc = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ c = float(inc)/float(n)
+
+ att.setColor( (1-c)*self._c1[0] + c*self._c2[0],
+ (1-c)*self._c1[1] + c*self._c2[1],
+ (1-c)*self._c1[2] + c*self._c2[2],)
+ att.setAlpha((1-c)*self._c1[3] + c*self._c2[3],)
+ inc = inc+1
+ it.increment()
+
+# c1->c2->c1
+class pyInterpolateColorShader(StrokeShader):
+ def __init__(self,r1,g1,b1,a1, r2,g2,b2,a2):
+ StrokeShader.__init__(self)
+ self._c1 = [r1,g1,b1,a1]
+ self._c2 = [r2,g2,b2,a2]
+ def getName(self):
+ return "pyInterpolateColorShader"
+ def shade(self, stroke):
+ n = stroke.strokeVerticesSize() - 1
+ inc = 0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ u = float(inc)/float(n)
+ c = 1-2*(fabs(u-0.5))
+ att.setColor( (1-c)*self._c1[0] + c*self._c2[0],
+ (1-c)*self._c1[1] + c*self._c2[1],
+ (1-c)*self._c1[2] + c*self._c2[2],)
+ att.setAlpha((1-c)*self._c1[3] + c*self._c2[3],)
+ inc = inc+1
+ it.increment()
+
+class pyMaterialColorShader(StrokeShader):
+ def __init__(self, threshold=50):
+ StrokeShader.__init__(self)
+ self._threshold = threshold
+
+ def getName(self):
+ return "pyMaterialColorShader"
+
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ func = MaterialF0D()
+ xn = 0.312713
+ yn = 0.329016
+ Yn = 1.0
+ un = 4.* xn/ ( -2.*xn + 12.*yn + 3. )
+ vn= 9.* yn/ ( -2.*xn + 12.*yn +3. )
+ while it.isEnd() == 0:
+ toto = it.castToInterface0DIterator()
+ mat = func(toto)
+
+ r = mat.diffuseR()
+ g = mat.diffuseG()
+ b = mat.diffuseB()
+
+ X = 0.412453*r + 0.35758 *g + 0.180423*b
+ Y = 0.212671*r + 0.71516 *g + 0.072169*b
+ Z = 0.019334*r + 0.119193*g + 0.950227*b
+
+ if((X == 0) and (Y == 0) and (Z == 0)):
+ X = 0.01
+ Y = 0.01
+ Z = 0.01
+ u = 4.*X / (X + 15.*Y + 3.*Z)
+ v = 9.*Y / (X + 15.*Y + 3.*Z)
+
+ L= 116. * pow((Y/Yn),(1./3.)) -16
+ U = 13. * L * (u - un)
+ V = 13. * L * (v - vn)
+
+ if (L > self._threshold):
+ L = L/1.3
+ U = U+10
+ else:
+ L = L +2.5*(100-L)/5.
+ U = U/3.0
+ V = V/3.0
+ u = U / (13. * L) + un
+ v = V / (13. * L) + vn
+
+ Y = Yn * pow( ((L+16.)/116.), 3.)
+ X = -9. * Y * u / ((u - 4.)* v - u * v)
+ Z = (9. * Y - 15*v*Y - v*X) /( 3. * v)
+
+ r = 3.240479 * X - 1.53715 * Y - 0.498535 * Z
+ g = -0.969256 * X + 1.875991 * Y + 0.041556 * Z
+ b = 0.055648 * X - 0.204043 * Y + 1.057311 * Z
+
+ att = it.getObject().attribute()
+ att.setColor(r, g, b)
+ it.increment()
+
+class pyRandomColorShader(StrokeShader):
+ def getName(self):
+ return "pyRandomColorShader"
+ def __init__(self, s=1):
+ StrokeShader.__init__(self)
+ seed(s)
+ def shade(self, stroke):
+ ## pick a random color
+ c0 = float(uniform(15,75))/100.0
+ c1 = float(uniform(15,75))/100.0
+ c2 = float(uniform(15,75))/100.0
+ print c0, c1, c2
+ it = stroke.strokeVerticesBegin()
+ while(it.isEnd() == 0):
+ it.getObject().attribute().setColor(c0,c1,c2)
+ it.increment()
+
+class py2DCurvatureColorShader(StrokeShader):
+ def getName(self):
+ return "py2DCurvatureColorShader"
+
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ func = Curvature2DAngleF0D()
+ while it.isEnd() == 0:
+ toto = it.castToInterface0DIterator()
+ sv = it.getObject()
+ att = sv.attribute()
+ c = func(toto)
+ if (c<0):
+ print "negative 2D curvature"
+ color = 10.0 * c/3.1415
+ print color
+ att.setColor(color,color,color);
+ it.increment()
+
+class pyTimeColorShader(StrokeShader):
+ def __init__(self, step=0.01):
+ StrokeShader.__init__(self)
+ self._t = 0
+ self._step = step
+ def shade(self, stroke):
+ c = self._t*1.0
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ att = it.getObject().attribute()
+ att.setColor(c,c,c)
+ it.increment()
+ self._t = self._t+self._step
+
+## geometry modifiers
+
+class pySamplingShader(StrokeShader):
+ def __init__(self, sampling):
+ StrokeShader.__init__(self)
+ self._sampling = sampling
+ def getName(self):
+ return "pySamplingShader"
+ def shade(self, stroke):
+ stroke.Resample(float(self._sampling))
+
+class pyBackboneStretcherShader(StrokeShader):
+ def __init__(self, l):
+ StrokeShader.__init__(self)
+ self._l = l
+ def getName(self):
+ return "pyBackboneStretcherShader"
+ def shade(self, stroke):
+ it0 = stroke.strokeVerticesBegin()
+ it1 = StrokeVertexIterator(it0)
+ it1.increment()
+ itn = stroke.strokeVerticesEnd()
+ itn.decrement()
+ itn_1 = StrokeVertexIterator(itn)
+ itn_1.decrement()
+ v0 = it0.getObject()
+ v1 = it1.getObject()
+ vn_1 = itn_1.getObject()
+ vn = itn.getObject()
+ p0 = Vector(v0.getProjectedX(), v0.getProjectedY())
+ pn = Vector(vn.getProjectedX(), vn.getProjectedY())
+ p1 = Vector(v1.getProjectedX(), v1.getProjectedY())
+ pn_1 = Vector(vn_1.getProjectedX(), vn_1.getProjectedY())
+ d1 = p0-p1
+ d1.normalize()
+ dn = pn-pn_1
+ dn.normalize()
+ newFirst = p0+d1*float(self._l)
+ newLast = pn+dn*float(self._l)
+ v0.setPoint(newFirst)
+ vn.setPoint(newLast)
+
+class pyLengthDependingBackboneStretcherShader(StrokeShader):
+ def __init__(self, l):
+ StrokeShader.__init__(self)
+ self._l = l
+ def getName(self):
+ return "pyBackboneStretcherShader"
+ def shade(self, stroke):
+ l = stroke.getLength2D()
+ stretch = self._l*l
+ it0 = stroke.strokeVerticesBegin()
+ it1 = StrokeVertexIterator(it0)
+ it1.increment()
+ itn = stroke.strokeVerticesEnd()
+ itn.decrement()
+ itn_1 = StrokeVertexIterator(itn)
+ itn_1.decrement()
+ v0 = it0.getObject()
+ v1 = it1.getObject()
+ vn_1 = itn_1.getObject()
