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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-08 17:12:25 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-08 17:13:49 +0300
commitcbbf8bbbb4fac21d5148201d45053e4f85ed778f (patch)
tree534b9db9a2aab00e01753a85390919c2cff35749
parentfc85096dc8e12e3c83621d153e13cab7bdf1860d (diff)
Workbench: XFlip Matcap per 3D View
Note: Icons are not yet updated.
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py6
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl4
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl6
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl3
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h6
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c27
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c1
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
11 files changed, 48 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 6c16b14886a..3a8fb3ce2f0 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3520,14 +3520,16 @@ class VIEW3D_PT_shading(Panel):
if shading.light == 'STUDIO':
row = col.row()
row.template_icon_view(shading, "studio_light")
- op = row.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='ZOOMIN')
+ row.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='ZOOMIN')
if shading.studio_light_orientation == 'WORLD':
col.row().prop(shading, "studiolight_rot_z")
elif shading.light == 'MATCAP':
row = col.row()
row.template_icon_view(shading, "matcap")
- op = row.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='ZOOMIN')
+ sub = row.column()
+ sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
+ sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='ZOOMIN')
if shading.type == 'SOLID':
col.separator()
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
index 8d648ce7d7b..f67d2ff6745 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
@@ -16,12 +16,12 @@ struct WorldData {
vec4 light_direction_vs;
LightData lights[3];
int num_lights;
- int pad[3];
+ int matcap_orientation;
+ int pad[2];
};
struct MaterialData {
vec4 diffuse_color;
vec4 specular_color;
float roughness;
- int matcap_texture_index;
};
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
index 9116e2e7ef5..e5ee272e7fd 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
@@ -62,7 +62,11 @@ void main()
#endif
#ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL
- diffuse_color = texture(matcapImage, normal_viewport.xy / 2.0 + 0.5);
+ vec2 matcap_uv = normal_viewport.xy / 2.0 + 0.5;
+ if (world_data.matcap_orientation != 0) {
+ matcap_uv.x = 1.0 - matcap_uv.x;
+ }
+ diffuse_color = texture(matcapImage, matcap_uv);
#endif
#ifdef V3D_SHADING_SPECULAR_HIGHLIGHT
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index d33ef9a0abb..200850e3036 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -43,7 +43,8 @@ void main()
#ifdef OB_SOLID
diffuseColor = vec4(material_data.diffuse_color.rgb, 0.0);
# ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL
- specularColor = vec4(material_data.diffuse_color.rgb, material_data.matcap_texture_index);
+
+ specularColor = vec4(material_data.diffuse_color.rgb, 0.0);
# endif
#endif /* OB_SOLID */
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 3a4bb1db749..df0a2bf4684 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -35,6 +35,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity;
WORKBENCH_UBO_World *wd = &wpd->world_data;
+ wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) > 0;
if ((v3d->flag3 & V3D_SHOW_WORLD) &&
(scene->world != NULL))
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 428e5d4f7c8..c4fa82d39b7 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -464,7 +464,7 @@ static void workbench_composite_uniforms(WORKBENCH_PrivateData *wpd, DRWShadingG
if (STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)) {
BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
- DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);
+ DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture); DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);
}
workbench_material_set_normal_world_matrix(grp, wpd, e_data.normal_world_matrix);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 758cc2be826..9c5f97729bf 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -128,7 +128,8 @@ typedef struct WORKBENCH_UBO_World {
float light_direction_vs[4];
WORKBENCH_UBO_Light lights[3];
int num_lights;
- int pad[3];
+ int matcap_orientation;
+ int pad[2];
} WORKBENCH_UBO_World;
BLI_STATIC_ASSERT_ALIGN(WORKBENCH_UBO_World, 16)
@@ -136,8 +137,7 @@ typedef struct WORKBENCH_UBO_Material {
float diffuse_color[4];
float specular_color[4];
float roughness;
- int matcap_texture_index;
- float pad[2];
+ float pad[3];
} WORKBENCH_UBO_Material;
BLI_STATIC_ASSERT_ALIGN(WORKBENCH_UBO_Material, 16)
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 5f07bb0fc3d..4f81fa7585c 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -259,6 +259,33 @@ void VIEW3D_OT_toggle_xray_draw_option(wmOperatorType *ot)
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name Toggle Bone selection Overlay Operator
+ * \{ */
+
+static int toggle_matcap_flip(bContext *C, wmOperator *UNUSED(op))
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ v3d->shading.flag ^= V3D_SHADING_MATCAP_FLIP_X;
+ ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C));
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_toggle_matcap_flip(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Flip MatCap";
+ ot->description = "Flip MatCap";
+ ot->idname = "VIEW3D_OT_toggle_matcap_flip";
+
+ /* api callbacks */
+ ot->exec = toggle_matcap_flip;
+ // ot->poll = toggle_show_xray_poll;
+}
+
+/** \} */
+
static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
{
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 4b1c7986b6e..017b31a0bf2 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -66,6 +66,7 @@ enum {
/* view3d_header.c */
void VIEW3D_OT_layers(struct wmOperatorType *ot);
void VIEW3D_OT_toggle_xray_draw_option(struct wmOperatorType *ot);
+void VIEW3D_OT_toggle_matcap_flip(struct wmOperatorType *ot);
/* view3d_ops.c */
void view3d_operatortypes(void);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index ad386d89d17..b3211ed1108 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -223,6 +223,7 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_toggle_render);
WM_operatortype_append(VIEW3D_OT_toggle_xray_draw_option);
+ WM_operatortype_append(VIEW3D_OT_toggle_matcap_flip);
WM_operatortype_append(VIEW3D_OT_ruler_add);
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index b1bf7c3692c..9794a1efbf5 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -352,6 +352,7 @@ enum {
V3D_SHADING_SCENE_LIGHT = (1 << 3),
V3D_SHADING_SPECULAR_HIGHLIGHT = (1 << 4),
V3D_SHADING_CAVITY = (1 << 5),
+ V3D_SHADING_MATCAP_FLIP_X = (1 << 6),
};
/* View3DShading->single_color_type */