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authorMike Erwin <significant.bit@gmail.com>2017-03-21 09:27:58 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 09:27:58 +0300
commit8fe9e94a529853415ef8db53aac40b8698ed29d9 (patch)
treea5b70b0b261c91c77f1e823acf7c88d8d6a29319
parent4a01ff278d0b36782d45e10c42d5b2cbf4d55169 (diff)
OpenGL: remove 'circ' helper function
This was no longer being used. Part of T49043
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c13
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
2 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index cba3f3dfb04..f7896de128e 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -110,19 +110,6 @@
static void view3d_stereo3d_setup_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
float winmat[4][4], const char *viewname);
-void circ(float x, float y, float rad)
-{
- glBegin(GL_LINE_LOOP);
- const int segments = 32;
- for (int i = 0; i < segments; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)segments);
- glVertex2f(x + rad * cosf(angle),
- y + rad * sinf(angle));
- }
- glEnd();
-}
-
-
/* ********* custom clipping *********** */
static void view3d_draw_clipping(RegionView3D *rv3d)
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index eb129c77644..db16f95d69b 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -221,7 +221,6 @@ void ED_view3d_draw_select_loop(
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
-void circ(float x, float y, float rad);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
float view3d_depth_near(struct ViewDepths *d);