+ vn = itn.getObject()
+ p0 = Vector(v0.getProjectedX(), v0.getProjectedY())
+ pn = Vector(vn.getProjectedX(), vn.getProjectedY())
+ p1 = Vector(v1.getProjectedX(), v1.getProjectedY())
+ pn_1 = Vector(vn_1.getProjectedX(), vn_1.getProjectedY())
+ d1 = p0-p1
+ d1.normalize()
+ dn = pn-pn_1
+ dn.normalize()
+ newFirst = p0+d1*float(stretch)
+ newLast = pn+dn*float(stretch)
+ v0.setPoint(newFirst)
+ vn.setPoint(newLast)
+
+
+## Shader to replace a stroke by its corresponding tangent
+class pyGuidingLineShader(StrokeShader):
+ def getName(self):
+ return "pyGuidingLineShader"
+ ## shading method
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin() ## get the first vertex
+ itlast = stroke.strokeVerticesEnd() ##
+ itlast.decrement() ## get the last one
+ t = itlast.getObject().getPoint() - it.getObject().getPoint() ## tangent direction
+ itmiddle = StrokeVertexIterator(it) ##
+ while(itmiddle.getObject().u()<0.5): ## look for the stroke middle vertex
+ itmiddle.increment() ##
+ it = StrokeVertexIterator(itmiddle)
+ it.increment()
+ while(it.isEnd() == 0): ## position all the vertices along the tangent for the right part
+ it.getObject().setPoint(itmiddle.getObject().getPoint() \
+ +t*(it.getObject().u()-itmiddle.getObject().u()))
+ it.increment()
+ it = StrokeVertexIterator(itmiddle)
+ it.decrement()
+ while(it.isBegin() == 0): ## position all the vertices along the tangent for the left part
+ it.getObject().setPoint(itmiddle.getObject().getPoint() \
+ -t*(itmiddle.getObject().u()-it.getObject().u()))
+ it.decrement()
+ it.getObject().setPoint(itmiddle.getObject().getPoint()-t*(itmiddle.getObject().u())) ## first vertex
+
+
+class pyBackboneStretcherNoCuspShader(StrokeShader):
+ def __init__(self, l):
+ StrokeShader.__init__(self)
+ self._l = l
+ def getName(self):
+ return "pyBackboneStretcherNoCuspShader"
+ def shade(self, stroke):
+ it0 = stroke.strokeVerticesBegin()
+ it1 = StrokeVertexIterator(it0)
+ it1.increment()
+ itn = stroke.strokeVerticesEnd()
+ itn.decrement()
+ itn_1 = StrokeVertexIterator(itn)
+ itn_1.decrement()
+ v0 = it0.getObject()
+ v1 = it1.getObject()
+ if((v0.getNature() & Nature.CUSP == 0) and (v1.getNature() & Nature.CUSP == 0)):
+ p0 = v0.getPoint()
+ p1 = v1.getPoint()
+ d1 = p0-p1
+ d1.normalize()
+ newFirst = p0+d1*float(self._l)
+ v0.setPoint(newFirst)
+ vn_1 = itn_1.getObject()
+ vn = itn.getObject()
+ if((vn.getNature() & Nature.CUSP == 0) and (vn_1.getNature() & Nature.CUSP == 0)):
+ pn = vn.getPoint()
+ pn_1 = vn_1.getPoint()
+ dn = pn-pn_1
+ dn.normalize()
+ newLast = pn+dn*float(self._l)
+ vn.setPoint(newLast)
+
+normalInfo=Normal2DF0D()
+curvatureInfo=Curvature2DAngleF0D()
+
+def edgestopping(x, sigma):
+ return exp(- x*x/(2*sigma*sigma))
+
+class pyDiffusion2Shader(StrokeShader):
+ def __init__(self, lambda1, nbIter):
+ StrokeShader.__init__(self)
+ self._lambda = lambda1
+ self._nbIter = nbIter
+ self._normalInfo = Normal2DF0D()
+ self._curvatureInfo = Curvature2DAngleF0D()
+ def getName(self):
+ return "pyDiffusionShader"
+ def shade(self, stroke):
+ for i in range (1, self._nbIter):
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v=it.getObject()
+ p1 = v.getPoint()
+ p2 = self._normalInfo(it.castToInterface0DIterator())*self._lambda*self._curvatureInfo(it.castToInterface0DIterator())
+ v.setPoint(p1+p2)
+ it.increment()
+
+class pyTipRemoverShader(StrokeShader):
+ def __init__(self, l):
+ StrokeShader.__init__(self)
+ self._l = l
+ def getName(self):
+ return "pyTipRemoverShader"
+ def shade(self, stroke):
+ originalSize = stroke.strokeVerticesSize()
+ if(originalSize<4):
+ return
+ verticesToRemove = []
+ oldAttributes = []
+ it = stroke.strokeVerticesBegin()
+ while(it.isEnd() == 0):
+ v = it.getObject()
+ if((v.curvilinearAbscissa() < self._l) or (v.strokeLength()-v.curvilinearAbscissa() < self._l)):
+ verticesToRemove.append(v)
+ oldAttributes.append(StrokeAttribute(v.attribute()))
+ it.increment()
+ if(originalSize-len(verticesToRemove) < 2):
+ return
+ for sv in verticesToRemove:
+ stroke.RemoveVertex(sv)
+ stroke.Resample(originalSize)
+ if(stroke.strokeVerticesSize() != originalSize):
+ print "pyTipRemover: Warning: resampling problem"
+ it = stroke.strokeVerticesBegin()
+ for a in oldAttributes:
+ if(it.isEnd() == 1):
+ break
+ v = it.getObject()
+ v.setAttribute(a)
+ it.increment()
+
+class pyTVertexRemoverShader(StrokeShader):
+ def getName(self):
+ return "pyTVertexRemoverShader"
+ def shade(self, stroke):
+ if(stroke.strokeVerticesSize() <= 3 ):
+ return
+ predTVertex = pyVertexNatureUP0D(Nature.T_VERTEX)
+ it = stroke.strokeVerticesBegin()
+ itlast = stroke.strokeVerticesEnd()
+ itlast.decrement()
+ if(predTVertex(it) == 1):
+ stroke.RemoveVertex(it.getObject())
+ if(predTVertex(itlast) == 1):
+ stroke.RemoveVertex(itlast.getObject())
+
+class pyExtremitiesOrientationShader(StrokeShader):
+ def __init__(self, x1,y1,x2=0,y2=0):
+ StrokeShader.__init__(self)
+ self._v1 = Vector(x1,y1)
+ self._v2 = Vector(x2,y2)
+ def getName(self):
+ return "pyExtremitiesOrientationShader"
+ def shade(self, stroke):
+ print self._v1.x,self._v1.y
+ stroke.setBeginningOrientation(self._v1.x,self._v1.y)
+ stroke.setEndingOrientation(self._v2.x,self._v2.y)
+
+def getFEdge(it1, it2):
+ return it1.getFEdge(it2)
+
+class pyHLRShader(StrokeShader):
+ def getName(self):
+ return "pyHLRShader"
