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authorMike Erwin <significant.bit@gmail.com>2017-02-02 03:00:30 +0300
committerMike Erwin <significant.bit@gmail.com>2017-02-02 03:00:51 +0300
commit8e05a5bf8c37174d1019b9dc7efd7a53831f292a (patch)
treec1018b60c002ca27e949b74f9670f2b77cbb550b
parent64b4a3185c263f5982bb3ecd324f1befb42531bd (diff)
fix build: BLF Theme color
blenderplayer uses BLF but not Editor UI, so we got a link error for the missing UI_GetThemeColor function. Moved the new function from BLF to UI. @Blendify reported problem in IRC
-rw-r--r--source/blender/blenfont/BLF_api.h2
-rw-r--r--source/blender/blenfont/intern/blf.c11
-rw-r--r--source/blender/editors/include/UI_resources.h4
-rw-r--r--source/blender/editors/interface/resources.c8
4 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 856234dad48..b6fc42d774e 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -65,7 +65,6 @@ void BLF_position(int fontid, float x, float y, float z);
void BLF_size(int fontid, int size, int dpi);
/* goal: small but useful color API */
-void BLF_ThemeColor(int fontid, int colorid);
void BLF_color4ubv(int fontid, const unsigned char rgba[4]);
void BLF_color3ubv(int fontid, const unsigned char rgb[3]);
void BLF_color3ubv_alpha(int fontid, const unsigned char rgb[3], unsigned char alpha);
@@ -73,6 +72,7 @@ void BLF_color3ub(int fontid, unsigned char r, unsigned char g, unsigned char b)
void BLF_color4fv(int fontid, const float rgba[4]);
void BLF_color3f(int fontid, float r, float g, float b);
void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha);
+/* also available: UI_FontThemeColor(fontid, colorid) */
/* Set a 4x4 matrix to be multiplied before draw the text.
* Remember that you need call BLF_enable(BLF_MATRIX)
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 01feb652f31..4b3a965efdf 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -52,8 +52,6 @@
#include "BLF_api.h"
-#include "UI_resources.h"
-
#include "IMB_colormanagement.h"
#ifndef BLF_STANDALONE
@@ -467,15 +465,6 @@ void BLF_blur(int fontid, int size)
}
#endif
-void BLF_ThemeColor(int fontid, int colorid)
-{
- FontBLF *font = blf_get(fontid);
-
- if (font) {
- UI_GetThemeColor4ubv(colorid, font->color);
- }
-}
-
void BLF_color4ubv(int fontid, const unsigned char rgba[4])
{
FontBLF *font = blf_get(fontid);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index dbd3d7d9934..5924529ddcc 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -379,6 +379,10 @@ void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3]
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
+// sets the font color
+// (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color)
+void UI_FontThemeColor(int fontid, int colorid);
+
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 38df7620ed6..76b8f348c9c 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -53,6 +53,8 @@
#include "BIF_gl.h"
+#include "BLF_api.h"
+
#include "UI_interface.h"
#include "UI_interface_icons.h"
@@ -1393,6 +1395,12 @@ void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int off
glColor4ub(r, g, b, a);
}
+void UI_FontThemeColor(int fontid, int colorid)
+{
+ unsigned char color[4];
+ UI_GetThemeColor4ubv(colorid, color);
+ BLF_color4ubv(fontid, color);
+}
/* get individual values, not scaled */
float UI_GetThemeValuef(int colorid)