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authorSergey Sharybin <sergey.vfx@gmail.com>2017-01-23 20:11:42 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-23 20:11:42 +0300
commit08ca32093a9927d98a94212d822518e184f1fcdd (patch)
tree20efe408ce26f2b3e47e98da510a94a02c36af3e
parent181424152611aa7d842ece0265fb6c630c7a4d77 (diff)
parent39577403d3c421f51735613810ffcb4acc1e3894 (diff)
Merge branch 'master' into blender2.8
-rw-r--r--extern/gflags/README.blender4
-rw-r--r--extern/gflags/src/gflags.cc4
-rw-r--r--intern/cycles/blender/addon/ui.py2
-rw-r--r--intern/cycles/kernel/bvh/bvh_subsurface.h2
-rw-r--r--intern/cycles/kernel/bvh/bvh_volume.h2
-rw-r--r--intern/cycles/kernel/bvh/bvh_volume_all.h1
-rw-r--r--intern/cycles/kernel/bvh/qbvh_subsurface.h2
-rw-r--r--intern/cycles/kernel/bvh/qbvh_volume.h1
-rw-r--r--intern/cycles/kernel/bvh/qbvh_volume_all.h2
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle_shader.h2
-rw-r--r--intern/cycles/kernel/geom/geom_object.h1
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h5
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h16
-rw-r--r--intern/cycles/kernel/kernel_bake.h2
-rw-r--r--intern/cycles/kernel/kernel_light.h2
-rw-r--r--intern/cycles/kernel/kernel_path.h18
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h19
-rw-r--r--intern/cycles/kernel/kernel_shader.h29
-rw-r--r--intern/cycles/kernel/kernel_types.h142
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp2
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h14
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h2
-rw-r--r--intern/cycles/render/object.cpp6
-rw-r--r--intern/cycles/util/util_version.h6
-rw-r--r--source/blender/editors/space_action/action_draw.c2
-rw-r--r--source/blender/modifiers/CMakeLists.txt4
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c8
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c7
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c8
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c7
30 files changed, 208 insertions, 114 deletions
diff --git a/extern/gflags/README.blender b/extern/gflags/README.blender
index 0c8ea9a2be3..b48d4d5d110 100644
--- a/extern/gflags/README.blender
+++ b/extern/gflags/README.blender
@@ -18,6 +18,8 @@ Local modifications:
- Applied some modifications from fork https://github.com/Nazg-Gul/gflags.git
(see https://github.com/gflags/gflags/pull/129)
-- Avoid attemot of acquiring mutex lock in FlagRegistry::GlobalRegistry when
+- Avoid attempt of acquiring mutex lock in FlagRegistry::GlobalRegistry when
doing static flags initialization. See d81dd2d in Blender repository.
+- Made `google::{anonymous}::FlagValue::ValueSize() const` inlined, so it does
+ not trigger strict compiler warning. \ No newline at end of file
diff --git a/extern/gflags/src/gflags.cc b/extern/gflags/src/gflags.cc
index 7abe1f70da3..6dcc5170bcc 100644
--- a/extern/gflags/src/gflags.cc
+++ b/extern/gflags/src/gflags.cc
@@ -218,7 +218,7 @@ class FlagValue {
bool Equal(const FlagValue& x) const;
FlagValue* New() const; // creates a new one with default value
void CopyFrom(const FlagValue& x);
- int ValueSize() const;
+ inline int ValueSize() const;
// Calls the given validate-fn on value_buffer_, and returns
// whatever it returns. But first casts validate_fn_proto to a
@@ -443,7 +443,7 @@ void FlagValue::CopyFrom(const FlagValue& x) {
}
}
-int FlagValue::ValueSize() const {
+inline int FlagValue::ValueSize() const {
if (type_ > FV_MAX_INDEX) {
assert(false); // unknown type
return 0;
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 7a59698e15e..a1e78623d29 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -217,7 +217,7 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
draw_samples_info(layout, context)
-class CyclesRender_PT_geometery(CyclesButtonsPanel, Panel):
+class CyclesRender_PT_geometry(CyclesButtonsPanel, Panel):