+ def shade(self, stroke):
+ originalSize = stroke.strokeVerticesSize()
+ if(originalSize<4):
+ return
+ it = stroke.strokeVerticesBegin()
+ invisible = 0
+ it2 = StrokeVertexIterator(it)
+ it2.increment()
+ fe = getFEdge(it.getObject(), it2.getObject())
+ if(fe.viewedge().qi() != 0):
+ invisible = 1
+ while(it2.isEnd() == 0):
+ v = it.getObject()
+ vnext = it2.getObject()
+ if(v.getNature() & Nature.VIEW_VERTEX):
+ #if(v.getNature() & Nature.T_VERTEX):
+ fe = getFEdge(v,vnext)
+ qi = fe.viewedge().qi()
+ if(qi != 0):
+ invisible = 1
+ else:
+ invisible = 0
+ if(invisible == 1):
+ v.attribute().setVisible(0)
+ it.increment()
+ it2.increment()
+
+class pyTVertexOrientationShader(StrokeShader):
+ def __init__(self):
+ StrokeShader.__init__(self)
+ self._Get2dDirection = Orientation2DF1D()
+ def getName(self):
+ return "pyTVertexOrientationShader"
+ ## finds the TVertex orientation from the TVertex and
+ ## the previous or next edge
+ def findOrientation(self, tv, ve):
+ mateVE = tv.mate(ve)
+ if((ve.qi() != 0) or (mateVE.qi() != 0)):
+ ait = AdjacencyIterator(tv,1,0)
+ winner = None
+ incoming = 1
+ while(ait.isEnd() == 0):
+ ave = ait.getObject()
+ if((ave.getId() != ve.getId()) and (ave.getId() != mateVE.getId())):
+ winner = ait.getObject()
+ if(ait.isIncoming() == 0):
+ incoming = 0
+ break
+ ait.increment()
+ if(winner != None):
+ if(incoming != 0):
+ direction = self._Get2dDirection(winner.fedgeB())
+ else:
+ direction = self._Get2dDirection(winner.fedgeA())
+ return direction
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it2 = StrokeVertexIterator(it)
+ it2.increment()
+ ## case where the first vertex is a TVertex
+ v = it.getObject()
+ if(v.getNature() & Nature.T_VERTEX):
+ tv = v.castToTVertex()
+ ve = getFEdge(v, it2.getObject()).viewedge()
+ if(tv != None):
+ dir = self.findOrientation(tv, ve)
+ #print dir.x, dir.y
+ v.attribute().setAttributeVec2f("orientation", dir)
+ while(it2.isEnd() == 0):
+ vprevious = it.getObject()
+ v = it2.getObject()
+ if(v.getNature() & Nature.T_VERTEX):
+ tv = v.castToTVertex()
+ ve = getFEdge(vprevious, v).viewedge()
+ if(tv != None):
+ dir = self.findOrientation(tv, ve)
+ #print dir.x, dir.y
+ v.attribute().setAttributeVec2f("orientation", dir)
+ it.increment()
+ it2.increment()
+ ## case where the last vertex is a TVertex
+ v = it.getObject()
+ if(v.getNature() & Nature.T_VERTEX):
+ itPrevious = StrokeVertexIterator(it)
+ itPrevious.decrement()
+ tv = v.castToTVertex()
+ ve = getFEdge(itPrevious.getObject(), v).viewedge()
+ if(tv != None):
+ dir = self.findOrientation(tv, ve)
+ #print dir.x, dir.y
+ v.attribute().setAttributeVec2f("orientation", dir)
+
+class pySinusDisplacementShader(StrokeShader):
+ def __init__(self, f, a):
+ StrokeShader.__init__(self)
+ self._f = f
+ self._a = a
+ self._getNormal = Normal2DF0D()
+
+ def getName(self):
+ return "pySinusDisplacementShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v = it.getObject()
+ #print self._getNormal.getName()
+ n = self._getNormal(it.castToInterface0DIterator())
+ p = v.getPoint()
+ u = v.u()
+ a = self._a*(1-2*(fabs(u-0.5)))
+ n = n*a*cos(self._f*u*6.28)
+ #print n.x, n.y
+ v.setPoint(p+n)
+ #v.setPoint(v.getPoint()+n*a*cos(f*v.u()))
+ it.increment()
+
+class pyPerlinNoise1DShader(StrokeShader):
+ def __init__(self, freq = 10, amp = 10, oct = 4):
+ StrokeShader.__init__(self)
+ self.__noise = FrsNoise()
+ self.__freq = freq
+ self.__amp = amp
+ self.__oct = oct
+ def getName(self):
+ return "pyPerlinNoise1DShader"
+ def shade(self, stroke):
+ i = randint(0, 50)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v = it.getObject()
+ nres = self.__noise.turbulence1(i, self.__freq, self.__amp, self.__oct)
+ v.setPoint(v.getProjectedX() + nres, v.getProjectedY() + nres)
+ i = i+1
+ it.increment()
+
+class pyPerlinNoise2DShader(StrokeShader):
+ def __init__(self, freq = 10, amp = 10, oct = 4):
+ StrokeShader.__init__(self)
+ self.__noise = FrsNoise()
+ self.__freq = freq
+ self.__amp = amp
+ self.__oct = oct
+ def getName(self):
+ return "pyPerlinNoise2DShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ v = it.getObject()
+ vec = Vector(v.getProjectedX(), v.getProjectedY())
+ nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
+ v.setPoint(v.getProjectedX() + nres, v.getProjectedY() + nres)
+ it.increment()
+
+class pyBluePrintCirclesShader(StrokeShader):
+ def __init__(self, turns = 1):
+ StrokeShader.__init__(self)
+ self.__turns = turns
+ def getName(self):
+ return "pyBluePrintCirclesShader"
+ def shade(self, stroke):
+ p_min = Vector(10000, 10000)
+ p_max = Vector(0, 0)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ p = it.getObject().getPoint()
+ if (p.x < p_min.x):
+ p_min.x = p.x
+ if (p.x > p_max.x):
+ p_max.x = p.x
+ if (p.y < p_min.y):
+ p_min.y = p.y
+ if (p.y > p_max.y):
+ p_max.y = p.y
+ it.increment()
+ stroke.Resample(32 * self.__turns)
+ sv_nb = stroke.strokeVerticesSize()
+# print "min :", p_min.x, p_min.y # DEBUG
+# print "mean :", p_sum.x, p_sum.y # DEBUG
+# print "max :", p_max.x, p_max.y # DEBUG
+# print "----------------------" # DEBUG
+#######################################################
+ sv_nb = sv_nb / self.__turns
+ center = (p_min + p_max) / 2
+ radius = (center.x - p_min.x + center.y - p_min.y) / 2
+ p_new = Vector(0, 0)
