diff options
author | makowalski <makowalski@nvidia.com> | 2021-07-20 04:00:09 +0300 |
---|---|---|
committer | makowalski <makowalski@nvidia.com> | 2021-07-20 04:00:09 +0300 |
commit | 50443ada6504d34f0355487fa19283e171d4293e (patch) | |
tree | 878403524c936a5b848da16b53aff5c47d7d9a6c | |
parent | af536794eb13a6b82c7cc43d1879ddd35d619af0 (diff) |
USD import: clarify mesh read options.
Simplified the mesh read options naming and
descriptions to remove references to the mesh
sequence modifiers, as such references may be
confusing. The enum labels should now make it
more obvious which options are for animated
data, so mentioning the modifiers is unnecessary.
-rw-r--r-- | source/blender/editors/io/io_usd.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/io/io_usd.c b/source/blender/editors/io/io_usd.c index 263a9b91a18..aa341e4b2f2 100644 --- a/source/blender/editors/io/io_usd.c +++ b/source/blender/editors/io/io_usd.c @@ -77,7 +77,7 @@ const EnumPropertyItem rna_enum_usd_import_read_flags[] = { {MOD_MESHSEQ_READ_VERT, "VERT", 0, "Vertex Animation", ""}, {MOD_MESHSEQ_READ_POLY, "POLY", 0, "Face Animation", ""}, {MOD_MESHSEQ_READ_UV, "UV", 0, "UV Coordinates", ""}, - {MOD_MESHSEQ_READ_COLOR, "COLOR", 0, "Mesh Color", ""}, + {MOD_MESHSEQ_READ_COLOR, "COLOR", 0, "Vertex Colors", ""}, {0, NULL, 0, NULL, NULL}, }; @@ -369,7 +369,6 @@ static void wm_usd_import_draw(bContext *UNUSED(C), wmOperator *op) uiLayout *box = uiLayoutBox(layout); uiItemL(box, IFACE_("USD Import"), ICON_NONE); - uiItemL(box, IFACE_("Global Mesh Read Data Flag:"), ICON_NONE); uiItemR(box, ptr, "global_read_flag", UI_ITEM_R_EXPAND, NULL, ICON_NONE); uiItemL(box, IFACE_("Manual Transform:"), ICON_NONE); uiItemR(box, ptr, "scale", 0, NULL, ICON_NONE); @@ -489,10 +488,8 @@ void WM_OT_usd_import(struct wmOperatorType *ot) "global_read_flag", rna_enum_usd_import_read_flags, 0, - "Flags", - "Set the Read Data flag for all mesh sequence cache modifiers applied " - "to imported animated meshes, specifying the cache data to read. Note " - "that the UV and Color options apply to static meshes as well"); + "Mesh Data", + "Mesh data to read"); /* Specify that the flag contains multiple enums. */ RNA_def_property_flag(prop, PROP_ENUM_FLAG); |