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author | Clément Foucault <foucault.clem@gmail.com> | 2020-11-17 17:56:18 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-11-17 17:56:24 +0300 |
commit | dede4aac5be942d7619d29680a7534e536617946 (patch) | |
tree | 7465706091c8b1e55914e4347c29d95084be4f68 | |
parent | 9296ba867462f7ff3c55bc0c9129af4121243bed (diff) |
Fix T77561 EEVEE: Refraction BSDF is using world probe during glossy bake
This fixes light leaking during baking indoor environment when using
refraction bsdfs.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/closure_lit_lib.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_lit_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_lit_lib.glsl index 613b48ff9b8..30ce60f3ec0 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_lit_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_lit_lib.glsl @@ -464,6 +464,9 @@ void CLOSURE_NAME(vec3 N float btdf = get_btdf_lut(NV, roughness, ior); out_refr += refr_accum.rgb * btdf; + + /* Global toggle for lightprobe baking. */ + out_refr *= float(specToggle); # endif # ifdef CLOSURE_CLEARCOAT |