+#######################################################
+ it = stroke.strokeVerticesBegin()
+ for j in range(self.__turns):
+ radius = radius + randint(-3, 3)
+ center.x = center.x + randint(-5, 5)
+ center.y = center.y + randint(-5, 5)
+ i = 0
+ while i < sv_nb:
+ p_new.x = center.x + radius * cos(2 * pi * float(i) / float(sv_nb - 1))
+ p_new.y = center.y + radius * sin(2 * pi * float(i) / float(sv_nb - 1))
+ it.getObject().setPoint(p_new)
+ i = i + 1
+ it.increment()
+ while it.isEnd() == 0:
+ stroke.RemoveVertex(it.getObject())
+ it.increment()
+
+
+class pyBluePrintEllipsesShader(StrokeShader):
+ def __init__(self, turns = 1):
+ StrokeShader.__init__(self)
+ self.__turns = turns
+ def getName(self):
+ return "pyBluePrintEllipsesShader"
+ def shade(self, stroke):
+ p_min = Vector(10000, 10000)
+ p_max = Vector(0, 0)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ p = it.getObject().getPoint()
+ if (p.x < p_min.x):
+ p_min.x = p.x
+ if (p.x > p_max.x):
+ p_max.x = p.x
+ if (p.y < p_min.y):
+ p_min.y = p.y
+ if (p.y > p_max.y):
+ p_max.y = p.y
+ it.increment()
+ stroke.Resample(32 * self.__turns)
+ sv_nb = stroke.strokeVerticesSize()
+# print "min :", p_min.x, p_min.y # DEBUG
+# print "mean :", p_sum.x, p_sum.y # DEBUG
+# print "max :", p_max.x, p_max.y # DEBUG
+# print "----------------------" # DEBUG
+#######################################################
+ sv_nb = sv_nb / self.__turns
+ center = (p_min + p_max) / 2
+ radius_x = center.x - p_min.x
+ radius_y = center.y - p_min.y
+ p_new = Vector(0, 0)
+#######################################################
+ it = stroke.strokeVerticesBegin()
+ for j in range(self.__turns):
+ radius_x = radius_x + randint(-3, 3)
+ radius_y = radius_y + randint(-3, 3)
+ center.x = center.x + randint(-5, 5)
+ center.y = center.y + randint(-5, 5)
+ i = 0
+ while i < sv_nb:
+ p_new.x = center.x + radius_x * cos(2 * pi * float(i) / float(sv_nb - 1))
+ p_new.y = center.y + radius_y * sin(2 * pi * float(i) / float(sv_nb - 1))
+ it.getObject().setPoint(p_new)
+ i = i + 1
+ it.increment()
+ while it.isEnd() == 0:
+ stroke.RemoveVertex(it.getObject())
+ it.increment()
+
+
+class pyBluePrintSquaresShader(StrokeShader):
+ def __init__(self, turns = 1, bb_len = 10):
+ StrokeShader.__init__(self)
+ self.__turns = turns
+ self.__bb_len = bb_len
+ def getName(self):
+ return "pyBluePrintSquaresShader"
+ def shade(self, stroke):
+ p_min = Vector(10000, 10000)
+ p_max = Vector(0, 0)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ p = it.getObject().getPoint()
+ if (p.x < p_min.x):
+ p_min.x = p.x
+ if (p.x > p_max.x):
+ p_max.x = p.x
+ if (p.y < p_min.y):
+ p_min.y = p.y
+ if (p.y > p_max.y):
+ p_max.y = p.y
+ it.increment()
+ stroke.Resample(32 * self.__turns)
+ sv_nb = stroke.strokeVerticesSize()
+#######################################################
+ sv_nb = sv_nb / self.__turns
+ first = sv_nb / 4
+ second = 2 * first
+ third = 3 * first
+ fourth = sv_nb
+ vec_first = Vector(p_max.x - p_min.x + 2 * self.__bb_len, 0)
+ vec_second = Vector(0, p_max.y - p_min.y + 2 * self.__bb_len)
+ vec_third = vec_first * -1
+ vec_fourth = vec_second * -1
+ p_first = Vector(p_min.x - self.__bb_len, p_min.y)
+ p_second = Vector(p_max.x, p_min.y - self.__bb_len)
+ p_third = Vector(p_max.x + self.__bb_len, p_max.y)
+ p_fourth = Vector(p_min.x, p_max.y + self.__bb_len)
+#######################################################
+ it = stroke.strokeVerticesBegin()
+ visible = 1
+ for j in range(self.__turns):
+ i = 0
+ while i < sv_nb:
+ if i < first:
+ p_new = p_first + vec_first * float(i)/float(first - 1)
+ if i == first - 1:
+ visible = 0
+ elif i < second:
+ p_new = p_second + vec_second * float(i - first)/float(second - first - 1)
+ if i == second - 1:
+ visible = 0
+ elif i < third:
+ p_new = p_third + vec_third * float(i - second)/float(third - second - 1)
+ if i == third - 1:
+ visible = 0
+ else:
+ p_new = p_fourth + vec_fourth * float(i - third)/float(fourth - third - 1)
+ if i == fourth - 1:
+ visible = 0
+ it.getObject().setPoint(p_new)
+ it.getObject().attribute().setVisible(visible)
+ if visible == 0:
+ visible = 1
+ i = i + 1
+ it.increment()
+ while it.isEnd() == 0:
+ stroke.RemoveVertex(it.getObject())
+ it.increment()
+
+
+class pyBluePrintDirectedSquaresShader(StrokeShader):
+ def __init__(self, turns = 1, bb_len = 10, mult = 1):
+ StrokeShader.__init__(self)
+ self.__mult = mult
+ self.__turns = turns
+ self.__bb_len = 1 + float(bb_len) / 100
+ def getName(self):
+ return "pyBluePrintDirectedSquaresShader"
+ def shade(self, stroke):
+ stroke.Resample(32 * self.__turns)
+ p_mean = Vector(0, 0)
+ p_min = Vector(10000, 10000)
+ p_max = Vector(0, 0)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ p = it.getObject().getPoint()
+ p_mean = p_mean + p
+## if (p.x < p_min.x):
+## p_min.x = p.x
+## if (p.x > p_max.x):
+## p_max.x = p.x
+## if (p.y < p_min.y):
+## p_min.y = p.y
+## if (p.y > p_max.y):
+## p_max.y = p.y
+ it.increment()
+ sv_nb = stroke.strokeVerticesSize()
+ p_mean = p_mean / sv_nb
+ p_var_xx = 0
+ p_var_yy = 0
+ p_var_xy = 0
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ p = it.getObject().getPoint()
+ p_var_xx = p_var_xx + pow(p.x - p_mean.x, 2)
+ p_var_yy = p_var_yy + pow(p.y - p_mean.y, 2)
+ p_var_xy = p_var_xy + (p.x - p_mean.x) * (p.y - p_mean.y)
+ it.increment()
+ p_var_xx = p_var_xx / sv_nb