bl_label = "Geometry"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/intern/cycles/kernel/bvh/bvh_subsurface.h b/intern/cycles/kernel/bvh/bvh_subsurface.h
index d9623c94b2e..889bbca21e2 100644
--- a/intern/cycles/kernel/bvh/bvh_subsurface.h
+++ b/intern/cycles/kernel/bvh/bvh_subsurface.h
@@ -72,7 +72,7 @@ void BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
ss_isect->num_hits = 0;
const int object_flag = kernel_tex_fetch(__object_flag, subsurface_object);
- if(!(object_flag & SD_TRANSFORM_APPLIED)) {
+ if(!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
#if BVH_FEATURE(BVH_MOTION)
Transform ob_itfm;
bvh_instance_motion_push(kg,
diff --git a/intern/cycles/kernel/bvh/bvh_volume.h b/intern/cycles/kernel/bvh/bvh_volume.h
index 107373c17dc..57e5b8d736d 100644
--- a/intern/cycles/kernel/bvh/bvh_volume.h
+++ b/intern/cycles/kernel/bvh/bvh_volume.h
@@ -236,9 +236,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
/* instance push */
object = kernel_tex_fetch(__prim_object, -prim_addr-1);
int object_flag = kernel_tex_fetch(__object_flag, object);
-
if(object_flag & SD_OBJECT_HAS_VOLUME) {
-
# if BVH_FEATURE(BVH_MOTION)
bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
# else
diff --git a/intern/cycles/kernel/bvh/bvh_volume_all.h b/intern/cycles/kernel/bvh/bvh_volume_all.h
index 529848ebe7b..5a1accebaa0 100644
--- a/intern/cycles/kernel/bvh/bvh_volume_all.h
+++ b/intern/cycles/kernel/bvh/bvh_volume_all.h
@@ -287,7 +287,6 @@ uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
/* instance push */
object = kernel_tex_fetch(__prim_object, -prim_addr-1);
int object_flag = kernel_tex_fetch(__object_flag, object);
-
if(object_flag & SD_OBJECT_HAS_VOLUME) {
# if BVH_FEATURE(BVH_MOTION)
diff --git a/intern/cycles/kernel/bvh/qbvh_subsurface.h b/intern/cycles/kernel/bvh/qbvh_subsurface.h
index ccd36df034a..84dc4003133 100644
--- a/intern/cycles/kernel/bvh/qbvh_subsurface.h
+++ b/intern/cycles/kernel/bvh/qbvh_subsurface.h
@@ -61,7 +61,7 @@ ccl_device void BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
ss_isect->num_hits = 0;
const int object_flag = kernel_tex_fetch(__object_flag, subsurface_object);
- if(!(object_flag & SD_TRANSFORM_APPLIED)) {
+ if(!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
#if BVH_FEATURE(BVH_MOTION)
Transform ob_itfm;
bvh_instance_motion_push(kg,
diff --git a/intern/cycles/kernel/bvh/qbvh_volume.h b/intern/cycles/kernel/bvh/qbvh_volume.h
index 1e77d8e67ec..dc6627e2dbb 100644
--- a/intern/cycles/kernel/bvh/qbvh_volume.h
+++ b/intern/cycles/kernel/bvh/qbvh_volume.h
@@ -293,7 +293,6 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
/* Instance push. */
object = kernel_tex_fetch(__prim_object, -prim_addr-1);
int object_flag = kernel_tex_fetch(__object_flag, object);
-
if(object_flag & SD_OBJECT_HAS_VOLUME) {
# if BVH_FEATURE(BVH_MOTION)
bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
diff --git a/intern/cycles/kernel/bvh/qbvh_volume_all.h b/intern/cycles/kernel/bvh/qbvh_volume_all.h
index eb48af6fc68..ff1fa92af6e 100644
--- a/intern/cycles/kernel/bvh/qbvh_volume_all.h
+++ b/intern/cycles/kernel/bvh/qbvh_volume_all.h
@@ -344,9 +344,7 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
/* Instance push. */
object = kernel_tex_fetch(__prim_object, -prim_addr-1);
int object_flag = kernel_tex_fetch(__object_flag, object);
-
if(object_flag & SD_OBJECT_HAS_VOLUME) {
-
# if BVH_FEATURE(BVH_MOTION)
bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_itfm);
# else
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
index c5dbc6a2f52..0e024a05db6 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
@@ -81,7 +81,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
}
/* Compute face normal. */
float3 Ng;
- if(ccl_fetch(sd, flag) & SD_NEGATIVE_SCALE_APPLIED) {
+ if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
}
else {
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 9f0fe032ba4..f51b2d18657 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -113,7 +113,6 @@ ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int
ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg, int object, float time, Transform *itfm)
{
int object_flag = kernel_tex_fetch(__object_flag, object);
-
if(object_flag & SD_OBJECT_MOTION) {
/* if we do motion blur */
Transform tfm = object_fetch_transform_motion(kg, object, time);
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 4384c2093e9..8a73bb2f78b 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -157,8 +157,9 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
if(is_curve_primitive) {
center = curve_motion_center_location(kg, sd);
- if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED))
+ if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &center);
+ }
}
else
#endif
@@ -181,7 +182,7 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
motion_post = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
#ifdef __HAIR__
- if(is_curve_primitive && (ccl_fetch(sd, flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
+ if(is_curve_primitive && (ccl_fetch(sd, object_flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
object_position_transform(kg, sd, &motion_pre);
object_position_transform(kg, sd, &motion_post);
}
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 17538872ead..3229091bbb0 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -32,10 +32,12 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
/* return normal */
- if(ccl_fetch(sd, flag) & SD_NEGATIVE_SCALE_APPLIED)
+ if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
return normalize(cross(v2 - v0, v1 - v0));
- else
+ }
+ else {
return normalize(cross(v1 - v0, v2 - v0));
+ }
}
/* point and normal on triangle */
@@ -46,20 +48,18 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int
float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
-
/* compute point */
float t = 1.0f - u - v;
*P = (u*v0 + v*v1 + t*v2);
-
/* get object flags */
int object_flag = kernel_tex_fetch(__object_flag, object);
-
/* compute normal */
- if(object_flag & SD_NEGATIVE_SCALE_APPLIED)
+ if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
*Ng = normalize(cross(v2 - v0, v1 - v0));
- else
+ }
+ else {
*Ng = normalize(cross(v1 - v0, v2 - v0));
-
+ }
/* shader`*/
*shader = kernel_tex_fetch(__tri_shader, prim);
}
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index c32ac6ccf41..5bcc57cdcdf 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -320,7 +320,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
P, Ng, Ng,
shader, object, prim,
u, v, 1.0f, 0.5f,
- !(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED),
+ !(kernel_tex_fetch(__object_flag, object) & SD_OBJECT_TRANSFORM_APPLIED),
LAMP_NONE);
sd.I = sd.N;
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index d4cc36d1495..a2909cec1a1 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -767,7 +767,7 @@ ccl_device void object_transform_light_sample(KernelGlobals *kg, LightSample *ls
{
#ifdef __INSTANCING__
/* instance transform */
- if(!(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)) {
+ if(!(kernel_tex_fetch(__object_flag, object) & SD_OBJECT_TRANSFORM_APPLIED)) {
# ifdef __OBJECT_MOTION__
Transform itfm;
Transform tfm = object_fetch_transform_motion_test(kg, object, time, &itfm);
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index e25f2597366..8ce9a4f02ec 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -452,7 +452,7 @@ bool kernel_path_subsurface_scatter(
# ifdef __VOLUME__
ss_indirect->need_update_volume_stack =
kernel_data.integrator.use_volumes &&
- ccl_fetch(sd, flag) & SD_OBJECT_INTERSECTS_VOLUME;
+ ccl_fetch(sd, object_flag) & SD_OBJECT_INTERSECTS_VOLUME;
# endif /* __VOLUME__ */
/* compute lighting with the BSDF closure */
@@ -777,21 +777,25 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg,
/* holdout */
#ifdef __HOLDOUT__
- if((sd.flag & (SD_HOLDOUT|SD_HOLDOUT_MASK)) && (state.flag & PATH_RAY_CAMERA)) {
