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authorSergey Sharybin <sergey.vfx@gmail.com>2017-02-27 18:27:53 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-27 18:27:53 +0300
commit2342cd0a0f6ec37aae6612265939f71e144623a9 (patch)
treefe0a7d2ef8507f8bf1dea7a3e03265ab4763f70f
parent691ffb60b999bc8e87d8ade536f9f3c4e984c4c7 (diff)
Fix/workaround T50677: Shrinkwrap constraint don't get updated when target mesh gets modified
Do a "full" update on leaving sculpt mode, so we are sure scene will be brought to a consistent state. Ideally we'll only do that when there are objects which depends on geometry without re-calculating self geometry, but that's a bit tricky currently.
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 84e98181dfb..44cc2720a32 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5361,8 +5361,12 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
if (mmd)
multires_force_update(ob);
- if (flush_recalc || (ob->sculpt && ob->sculpt->bm))
+ /* Always for now, so leaving sculpt mode always ensures scene is in
+ * a consistent state.
+ */
+ if (true || flush_recalc || (ob->sculpt && ob->sculpt->bm)) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
/* Dynamic topology must be disabled before exiting sculpt