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authorGermano Cavalcante <germano.costa@ig.com.br>2017-01-29 19:56:58 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2017-01-29 19:56:58 +0300
commitcf6ca226fa58d7a03be6cebb73a88eeb57497cf4 (patch)
tree91d7988cddbcff26a63c5dcaab142701735e4ef5
parentdead79a16a8e307d6dc2de21380347460c6ddddb (diff)
New math_geom function `isect_ray_aabb_v3_simple`
The new `isect_ray_aabb_v3_simple` function replaces the `BKE_boundbox_ray_hit_check` and can be used in BVHTree Root (first AABB). So it is much more efficient.
-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
-rw-r--r--source/blender/blenlib/intern/math_geom.c28
-rw-r--r--source/blender/editors/transform/transform_snap_object.c11
3 files changed, 39 insertions, 4 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index e3635be671f..4a85e859c16 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -293,6 +293,10 @@ void isect_ray_aabb_v3_precalc(
bool isect_ray_aabb_v3(
const struct IsectRayAABB_Precalc *data,
const float bb_min[3], const float bb_max[3], float *tmin);
+bool isect_ray_aabb_v3_simple(
+ const float orig[3], const float dir[3],
+ const float bb_min[3], const float bb_max[3],
+ float *tmin, float *tmax);
struct NearestRayToAABB_Precalc {
float ray_origin[3];
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 8f5d84dfa08..aeb6a550cd9 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2309,6 +2309,34 @@ bool isect_ray_aabb_v3(
return true;
}
+/*
+ * Test a bounding box (AABB) for ray intersection
+ * assumes the ray is already local to the boundbox space
+ */
+bool isect_ray_aabb_v3_simple(
+ const float orig[3], const float dir[3],
+ const float bb_min[3], const float bb_max[3],
+ float *tmin, float *tmax)
+{
+ double t[7];
+ float hit_dist[2];
+ t[1] = (double)(bb_min[0] - orig[0]) / dir[0];
+ t[2] = (double)(bb_max[0] - orig[0]) / dir[0];
+ t[3] = (double)(bb_min[1] - orig[1]) / dir[1];
+ t[4] = (double)(bb_max[1] - orig[1]) / dir[1];
+ t[5] = (double)(bb_min[2] - orig[2]) / dir[2];
+ t[6] = (double)(bb_max[2] - orig[2]) / dir[2];
+ hit_dist[0] = (float)fmax(fmax(fmin(t[1], t[2]), fmin(t[3], t[4])), fmin(t[5], t[6]));
+ hit_dist[1] = (float)fmin(fmin(fmax(t[1], t[2]), fmax(t[3], t[4])), fmax(t[5], t[6]));
+ if ((hit_dist[1] < 0 || hit_dist[0] > hit_dist[1]))
+ return false;
+ else {
+ if (tmin) *tmin = hit_dist[0];
+ if (tmax) *tmax = hit_dist[1];
+ return true;
+ }
+}
+
void dist_squared_ray_to_aabb_v3_precalc(
struct NearestRayToAABB_Precalc *data,
const float ray_origin[3], const float ray_direction[3])
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 0f7b62d7bad..a562a66597e 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1087,13 +1087,16 @@ static bool snapDerivedMesh(
bb = &bb_temp;
}
- /* was local_depth, see: T47838 */
- len_diff = BVH_RAYCAST_DIST_MAX;
+ float tmin, tmax;
- if (!BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, &len_diff)) {
+ /* was BKE_boundbox_ray_hit_check, see: T50486 */
+ if (!isect_ray_aabb_v3_simple(
+ ray_start_local, ray_normal_local, bb->vec[0], bb->vec[6], &tmin, &tmax))
+ {
return retval;
}
- need_ray_start_correction_init = false;
+ /* was local_depth, see: T47838 */
+ len_diff = tmin > 0 ? tmin : tmax;
}
}