+ if(((sd.flag & SD_HOLDOUT) ||
+ (sd.object_flag & SD_OBJECT_HOLDOUT_MASK)) &&
+ (state.flag & PATH_RAY_CAMERA))
+ {
if(kernel_data.background.transparent) {
float3 holdout_weight;
-
- if(sd.flag & SD_HOLDOUT_MASK)
+ if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
holdout_weight = make_float3(1.0f, 1.0f, 1.0f);
- else
+ }
+ else {
holdout_weight = shader_holdout_eval(kg, &sd);
-
+ }
/* any throughput is ok, should all be identical here */
L_transparent += average(holdout_weight*throughput);
}
- if(sd.flag & SD_HOLDOUT_MASK)
+ if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
break;
+ }
}
#endif /* __HOLDOUT__ */
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index 72a8d98ac00..ff2b828795d 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -167,8 +167,9 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
true);
#ifdef __VOLUME__
Ray volume_ray = *ray;
- bool need_update_volume_stack = kernel_data.integrator.use_volumes &&
- ccl_fetch(sd, flag) & SD_OBJECT_INTERSECTS_VOLUME;
+ bool need_update_volume_stack =
+ kernel_data.integrator.use_volumes &&
+ ccl_fetch(sd, object_flag) & SD_OBJECT_INTERSECTS_VOLUME;
#endif /* __VOLUME__ */
/* compute lighting with the BSDF closure */
@@ -473,21 +474,21 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
/* holdout */
#ifdef __HOLDOUT__
- if(sd.flag & (SD_HOLDOUT|SD_HOLDOUT_MASK)) {
+ if((sd.flag & SD_HOLDOUT) || (sd.object_flag & SD_OBJECT_HOLDOUT_MASK)) {
if(kernel_data.background.transparent) {
float3 holdout_weight;
-
- if(sd.flag & SD_HOLDOUT_MASK)
+ if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
holdout_weight = make_float3(1.0f, 1.0f, 1.0f);
- else
+ }
+ else {
holdout_weight = shader_holdout_eval(kg, &sd);
-
+ }
/* any throughput is ok, should all be identical here */
L_transparent += average(holdout_weight*throughput);
}
-
- if(sd.flag & SD_HOLDOUT_MASK)
+ if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
break;
+ }
}
#endif /* __HOLDOUT__ */
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index c1b3153d8fe..d0826e5e879 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -38,7 +38,7 @@ CCL_NAMESPACE_BEGIN
#ifdef __OBJECT_MOTION__
ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd, float time)
{
- if(ccl_fetch(sd, flag) & SD_OBJECT_MOTION) {
+ if(ccl_fetch(sd, object_flag) & SD_OBJECT_MOTION) {
ccl_fetch(sd, ob_tfm) = object_fetch_transform_motion(kg, ccl_fetch(sd, object), time);
ccl_fetch(sd, ob_itfm) = transform_quick_inverse(ccl_fetch(sd, ob_tfm));
}
@@ -59,7 +59,9 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
#endif
ccl_fetch(sd, type) = isect->type;
- ccl_fetch(sd, flag) = kernel_tex_fetch(__object_flag, ccl_fetch(sd, object));
+ ccl_fetch(sd, flag) = 0;
+ ccl_fetch(sd, object_flag) = kernel_tex_fetch(__object_flag,
+ ccl_fetch(sd, object));
/* matrices and time */
#ifdef __OBJECT_MOTION__
@@ -160,10 +162,11 @@ void shader_setup_from_subsurface(
const Intersection *isect,
const Ray *ray)
{
- bool backfacing = sd->flag & SD_BACKFACING;
+ const bool backfacing = sd->flag & SD_BACKFACING;
/* object, matrices, time, ray_length stay the same */
- sd->flag = kernel_tex_fetch(__object_flag, sd->object);
+ sd->flag = 0;
+ sd->object_flag = kernel_tex_fetch(__object_flag, sd->object);
sd->prim = kernel_tex_fetch(__prim_index, isect->prim);
sd->type = isect->type;
@@ -271,8 +274,10 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
ccl_fetch(sd, ray_length) = t;
ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
+ ccl_fetch(sd, object_flag) = 0;
if(ccl_fetch(sd, object) != OBJECT_NONE) {
- ccl_fetch(sd, flag) |= kernel_tex_fetch(__object_flag, ccl_fetch(sd, object));
+ ccl_fetch(sd, object_flag) |= kernel_tex_fetch(__object_flag,
+ ccl_fetch(sd, object));
#ifdef __OBJECT_MOTION__
shader_setup_object_transforms(kg, sd, time);
@@ -298,7 +303,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
