diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-04 12:00:55 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-04 12:00:55 +0400 |
commit | 621245c6cdfe00353113e55f0cc719477ecb10b7 (patch) | |
tree | 4f32a93d57b9886067722598132ef37bc46a2ebd | |
parent | 0fcb7d813e4e043095a1d221f1d2c56759c28795 (diff) |
Fix related to #31118: ensure tesselated faces are available when exporting
to fluid sim. Is not actually the cause of the bug.
-rw-r--r-- | source/blender/blenkernel/intern/fluidsim.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c index 9f7d76d251d..9be599ac66c 100644 --- a/source/blender/blenkernel/intern/fluidsim.c +++ b/source/blender/blenkernel/intern/fluidsim.c @@ -78,7 +78,8 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob, int *tris; dm = mesh_create_derived_index_render(scene, ob, CD_MASK_BAREMESH, modifierIndex); - //dm = mesh_create_derived_no_deform(ob,NULL); + + DM_ensure_tessface(dm); mvert = dm->getVertArray(dm); mface = dm->getTessFaceArray(dm); @@ -122,3 +123,4 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob, dm->release(dm); } + |