+ p_var_yy = p_var_yy / sv_nb
+ p_var_xy = p_var_xy / sv_nb
+## print p_var_xx, p_var_yy, p_var_xy
+ trace = p_var_xx + p_var_yy
+ det = p_var_xx * p_var_yy - p_var_xy * p_var_xy
+ sqrt_coeff = sqrt(trace * trace - 4 * det)
+ lambda1 = (trace + sqrt_coeff) / 2
+ lambda2 = (trace - sqrt_coeff) / 2
+## print lambda1, lambda2
+ theta = atan(2 * p_var_xy / (p_var_xx - p_var_yy)) / 2
+## print theta
+ if p_var_yy > p_var_xx:
+ e1 = Vector(cos(theta + pi / 2), sin(theta + pi / 2)) * sqrt(lambda1) * self.__mult
+ e2 = Vector(cos(theta + pi), sin(theta + pi)) * sqrt(lambda2) * self.__mult
+ else:
+ e1 = Vector(cos(theta), sin(theta)) * sqrt(lambda1) * self.__mult
+ e2 = Vector(cos(theta + pi / 2), sin(theta + pi / 2)) * sqrt(lambda2) * self.__mult
+#######################################################
+ sv_nb = sv_nb / self.__turns
+ first = sv_nb / 4
+ second = 2 * first
+ third = 3 * first
+ fourth = sv_nb
+ bb_len1 = self.__bb_len
+ bb_len2 = 1 + (bb_len1 - 1) * sqrt(lambda1 / lambda2)
+ p_first = p_mean - e1 - e2 * bb_len2
+ p_second = p_mean - e1 * bb_len1 + e2
+ p_third = p_mean + e1 + e2 * bb_len2
+ p_fourth = p_mean + e1 * bb_len1 - e2
+ vec_first = e2 * bb_len2 * 2
+ vec_second = e1 * bb_len1 * 2
+ vec_third = vec_first * -1
+ vec_fourth = vec_second * -1
+#######################################################
+ it = stroke.strokeVerticesBegin()
+ visible = 1
+ for j in range(self.__turns):
+ i = 0
+ while i < sv_nb:
+ if i < first:
+ p_new = p_first + vec_first * float(i)/float(first - 1)
+ if i == first - 1:
+ visible = 0
+ elif i < second:
+ p_new = p_second + vec_second * float(i - first)/float(second - first - 1)
+ if i == second - 1:
+ visible = 0
+ elif i < third:
+ p_new = p_third + vec_third * float(i - second)/float(third - second - 1)
+ if i == third - 1:
+ visible = 0
+ else:
+ p_new = p_fourth + vec_fourth * float(i - third)/float(fourth - third - 1)
+ if i == fourth - 1:
+ visible = 0
+ it.getObject().setPoint(p_new)
+ it.getObject().attribute().setVisible(visible)
+ if visible == 0:
+ visible = 1
+ i = i + 1
+ it.increment()
+ while it.isEnd() == 0:
+ stroke.RemoveVertex(it.getObject())
+ it.increment()
+
+class pyModulateAlphaShader(StrokeShader):
+ def __init__(self, min = 0, max = 1):
+ StrokeShader.__init__(self)
+ self.__min = min
+ self.__max = max
+ def getName(self):
+ return "pyModulateAlphaShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ alpha = it.getObject().attribute().getAlpha()
+ p = it.getObject().getPoint()
+ alpha = alpha * p.y / 400
+ if alpha < self.__min:
+ alpha = self.__min
+ elif alpha > self.__max:
+ alpha = self.__max
+ it.getObject().attribute().setAlpha(alpha)
+ it.increment()
+
+
+## various
+class pyDummyShader(StrokeShader):
+ def getName(self):
+ return "pyDummyShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ it_end = stroke.strokeVerticesEnd()
+ while it.isEnd() == 0:
+ toto = it.castToInterface0DIterator()
+ att = it.getObject().attribute()
+ att.setColor(0.3, 0.4, 0.4)
+ att.setThickness(0, 5)
+ it.increment()
+
+class pyDebugShader(StrokeShader):
+ def getName(self):
+ return "pyDebugShader"
+
+ def shade(self, stroke):
+ fe = GetSelectedFEdgeCF()
+ id1=fe.vertexA().getId()
+ id2=fe.vertexB().getId()
+ #print id1.getFirst(), id1.getSecond()
+ #print id2.getFirst(), id2.getSecond()
+ it = stroke.strokeVerticesBegin()
+ found = 0
+ foundfirst = 0
+ foundsecond = 0
+ while it.isEnd() == 0:
+ cp = it.getObject()
+ if((cp.A().getId() == id1) or (cp.B().getId() == id1)):
+ foundfirst = 1
+ if((cp.A().getId() == id2) or (cp.B().getId() == id2)):
+ foundsecond = 1
+ if((foundfirst != 0) and (foundsecond != 0)):
+ found = 1
+ break
+ it.increment()
+ if(found != 0):
+ print "The selected Stroke id is: ", stroke.getId().getFirst(), stroke.getId().getSecond()
+
diff --git a/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py b/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py
new file mode 100755
index 00000000000..163c891fa90
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py
@@ -0,0 +1,48 @@
+#
+# Filename : sketchy_multiple_parameterization.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Builds sketchy strokes whose topology relies on a
+# parameterization that covers the complete lines (visible+invisible)
+# whereas only the visible portions are actually drawn
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+## 0: don't restrict to selection
+Operators.bidirectionalChain(pySketchyChainSilhouetteIterator(3,0))
+shaders_list = [
+ SamplingShader(2),
+ SpatialNoiseShader(15, 120, 2, 1, 1),
+ IncreasingThicknessShader(5, 30),
+ SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
+ IncreasingColorShader(0,0.2,0,1,0.2,0.7,0.2,1),
+ TextureAssignerShader(6),
+ pyHLRShader()
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/sketchy_topology_broken.py b/release/scripts/freestyle/style_modules/sketchy_topology_broken.py
new file mode 100755
index 00000000000..9cbb2725132
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/sketchy_topology_broken.py
@@ -0,0 +1,89 @@
+#
+# Filename : sketchy_topology_broken.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : The topology of the strokes is, first, built
+# independantly from the 3D topology of objects,
+# and, second, so as to chain several times the same ViewEdge.