ccl_fetch(sd, N) = triangle_smooth_normal(kg, ccl_fetch(sd, prim), ccl_fetch(sd, u), ccl_fetch(sd, v));
#ifdef __INSTANCING__
- if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
+ if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
object_normal_transform_auto(kg, sd, &ccl_fetch(sd, N));
}
#endif
@@ -309,7 +314,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
triangle_dPdudv(kg, ccl_fetch(sd, prim), &ccl_fetch(sd, dPdu), &ccl_fetch(sd, dPdv));
# ifdef __INSTANCING__
- if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
+ if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdu));
object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdv));
}
@@ -364,7 +369,7 @@ ccl_device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
P, Ng, I,
shader, object, prim,
u, v, 0.0f, 0.5f,
- !(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED),
+ !(kernel_tex_fetch(__object_flag, object) & SD_OBJECT_TRANSFORM_APPLIED),
LAMP_NONE);
}
@@ -379,6 +384,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
ccl_fetch(sd, I) = -ray->D;
ccl_fetch(sd, shader) = kernel_data.background.surface_shader;
ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
+ ccl_fetch(sd, object_flag) = 0;
#ifdef __OBJECT_MOTION__
ccl_fetch(sd, time) = ray->time;
#endif
@@ -420,6 +426,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
sd->I = -ray->D;
sd->shader = SHADER_NONE;
sd->flag = 0;
+ sd->object_flag = 0;
#ifdef __OBJECT_MOTION__
sd->time = ray->time;
#endif
@@ -1027,6 +1034,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
sd->num_closure = 0;
sd->num_closure_extra = 0;
sd->flag = 0;
+ sd->object_flag = 0;
for(int i = 0; stack[i].shader != SHADER_NONE; i++) {
/* setup shaderdata from stack. it's mostly setup already in
@@ -1034,11 +1042,12 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
sd->object = stack[i].object;
sd->shader = stack[i].shader;
- sd->flag &= ~(SD_SHADER_FLAGS|SD_OBJECT_FLAGS);
+ sd->flag &= ~SD_SHADER_FLAGS;
sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE);
+ sd->object_flag &= ~SD_OBJECT_FLAGS;
if(sd->object != OBJECT_NONE) {
- sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
+ sd->object_flag |= kernel_tex_fetch(__object_flag, sd->object);
#ifdef __OBJECT_MOTION__
/* todo: this is inefficient for motion blur, we should be
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 4180465d1a1..b7af90cd739 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -692,56 +692,108 @@ typedef enum ShaderContext {
/* Shader Data
*
* Main shader state at a point on the surface or in a volume. All coordinates
- * are in world space. */
+ * are in world space.
+ */
enum ShaderDataFlag {
- /* runtime flags */
- SD_BACKFACING = (1 << 0), /* backside of surface? */
- SD_EMISSION = (1 << 1), /* have emissive closure? */
- SD_BSDF = (1 << 2), /* have bsdf closure? */
- SD_BSDF_HAS_EVAL = (1 << 3), /* have non-singular bsdf closure? */
- SD_BSSRDF = (1 << 4), /* have bssrdf */
- SD_HOLDOUT = (1 << 5), /* have holdout closure? */
- SD_ABSORPTION = (1 << 6), /* have volume absorption closure? */
- SD_SCATTER = (1 << 7), /* have volume phase closure? */
- SD_AO = (1 << 8), /* have ao closure? */
- SD_TRANSPARENT = (1 << 9), /* have transparent closure? */
+ /* Runtime flags. */
+
+ /* Set when ray hits backside of surface. */
+ SD_BACKFACING = (1 << 0),
+ /* Shader has emissive closure. */
+ SD_EMISSION = (1 << 1),
+ /* Shader has BSDF closure. */
+ SD_BSDF = (1 << 2),
+ /* Shader has non-singular BSDF closure. */
+ SD_BSDF_HAS_EVAL = (1 << 3),
+ /* Shader has BSSRDF closure. */
+ SD_BSSRDF = (1 << 4),
+ /* Shader has holdout closure. */
+ SD_HOLDOUT = (1 << 5),
+ /* Shader has volume absorption closure. */
+ SD_ABSORPTION = (1 << 6),
+ /* Shader has have volume phase (scatter) closure. */
+ SD_SCATTER = (1 << 7),
+ /* Shader has AO closure. */
+ SD_AO = (1 << 8),
+ /* Shader has transparent closure. */
+ SD_TRANSPARENT = (1 << 9),
+ /* BSDF requires LCG for evaluation. */
SD_BSDF_NEEDS_LCG = (1 << 10),
- SD_CLOSURE_FLAGS = (SD_EMISSION|SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSSRDF|
- SD_HOLDOUT|SD_ABSORPTION|SD_SCATTER|SD_AO|
+ SD_CLOSURE_FLAGS = (SD_EMISSION |
+ SD_BSDF |
+ SD_BSDF_HAS_EVAL |
+ SD_BSSRDF |
+ SD_HOLDOUT |
+ SD_ABSORPTION |
+ SD_SCATTER |
+ SD_AO |
SD_BSDF_NEEDS_LCG),
- /* shader flags */
- SD_USE_MIS = (1 << 12), /* direct light sample */
- SD_HAS_TRANSPARENT_SHADOW = (1 << 13), /* has transparent shadow */
- SD_HAS_VOLUME = (1 << 14), /* has volume shader */
- SD_HAS_ONLY_VOLUME = (1 << 15), /* has only volume shader, no surface */
- SD_HETEROGENEOUS_VOLUME = (1 << 16), /* has heterogeneous volume */
- SD_HAS_BSSRDF_BUMP = (1 << 17), /* bssrdf normal uses bump */
- SD_VOLUME_EQUIANGULAR = (1 << 18), /* use equiangular sampling */
- SD_VOLUME_MIS = (1 << 19), /* use multiple importance sampling */
- SD_VOLUME_CUBIC = (1 << 20), /* use cubic interpolation for voxels */
- SD_HAS_BUMP = (1 << 21), /* has data connected to the displacement input */
- SD_HAS_DISPLACEMENT = (1 << 22), /* has true displacement */
- SD_HAS_CONSTANT_EMISSION = (1 << 23), /* has constant emission (value stored in __shader_flag) */
-
- SD_SHADER_FLAGS = (SD_USE_MIS|SD_HAS_TRANSPARENT_SHADOW|SD_HAS_VOLUME|
- SD_HAS_ONLY_VOLUME|SD_HETEROGENEOUS_VOLUME|
- SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS|
- SD_VOLUME_CUBIC|SD_HAS_BUMP|SD_HAS_DISPLACEMENT|SD_HAS_CONSTANT_EMISSION),
-
- /* object flags */
- SD_HOLDOUT_MASK = (1 << 24), /* holdout for camera rays */
- SD_OBJECT_MOTION = (1 << 25), /* has object motion blur */
- SD_TRANSFORM_APPLIED = (1 << 26), /* vertices have transform applied */
- SD_NEGATIVE_SCALE_APPLIED = (1 << 27), /* vertices have negative scale applied */
- SD_OBJECT_HAS_VOLUME = (1 << 28), /* object has a volume shader */
- SD_OBJECT_INTERSECTS_VOLUME = (1 << 29), /* object intersects AABB of an object with volume shader */
- SD_OBJECT_HAS_VERTEX_MOTION = (1 << 30), /* has position for motion vertices */
-
- SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
- SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|
+ /* Shader flags. */
+
+ /* direct light sample */
+ SD_USE_MIS = (1 << 16),
+ /* Has transparent shadow. */
+ SD_HAS_TRANSPARENT_SHADOW = (1 << 17),
+ /* Has volume shader. */
+ SD_HAS_VOLUME = (1 << 18),
+ /* Has only volume shader, no surface. */
+ SD_HAS_ONLY_VOLUME = (1 << 19),
+ /* Has heterogeneous volume. */
+ SD_HETEROGENEOUS_VOLUME = (1 << 20),
+ /* BSSRDF normal uses bump. */
+ SD_HAS_BSSRDF_BUMP = (1 << 21),
+ /* Use equiangular volume sampling */
+ SD_VOLUME_EQUIANGULAR = (1 << 22),
+ /* Use multiple importance volume sampling. */
+ SD_VOLUME_MIS = (1 << 23),
+ /* Use cubic interpolation for voxels. */
+ SD_VOLUME_CUBIC = (1 << 24),
+ /* Has data connected to the displacement input. */
+ SD_HAS_BUMP = (1 << 25),
+ /* Has true displacement. */
+ SD_HAS_DISPLACEMENT = (1 << 26),
+ /* Has constant emission (value stored in __shader_flag) */
+ SD_HAS_CONSTANT_EMISSION = (1 << 27),
+
+ SD_SHADER_FLAGS = (SD_USE_MIS |
+ SD_HAS_TRANSPARENT_SHADOW |
+ SD_HAS_VOLUME |
+ SD_HAS_ONLY_VOLUME |
+ SD_HETEROGENEOUS_VOLUME|
+ SD_HAS_BSSRDF_BUMP |
+ SD_VOLUME_EQUIANGULAR |
+ SD_VOLUME_MIS |
+ SD_VOLUME_CUBIC |
+ SD_HAS_BUMP |
+ SD_HAS_DISPLACEMENT |
+ SD_HAS_CONSTANT_EMISSION)
+};
+
+ /* Object flags. */
+enum ShaderDataObjectFlag {
+ /* Holdout for camera rays. */
+ SD_OBJECT_HOLDOUT_MASK = (1 << 0),
+ /* Has object motion blur. */
+ SD_OBJECT_MOTION = (1 << 1),
+ /* Vertices have transform applied. */
+ SD_OBJECT_TRANSFORM_APPLIED = (1 << 2),
+ /* Vertices have negative scale applied. */
+ SD_OBJECT_NEGATIVE_SCALE_APPLIED = (1 << 3),
+ /* Object has a volume shader. */
+ SD_OBJECT_HAS_VOLUME = (1 << 4),
+ /* Object intersects AABB of an object with volume shader. */
+ SD_OBJECT_INTERSECTS_VOLUME = (1 << 5),
+ /* Has position for motion vertices. */
+ SD_OBJECT_HAS_VERTEX_MOTION = (1 << 6),