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+## Backbone stretcher that leaves cusps intact to avoid cracks
+class pyBackboneStretcherNoCuspShader(StrokeShader):
+ def __init__(self, l):
+ StrokeShader.__init__(self)
+ self._l = l
+ def getName(self):
+ return "pyBackboneStretcherNoCuspShader"
+ def shade(self, stroke):
+ it0 = stroke.strokeVerticesBegin()
+ it1 = StrokeVertexIterator(it0)
+ it1.increment()
+ itn = stroke.strokeVerticesEnd()
+ itn.decrement()
+ itn_1 = StrokeVertexIterator(itn)
+ itn_1.decrement()
+ v0 = it0.getObject()
+ v1 = it1.getObject()
+ if((v0.getNature() & Nature.CUSP == 0) and (v1.getNature() & Nature.CUSP == 0)):
+ p0 = v0.getPoint()
+ p1 = v1.getPoint()
+ d1 = p0-p1
+ d1.normalize()
+ newFirst = p0+d1*float(self._l)
+ v0.setPoint(newFirst)
+ else:
+ print "got a v0 cusp"
+ vn_1 = itn_1.getObject()
+ vn = itn.getObject()
+ if((vn.getNature() & Nature.CUSP == 0) and (vn_1.getNature() & Nature.CUSP == 0)):
+ pn = vn.getPoint()
+ pn_1 = vn_1.getPoint()
+ dn = pn-pn_1
+ dn.normalize()
+ newLast = pn+dn*float(self._l)
+ vn.setPoint(newLast)
+ else:
+ print "got a vn cusp"
+
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+## Chain 3 times each ViewEdge indpendantly from the
+## initial objects topology
+Operators.bidirectionalChain(pySketchyChainingIterator(3))
+shaders_list = [
+ SamplingShader(4),
+ SpatialNoiseShader(6, 120, 2, 1, 1),
+ IncreasingThicknessShader(4, 10),
+ SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
+ pyBackboneStretcherNoCuspShader(20),
+ #ConstantColorShader(0.0,0.0,0.0)
+ IncreasingColorShader(0.2,0.2,0.2,1,0.5,0.5,0.5,1),
+ #IncreasingColorShader(1,0,0,1,0,1,0,1),
+ TextureAssignerShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py b/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py
new file mode 100755
index 00000000000..85e11af38b9
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py
@@ -0,0 +1,49 @@
+#
+# Filename : sketchy_topology_preserved.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : The topology of the strokes is built
+# so as to chain several times the same ViewEdge.
+# The topology of the objects is preserved
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = QuantitativeInvisibilityUP1D(0)
+Operators.select(upred)
+Operators.bidirectionalChain(pySketchyChainSilhouetteIterator(3,1))
+shaders_list = [
+ SamplingShader(4),
+ SpatialNoiseShader(20, 220, 2, 1, 1),
+ IncreasingThicknessShader(4, 8),
+ SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
+ ConstantColorShader(0.6,0.2,0.0),
+ TextureAssignerShader(4),
+ ]
+
+Operators.create(TrueUP1D(), shaders_list)
+
diff --git a/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py b/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py
new file mode 100755
index 00000000000..52cc10a9c60
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py
@@ -0,0 +1,41 @@
+#
+# Filename : split_at_highest_2d_curvature.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the visible lines (chaining follows same nature lines)
+# (most basic style module)
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU0D import *
+from PredicatesU1D import *
+from Functions0D import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+func = pyInverseCurvature2DAngleF0D()
+Operators.recursiveSplit(func, pyParameterUP0D(0.4,0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
+shaders_list = [ConstantThicknessShader(10), IncreasingColorShader(1,0,0,1,0,1,0,1), TextureAssignerShader(3)]
+Operators.create(TrueUP1D(), shaders_list)
+
diff --git a/release/scripts/freestyle/style_modules/split_at_tvertices.py b/release/scripts/freestyle/style_modules/split_at_tvertices.py
new file mode 100755
index 00000000000..78f781dd290
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/split_at_tvertices.py
@@ -0,0 +1,42 @@
+#
+# Filename : split_at_tvertices.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws strokes that starts and stops at Tvertices (visible or not)
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesU0D import *
+from Functions0D import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+start = pyVertexNatureUP0D(Nature.T_VERTEX)
+## use the same predicate to decide where to start and where to stop
+## the strokes:
+Operators.sequentialSplit(start, start, 10)
+shaders_list = [ConstantThicknessShader(5), IncreasingColorShader(1,0,0,1,0,1,0,1), TextureAssignerShader(3)]
+Operators.create(TrueUP1D(), shaders_list)
+
diff --git a/release/scripts/freestyle/style_modules/stroke_texture.py b/release/scripts/freestyle/style_modules/stroke_texture.py
new file mode 100755
index 00000000000..afebbe30a90
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/stroke_texture.py
@@ -0,0 +1,43 @@
+#
+# Filename : stroke_texture.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+from ChainingIterators import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ SamplingShader(3),
+ BezierCurveShader(4),
+ StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, 1),
+ ConstantThicknessShader(40),
+ ConstantColorShader(0,0,0,1),
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/suggestive.py b/release/scripts/freestyle/style_modules/suggestive.py
new file mode 100755
index 00000000000..39d8515ed6c
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/suggestive.py
@@ -0,0 +1,43 @@
+#
+# Filename : suggestive.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the suggestive contours.
+# ***** The suggestive contours must be enabled
+# in the options dialog *****
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from PredicatesU1D import *
+from shaders import *
+
+upred = AndUP1D(pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR), QuantitativeInvisibilityUP1D(0))
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ IncreasingThicknessShader(1, 3),
+ ConstantColorShader(0.2,0.2,0.2, 1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/thickness_fof_depth_discontinuity.py b/release/scripts/freestyle/style_modules/thickness_fof_depth_discontinuity.py
new file mode 100755
index 00000000000..21f6c7bdf35
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/thickness_fof_depth_discontinuity.py
@@ -0,0 +1,62 @@
+#
+# Filename : thickness_fof_depth_discontinuity.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Assigns to strokes a thickness that depends on the depth discontinuity
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+class pyDepthDiscontinuityThicknessShader(StrokeShader):
+ def __init__(self, min, max):
+ StrokeShader.__init__(self)
+ self.__min = float(min)
+ self.__max = float(max)
+ self.__func = ZDiscontinuityF0D()
+ def getName(self):
+ return "pyDepthDiscontinuityThicknessShader"
+ def shade(self, stroke):
+ it = stroke.strokeVerticesBegin()
+ z_min=0.0
+ z_max=1.0
+ a = (self.__max - self.__min)/(z_max-z_min)
+ b = (self.__min*z_max-self.__max*z_min)/(z_max-z_min)
+ it = stroke.strokeVerticesBegin()
+ while it.isEnd() == 0:
+ z = self.__func(it.castToInterface0DIterator())
+ thickness = a*z+b
+ it.getObject().attribute().setThickness(thickness, thickness)
+ it.increment()
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ SamplingShader(1),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.0,0.0,0.0),
+ pyDepthDiscontinuityThicknessShader(0.8, 6)
+ ]
+Operators.create(TrueUP1D(), shaders_list) \ No newline at end of file
diff --git a/release/scripts/freestyle/style_modules/tipremover.py b/release/scripts/freestyle/style_modules/tipremover.py
new file mode 100755
index 00000000000..3e495b7d332
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/tipremover.py
@@ -0,0 +1,42 @@
+#
+# Filename : tipremover.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Removes strokes extremities
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+
+from freestyle_init import *
+from logical_operators import *
+from ChainingIterators import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ SamplingShader(5),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0,0,0),
+ TipRemoverShader(20)
+ ]
+Operators.create(TrueUP1D(), shaders_list) \ No newline at end of file
diff --git a/release/scripts/freestyle/style_modules/tvertex_remover.py b/release/scripts/freestyle/style_modules/tvertex_remover.py
new file mode 100755
index 00000000000..c328f4c98ec
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/tvertex_remover.py
@@ -0,0 +1,42 @@
+#
+# Filename : tvertex_remover.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Removes TVertices
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesB1D import *
+from shaders import *
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+shaders_list = [
+ IncreasingThicknessShader(3, 5),
+ ConstantColorShader(0.2,0.2,0.2, 1),
+ SamplingShader(10.0),
+ pyTVertexRemoverShader()
+ ]
+Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
new file mode 100755
index 00000000000..4b1a8bef9df
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
@@ -0,0 +1,40 @@
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesU0D import *
+from PredicatesB1D import *
+from Functions0D import *
+from Functions1D import *
+from shaders import *
+
+class pyDensityUP1D(UnaryPredicate1D):
+ def __init__(self,wsize,threshold, integration = IntegrationType.MEAN, sampling=2.0):
+ UnaryPredicate1D.__init__(self)
+ self._wsize = wsize
+ self._threshold = threshold
+ self._integration = integration
+ self._func = DensityF1D(self._wsize, self._integration, sampling)
+
+ def getName(self):
+ return "pyDensityUP1D"
+
+ def __call__(self, inter):
+ d = self._func(inter)
+ print "For Chain ", inter.getId().getFirst(), inter.getId().getSecond(), "density is ", d
+ if(d < self._threshold):
+ return 1
+ return 0
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectionalChain(ChainSilhouetteIterator())
+#Operators.sequentialSplit(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
+Operators.sort(pyZBP1D())
+shaders_list = [
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ ConstantThicknessShader(3),
+ SamplingShader(5.0),
+ ConstantColorShader(0,0,0,1)
+ ]
+Operators.create(pyDensityUP1D(2,0.05, IntegrationType.MEAN,4), shaders_list)
+#Operators.create(pyDensityFunctorUP1D(8,0.03, pyGetInverseProjectedZF1D(), 0,1, IntegrationType.MEAN), shaders_list)
+
diff --git a/release/scripts/freestyle/style_modules/vector.py b/release/scripts/freestyle/style_modules/vector.py
new file mode 100755
index 00000000000..039f262546b
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/vector.py
@@ -0,0 +1,241 @@
+# This module defines 3d geometrical vectors with the standard
+# operations on them.
+#
+# Written by: Konrad Hinsen
+# Last revision: 1996-1-26
+#
+
+"""This module defines three-dimensional geometrical vectors. Vectors support
+the usual mathematical operations (v1, v2: vectors, s: scalar):
+ v1+v2 addition
+ v1-v2 subtraction
+ v1*v2 scalar product
+ s*v1 multiplication with a scalar
+ v1/s division by a scalar
+ v1.cross(v2) cross product
+ v1.length() length
+ v1.normal() normal vector in direction of v1
+ v1.angle(v2) angle between two vectors
+ v1.x(), v1[0] first element
+ v1.y(), v1[1] second element
+ v1.z(), v1[2] third element
+
+The module offers the following items for export:
+ Vec3D(x,y,z) the constructor for vectors
+ isVector(x) a type check function
+ ex, ey, ez unit vectors along the x-, y-, and z-axes (predefined constants)
+
+Note: vector elements can be any kind of numbers on which the operations
+addition, subtraction, multiplication, division, comparison, sqrt, and acos
+are defined. Integer elements are treated as floating point elements.