+
+ SD_OBJECT_FLAGS = (SD_OBJECT_HOLDOUT_MASK |
+ SD_OBJECT_MOTION |
+ SD_OBJECT_TRANSFORM_APPLIED |
+ SD_OBJECT_NEGATIVE_SCALE_APPLIED |
+ SD_OBJECT_HAS_VOLUME |
SD_OBJECT_INTERSECTS_VOLUME)
};
@@ -780,6 +832,8 @@ typedef ccl_addr_space struct ShaderData {
ccl_soa_member(int, shader);
/* booleans describing shader, see ShaderDataFlag */
ccl_soa_member(int, flag);
+ /* booleans describing object of the shader, see ShaderDataObjectFlag */
+ ccl_soa_member(int, object_flag);
/* primitive id if there is one, ~0 otherwise */
ccl_soa_member(int, prim);
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index eeccf9a9641..58bbdc33920 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -712,7 +712,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
else
motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
- if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
+ if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &P[0]);
object_position_transform(kg, sd, &P[1]);
object_position_transform(kg, sd, &P[2]);
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 435d1171d5c..5d951b972ed 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -137,22 +137,22 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
/* holdout */
#ifdef __HOLDOUT__
- if((ccl_fetch(sd, flag) & (SD_HOLDOUT|SD_HOLDOUT_MASK)) &&
+ if(((ccl_fetch(sd, flag) & SD_HOLDOUT) ||
+ (ccl_fetch(sd, object_flag) & SD_OBJECT_HOLDOUT_MASK)) &&
(state->flag & PATH_RAY_CAMERA))
{
if(kernel_data.background.transparent) {
float3 holdout_weight;
-
- if(ccl_fetch(sd, flag) & SD_HOLDOUT_MASK)
+ if(ccl_fetch(sd, object_flag) & SD_OBJECT_HOLDOUT_MASK) {
holdout_weight = make_float3(1.0f, 1.0f, 1.0f);
- else
+ }
+ else {
holdout_weight = shader_holdout_eval(kg, sd);
-
+ }
/* any throughput is ok, should all be identical here */
L_transparent_coop[ray_index] += average(holdout_weight*throughput);
}
-
- if(ccl_fetch(sd, flag) & SD_HOLDOUT_MASK) {
+ if(ccl_fetch(sd, object_flag) & SD_OBJECT_HOLDOUT_MASK) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
*enqueue_flag = 1;
}
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index 6eed9bc1a99..87e40791333 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -57,7 +57,7 @@ ccl_device_inline float wireframe(KernelGlobals *kg,
else
motion_triangle_vertices(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), Co);
- if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
+ if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &Co[0]);
object_position_transform(kg, sd, &Co[1]);
object_position_transform(kg, sd, &Co[2]);
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index c592b62829e..8342f376836 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -410,7 +410,7 @@ void ObjectManager::device_update_object_transform(UpdateObejctTransformState *s
/* Object flag. */
if(ob->use_holdout) {
- flag |= SD_HOLDOUT_MASK;
+ flag |= SD_OBJECT_HOLDOUT_MASK;
}
state->object_flag[object_index] = flag;
@@ -716,9 +716,9 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u
if(progress.get_cancel()) return;
}
- object_flag[i] |= SD_TRANSFORM_APPLIED;
+ object_flag[i] |= SD_OBJECT_TRANSFORM_APPLIED;
if(object->mesh->transform_negative_scaled)
- object_flag[i] |= SD_NEGATIVE_SCALE_APPLIED;
+ object_flag[i] |= SD_OBJECT_NEGATIVE_SCALE_APPLIED;
}
else
have_instancing = true;
diff --git a/intern/cycles/util/util_version.h b/intern/cycles/util/util_version.h
index 186a177d9d3..d609c739ac7 100644
--- a/intern/cycles/util/util_version.h
+++ b/intern/cycles/util/util_version.h
@@ -21,9 +21,9 @@
CCL_NAMESPACE_BEGIN
-#define CYCLES_VERSION_MAJOR 1
-#define CYCLES_VERSION_MINOR 7
-#define CYCLES_VERSION_PATCH 0
+#define CYCLES_VERSION_MAJOR 1
+#define CYCLES_VERSION_MINOR 8
+#define CYCLES_VERSION_PATCH 1
#define CYCLES_MAKE_VERSION_STRING2(a,b,c) #a "." #b "." #c
#define CYCLES_MAKE_VERSION_STRING(a,b,c) CYCLES_MAKE_VERSION_STRING2(a,b,c)