+"""
+
+import math, types
+
+class Vec3:
+
+ isVec3 = 1
+
+ def __init__(self, x=0., y=0., z=0.):
+ self.data = [x,y,z]
+
+ def __repr__(self):
+ return 'Vec3(%s,%s,%s)' % (`self.data[0]`,\
+ `self.data[1]`,`self.data[2]`)
+
+ def __str__(self):
+ return `self.data`
+
+ def __add__(self, other):
+ return Vec3(self.data[0]+other.data[0],\
+ self.data[1]+other.data[1],self.data[2]+other.data[2])
+ __radd__ = __add__
+
+ def __neg__(self):
+ return Vec3(-self.data[0], -self.data[1], -self.data[2])
+
+ def __sub__(self, other):
+ return Vec3(self.data[0]-other.data[0],\
+ self.data[1]-other.data[1],self.data[2]-other.data[2])
+
+ def __rsub__(self, other):
+ return Vec3(other.data[0]-self.data[0],\
+ other.data[1]-self.data[1],other.data[2]-self.data[2])
+
+ def __mul__(self, other):
+ if isVec3(other):
+ return reduce(lambda a,b: a+b,
+ map(lambda a,b: a*b, self.data, other.data))
+ else:
+ return Vec3(self.data[0]*other, self.data[1]*other,
+ self.data[2]*other)
+
+ def __rmul__(self, other):
+ if isVec3(other):
+ return reduce(lambda a,b: a+b,
+ map(lambda a,b: a*b, self.data, other.data))
+ else:
+ return Vec3(other*self.data[0], other*self.data[1],
+ other*self.data[2])
+
+ def __div__(self, other):
+ if isVec3(other):
+ raise TypeError, "Can't divide by a vector"
+ else:
+ return Vec3(_div(self.data[0],other), _div(self.data[1],other),
+ _div(self.data[2],other))
+
+ def __rdiv__(self, other):
+ raise TypeError, "Can't divide by a vector"
+
+ def __cmp__(self, other):
+ return cmp(self.data[0],other.data[0]) \
+ or cmp(self.data[1],other.data[1]) \
+ or cmp(self.data[2],other.data[2])
+
+ def __getitem__(self, index):
+ return self.data[index]
+
+ def x(self):
+ return self.data[0]
+ def y(self):
+ return self.data[1]
+ def z(self):
+ return self.data[2]
+
+ def length(self):
+ return math.sqrt(self*self)
+
+ def normal(self):
+ len = self.length()
+ if len == 0:
+ raise ZeroDivisionError, "Can't normalize a zero-length vector"
+ return self/len
+
+ def cross(self, other):
+ if not isVec3(other):
+ raise TypeError, "Cross product with non-vector"
+ return Vec3(self.data[1]*other.data[2]-self.data[2]*other.data[1],
+ self.data[2]*other.data[0]-self.data[0]*other.data[2],
+ self.data[0]*other.data[1]-self.data[1]*other.data[0])
+
+ def angle(self, other):
+ if not isVec3(other):
+ raise TypeError, "Angle between vector and non-vector"
+ cosa = (self*other)/(self.length()*other.length())
+ cosa = max(-1.,min(1.,cosa))
+ return math.acos(cosa)
+
+
+class Vec2:
+
+ isVec2 = 1
+
+ def __init__(self, x=0., y=0.):
+ self.data = [x,y]
+
+ def __repr__(self):
+ return 'Vec2(%s,%s,%s)' % (`self.data[0]`,\
+ `self.data[1]`)
+
+ def __str__(self):
+ return `self.data`
+
+ def __add__(self, other):
+ return Vec2(self.data[0]+other.data[0],\
+ self.data[1]+other.data[1])
+ __radd__ = __add__
+
+ def __neg__(self):
+ return Vec2(-self.data[0], -self.data[1])
+
+ def __sub__(self, other):
+ return Vec2(self.data[0]-other.data[0],\
+ self.data[1]-other.data[1])
+
+ def __rsub__(self, other):
+ return Vec2(other.data[0]-self.data[0],\
+ other.data[1]-self.data[1])
+
+ def __mul__(self, other):
+ if isVec2(other):
+ return reduce(lambda a,b: a+b,
+ map(lambda a,b: a*b, self.data, other.data))
+ else:
+ return Vec2(self.data[0]*other, self.data[1]*other)
+
+ def __rmul__(self, other):
+ if isVec2(other):
+ return reduce(lambda a,b: a+b,
+ map(lambda a,b: a*b, self.data, other.data))
+ else:
+ return Vec2(other*self.data[0], other*self.data[1])
+
+ def __div__(self, other):
+ if isVec2(other):
+ raise TypeError, "Can't divide by a vector"
+ else:
+ return Vec2(_div(self.data[0],other), _div(self.data[1],other))
+
+ def __rdiv__(self, other):
+ raise TypeError, "Can't divide by a vector"
+
+ def __cmp__(self, other):
+ return cmp(self.data[0],other.data[0]) \
+ or cmp(self.data[1],other.data[1])
+
+ def __getitem__(self, index):
+ return self.data[index]
+
+ def x(self):
+ return self.data[0]
+ def y(self):
+ return self.data[1]
+
+ def length(self):
+ return math.sqrt(self*self)
+
+ def normal(self):
+ len = self.length()
+ if len == 0:
+ raise ZeroDivisionError, "Can't normalize a zero-length vector"
+ return self/len
+
+ #def cross(self, other):
+# if not isVec2(other):
+# raise TypeError, "Cross product with non-vector"
+# return Vec2(self.data[1]*other.data[2]-self.data[2]*other.data[1],
+# self.data[2]*other.data[0]-self.data[0]*other.data[2],
+# self.data[0]*other.data[1]-self.data[1]*other.data[0])
+
+ def angle(self, other):
+ if not isVec2(other):
+ raise TypeError, "Angle between vector and non-vector"
+ cosa = (self*other)/(self.length()*other.length())
+ cosa = max(-1.,min(1.,cosa))
+ return math.acos(cosa)
+
+
+
+# Type check
+
+def isVec3(x):
+ return hasattr(x,'isVec3')
+
+def isVec2(x):
+ return hasattr(x,'isVec2')
+
+# "Correct" division for arbitrary number types
+
+def _div(a,b):
+ if type(a) == types.IntType and type(b) == types.IntType:
+ return float(a)/float(b)
+ else:
+ return a/b
+
+
+# Some useful constants
+
+ex = Vec3(1.,0.,0.)
+ey = Vec3(0.,1.,0.)
+ez = Vec3(0.,0.,1.)