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index d82d38ac0eb..feea9cf5b13 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -277,7 +277,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
{
FCurve *fcu = ale->data;
if (show_group_colors && fcu->grp && fcu->grp->customCol) {
- unsigned char *cp = fcu->grp->cs.active;
+ unsigned char *cp = (unsigned char *)fcu->grp->cs.active;
if (sel) immUniformColor4ub(cp[0], cp[1], cp[2], 0x65);
else immUniformColor4ub(cp[0], cp[1], cp[2], 0x0B);
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index b8ebb375a48..bacfc177432 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -113,6 +113,10 @@ set(SRC
intern/MOD_weightvg_util.h
)
+if(WITH_LEGACY_DEPSGRAPH)
+ add_definitions(-DWITH_LEGACY_DEPSGRAPH)
+endif()
+
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index d15a6fcb1c8..ac75b4dbee9 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -125,9 +125,15 @@ static void updateDepgraph(ModifierData *md, DagForest *forest,
if (clmd) {
/* Actual code uses get_collisionobjects */
+#ifdef WITH_LEGACY_DEPSGRAPH
dag_add_collision_relations(forest, scene, ob, obNode, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
-
dag_add_forcefield_relations(forest, scene, ob, obNode, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
+#else
+ (void)forest;
+ (void)scene;
+ (void)ob;
+ (void)obNode;
+#endif
}
}
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index bde20e56748..b49a407da78 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -129,6 +129,7 @@ static void updateDepgraph(ModifierData *md, DagForest *forest,
/* add relation from canvases to all brush objects */
if (pmd && pmd->canvas) {
+#ifdef WITH_LEGACY_DEPSGRAPH
for (DynamicPaintSurface *surface = pmd->canvas->surfaces.first; surface; surface = surface->next) {
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
dag_add_forcefield_relations(forest, scene, ob, obNode, surface->effector_weights, true, 0, "Dynamic Paint Field");
@@ -137,6 +138,12 @@ static void updateDepgraph(ModifierData *md, DagForest *forest,
/* Actual code uses custom loop over group/scene without layer checks in dynamicPaint_doStep */
dag_add_collision_relations(forest, scene, ob, obNode, surface->brush_group, -1, eModifierType_DynamicPaint, is_brush_cb, false, "Dynamic Paint Brush");
}
+#else
+ (void)forest;
+ (void)scene;
+ (void)ob;
+ (void)obNode;
+#endif
}
}
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index f04d7432a8f..a7b23ae2403 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -138,10 +138,16 @@ static void updateDepgraph(ModifierData *md, DagForest *forest,
if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
/* Actual code uses get_collisionobjects */
+#ifdef WITH_LEGACY_DEPSGRAPH
dag_add_collision_relations(forest, scene, ob, obNode, smd->domain->fluid_group, ob->lay|scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
dag_add_collision_relations(forest, scene, ob, obNode, smd->domain->coll_group, ob->lay|scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
-
dag_add_forcefield_relations(forest, scene, ob, obNode, smd->domain->effector_weights, true, PFIELD_SMOKEFLOW, "Smoke Force Field");
+#else
+ (void)forest;
+ (void)scene;
+ (void)ob;
+ (void)obNode;
+#endif
}
}
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index 17adc7f1520..a0bbe5da04a 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -67,10 +67,17 @@ static void updateDepgraph(ModifierData *UNUSED(md), DagForest *forest,
Scene *scene, Object *ob, DagNode *obNode)
{
if (ob->soft) {
+#ifdef WITH_LEGACY_DEPSGRAPH
/* Actual code uses ccd_build_deflector_hash */
dag_add_collision_relations(forest, scene, ob, obNode, ob->soft->collision_group, ob->lay, eModifierType_Collision, NULL, false, "Softbody Collision");
dag_add_forcefield_relations(forest, scene, ob, obNode, ob->soft->effector_weights, true, 0, "Softbody Field");
+#else
+ (void)forest;
+ (void)scene;
+ (void)ob;
+ (void)obNode;
+#endif
}
}